The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

AR and VR-Global Market Insights and Sales Trends 2024

AR and VR-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1864076

No of Pages : 94

Synopsis
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
The global AR and VR market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of AR and VR in various end use industries. The expanding demands from the Aerospace & Defense, Gaming, Medicine and E-Commerce, are propelling AR and VR market. AR, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the VR segment is estimated at % CAGR for the next seven-year period.
Augmented Reality is more common, owing to the less taxing technology and development time requirements as compared to virtual reality.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for AR and VR, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global AR and VR market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global AR and VR market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, AR and VR sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of AR and VR covered in this report include Alphabet, Samsung, Microsoft, Apple, Worldviz LLC, Qualcomm, Atheer, Daqri and Echopixel, etc.
The global AR and VR market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Alphabet
Samsung
Microsoft
Apple
Worldviz LLC
Qualcomm
Atheer
Daqri
Echopixel
Global AR and VR market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global AR and VR market, Segment by Type:
AR
VR
Global AR and VR market, by Application
Aerospace & Defense
Gaming
Medicine
E-Commerce
Education
Art & Entertainment
Business
Emergency Services
Others
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of AR and VR manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of AR and VR in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 AR and VR Market Overview
1.1 AR and VR Product Overview
1.2 AR and VR Market Segment by Type
1.2.1 AR
1.2.2 VR
1.3 Global AR and VR Market Size by Type
1.3.1 Global AR and VR Market Size Overview by Type (2018-2029)
1.3.2 Global AR and VR Historic Market Size Review by Type (2018-2023)
1.3.3 Global AR and VR Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America AR and VR Sales Breakdown by Type (2018-2023)
1.4.2 Europe AR and VR Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific AR and VR Sales Breakdown by Type (2018-2023)
1.4.4 Latin America AR and VR Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa AR and VR Sales Breakdown by Type (2018-2023)
2 Global AR and VR Market Competition by Company
2.1 Global Top Players by AR and VR Sales (2018-2023)
2.2 Global Top Players by AR and VR Revenue (2018-2023)
2.3 Global Top Players by AR and VR Price (2018-2023)
2.4 Global Top Manufacturers AR and VR Manufacturing Base Distribution, Sales Area, Product Type
2.5 AR and VR Market Competitive Situation and Trends
2.5.1 AR and VR Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by AR and VR Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AR and VR as of 2022)
2.7 Date of Key Manufacturers Enter into AR and VR Market
2.8 Key Manufacturers AR and VR Product Offered
2.9 Mergers & Acquisitions, Expansion
3 AR and VR Status and Outlook by Region
3.1 Global AR and VR Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global AR and VR Historic Market Size by Region
3.2.1 Global AR and VR Sales in Volume by Region (2018-2023)
3.2.2 Global AR and VR Sales in Value by Region (2018-2023)
3.2.3 Global AR and VR Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global AR and VR Forecasted Market Size by Region
3.3.1 Global AR and VR Sales in Volume by Region (2024-2029)
3.3.2 Global AR and VR Sales in Value by Region (2024-2029)
3.3.3 Global AR and VR Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global AR and VR by Application
4.1 AR and VR Market Segment by Application
4.1.1 Aerospace & Defense
4.1.2 Gaming
4.1.3 Medicine
4.1.4 E-Commerce
4.1.5 Education
4.1.6 Art & Entertainment
4.1.7 Business
4.1.8 Emergency Services
4.1.9 Others
4.2 Global AR and VR Market Size by Application
4.2.1 Global AR and VR Market Size Overview by Application (2018-2029)
4.2.2 Global AR and VR Historic Market Size Review by Application (2018-2023)
4.2.3 Global AR and VR Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America AR and VR Sales Breakdown by Application (2018-2023)
4.3.2 Europe AR and VR Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific AR and VR Sales Breakdown by Application (2018-2023)
4.3.4 Latin America AR and VR Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa AR and VR Sales Breakdown by Application (2018-2023)
5 North America AR and VR by Country
5.1 North America AR and VR Historic Market Size by Country
5.1.1 North America AR and VR Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America AR and VR Sales in Volume by Country (2018-2023)
5.1.3 North America AR and VR Sales in Value by Country (2018-2023)
5.2 North America AR and VR Forecasted Market Size by Country
5.2.1 North America AR and VR Sales in Volume by Country (2024-2029)
5.2.2 North America AR and VR Sales in Value by Country (2024-2029)
6 Europe AR and VR by Country
6.1 Europe AR and VR Historic Market Size by Country
6.1.1 Europe AR and VR Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe AR and VR Sales in Volume by Country (2018-2023)
6.1.3 Europe AR and VR Sales in Value by Country (2018-2023)
6.2 Europe AR and VR Forecasted Market Size by Country
6.2.1 Europe AR and VR Sales in Volume by Country (2024-2029)
6.2.2 Europe AR and VR Sales in Value by Country (2024-2029)
7 Asia-Pacific AR and VR by Region
7.1 Asia-Pacific AR and VR Historic Market Size by Region
7.1.1 Asia-Pacific AR and VR Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific AR and VR Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific AR and VR Sales in Value by Region (2018-2023)
7.2 Asia-Pacific AR and VR Forecasted Market Size by Region
7.2.1 Asia-Pacific AR and VR Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific AR and VR Sales in Value by Region (2024-2029)
8 Latin America AR and VR by Country
8.1 Latin America AR and VR Historic Market Size by Country
8.1.1 Latin America AR and VR Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America AR and VR Sales in Volume by Country (2018-2023)
8.1.3 Latin America AR and VR Sales in Value by Country (2018-2023)
8.2 Latin America AR and VR Forecasted Market Size by Country
8.2.1 Latin America AR and VR Sales in Volume by Country (2024-2029)
8.2.2 Latin America AR and VR Sales in Value by Country (2024-2029)
9 Middle East and Africa AR and VR by Country
9.1 Middle East and Africa AR and VR Historic Market Size by Country
9.1.1 Middle East and Africa AR and VR Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa AR and VR Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa AR and VR Sales in Value by Country (2018-2023)
9.2 Middle East and Africa AR and VR Forecasted Market Size by Country
9.2.1 Middle East and Africa AR and VR Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa AR and VR Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Alphabet
10.1.1 Alphabet Company Information
10.1.2 Alphabet Introduction and Business Overview
10.1.3 Alphabet AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Alphabet AR and VR Products Offered
10.1.5 Alphabet Recent Development
10.2 Samsung
10.2.1 Samsung Company Information
10.2.2 Samsung Introduction and Business Overview
10.2.3 Samsung AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Samsung AR and VR Products Offered
10.2.5 Samsung Recent Development
10.3 Microsoft
10.3.1 Microsoft Company Information
10.3.2 Microsoft Introduction and Business Overview
10.3.3 Microsoft AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Microsoft AR and VR Products Offered
10.3.5 Microsoft Recent Development
10.4 Apple
10.4.1 Apple Company Information
10.4.2 Apple Introduction and Business Overview
10.4.3 Apple AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Apple AR and VR Products Offered
10.4.5 Apple Recent Development
10.5 Worldviz LLC
10.5.1 Worldviz LLC Company Information
10.5.2 Worldviz LLC Introduction and Business Overview
10.5.3 Worldviz LLC AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Worldviz LLC AR and VR Products Offered
10.5.5 Worldviz LLC Recent Development
10.6 Qualcomm
10.6.1 Qualcomm Company Information
10.6.2 Qualcomm Introduction and Business Overview
10.6.3 Qualcomm AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Qualcomm AR and VR Products Offered
10.6.5 Qualcomm Recent Development
10.7 Atheer
10.7.1 Atheer Company Information
10.7.2 Atheer Introduction and Business Overview
10.7.3 Atheer AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Atheer AR and VR Products Offered
10.7.5 Atheer Recent Development
10.8 Daqri
10.8.1 Daqri Company Information
10.8.2 Daqri Introduction and Business Overview
10.8.3 Daqri AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Daqri AR and VR Products Offered
10.8.5 Daqri Recent Development
10.9 Echopixel
10.9.1 Echopixel Company Information
10.9.2 Echopixel Introduction and Business Overview
10.9.3 Echopixel AR and VR Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Echopixel AR and VR Products Offered
10.9.5 Echopixel Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 AR and VR Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 AR and VR Industrial Chain Analysis
11.4 AR and VR Market Dynamics
11.4.1 AR and VR Industry Trends
11.4.2 AR and VR Market Drivers
11.4.3 AR and VR Market Challenges
11.4.4 AR and VR Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 AR and VR Distributors
12.3 AR and VR Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

Why ‘The Market Reports’