The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Cloud Gaming Services-Global Market Insights and Sales Trends 2025

Cloud Gaming Services-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1872031

No of Pages : 102

Synopsis
The global Cloud Gaming Services market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Cloud Gaming Services in various end use industries. The expanding demands from the SMEs and Large Enterprises, are propelling Cloud Gaming Services market. Professional Services, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Support and Maintenance segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Cloud Gaming Services market, driven by demand from China, the second largest economy with some signs of stabilising, the Cloud Gaming Services market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Cloud Gaming Services, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Cloud Gaming Services market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Cloud Gaming Services market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Cloud Gaming Services sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Cloud Gaming Services covered in this report include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App and ShepHertz, etc.
The global Cloud Gaming Services market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
brainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
LeanCloud
Global Cloud Gaming Services market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Cloud Gaming Services market, Segment by Type:
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics
Global Cloud Gaming Services market, by Application
SMEs
Large Enterprises
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Cloud Gaming Services companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Cloud Gaming Services
1.1 Cloud Gaming Services Market Overview
1.1.1 Cloud Gaming Services Product Scope
1.1.2 Cloud Gaming Services Market Status and Outlook
1.2 Global Cloud Gaming Services Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Cloud Gaming Services Market Size by Region (2018-2029)
1.4 Global Cloud Gaming Services Historic Market Size by Region (2018-2023)
1.5 Global Cloud Gaming Services Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Cloud Gaming Services Market Size (2018-2029)
1.6.1 North America Cloud Gaming Services Market Size (2018-2029)
1.6.2 Europe Cloud Gaming Services Market Size (2018-2029)
1.6.3 Asia-Pacific Cloud Gaming Services Market Size (2018-2029)
1.6.4 Latin America Cloud Gaming Services Market Size (2018-2029)
1.6.5 Middle East & Africa Cloud Gaming Services Market Size (2018-2029)
2 Cloud Gaming Services Market by Type
2.1 Introduction
2.1.1 Professional Services
2.1.2 Support and Maintenance
2.1.3 Access and Identity Management
2.1.4 Usage Analytics
2.2 Global Cloud Gaming Services Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Cloud Gaming Services Historic Market Size by Type (2018-2023)
2.2.2 Global Cloud Gaming Services Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
3 Cloud Gaming Services Market Overview by Application
3.1 Introduction
3.1.1 SMEs
3.1.2 Large Enterprises
3.2 Global Cloud Gaming Services Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Cloud Gaming Services Historic Market Size by Application (2018-2023)
3.2.2 Global Cloud Gaming Services Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
4 Cloud Gaming Services Competition Analysis by Players
4.1 Global Cloud Gaming Services Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Cloud Gaming Services as of 2022)
4.3 Date of Key Players Enter into Cloud Gaming Services Market
4.4 Global Top Players Cloud Gaming Services Headquarters and Area Served
4.5 Key Players Cloud Gaming Services Product Solution and Service
4.6 Competitive Status
4.6.1 Cloud Gaming Services Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 AWS
5.1.1 AWS Profile
5.1.2 AWS Main Business
5.1.3 AWS Cloud Gaming Services Products, Services and Solutions
5.1.4 AWS Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.1.5 AWS Recent Developments
5.2 Microsoft Azure
5.2.1 Microsoft Azure Profile
5.2.2 Microsoft Azure Main Business
5.2.3 Microsoft Azure Cloud Gaming Services Products, Services and Solutions
5.2.4 Microsoft Azure Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.2.5 Microsoft Azure Recent Developments
5.3 Google
5.3.1 Google Profile
5.3.2 Google Main Business
5.3.3 Google Cloud Gaming Services Products, Services and Solutions
5.3.4 Google Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.3.5 ChilliConnect (Unity) Recent Developments
5.4 ChilliConnect (Unity)
5.4.1 ChilliConnect (Unity) Profile
5.4.2 ChilliConnect (Unity) Main Business
5.4.3 ChilliConnect (Unity) Cloud Gaming Services Products, Services and Solutions
5.4.4 ChilliConnect (Unity) Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.4.5 ChilliConnect (Unity) Recent Developments
5.5 Photon Engine
5.5.1 Photon Engine Profile
5.5.2 Photon Engine Main Business
5.5.3 Photon Engine Cloud Gaming Services Products, Services and Solutions
5.5.4 Photon Engine Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.5.5 Photon Engine Recent Developments
5.6 brainCloud
5.6.1 brainCloud Profile
5.6.2 brainCloud Main Business
5.6.3 brainCloud Cloud Gaming Services Products, Services and Solutions
5.6.4 brainCloud Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.6.5 brainCloud Recent Developments
5.7 Tavant Technologies
5.7.1 Tavant Technologies Profile
5.7.2 Tavant Technologies Main Business
5.7.3 Tavant Technologies Cloud Gaming Services Products, Services and Solutions
5.7.4 Tavant Technologies Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.7.5 Tavant Technologies Recent Developments
5.8 Back4App
5.8.1 Back4App Profile
5.8.2 Back4App Main Business
5.8.3 Back4App Cloud Gaming Services Products, Services and Solutions
5.8.4 Back4App Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.8.5 Back4App Recent Developments
5.9 ShepHertz
5.9.1 ShepHertz Profile
5.9.2 ShepHertz Main Business
5.9.3 ShepHertz Cloud Gaming Services Products, Services and Solutions
5.9.4 ShepHertz Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.9.5 ShepHertz Recent Developments
5.10 XtraLife
5.10.1 XtraLife Profile
5.10.2 XtraLife Main Business
5.10.3 XtraLife Cloud Gaming Services Products, Services and Solutions
5.10.4 XtraLife Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.10.5 XtraLife Recent Developments
5.11 Huawei
5.11.1 Huawei Profile
5.11.2 Huawei Main Business
5.11.3 Huawei Cloud Gaming Services Products, Services and Solutions
5.11.4 Huawei Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.11.5 Huawei Recent Developments
5.12 Tencent
5.12.1 Tencent Profile
5.12.2 Tencent Main Business
5.12.3 Tencent Cloud Gaming Services Products, Services and Solutions
5.12.4 Tencent Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.12.5 Tencent Recent Developments
5.13 LeanCloud
5.13.1 LeanCloud Profile
5.13.2 LeanCloud Main Business
5.13.3 LeanCloud Cloud Gaming Services Products, Services and Solutions
5.13.4 LeanCloud Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.13.5 LeanCloud Recent Developments
6 North America
6.1 North America Cloud Gaming Services Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Cloud Gaming Services Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Services Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Cloud Gaming Services Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Services Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Cloud Gaming Services Market Dynamics
11.1 Cloud Gaming Services Industry Trends
11.2 Cloud Gaming Services Market Drivers
11.3 Cloud Gaming Services Market Challenges
11.4 Cloud Gaming Services Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’