The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Affective Computing-Global Market Insights and Sales Trends 2024

Affective Computing-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1825875

No of Pages : 102

Synopsis

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

The global Affective Computing market size is expected to reach US$ 10580 million by 2029, growing at a CAGR of 43.2% from 2023 to 2029. The market is mainly driven by the significant applications of Affective Computing in various end use industries. The expanding demands from the Market Research, Healthcare, Media & Advertisement and Automotive, are propelling Affective Computing market. Touch-Based, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Touchless segment is estimated at % CAGR for the next seven-year period.

Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Affective Computing, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global Affective Computing market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Affective Computing market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Affective Computing sales data, market share and ranking.

This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.

This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Affective Computing covered in this report include IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal and nViso, etc.

The global Affective Computing market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.

Market Segmentation

Company Profiles:

  • IBM
  • Microsoft
  • Eyesight Technologies
  • Affectiva
  • NuraLogix
  • gestigon GmbH
  • Crowd Emotion
  • Beyond Verbal
  • nViso
  • Cogito
  • Kairos

Global Affective Computing market, by region:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Affective Computing market, Segment by Type:

  • Touch-Based
  • Touchless

Global Affective Computing market, by Application

  • Market Research
  • Healthcare
  • Media & Advertisement
  • Automotive
  • Others

Core Chapters

Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Affective Computing companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion

Index

1 Market Overview of Affective Computing
1.1 Affective Computing Market Overview
1.1.1 Affective Computing Product Scope
1.1.2 Affective Computing Market Status and Outlook
1.2 Global Affective Computing Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Affective Computing Market Size by Region (2018-2029)
1.4 Global Affective Computing Historic Market Size by Region (2018-2023)
1.5 Global Affective Computing Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Affective Computing Market Size (2018-2029)
1.6.1 North America Affective Computing Market Size (2018-2029)
1.6.2 Europe Affective Computing Market Size (2018-2029)
1.6.3 Asia-Pacific Affective Computing Market Size (2018-2029)
1.6.4 Latin America Affective Computing Market Size (2018-2029)
1.6.5 Middle East & Africa Affective Computing Market Size (2018-2029)
2 Affective Computing Market by Type
2.1 Introduction
2.1.1 Touch-Based
2.1.2 Touchless
2.2 Global Affective Computing Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Affective Computing Historic Market Size by Type (2018-2023)
2.2.2 Global Affective Computing Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Affective Computing Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Affective Computing Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Affective Computing Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Affective Computing Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Affective Computing Revenue Breakdown by Type (2018-2029)
3 Affective Computing Market Overview by Application
3.1 Introduction
3.1.1 Market Research
3.1.2 Healthcare
3.1.3 Media & Advertisement
3.1.4 Automotive
3.1.5 Others
3.2 Global Affective Computing Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Affective Computing Historic Market Size by Application (2018-2023)
3.2.2 Global Affective Computing Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Affective Computing Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Affective Computing Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Affective Computing Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Affective Computing Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Affective Computing Revenue Breakdown by Application (2018-2029)
4 Affective Computing Competition Analysis by Players
4.1 Global Affective Computing Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Affective Computing as of 2022)
4.3 Date of Key Players Enter into Affective Computing Market
4.4 Global Top Players Affective Computing Headquarters and Area Served
4.5 Key Players Affective Computing Product Solution and Service
4.6 Competitive Status
4.6.1 Affective Computing Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 IBM
5.1.1 IBM Profile
5.1.2 IBM Main Business
5.1.3 IBM Affective Computing Products, Services and Solutions
5.1.4 IBM Affective Computing Revenue (US$ Million) & (2018-2023)
5.1.5 IBM Recent Developments
5.2 Microsoft
5.2.1 Microsoft Profile
5.2.2 Microsoft Main Business
5.2.3 Microsoft Affective Computing Products, Services and Solutions
5.2.4 Microsoft Affective Computing Revenue (US$ Million) & (2018-2023)
5.2.5 Microsoft Recent Developments
5.3 Eyesight Technologies
5.3.1 Eyesight Technologies Profile
5.3.2 Eyesight Technologies Main Business
5.3.3 Eyesight Technologies Affective Computing Products, Services and Solutions
5.3.4 Eyesight Technologies Affective Computing Revenue (US$ Million) & (2018-2023)
5.3.5 Affectiva Recent Developments
5.4 Affectiva
5.4.1 Affectiva Profile
5.4.2 Affectiva Main Business
5.4.3 Affectiva Affective Computing Products, Services and Solutions
5.4.4 Affectiva Affective Computing Revenue (US$ Million) & (2018-2023)
5.4.5 Affectiva Recent Developments
5.5 NuraLogix
5.5.1 NuraLogix Profile
5.5.2 NuraLogix Main Business
5.5.3 NuraLogix Affective Computing Products, Services and Solutions
5.5.4 NuraLogix Affective Computing Revenue (US$ Million) & (2018-2023)
5.5.5 NuraLogix Recent Developments
5.6 gestigon GmbH
5.6.1 gestigon GmbH Profile
5.6.2 gestigon GmbH Main Business
5.6.3 gestigon GmbH Affective Computing Products, Services and Solutions
5.6.4 gestigon GmbH Affective Computing Revenue (US$ Million) & (2018-2023)
5.6.5 gestigon GmbH Recent Developments
5.7 Crowd Emotion
5.7.1 Crowd Emotion Profile
5.7.2 Crowd Emotion Main Business
5.7.3 Crowd Emotion Affective Computing Products, Services and Solutions
5.7.4 Crowd Emotion Affective Computing Revenue (US$ Million) & (2018-2023)
5.7.5 Crowd Emotion Recent Developments
5.8 Beyond Verbal
5.8.1 Beyond Verbal Profile
5.8.2 Beyond Verbal Main Business
5.8.3 Beyond Verbal Affective Computing Products, Services and Solutions
5.8.4 Beyond Verbal Affective Computing Revenue (US$ Million) & (2018-2023)
5.8.5 Beyond Verbal Recent Developments
5.9 nViso
5.9.1 nViso Profile
5.9.2 nViso Main Business
5.9.3 nViso Affective Computing Products, Services and Solutions
5.9.4 nViso Affective Computing Revenue (US$ Million) & (2018-2023)
5.9.5 nViso Recent Developments
5.10 Cogito
5.10.1 Cogito Profile
5.10.2 Cogito Main Business
5.10.3 Cogito Affective Computing Products, Services and Solutions
5.10.4 Cogito Affective Computing Revenue (US$ Million) & (2018-2023)
5.10.5 Cogito Recent Developments
5.11 Kairos
5.11.1 Kairos Profile
5.11.2 Kairos Main Business
5.11.3 Kairos Affective Computing Products, Services and Solutions
5.11.4 Kairos Affective Computing Revenue (US$ Million) & (2018-2023)
5.11.5 Kairos Recent Developments
6 North America
6.1 North America Affective Computing Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Affective Computing Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Affective Computing Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Affective Computing Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Affective Computing Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Affective Computing Market Dynamics
11.1 Affective Computing Industry Trends
11.2 Affective Computing Market Drivers
11.3 Affective Computing Market Challenges
11.4 Affective Computing Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’