Index
1 Market Overview of Computational Creativity
1.1 Computational Creativity Market Overview
1.1.1 Computational Creativity Product Scope
1.1.2 Computational Creativity Market Status and Outlook
1.2 Global Computational Creativity Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Computational Creativity Market Size by Region (2018-2029)
1.4 Global Computational Creativity Historic Market Size by Region (2018-2023)
1.5 Global Computational Creativity Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Computational Creativity Market Size (2018-2029)
1.6.1 North America Computational Creativity Market Size (2018-2029)
1.6.2 Europe Computational Creativity Market Size (2018-2029)
1.6.3 Asia-Pacific Computational Creativity Market Size (2018-2029)
1.6.4 Latin America Computational Creativity Market Size (2018-2029)
1.6.5 Middle East & Africa Computational Creativity Market Size (2018-2029)
2 Computational Creativity Market by Type
2.1 Introduction
2.1.1 Solutions
2.1.2 Services
2.2 Global Computational Creativity Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Computational Creativity Historic Market Size by Type (2018-2023)
2.2.2 Global Computational Creativity Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Computational Creativity Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Computational Creativity Revenue Breakdown by Type (2018-2029)
3 Computational Creativity Market Overview by Application
3.1 Introduction
3.1.1 Marketing and Web Designing
3.1.2 Product Designing
3.1.3 Music Composition
3.1.4 Photography and Videography
3.1.5 High-End Video Gaming Development
3.1.6 Automated Story Generation
3.1.7 Others
3.2 Global Computational Creativity Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Computational Creativity Historic Market Size by Application (2018-2023)
3.2.2 Global Computational Creativity Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Computational Creativity Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Computational Creativity Revenue Breakdown by Application (2018-2029)
4 Computational Creativity Competition Analysis by Players
4.1 Global Computational Creativity Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Computational Creativity as of 2022)
4.3 Date of Key Players Enter into Computational Creativity Market
4.4 Global Top Players Computational Creativity Headquarters and Area Served
4.5 Key Players Computational Creativity Product Solution and Service
4.6 Competitive Status
4.6.1 Computational Creativity Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 IBM
5.1.1 IBM Profile
5.1.2 IBM Main Business
5.1.3 IBM Computational Creativity Products, Services and Solutions
5.1.4 IBM Computational Creativity Revenue (US$ Million) & (2018-2023)
5.1.5 IBM Recent Developments
5.2 Google
5.2.1 Google Profile
5.2.2 Google Main Business
5.2.3 Google Computational Creativity Products, Services and Solutions
5.2.4 Google Computational Creativity Revenue (US$ Million) & (2018-2023)
5.2.5 Google Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Computational Creativity Products, Services and Solutions
5.3.4 Microsoft Computational Creativity Revenue (US$ Million) & (2018-2023)
5.3.5 Adobe Recent Developments
5.4 Adobe
5.4.1 Adobe Profile
5.4.2 Adobe Main Business
5.4.3 Adobe Computational Creativity Products, Services and Solutions
5.4.4 Adobe Computational Creativity Revenue (US$ Million) & (2018-2023)
5.4.5 Adobe Recent Developments
5.5 Amazon Web Services (AWS)
5.5.1 Amazon Web Services (AWS) Profile
5.5.2 Amazon Web Services (AWS) Main Business
5.5.3 Amazon Web Services (AWS) Computational Creativity Products, Services and Solutions
5.5.4 Amazon Web Services (AWS) Computational Creativity Revenue (US$ Million) & (2018-2023)
5.5.5 Amazon Web Services (AWS) Recent Developments
5.6 Autodesk
5.6.1 Autodesk Profile
5.6.2 Autodesk Main Business
5.6.3 Autodesk Computational Creativity Products, Services and Solutions
5.6.4 Autodesk Computational Creativity Revenue (US$ Million) & (2018-2023)
5.6.5 Autodesk Recent Developments
5.7 Jukedeck
5.7.1 Jukedeck Profile
5.7.2 Jukedeck Main Business
5.7.3 Jukedeck Computational Creativity Products, Services and Solutions
5.7.4 Jukedeck Computational Creativity Revenue (US$ Million) & (2018-2023)
5.7.5 Jukedeck Recent Developments
5.8 Humtap
5.8.1 Humtap Profile
5.8.2 Humtap Main Business
5.8.3 Humtap Computational Creativity Products, Services and Solutions
5.8.4 Humtap Computational Creativity Revenue (US$ Million) & (2018-2023)
5.8.5 Humtap Recent Developments
5.9 Amper Music
5.9.1 Amper Music Profile
5.9.2 Amper Music Main Business
5.9.3 Amper Music Computational Creativity Products, Services and Solutions
5.9.4 Amper Music Computational Creativity Revenue (US$ Million) & (2018-2023)
5.9.5 Amper Music Recent Developments
5.10 ScriptBook
5.10.1 ScriptBook Profile
5.10.2 ScriptBook Main Business
5.10.3 ScriptBook Computational Creativity Products, Services and Solutions
5.10.4 ScriptBook Computational Creativity Revenue (US$ Million) & (2018-2023)
5.10.5 ScriptBook Recent Developments
5.11 Hello Games
5.11.1 Hello Games Profile
5.11.2 Hello Games Main Business
5.11.3 Hello Games Computational Creativity Products, Services and Solutions
5.11.4 Hello Games Computational Creativity Revenue (US$ Million) & (2018-2023)
5.11.5 Hello Games Recent Developments
5.12 Lumen5
5.12.1 Lumen5 Profile
5.12.2 Lumen5 Main Business
5.12.3 Lumen5 Computational Creativity Products, Services and Solutions
5.12.4 Lumen5 Computational Creativity Revenue (US$ Million) & (2018-2023)
5.12.5 Lumen5 Recent Developments
5.13 Skylum
5.13.1 Skylum Profile
5.13.2 Skylum Main Business
5.13.3 Skylum Computational Creativity Products, Services and Solutions
5.13.4 Skylum Computational Creativity Revenue (US$ Million) & (2018-2023)
5.13.5 Skylum Recent Developments
5.14 Logojoy
5.14.1 Logojoy Profile
5.14.2 Logojoy Main Business
5.14.3 Logojoy Computational Creativity Products, Services and Solutions
5.14.4 Logojoy Computational Creativity Revenue (US$ Million) & (2018-2023)
5.14.5 Logojoy Recent Developments
5.15 Aiva Technologies SARL
5.15.1 Aiva Technologies SARL Profile
5.15.2 Aiva Technologies SARL Main Business
5.15.3 Aiva Technologies SARL Computational Creativity Products, Services and Solutions
5.15.4 Aiva Technologies SARL Computational Creativity Revenue (US$ Million) & (2018-2023)
5.15.5 Aiva Technologies SARL Recent Developments
6 North America
6.1 North America Computational Creativity Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Computational Creativity Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Computational Creativity Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Computational Creativity Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Computational Creativity Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Computational Creativity Market Dynamics
11.1 Computational Creativity Industry Trends
11.2 Computational Creativity Market Drivers
11.3 Computational Creativity Market Challenges
11.4 Computational Creativity Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List