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Computational Creativity-Global Market Insights and Sales Trends 2025

Computational Creativity-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1836161

No of Pages : 113

Synopsis
The global Computational Creativity market size is expected to reach US$ 547.6 million by 2029, growing at a CAGR of 15.5% from 2023 to 2029. The market is mainly driven by the significant applications of Computational Creativity in various end use industries. The expanding demands from the Marketing and Web Designing, Product Designing, Music Composition and Photography and Videography, are propelling Computational Creativity market. Solutions, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Services segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Computational Creativity market, driven by demand from China, the second largest economy with some signs of stabilising, the Computational Creativity market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Computational Creativity, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Computational Creativity market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Computational Creativity market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Computational Creativity sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Computational Creativity covered in this report include IBM, Google, Microsoft, Adobe, Amazon Web Services (AWS), Autodesk, Jukedeck, Humtap and Amper Music, etc.
The global Computational Creativity market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
IBM
Google
Microsoft
Adobe
Amazon Web Services (AWS)
Autodesk
Jukedeck
Humtap
Amper Music
ScriptBook
Hello Games
Lumen5
Skylum
Logojoy
Aiva Technologies SARL
Global Computational Creativity market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Computational Creativity market, Segment by Type:
Solutions
Services
Global Computational Creativity market, by Application
Marketing and Web Designing
Product Designing
Music Composition
Photography and Videography
High-End Video Gaming Development
Automated Story Generation
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Computational Creativity companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Computational Creativity
1.1 Computational Creativity Market Overview
1.1.1 Computational Creativity Product Scope
1.1.2 Computational Creativity Market Status and Outlook
1.2 Global Computational Creativity Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Computational Creativity Market Size by Region (2018-2029)
1.4 Global Computational Creativity Historic Market Size by Region (2018-2023)
1.5 Global Computational Creativity Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Computational Creativity Market Size (2018-2029)
1.6.1 North America Computational Creativity Market Size (2018-2029)
1.6.2 Europe Computational Creativity Market Size (2018-2029)
1.6.3 Asia-Pacific Computational Creativity Market Size (2018-2029)
1.6.4 Latin America Computational Creativity Market Size (2018-2029)
1.6.5 Middle East & Africa Computational Creativity Market Size (2018-2029)
2 Computational Creativity Market by Type
2.1 Introduction
2.1.1 Solutions
2.1.2 Services
2.2 Global Computational Creativity Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Computational Creativity Historic Market Size by Type (2018-2023)
2.2.2 Global Computational Creativity Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Computational Creativity Revenue Breakdown by Type (2018-2029)
3 Computational Creativity Market Overview by Application
3.1 Introduction
3.1.1 Marketing and Web Designing
3.1.2 Product Designing
3.1.3 Music Composition
3.1.4 Photography and Videography
3.1.5 High-End Video Gaming Development
3.1.6 Automated Story Generation
3.1.7 Others
3.2 Global Computational Creativity Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Computational Creativity Historic Market Size by Application (2018-2023)
3.2.2 Global Computational Creativity Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Computational Creativity Revenue Breakdown by Application (2018-2029)
4 Computational Creativity Competition Analysis by Players
4.1 Global Computational Creativity Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Computational Creativity as of 2022)
4.3 Date of Key Players Enter into Computational Creativity Market
4.4 Global Top Players Computational Creativity Headquarters and Area Served
4.5 Key Players Computational Creativity Product Solution and Service
4.6 Competitive Status
4.6.1 Computational Creativity Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 IBM
5.1.1 IBM Profile
5.1.2 IBM Main Business
5.1.3 IBM Computational Creativity Products, Services and Solutions
5.1.4 IBM Computational Creativity Revenue (US$ Million) & (2018-2023)
5.1.5 IBM Recent Developments
5.2 Google
5.2.1 Google Profile
5.2.2 Google Main Business
5.2.3 Google Computational Creativity Products, Services and Solutions
5.2.4 Google Computational Creativity Revenue (US$ Million) & (2018-2023)
5.2.5 Google Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Computational Creativity Products, Services and Solutions
5.3.4 Microsoft Computational Creativity Revenue (US$ Million) & (2018-2023)
5.3.5 Adobe Recent Developments
5.4 Adobe
5.4.1 Adobe Profile
5.4.2 Adobe Main Business
5.4.3 Adobe Computational Creativity Products, Services and Solutions
5.4.4 Adobe Computational Creativity Revenue (US$ Million) & (2018-2023)
5.4.5 Adobe Recent Developments
5.5 Amazon Web Services (AWS)
5.5.1 Amazon Web Services (AWS) Profile
5.5.2 Amazon Web Services (AWS) Main Business
5.5.3 Amazon Web Services (AWS) Computational Creativity Products, Services and Solutions
5.5.4 Amazon Web Services (AWS) Computational Creativity Revenue (US$ Million) & (2018-2023)
5.5.5 Amazon Web Services (AWS) Recent Developments
5.6 Autodesk
5.6.1 Autodesk Profile
5.6.2 Autodesk Main Business
5.6.3 Autodesk Computational Creativity Products, Services and Solutions
5.6.4 Autodesk Computational Creativity Revenue (US$ Million) & (2018-2023)
5.6.5 Autodesk Recent Developments
5.7 Jukedeck
5.7.1 Jukedeck Profile
5.7.2 Jukedeck Main Business
5.7.3 Jukedeck Computational Creativity Products, Services and Solutions
5.7.4 Jukedeck Computational Creativity Revenue (US$ Million) & (2018-2023)
5.7.5 Jukedeck Recent Developments
5.8 Humtap
5.8.1 Humtap Profile
5.8.2 Humtap Main Business
5.8.3 Humtap Computational Creativity Products, Services and Solutions
5.8.4 Humtap Computational Creativity Revenue (US$ Million) & (2018-2023)
5.8.5 Humtap Recent Developments
5.9 Amper Music
5.9.1 Amper Music Profile
5.9.2 Amper Music Main Business
5.9.3 Amper Music Computational Creativity Products, Services and Solutions
5.9.4 Amper Music Computational Creativity Revenue (US$ Million) & (2018-2023)
5.9.5 Amper Music Recent Developments
5.10 ScriptBook
5.10.1 ScriptBook Profile
5.10.2 ScriptBook Main Business
5.10.3 ScriptBook Computational Creativity Products, Services and Solutions
5.10.4 ScriptBook Computational Creativity Revenue (US$ Million) & (2018-2023)
5.10.5 ScriptBook Recent Developments
5.11 Hello Games
5.11.1 Hello Games Profile
5.11.2 Hello Games Main Business
5.11.3 Hello Games Computational Creativity Products, Services and Solutions
5.11.4 Hello Games Computational Creativity Revenue (US$ Million) & (2018-2023)
5.11.5 Hello Games Recent Developments
5.12 Lumen5
5.12.1 Lumen5 Profile
5.12.2 Lumen5 Main Business
5.12.3 Lumen5 Computational Creativity Products, Services and Solutions
5.12.4 Lumen5 Computational Creativity Revenue (US$ Million) & (2018-2023)
5.12.5 Lumen5 Recent Developments
5.13 Skylum
5.13.1 Skylum Profile
5.13.2 Skylum Main Business
5.13.3 Skylum Computational Creativity Products, Services and Solutions
5.13.4 Skylum Computational Creativity Revenue (US$ Million) & (2018-2023)
5.13.5 Skylum Recent Developments
5.14 Logojoy
5.14.1 Logojoy Profile
5.14.2 Logojoy Main Business
5.14.3 Logojoy Computational Creativity Products, Services and Solutions
5.14.4 Logojoy Computational Creativity Revenue (US$ Million) & (2018-2023)
5.14.5 Logojoy Recent Developments
5.15 Aiva Technologies SARL
5.15.1 Aiva Technologies SARL Profile
5.15.2 Aiva Technologies SARL Main Business
5.15.3 Aiva Technologies SARL Computational Creativity Products, Services and Solutions
5.15.4 Aiva Technologies SARL Computational Creativity Revenue (US$ Million) & (2018-2023)
5.15.5 Aiva Technologies SARL Recent Developments
6 North America
6.1 North America Computational Creativity Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Computational Creativity Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Computational Creativity Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Computational Creativity Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Computational Creativity Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Computational Creativity Market Dynamics
11.1 Computational Creativity Industry Trends
11.2 Computational Creativity Market Drivers
11.3 Computational Creativity Market Challenges
11.4 Computational Creativity Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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