The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Augmented Reality in Retail-Global Market Insights and Sales Trends 2025

Augmented Reality in Retail-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1858785

No of Pages : 89

Synopsis
The global Augmented Reality in Retail market size is expected to reach US$ 9453.6 million by 2029, growing at a CAGR of 38.2% from 2023 to 2029. The market is mainly driven by the significant applications of Augmented Reality in Retail in various end use industries. The expanding demands from the Retail and Consumer E-commerce, are propelling Augmented Reality in Retail market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Software segment is estimated at % CAGR for the next seven-year period.
Augmented reality in retail refers to a technology that enables integration of digital information with the users environment in real time through devices such as smartphone or tablet.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Augmented Reality in Retail, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Augmented Reality in Retail market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Augmented Reality in Retail market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Augmented Reality in Retail sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Augmented Reality in Retail covered in this report include Microsoft, Magic Leap, Google, Vuzix, ThirdEye Gen, Vuforia (PTC), Wikitude and ViewAR, etc.
The global Augmented Reality in Retail market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Microsoft
Magic Leap
Google
Vuzix
ThirdEye Gen
Vuforia (PTC)
Wikitude
ViewAR
Global Augmented Reality in Retail market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Augmented Reality in Retail market, Segment by Type:
Hardware
Software
Global Augmented Reality in Retail market, by Application
Retail
Consumer E-commerce
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Augmented Reality in Retail companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Augmented Reality in Retail
1.1 Augmented Reality in Retail Market Overview
1.1.1 Augmented Reality in Retail Product Scope
1.1.2 Augmented Reality in Retail Market Status and Outlook
1.2 Global Augmented Reality in Retail Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Augmented Reality in Retail Market Size by Region (2018-2029)
1.4 Global Augmented Reality in Retail Historic Market Size by Region (2018-2023)
1.5 Global Augmented Reality in Retail Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Augmented Reality in Retail Market Size (2018-2029)
1.6.1 North America Augmented Reality in Retail Market Size (2018-2029)
1.6.2 Europe Augmented Reality in Retail Market Size (2018-2029)
1.6.3 Asia-Pacific Augmented Reality in Retail Market Size (2018-2029)
1.6.4 Latin America Augmented Reality in Retail Market Size (2018-2029)
1.6.5 Middle East & Africa Augmented Reality in Retail Market Size (2018-2029)
2 Augmented Reality in Retail Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software
2.2 Global Augmented Reality in Retail Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Augmented Reality in Retail Historic Market Size by Type (2018-2023)
2.2.2 Global Augmented Reality in Retail Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Augmented Reality in Retail Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Augmented Reality in Retail Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Augmented Reality in Retail Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Augmented Reality in Retail Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Augmented Reality in Retail Revenue Breakdown by Type (2018-2029)
3 Augmented Reality in Retail Market Overview by Application
3.1 Introduction
3.1.1 Retail
3.1.2 Consumer E-commerce
3.2 Global Augmented Reality in Retail Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Augmented Reality in Retail Historic Market Size by Application (2018-2023)
3.2.2 Global Augmented Reality in Retail Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Augmented Reality in Retail Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Augmented Reality in Retail Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Augmented Reality in Retail Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Augmented Reality in Retail Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Augmented Reality in Retail Revenue Breakdown by Application (2018-2029)
4 Augmented Reality in Retail Competition Analysis by Players
4.1 Global Augmented Reality in Retail Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality in Retail as of 2022)
4.3 Date of Key Players Enter into Augmented Reality in Retail Market
4.4 Global Top Players Augmented Reality in Retail Headquarters and Area Served
4.5 Key Players Augmented Reality in Retail Product Solution and Service
4.6 Competitive Status
4.6.1 Augmented Reality in Retail Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Microsoft
5.1.1 Microsoft Profile
5.1.2 Microsoft Main Business
5.1.3 Microsoft Augmented Reality in Retail Products, Services and Solutions
5.1.4 Microsoft Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.1.5 Microsoft Recent Developments
5.2 Magic Leap
5.2.1 Magic Leap Profile
5.2.2 Magic Leap Main Business
5.2.3 Magic Leap Augmented Reality in Retail Products, Services and Solutions
5.2.4 Magic Leap Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.2.5 Magic Leap Recent Developments
5.3 Google
5.3.1 Google Profile
5.3.2 Google Main Business
5.3.3 Google Augmented Reality in Retail Products, Services and Solutions
5.3.4 Google Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.3.5 Vuzix Recent Developments
5.4 Vuzix
5.4.1 Vuzix Profile
5.4.2 Vuzix Main Business
5.4.3 Vuzix Augmented Reality in Retail Products, Services and Solutions
5.4.4 Vuzix Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.4.5 Vuzix Recent Developments
5.5 ThirdEye Gen
5.5.1 ThirdEye Gen Profile
5.5.2 ThirdEye Gen Main Business
5.5.3 ThirdEye Gen Augmented Reality in Retail Products, Services and Solutions
5.5.4 ThirdEye Gen Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.5.5 ThirdEye Gen Recent Developments
5.6 Vuforia (PTC)
5.6.1 Vuforia (PTC) Profile
5.6.2 Vuforia (PTC) Main Business
5.6.3 Vuforia (PTC) Augmented Reality in Retail Products, Services and Solutions
5.6.4 Vuforia (PTC) Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.6.5 Vuforia (PTC) Recent Developments
5.7 Wikitude
5.7.1 Wikitude Profile
5.7.2 Wikitude Main Business
5.7.3 Wikitude Augmented Reality in Retail Products, Services and Solutions
5.7.4 Wikitude Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.7.5 Wikitude Recent Developments
5.8 ViewAR
5.8.1 ViewAR Profile
5.8.2 ViewAR Main Business
5.8.3 ViewAR Augmented Reality in Retail Products, Services and Solutions
5.8.4 ViewAR Augmented Reality in Retail Revenue (US$ Million) & (2018-2023)
5.8.5 ViewAR Recent Developments
6 North America
6.1 North America Augmented Reality in Retail Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Augmented Reality in Retail Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality in Retail Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Augmented Reality in Retail Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality in Retail Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Augmented Reality in Retail Market Dynamics
11.1 Augmented Reality in Retail Industry Trends
11.2 Augmented Reality in Retail Market Drivers
11.3 Augmented Reality in Retail Market Challenges
11.4 Augmented Reality in Retail Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’