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3D & 4D Technology-Global Market Insights and Sales Trends 2024

3D & 4D Technology-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1823839

No of Pages : 103

Synopsis
3D (three dimensional) technology has emerged as a technology that is being used in animation films, motion pictures, displays, imaging, and other products; which have finally extended to the other functions such as three dimensional modeling, designing, and rapid prototyping. 3D technology provides illusion effects of depth perception; and viewers get to enjoy a different kind of an experience with this technology. There are a number of products and applications of 3D technology such as 3D display, 3D film, 3D camera, 3D animation, and 3D printer, among others. All these applications or products use 3D as their core technology. To generate certain images of 3D, these applications and products use various technologies, and programming and Integrated Circuits (ICs).
3D technology covers a wide range of activities like 3D design, 3D scanning, 3D printing (rapid prototyping/additive manufacturing,) and other related technologies. 3D is a diverse technology, which can be utilized in various fields such as design, entertainment, manufacturing, construction, and medicine, among others.
The global 3D & 4D Technology market size is expected to reach US$ 304250 million by 2029, growing at a CAGR of 10.1% from 2023 to 2029. The market is mainly driven by the significant applications of 3D & 4D Technology in various end use industries. The expanding demands from the Entertainment, Consumer Electronics, Automotive and Construction, are propelling 3D & 4D Technology market. 3D/4D Output Devices, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the 3D Imaging Solutions segment is estimated at % CAGR for the next seven-year period.
The key players of global 3D & 4D Technology include Samsung Electronics, Sony, Dassault Systems and Google Inc, with about 9% market shares.
North America was the largest market with a market share of 24% and 28% with an increase of 3%. China Europe ranked the second and third markets with the market share of 21% and 15%.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for 3D & 4D Technology, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global 3D & 4D Technology market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global 3D & 4D Technology market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, 3D & 4D Technology sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of 3D & 4D Technology covered in this report include Samsung Electronics, Sony, Dassault Systems, Google Inc, Hexagon, Dreamworks, Autodesk, Stratasys and 3D Systems Corporation, etc.
The global 3D & 4D Technology market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Samsung Electronics
Sony
Dassault Systems
Google Inc
Hexagon
Dreamworks
Autodesk
Stratasys
3D Systems Corporation
Faro Technologies
Barco NV
Cognex Corporation
Dolby Laboratories
Global 3D & 4D Technology market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global 3D & 4D Technology market, Segment by Type:
3D/4D Output Devices
3D Imaging Solutions
3D Input Devices
3D/4D Applications
Global 3D & 4D Technology market, by Application
Entertainment
Consumer Electronics
Automotive
Construction
Industrial Manufacturing
Healthcare
Military & Defense
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of 3D & 4D Technology companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of 3D & 4D Technology
1.1 3D & 4D Technology Market Overview
1.1.1 3D & 4D Technology Product Scope
1.1.2 3D & 4D Technology Market Status and Outlook
1.2 Global 3D & 4D Technology Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global 3D & 4D Technology Market Size by Region (2018-2029)
1.4 Global 3D & 4D Technology Historic Market Size by Region (2018-2023)
1.5 Global 3D & 4D Technology Market Size Forecast by Region (2024-2029)
1.6 Key Regions, 3D & 4D Technology Market Size (2018-2029)
1.6.1 North America 3D & 4D Technology Market Size (2018-2029)
1.6.2 Europe 3D & 4D Technology Market Size (2018-2029)
1.6.3 Asia-Pacific 3D & 4D Technology Market Size (2018-2029)
1.6.4 Latin America 3D & 4D Technology Market Size (2018-2029)
1.6.5 Middle East & Africa 3D & 4D Technology Market Size (2018-2029)
2 3D & 4D Technology Market by Type
2.1 Introduction
2.1.1 3D/4D Output Devices
2.1.2 3D Imaging Solutions
2.1.3 3D Input Devices
2.1.4 3D/4D Applications
2.2 Global 3D & 4D Technology Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global 3D & 4D Technology Historic Market Size by Type (2018-2023)
2.2.2 Global 3D & 4D Technology Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America 3D & 4D Technology Revenue Breakdown by Type (2018-2029)
2.3.2 Europe 3D & 4D Technology Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific 3D & 4D Technology Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America 3D & 4D Technology Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa 3D & 4D Technology Revenue Breakdown by Type (2018-2029)
3 3D & 4D Technology Market Overview by Application
3.1 Introduction
3.1.1 Entertainment
3.1.2 Consumer Electronics
3.1.3 Automotive
3.1.4 Construction
3.1.5 Industrial Manufacturing
3.1.6 Healthcare
3.1.7 Military & Defense
3.1.8 Others
3.2 Global 3D & 4D Technology Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global 3D & 4D Technology Historic Market Size by Application (2018-2023)
3.2.2 Global 3D & 4D Technology Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America 3D & 4D Technology Revenue Breakdown by Application (2018-2029)
3.3.2 Europe 3D & 4D Technology Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific 3D & 4D Technology Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America 3D & 4D Technology Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa 3D & 4D Technology Revenue Breakdown by Application (2018-2029)
4 3D & 4D Technology Competition Analysis by Players
4.1 Global 3D & 4D Technology Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in 3D & 4D Technology as of 2022)
4.3 Date of Key Players Enter into 3D & 4D Technology Market
4.4 Global Top Players 3D & 4D Technology Headquarters and Area Served
4.5 Key Players 3D & 4D Technology Product Solution and Service
4.6 Competitive Status
4.6.1 3D & 4D Technology Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Samsung Electronics
5.1.1 Samsung Electronics Profile
5.1.2 Samsung Electronics Main Business
5.1.3 Samsung Electronics 3D & 4D Technology Products, Services and Solutions
5.1.4 Samsung Electronics 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.1.5 Samsung Electronics Recent Developments
5.2 Sony
5.2.1 Sony Profile
5.2.2 Sony Main Business
5.2.3 Sony 3D & 4D Technology Products, Services and Solutions
5.2.4 Sony 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.2.5 Sony Recent Developments
5.3 Dassault Systems
5.3.1 Dassault Systems Profile
5.3.2 Dassault Systems Main Business
5.3.3 Dassault Systems 3D & 4D Technology Products, Services and Solutions
5.3.4 Dassault Systems 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.3.5 Google Inc Recent Developments
5.4 Google Inc
5.4.1 Google Inc Profile
5.4.2 Google Inc Main Business
5.4.3 Google Inc 3D & 4D Technology Products, Services and Solutions
5.4.4 Google Inc 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.4.5 Google Inc Recent Developments
5.5 Hexagon
5.5.1 Hexagon Profile
5.5.2 Hexagon Main Business
5.5.3 Hexagon 3D & 4D Technology Products, Services and Solutions
5.5.4 Hexagon 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.5.5 Hexagon Recent Developments
5.6 Dreamworks
5.6.1 Dreamworks Profile
5.6.2 Dreamworks Main Business
5.6.3 Dreamworks 3D & 4D Technology Products, Services and Solutions
5.6.4 Dreamworks 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.6.5 Dreamworks Recent Developments
5.7 Autodesk
5.7.1 Autodesk Profile
5.7.2 Autodesk Main Business
5.7.3 Autodesk 3D & 4D Technology Products, Services and Solutions
5.7.4 Autodesk 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.7.5 Autodesk Recent Developments
5.8 Stratasys
5.8.1 Stratasys Profile
5.8.2 Stratasys Main Business
5.8.3 Stratasys 3D & 4D Technology Products, Services and Solutions
5.8.4 Stratasys 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.8.5 Stratasys Recent Developments
5.9 3D Systems Corporation
5.9.1 3D Systems Corporation Profile
5.9.2 3D Systems Corporation Main Business
5.9.3 3D Systems Corporation 3D & 4D Technology Products, Services and Solutions
5.9.4 3D Systems Corporation 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.9.5 3D Systems Corporation Recent Developments
5.10 Faro Technologies
5.10.1 Faro Technologies Profile
5.10.2 Faro Technologies Main Business
5.10.3 Faro Technologies 3D & 4D Technology Products, Services and Solutions
5.10.4 Faro Technologies 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.10.5 Faro Technologies Recent Developments
5.11 Barco NV
5.11.1 Barco NV Profile
5.11.2 Barco NV Main Business
5.11.3 Barco NV 3D & 4D Technology Products, Services and Solutions
5.11.4 Barco NV 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.11.5 Barco NV Recent Developments
5.12 Cognex Corporation
5.12.1 Cognex Corporation Profile
5.12.2 Cognex Corporation Main Business
5.12.3 Cognex Corporation 3D & 4D Technology Products, Services and Solutions
5.12.4 Cognex Corporation 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.12.5 Cognex Corporation Recent Developments
5.13 Dolby Laboratories
5.13.1 Dolby Laboratories Profile
5.13.2 Dolby Laboratories Main Business
5.13.3 Dolby Laboratories 3D & 4D Technology Products, Services and Solutions
5.13.4 Dolby Laboratories 3D & 4D Technology Revenue (US$ Million) & (2018-2023)
5.13.5 Dolby Laboratories Recent Developments
6 North America
6.1 North America 3D & 4D Technology Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe 3D & 4D Technology Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific 3D & 4D Technology Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America 3D & 4D Technology Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa 3D & 4D Technology Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 3D & 4D Technology Market Dynamics
11.1 3D & 4D Technology Industry Trends
11.2 3D & 4D Technology Market Drivers
11.3 3D & 4D Technology Market Challenges
11.4 3D & 4D Technology Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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