Index
1 Market Overview of Cloud Gaming Services
1.1 Cloud Gaming Services Market Overview
1.1.1 Cloud Gaming Services Product Scope
1.1.2 Cloud Gaming Services Market Status and Outlook
1.2 Global Cloud Gaming Services Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Cloud Gaming Services Market Size by Region (2018-2029)
1.4 Global Cloud Gaming Services Historic Market Size by Region (2018-2023)
1.5 Global Cloud Gaming Services Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Cloud Gaming Services Market Size (2018-2029)
1.6.1 North America Cloud Gaming Services Market Size (2018-2029)
1.6.2 Europe Cloud Gaming Services Market Size (2018-2029)
1.6.3 Asia-Pacific Cloud Gaming Services Market Size (2018-2029)
1.6.4 Latin America Cloud Gaming Services Market Size (2018-2029)
1.6.5 Middle East & Africa Cloud Gaming Services Market Size (2018-2029)
2 Cloud Gaming Services Market by Type
2.1 Introduction
2.1.1 Professional Services
2.1.2 Support and Maintenance
2.1.3 Access and Identity Management
2.1.4 Usage Analytics
2.2 Global Cloud Gaming Services Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Cloud Gaming Services Historic Market Size by Type (2018-2023)
2.2.2 Global Cloud Gaming Services Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Cloud Gaming Services Revenue Breakdown by Type (2018-2029)
3 Cloud Gaming Services Market Overview by Application
3.1 Introduction
3.1.1 SMEs
3.1.2 Large Enterprises
3.2 Global Cloud Gaming Services Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Cloud Gaming Services Historic Market Size by Application (2018-2023)
3.2.2 Global Cloud Gaming Services Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Cloud Gaming Services Revenue Breakdown by Application (2018-2029)
4 Cloud Gaming Services Competition Analysis by Players
4.1 Global Cloud Gaming Services Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Cloud Gaming Services as of 2022)
4.3 Date of Key Players Enter into Cloud Gaming Services Market
4.4 Global Top Players Cloud Gaming Services Headquarters and Area Served
4.5 Key Players Cloud Gaming Services Product Solution and Service
4.6 Competitive Status
4.6.1 Cloud Gaming Services Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 AWS
5.1.1 AWS Profile
5.1.2 AWS Main Business
5.1.3 AWS Cloud Gaming Services Products, Services and Solutions
5.1.4 AWS Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.1.5 AWS Recent Developments
5.2 Microsoft Azure
5.2.1 Microsoft Azure Profile
5.2.2 Microsoft Azure Main Business
5.2.3 Microsoft Azure Cloud Gaming Services Products, Services and Solutions
5.2.4 Microsoft Azure Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.2.5 Microsoft Azure Recent Developments
5.3 Google
5.3.1 Google Profile
5.3.2 Google Main Business
5.3.3 Google Cloud Gaming Services Products, Services and Solutions
5.3.4 Google Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.3.5 ChilliConnect (Unity) Recent Developments
5.4 ChilliConnect (Unity)
5.4.1 ChilliConnect (Unity) Profile
5.4.2 ChilliConnect (Unity) Main Business
5.4.3 ChilliConnect (Unity) Cloud Gaming Services Products, Services and Solutions
5.4.4 ChilliConnect (Unity) Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.4.5 ChilliConnect (Unity) Recent Developments
5.5 Photon Engine
5.5.1 Photon Engine Profile
5.5.2 Photon Engine Main Business
5.5.3 Photon Engine Cloud Gaming Services Products, Services and Solutions
5.5.4 Photon Engine Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.5.5 Photon Engine Recent Developments
5.6 brainCloud
5.6.1 brainCloud Profile
5.6.2 brainCloud Main Business
5.6.3 brainCloud Cloud Gaming Services Products, Services and Solutions
5.6.4 brainCloud Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.6.5 brainCloud Recent Developments
5.7 Tavant Technologies
5.7.1 Tavant Technologies Profile
5.7.2 Tavant Technologies Main Business
5.7.3 Tavant Technologies Cloud Gaming Services Products, Services and Solutions
5.7.4 Tavant Technologies Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.7.5 Tavant Technologies Recent Developments
5.8 Back4App
5.8.1 Back4App Profile
5.8.2 Back4App Main Business
5.8.3 Back4App Cloud Gaming Services Products, Services and Solutions
5.8.4 Back4App Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.8.5 Back4App Recent Developments
5.9 ShepHertz
5.9.1 ShepHertz Profile
5.9.2 ShepHertz Main Business
5.9.3 ShepHertz Cloud Gaming Services Products, Services and Solutions
5.9.4 ShepHertz Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.9.5 ShepHertz Recent Developments
5.10 XtraLife
5.10.1 XtraLife Profile
5.10.2 XtraLife Main Business
5.10.3 XtraLife Cloud Gaming Services Products, Services and Solutions
5.10.4 XtraLife Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.10.5 XtraLife Recent Developments
5.11 Huawei
5.11.1 Huawei Profile
5.11.2 Huawei Main Business
5.11.3 Huawei Cloud Gaming Services Products, Services and Solutions
5.11.4 Huawei Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.11.5 Huawei Recent Developments
5.12 Tencent
5.12.1 Tencent Profile
5.12.2 Tencent Main Business
5.12.3 Tencent Cloud Gaming Services Products, Services and Solutions
5.12.4 Tencent Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.12.5 Tencent Recent Developments
5.13 LeanCloud
5.13.1 LeanCloud Profile
5.13.2 LeanCloud Main Business
5.13.3 LeanCloud Cloud Gaming Services Products, Services and Solutions
5.13.4 LeanCloud Cloud Gaming Services Revenue (US$ Million) & (2018-2023)
5.13.5 LeanCloud Recent Developments
6 North America
6.1 North America Cloud Gaming Services Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Cloud Gaming Services Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Services Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Cloud Gaming Services Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Services Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Cloud Gaming Services Market Dynamics
11.1 Cloud Gaming Services Industry Trends
11.2 Cloud Gaming Services Market Drivers
11.3 Cloud Gaming Services Market Challenges
11.4 Cloud Gaming Services Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List