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Automotive Media Entertainment-Global Market Insights and Sales Trends 2024

Automotive Media Entertainment-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1815082

No of Pages : 128

Synopsis
In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
The global Automotive Media Entertainment market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Automotive Media Entertainment in various end use industries. The expanding demands from the OEM and Aftermarket, are propelling Automotive Media Entertainment market. QNX System, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the WinCE System segment is estimated at % CAGR for the next seven-year period.
Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and other countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Automotive Media Entertainment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Automotive Media Entertainment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Automotive Media Entertainment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Automotive Media Entertainment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Automotive Media Entertainment covered in this report include Panasonic, Fujitsu-Ten, Pioneer, Denso, Aisin, Clarion, Desay SV, Kenwood and Harman, etc.
The global Automotive Media Entertainment market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Panasonic
Fujitsu-Ten
Pioneer
Denso
Aisin
Clarion
Desay SV
Kenwood
Harman
ADAYO
Alpine
Visteon
Continental
Bosch
Hangsheng
Coagent
Mitsubishi Electronics (Melco)
Delphi
Kaiyue
Soling
Sony
Skypine
Roadrover
FlyAudio
Global Automotive Media Entertainment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Automotive Media Entertainment market, Segment by Type:
QNX System
WinCE System
Linux System
Other System
Global Automotive Media Entertainment market, by Application
OEM
Aftermarket
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Automotive Media Entertainment manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Automotive Media Entertainment in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Automotive Media Entertainment Market Overview
1.1 Automotive Media Entertainment Product Overview
1.2 Automotive Media Entertainment Market Segment by Type
1.2.1 QNX System
1.2.2 WinCE System
1.2.3 Linux System
1.2.4 Other System
1.3 Global Automotive Media Entertainment Market Size by Type
1.3.1 Global Automotive Media Entertainment Market Size Overview by Type (2018-2029)
1.3.2 Global Automotive Media Entertainment Historic Market Size Review by Type (2018-2023)
1.3.3 Global Automotive Media Entertainment Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Automotive Media Entertainment Sales Breakdown by Type (2018-2023)
1.4.2 Europe Automotive Media Entertainment Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Automotive Media Entertainment Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Automotive Media Entertainment Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Automotive Media Entertainment Sales Breakdown by Type (2018-2023)
2 Global Automotive Media Entertainment Market Competition by Company
2.1 Global Top Players by Automotive Media Entertainment Sales (2018-2023)
2.2 Global Top Players by Automotive Media Entertainment Revenue (2018-2023)
2.3 Global Top Players by Automotive Media Entertainment Price (2018-2023)
2.4 Global Top Manufacturers Automotive Media Entertainment Manufacturing Base Distribution, Sales Area, Product Type
2.5 Automotive Media Entertainment Market Competitive Situation and Trends
2.5.1 Automotive Media Entertainment Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Automotive Media Entertainment Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Automotive Media Entertainment as of 2022)
2.7 Date of Key Manufacturers Enter into Automotive Media Entertainment Market
2.8 Key Manufacturers Automotive Media Entertainment Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Automotive Media Entertainment Status and Outlook by Region
3.1 Global Automotive Media Entertainment Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Automotive Media Entertainment Historic Market Size by Region
3.2.1 Global Automotive Media Entertainment Sales in Volume by Region (2018-2023)
3.2.2 Global Automotive Media Entertainment Sales in Value by Region (2018-2023)
3.2.3 Global Automotive Media Entertainment Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Automotive Media Entertainment Forecasted Market Size by Region
3.3.1 Global Automotive Media Entertainment Sales in Volume by Region (2024-2029)
3.3.2 Global Automotive Media Entertainment Sales in Value by Region (2024-2029)
3.3.3 Global Automotive Media Entertainment Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Automotive Media Entertainment by Application
4.1 Automotive Media Entertainment Market Segment by Application
4.1.1 OEM
4.1.2 Aftermarket
4.2 Global Automotive Media Entertainment Market Size by Application
4.2.1 Global Automotive Media Entertainment Market Size Overview by Application (2018-2029)
4.2.2 Global Automotive Media Entertainment Historic Market Size Review by Application (2018-2023)
4.2.3 Global Automotive Media Entertainment Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Automotive Media Entertainment Sales Breakdown by Application (2018-2023)
4.3.2 Europe Automotive Media Entertainment Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Automotive Media Entertainment Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Automotive Media Entertainment Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Automotive Media Entertainment Sales Breakdown by Application (2018-2023)
5 North America Automotive Media Entertainment by Country
5.1 North America Automotive Media Entertainment Historic Market Size by Country
5.1.1 North America Automotive Media Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Automotive Media Entertainment Sales in Volume by Country (2018-2023)
5.1.3 North America Automotive Media Entertainment Sales in Value by Country (2018-2023)
5.2 North America Automotive Media Entertainment Forecasted Market Size by Country
5.2.1 North America Automotive Media Entertainment Sales in Volume by Country (2024-2029)
5.2.2 North America Automotive Media Entertainment Sales in Value by Country (2024-2029)
6 Europe Automotive Media Entertainment by Country
6.1 Europe Automotive Media Entertainment Historic Market Size by Country
6.1.1 Europe Automotive Media Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Automotive Media Entertainment Sales in Volume by Country (2018-2023)
6.1.3 Europe Automotive Media Entertainment Sales in Value by Country (2018-2023)
6.2 Europe Automotive Media Entertainment Forecasted Market Size by Country
6.2.1 Europe Automotive Media Entertainment Sales in Volume by Country (2024-2029)
6.2.2 Europe Automotive Media Entertainment Sales in Value by Country (2024-2029)
7 Asia-Pacific Automotive Media Entertainment by Region
7.1 Asia-Pacific Automotive Media Entertainment Historic Market Size by Region
7.1.1 Asia-Pacific Automotive Media Entertainment Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Automotive Media Entertainment Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Automotive Media Entertainment Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Automotive Media Entertainment Forecasted Market Size by Region
7.2.1 Asia-Pacific Automotive Media Entertainment Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Automotive Media Entertainment Sales in Value by Region (2024-2029)
8 Latin America Automotive Media Entertainment by Country
8.1 Latin America Automotive Media Entertainment Historic Market Size by Country
8.1.1 Latin America Automotive Media Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Automotive Media Entertainment Sales in Volume by Country (2018-2023)
8.1.3 Latin America Automotive Media Entertainment Sales in Value by Country (2018-2023)
8.2 Latin America Automotive Media Entertainment Forecasted Market Size by Country
8.2.1 Latin America Automotive Media Entertainment Sales in Volume by Country (2024-2029)
8.2.2 Latin America Automotive Media Entertainment Sales in Value by Country (2024-2029)
9 Middle East and Africa Automotive Media Entertainment by Country
9.1 Middle East and Africa Automotive Media Entertainment Historic Market Size by Country
9.1.1 Middle East and Africa Automotive Media Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Automotive Media Entertainment Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Automotive Media Entertainment Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Automotive Media Entertainment Forecasted Market Size by Country
9.2.1 Middle East and Africa Automotive Media Entertainment Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Automotive Media Entertainment Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Panasonic
10.1.1 Panasonic Company Information
10.1.2 Panasonic Introduction and Business Overview
10.1.3 Panasonic Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Panasonic Automotive Media Entertainment Products Offered
10.1.5 Panasonic Recent Development
10.2 Fujitsu-Ten
10.2.1 Fujitsu-Ten Company Information
10.2.2 Fujitsu-Ten Introduction and Business Overview
10.2.3 Fujitsu-Ten Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Fujitsu-Ten Automotive Media Entertainment Products Offered
10.2.5 Fujitsu-Ten Recent Development
10.3 Pioneer
10.3.1 Pioneer Company Information
10.3.2 Pioneer Introduction and Business Overview
10.3.3 Pioneer Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Pioneer Automotive Media Entertainment Products Offered
10.3.5 Pioneer Recent Development
10.4 Denso
10.4.1 Denso Company Information
10.4.2 Denso Introduction and Business Overview
10.4.3 Denso Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Denso Automotive Media Entertainment Products Offered
10.4.5 Denso Recent Development
10.5 Aisin
10.5.1 Aisin Company Information
10.5.2 Aisin Introduction and Business Overview
10.5.3 Aisin Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Aisin Automotive Media Entertainment Products Offered
10.5.5 Aisin Recent Development
10.6 Clarion
10.6.1 Clarion Company Information
10.6.2 Clarion Introduction and Business Overview
10.6.3 Clarion Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Clarion Automotive Media Entertainment Products Offered
10.6.5 Clarion Recent Development
10.7 Desay SV
10.7.1 Desay SV Company Information
10.7.2 Desay SV Introduction and Business Overview
10.7.3 Desay SV Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Desay SV Automotive Media Entertainment Products Offered
10.7.5 Desay SV Recent Development
10.8 Kenwood
10.8.1 Kenwood Company Information
10.8.2 Kenwood Introduction and Business Overview
10.8.3 Kenwood Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Kenwood Automotive Media Entertainment Products Offered
10.8.5 Kenwood Recent Development
10.9 Harman
10.9.1 Harman Company Information
10.9.2 Harman Introduction and Business Overview
10.9.3 Harman Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Harman Automotive Media Entertainment Products Offered
10.9.5 Harman Recent Development
10.10 ADAYO
10.10.1 ADAYO Company Information
10.10.2 ADAYO Introduction and Business Overview
10.10.3 ADAYO Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.10.4 ADAYO Automotive Media Entertainment Products Offered
10.10.5 ADAYO Recent Development
10.11 Alpine
10.11.1 Alpine Company Information
10.11.2 Alpine Introduction and Business Overview
10.11.3 Alpine Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Alpine Automotive Media Entertainment Products Offered
10.11.5 Alpine Recent Development
10.12 Visteon
10.12.1 Visteon Company Information
10.12.2 Visteon Introduction and Business Overview
10.12.3 Visteon Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.12.4 Visteon Automotive Media Entertainment Products Offered
10.12.5 Visteon Recent Development
10.13 Continental
10.13.1 Continental Company Information
10.13.2 Continental Introduction and Business Overview
10.13.3 Continental Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Continental Automotive Media Entertainment Products Offered
10.13.5 Continental Recent Development
10.14 Bosch
10.14.1 Bosch Company Information
10.14.2 Bosch Introduction and Business Overview
10.14.3 Bosch Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Bosch Automotive Media Entertainment Products Offered
10.14.5 Bosch Recent Development
10.15 Hangsheng
10.15.1 Hangsheng Company Information
10.15.2 Hangsheng Introduction and Business Overview
10.15.3 Hangsheng Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.15.4 Hangsheng Automotive Media Entertainment Products Offered
10.15.5 Hangsheng Recent Development
10.16 Coagent
10.16.1 Coagent Company Information
10.16.2 Coagent Introduction and Business Overview
10.16.3 Coagent Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Coagent Automotive Media Entertainment Products Offered
10.16.5 Coagent Recent Development
10.17 Mitsubishi Electronics (Melco)
10.17.1 Mitsubishi Electronics (Melco) Company Information
10.17.2 Mitsubishi Electronics (Melco) Introduction and Business Overview
10.17.3 Mitsubishi Electronics (Melco) Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.17.4 Mitsubishi Electronics (Melco) Automotive Media Entertainment Products Offered
10.17.5 Mitsubishi Electronics (Melco) Recent Development
10.18 Delphi
10.18.1 Delphi Company Information
10.18.2 Delphi Introduction and Business Overview
10.18.3 Delphi Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.18.4 Delphi Automotive Media Entertainment Products Offered
10.18.5 Delphi Recent Development
10.19 Kaiyue
10.19.1 Kaiyue Company Information
10.19.2 Kaiyue Introduction and Business Overview
10.19.3 Kaiyue Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.19.4 Kaiyue Automotive Media Entertainment Products Offered
10.19.5 Kaiyue Recent Development
10.20 Soling
10.20.1 Soling Company Information
10.20.2 Soling Introduction and Business Overview
10.20.3 Soling Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.20.4 Soling Automotive Media Entertainment Products Offered
10.20.5 Soling Recent Development
10.21 Sony
10.21.1 Sony Company Information
10.21.2 Sony Introduction and Business Overview
10.21.3 Sony Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.21.4 Sony Automotive Media Entertainment Products Offered
10.21.5 Sony Recent Development
10.22 Skypine
10.22.1 Skypine Company Information
10.22.2 Skypine Introduction and Business Overview
10.22.3 Skypine Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.22.4 Skypine Automotive Media Entertainment Products Offered
10.22.5 Skypine Recent Development
10.23 Roadrover
10.23.1 Roadrover Company Information
10.23.2 Roadrover Introduction and Business Overview
10.23.3 Roadrover Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.23.4 Roadrover Automotive Media Entertainment Products Offered
10.23.5 Roadrover Recent Development
10.24 FlyAudio
10.24.1 FlyAudio Company Information
10.24.2 FlyAudio Introduction and Business Overview
10.24.3 FlyAudio Automotive Media Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.24.4 FlyAudio Automotive Media Entertainment Products Offered
10.24.5 FlyAudio Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Automotive Media Entertainment Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Automotive Media Entertainment Industrial Chain Analysis
11.4 Automotive Media Entertainment Market Dynamics
11.4.1 Automotive Media Entertainment Industry Trends
11.4.2 Automotive Media Entertainment Market Drivers
11.4.3 Automotive Media Entertainment Market Challenges
11.4.4 Automotive Media Entertainment Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Automotive Media Entertainment Distributors
12.3 Automotive Media Entertainment Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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