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Augmented Reality Solutions for Broadcast-Global Market Insights and Sales Trends 2025

Augmented Reality Solutions for Broadcast-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1881670

No of Pages : 102

Synopsis
Augmented reality solutions are used to visually change the appearance of a broadcast studio. They combine real life with virtual elements and provide different perspectives of things. They can change a limited area into an unlimited space or transform a green screen with anything a user can imagine. Augmented reality solutions provide an environment of mixed encoded cameras, including handheld cameras, pedestal/hard cameras, and even steady cameras for production. The solutions are used to integrate print and video marketing. They also provide different forms of social interactions with people in a risk-free and safe environment. The overall audio-visual experience is enhanced with the help of augmented reality solutions. Augmented reality solutions provide digital game play in a real-world environment for gaming enthusiasts.
The global Augmented Reality Solutions for Broadcast market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Augmented Reality Solutions for Broadcast in various end use industries. The expanding demands from the Small and Medium Enterprises (SMEs) and Large Enterprises, are propelling Augmented Reality Solutions for Broadcast market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Software segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Augmented Reality Solutions for Broadcast market, driven by demand from China, the second largest economy with some signs of stabilising, the Augmented Reality Solutions for Broadcast market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Augmented Reality Solutions for Broadcast, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Augmented Reality Solutions for Broadcast market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Augmented Reality Solutions for Broadcast market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Augmented Reality Solutions for Broadcast sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Augmented Reality Solutions for Broadcast covered in this report include Vizrt, Nep Group, Indestry, VRrOOm Ltd, wTVision, Brainstorm, Opta Sports, Ericsson and Amplexor NV, etc.
The global Augmented Reality Solutions for Broadcast market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D
Global Augmented Reality Solutions for Broadcast market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Augmented Reality Solutions for Broadcast market, Segment by Type:
Hardware
Software
Services
Global Augmented Reality Solutions for Broadcast market, by Application
Small and Medium Enterprises (SMEs)
Large Enterprises
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Augmented Reality Solutions for Broadcast companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Augmented Reality Solutions for Broadcast
1.1 Augmented Reality Solutions for Broadcast Market Overview
1.1.1 Augmented Reality Solutions for Broadcast Product Scope
1.1.2 Augmented Reality Solutions for Broadcast Market Status and Outlook
1.2 Global Augmented Reality Solutions for Broadcast Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Augmented Reality Solutions for Broadcast Market Size by Region (2018-2029)
1.4 Global Augmented Reality Solutions for Broadcast Historic Market Size by Region (2018-2023)
1.5 Global Augmented Reality Solutions for Broadcast Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.6.1 North America Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.6.2 Europe Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.6.3 Asia-Pacific Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.6.4 Latin America Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.6.5 Middle East & Africa Augmented Reality Solutions for Broadcast Market Size (2018-2029)
2 Augmented Reality Solutions for Broadcast Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software
2.1.3 Services
2.2 Global Augmented Reality Solutions for Broadcast Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Augmented Reality Solutions for Broadcast Historic Market Size by Type (2018-2023)
2.2.2 Global Augmented Reality Solutions for Broadcast Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Augmented Reality Solutions for Broadcast Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Augmented Reality Solutions for Broadcast Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Augmented Reality Solutions for Broadcast Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Augmented Reality Solutions for Broadcast Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Augmented Reality Solutions for Broadcast Revenue Breakdown by Type (2018-2029)
3 Augmented Reality Solutions for Broadcast Market Overview by Application
3.1 Introduction
3.1.1 Small and Medium Enterprises (SMEs)
3.1.2 Large Enterprises
3.2 Global Augmented Reality Solutions for Broadcast Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Augmented Reality Solutions for Broadcast Historic Market Size by Application (2018-2023)
3.2.2 Global Augmented Reality Solutions for Broadcast Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Augmented Reality Solutions for Broadcast Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Augmented Reality Solutions for Broadcast Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Augmented Reality Solutions for Broadcast Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Augmented Reality Solutions for Broadcast Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Augmented Reality Solutions for Broadcast Revenue Breakdown by Application (2018-2029)
4 Augmented Reality Solutions for Broadcast Competition Analysis by Players
4.1 Global Augmented Reality Solutions for Broadcast Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality Solutions for Broadcast as of 2022)
4.3 Date of Key Players Enter into Augmented Reality Solutions for Broadcast Market
4.4 Global Top Players Augmented Reality Solutions for Broadcast Headquarters and Area Served
4.5 Key Players Augmented Reality Solutions for Broadcast Product Solution and Service
4.6 Competitive Status
4.6.1 Augmented Reality Solutions for Broadcast Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Vizrt
5.1.1 Vizrt Profile
5.1.2 Vizrt Main Business
5.1.3 Vizrt Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.1.4 Vizrt Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.1.5 Vizrt Recent Developments
5.2 Nep Group
5.2.1 Nep Group Profile
5.2.2 Nep Group Main Business
5.2.3 Nep Group Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.2.4 Nep Group Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.2.5 Nep Group Recent Developments
5.3 Indestry
5.3.1 Indestry Profile
5.3.2 Indestry Main Business
5.3.3 Indestry Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.3.4 Indestry Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.3.5 VRrOOm Ltd Recent Developments
5.4 VRrOOm Ltd
5.4.1 VRrOOm Ltd Profile
5.4.2 VRrOOm Ltd Main Business
5.4.3 VRrOOm Ltd Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.4.4 VRrOOm Ltd Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.4.5 VRrOOm Ltd Recent Developments
5.5 wTVision
5.5.1 wTVision Profile
5.5.2 wTVision Main Business
5.5.3 wTVision Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.5.4 wTVision Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.5.5 wTVision Recent Developments
5.6 Brainstorm
5.6.1 Brainstorm Profile
5.6.2 Brainstorm Main Business
5.6.3 Brainstorm Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.6.4 Brainstorm Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.6.5 Brainstorm Recent Developments
5.7 Opta Sports
5.7.1 Opta Sports Profile
5.7.2 Opta Sports Main Business
5.7.3 Opta Sports Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.7.4 Opta Sports Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.7.5 Opta Sports Recent Developments
5.8 Ericsson
5.8.1 Ericsson Profile
5.8.2 Ericsson Main Business
5.8.3 Ericsson Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.8.4 Ericsson Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.8.5 Ericsson Recent Developments
5.9 Amplexor NV
5.9.1 Amplexor NV Profile
5.9.2 Amplexor NV Main Business
5.9.3 Amplexor NV Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.9.4 Amplexor NV Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.9.5 Amplexor NV Recent Developments
5.10 Innoppl
5.10.1 Innoppl Profile
5.10.2 Innoppl Main Business
5.10.3 Innoppl Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.10.4 Innoppl Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.10.5 Innoppl Recent Developments
5.11 Artefacto-ar
5.11.1 Artefacto-ar Profile
5.11.2 Artefacto-ar Main Business
5.11.3 Artefacto-ar Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.11.4 Artefacto-ar Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.11.5 Artefacto-ar Recent Developments
5.12 WASP3D
5.12.1 WASP3D Profile
5.12.2 WASP3D Main Business
5.12.3 WASP3D Augmented Reality Solutions for Broadcast Products, Services and Solutions
5.12.4 WASP3D Augmented Reality Solutions for Broadcast Revenue (US$ Million) & (2018-2023)
5.12.5 WASP3D Recent Developments
6 North America
6.1 North America Augmented Reality Solutions for Broadcast Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Augmented Reality Solutions for Broadcast Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality Solutions for Broadcast Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Augmented Reality Solutions for Broadcast Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality Solutions for Broadcast Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Augmented Reality Solutions for Broadcast Market Dynamics
11.1 Augmented Reality Solutions for Broadcast Industry Trends
11.2 Augmented Reality Solutions for Broadcast Market Drivers
11.3 Augmented Reality Solutions for Broadcast Market Challenges
11.4 Augmented Reality Solutions for Broadcast Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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