Synopsis
Bring Your Own Application allows employees to forgo the software offered by their employers, in favour of their own apps for file sharing, instant messaging, conferencing and more.
The global Bring Your Own App (BYOA) market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Bring Your Own App (BYOA) in various end use industries. The expanding demands from the Large Enterprises and Small & Medium Enterprises, are propelling Bring Your Own App (BYOA) market. Tablets, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Smartphones segment is estimated at % CAGR for the next seven-year period.
Bring Your Own App (BYOA) is the current market trend for employees to use third-party applications and cloud services in the workplace. This is an outgrowth of the bring-your-own-device (BYOD) workplace trend, where employees bring their own mobile devices, such as smartphones or tablets, to get work done. Increasing usage of tablets, smartphones, and internet-connected devices is a key factor driving the growth of the global BYOA market. Furthermore, growing adoption of the Internet of Things (IoT), development of mobile applications, low cost of related applications, and improvements in network bandwidth such as the introduction of 5G services are other major factors expected to drive the growth of BYOA globally factors market during the forecast period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Bring Your Own App (BYOA), with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Bring Your Own App (BYOA) market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Bring Your Own App (BYOA) market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Bring Your Own App (BYOA) sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Bring Your Own App (BYOA) covered in this report include HP, Cisco, Avaya, Alcatel-Lucent and IBM, etc.
The global Bring Your Own App (BYOA) market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
HP
Cisco
Avaya
Alcatel-Lucent
IBM
Global Bring Your Own App (BYOA) market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Bring Your Own App (BYOA) market, Segment by Type:
Tablets
Smartphones
Laptops
Global Bring Your Own App (BYOA) market, by Application
Large Enterprises
Small & Medium Enterprises
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Bring Your Own App (BYOA) companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Bring Your Own App (BYOA)
1.1 Bring Your Own App (BYOA) Market Overview
1.1.1 Bring Your Own App (BYOA) Product Scope
1.1.2 Bring Your Own App (BYOA) Market Status and Outlook
1.2 Global Bring Your Own App (BYOA) Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Bring Your Own App (BYOA) Market Size by Region (2018-2029)
1.4 Global Bring Your Own App (BYOA) Historic Market Size by Region (2018-2023)
1.5 Global Bring Your Own App (BYOA) Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Bring Your Own App (BYOA) Market Size (2018-2029)
1.6.1 North America Bring Your Own App (BYOA) Market Size (2018-2029)
1.6.2 Europe Bring Your Own App (BYOA) Market Size (2018-2029)
1.6.3 Asia-Pacific Bring Your Own App (BYOA) Market Size (2018-2029)
1.6.4 Latin America Bring Your Own App (BYOA) Market Size (2018-2029)
1.6.5 Middle East & Africa Bring Your Own App (BYOA) Market Size (2018-2029)
2 Bring Your Own App (BYOA) Market by Type
2.1 Introduction
2.1.1 Tablets
2.1.2 Smartphones
2.1.3 Laptops
2.2 Global Bring Your Own App (BYOA) Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Bring Your Own App (BYOA) Historic Market Size by Type (2018-2023)
2.2.2 Global Bring Your Own App (BYOA) Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Bring Your Own App (BYOA) Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Bring Your Own App (BYOA) Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Bring Your Own App (BYOA) Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Bring Your Own App (BYOA) Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Bring Your Own App (BYOA) Revenue Breakdown by Type (2018-2029)
3 Bring Your Own App (BYOA) Market Overview by Application
3.1 Introduction
3.1.1 Large Enterprises
3.1.2 Small & Medium Enterprises
3.2 Global Bring Your Own App (BYOA) Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Bring Your Own App (BYOA) Historic Market Size by Application (2018-2023)
3.2.2 Global Bring Your Own App (BYOA) Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Bring Your Own App (BYOA) Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Bring Your Own App (BYOA) Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Bring Your Own App (BYOA) Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Bring Your Own App (BYOA) Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Bring Your Own App (BYOA) Revenue Breakdown by Application (2018-2029)
4 Bring Your Own App (BYOA) Competition Analysis by Players
4.1 Global Bring Your Own App (BYOA) Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Bring Your Own App (BYOA) as of 2022)
4.3 Date of Key Players Enter into Bring Your Own App (BYOA) Market
4.4 Global Top Players Bring Your Own App (BYOA) Headquarters and Area Served
4.5 Key Players Bring Your Own App (BYOA) Product Solution and Service
4.6 Competitive Status
4.6.1 Bring Your Own App (BYOA) Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 HP
5.1.1 HP Profile
5.1.2 HP Main Business
5.1.3 HP Bring Your Own App (BYOA) Products, Services and Solutions
5.1.4 HP Bring Your Own App (BYOA) Revenue (US$ Million) & (2018-2023)
5.1.5 HP Recent Developments
5.2 Cisco
5.2.1 Cisco Profile
5.2.2 Cisco Main Business
5.2.3 Cisco Bring Your Own App (BYOA) Products, Services and Solutions
5.2.4 Cisco Bring Your Own App (BYOA) Revenue (US$ Million) & (2018-2023)
5.2.5 Cisco Recent Developments
5.3 Avaya
5.3.1 Avaya Profile
5.3.2 Avaya Main Business
5.3.3 Avaya Bring Your Own App (BYOA) Products, Services and Solutions
5.3.4 Avaya Bring Your Own App (BYOA) Revenue (US$ Million) & (2018-2023)
5.3.5 Alcatel-Lucent Recent Developments
5.4 Alcatel-Lucent
5.4.1 Alcatel-Lucent Profile
5.4.2 Alcatel-Lucent Main Business
5.4.3 Alcatel-Lucent Bring Your Own App (BYOA) Products, Services and Solutions
5.4.4 Alcatel-Lucent Bring Your Own App (BYOA) Revenue (US$ Million) & (2018-2023)
5.4.5 Alcatel-Lucent Recent Developments
5.5 IBM
5.5.1 IBM Profile
5.5.2 IBM Main Business
5.5.3 IBM Bring Your Own App (BYOA) Products, Services and Solutions
5.5.4 IBM Bring Your Own App (BYOA) Revenue (US$ Million) & (2018-2023)
5.5.5 IBM Recent Developments
6 North America
6.1 North America Bring Your Own App (BYOA) Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Bring Your Own App (BYOA) Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Bring Your Own App (BYOA) Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Bring Your Own App (BYOA) Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Bring Your Own App (BYOA) Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Bring Your Own App (BYOA) Market Dynamics
11.1 Bring Your Own App (BYOA) Industry Trends
11.2 Bring Your Own App (BYOA) Market Drivers
11.3 Bring Your Own App (BYOA) Market Challenges
11.4 Bring Your Own App (BYOA) Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List