Index
1 Market Overview of Animation, VFX & Game
1.1 Animation, VFX & Game Market Overview
1.1.1 Animation, VFX & Game Product Scope
1.1.2 Animation, VFX & Game Market Status and Outlook
1.2 Global Animation, VFX & Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Animation, VFX & Game Market Size by Region (2018-2029)
1.4 Global Animation, VFX & Game Historic Market Size by Region (2018-2023)
1.5 Global Animation, VFX & Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Animation, VFX & Game Market Size (2018-2029)
1.6.1 North America Animation, VFX & Game Market Size (2018-2029)
1.6.2 Europe Animation, VFX & Game Market Size (2018-2029)
1.6.3 Asia-Pacific Animation, VFX & Game Market Size (2018-2029)
1.6.4 Latin America Animation, VFX & Game Market Size (2018-2029)
1.6.5 Middle East & Africa Animation, VFX & Game Market Size (2018-2029)
2 Animation, VFX & Game Market by Type
2.1 Introduction
2.1.1 Animation & VFX
2.1.2 Game & VFX
2.2 Global Animation, VFX & Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Animation, VFX & Game Historic Market Size by Type (2018-2023)
2.2.2 Global Animation, VFX & Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Animation, VFX & Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Animation, VFX & Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Animation, VFX & Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Animation, VFX & Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Animation, VFX & Game Revenue Breakdown by Type (2018-2029)
3 Animation, VFX & Game Market Overview by Application
3.1 Introduction
3.1.1 Anime
3.1.2 Film
3.1.3 Video Game
3.2 Global Animation, VFX & Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Animation, VFX & Game Historic Market Size by Application (2018-2023)
3.2.2 Global Animation, VFX & Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Animation, VFX & Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Animation, VFX & Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Animation, VFX & Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Animation, VFX & Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Animation, VFX & Game Revenue Breakdown by Application (2018-2029)
4 Animation, VFX & Game Competition Analysis by Players
4.1 Global Animation, VFX & Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Animation, VFX & Game as of 2022)
4.3 Date of Key Players Enter into Animation, VFX & Game Market
4.4 Global Top Players Animation, VFX & Game Headquarters and Area Served
4.5 Key Players Animation, VFX & Game Product Solution and Service
4.6 Competitive Status
4.6.1 Animation, VFX & Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Tencent
5.1.1 Tencent Profile
5.1.2 Tencent Main Business
5.1.3 Tencent Animation, VFX & Game Products, Services and Solutions
5.1.4 Tencent Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.1.5 Tencent Recent Developments
5.2 Sony
5.2.1 Sony Profile
5.2.2 Sony Main Business
5.2.3 Sony Animation, VFX & Game Products, Services and Solutions
5.2.4 Sony Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.2.5 Sony Recent Developments
5.3 Activision Blizzard
5.3.1 Activision Blizzard Profile
5.3.2 Activision Blizzard Main Business
5.3.3 Activision Blizzard Animation, VFX & Game Products, Services and Solutions
5.3.4 Activision Blizzard Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.3.5 Microsoft Recent Developments
5.4 Microsoft
5.4.1 Microsoft Profile
5.4.2 Microsoft Main Business
5.4.3 Microsoft Animation, VFX & Game Products, Services and Solutions
5.4.4 Microsoft Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.4.5 Microsoft Recent Developments
5.5 Nintendo
5.5.1 Nintendo Profile
5.5.2 Nintendo Main Business
5.5.3 Nintendo Animation, VFX & Game Products, Services and Solutions
5.5.4 Nintendo Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.5.5 Nintendo Recent Developments
5.6 Netease
5.6.1 Netease Profile
5.6.2 Netease Main Business
5.6.3 Netease Animation, VFX & Game Products, Services and Solutions
5.6.4 Netease Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.6.5 Netease Recent Developments
5.7 Walt Disney Animation Studios
5.7.1 Walt Disney Animation Studios Profile
5.7.2 Walt Disney Animation Studios Main Business
5.7.3 Walt Disney Animation Studios Animation, VFX & Game Products, Services and Solutions
5.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.7.5 Walt Disney Animation Studios Recent Developments
5.8 NBCUniversal
5.8.1 NBCUniversal Profile
5.8.2 NBCUniversal Main Business
5.8.3 NBCUniversal Animation, VFX & Game Products, Services and Solutions
5.8.4 NBCUniversal Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.8.5 NBCUniversal Recent Developments
5.9 Warner Bros
5.9.1 Warner Bros Profile
5.9.2 Warner Bros Main Business
5.9.3 Warner Bros Animation, VFX & Game Products, Services and Solutions
5.9.4 Warner Bros Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.9.5 Warner Bros Recent Developments
5.10 Framestore
5.10.1 Framestore Profile
5.10.2 Framestore Main Business
5.10.3 Framestore Animation, VFX & Game Products, Services and Solutions
5.10.4 Framestore Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.10.5 Framestore Recent Developments
5.11 TOEI ANIMATION
5.11.1 TOEI ANIMATION Profile
5.11.2 TOEI ANIMATION Main Business
5.11.3 TOEI ANIMATION Animation, VFX & Game Products, Services and Solutions
5.11.4 TOEI ANIMATION Animation, VFX & Game Revenue (US$ Million) & (2018-2023)
5.11.5 TOEI ANIMATION Recent Developments
6 North America
6.1 North America Animation, VFX & Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Animation, VFX & Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Animation, VFX & Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Animation, VFX & Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Animation, VFX & Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Animation, VFX & Game Market Dynamics
11.1 Animation, VFX & Game Industry Trends
11.2 Animation, VFX & Game Market Drivers
11.3 Animation, VFX & Game Market Challenges
11.4 Animation, VFX & Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List