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Digital Comic Book-Global Market Insights and Sales Trends 2024

Digital Comic Book-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1869063

No of Pages : 121

Synopsis
The global Digital Comic Book market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Digital Comic Book in various end use industries. The expanding demands from the Retail Store, Bookstore and Online Sales,, are propelling Digital Comic Book market. Paid Book, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Free Book segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Digital Comic Book market, driven by demand from China, the second largest economy with some signs of stabilising, the Digital Comic Book market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Digital Comic Book, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Digital Comic Book market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Digital Comic Book market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Digital Comic Book sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Digital Comic Book covered in this report include Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Kodansha, Kadokawa Future Publishing and Hakusensha, etc.
The global Digital Comic Book market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Global Digital Comic Book market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Digital Comic Book market, Segment by Type:
Paid Book
Free Book
Global Digital Comic Book market, by Application
Retail Store
Bookstore
Online Sales
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Digital Comic Book companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Digital Comic Book
1.1 Digital Comic Book Market Overview
1.1.1 Digital Comic Book Product Scope
1.1.2 Digital Comic Book Market Status and Outlook
1.2 Global Digital Comic Book Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Digital Comic Book Market Size by Region (2018-2029)
1.4 Global Digital Comic Book Historic Market Size by Region (2018-2023)
1.5 Global Digital Comic Book Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Digital Comic Book Market Size (2018-2029)
1.6.1 North America Digital Comic Book Market Size (2018-2029)
1.6.2 Europe Digital Comic Book Market Size (2018-2029)
1.6.3 Asia-Pacific Digital Comic Book Market Size (2018-2029)
1.6.4 Latin America Digital Comic Book Market Size (2018-2029)
1.6.5 Middle East & Africa Digital Comic Book Market Size (2018-2029)
2 Digital Comic Book Market by Type
2.1 Introduction
2.1.1 Paid Book
2.1.2 Free Book
2.2 Global Digital Comic Book Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Digital Comic Book Historic Market Size by Type (2018-2023)
2.2.2 Global Digital Comic Book Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Digital Comic Book Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Digital Comic Book Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Digital Comic Book Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Digital Comic Book Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Digital Comic Book Revenue Breakdown by Type (2018-2029)
3 Digital Comic Book Market Overview by Application
3.1 Introduction
3.1.1 Retail Store
3.1.2 Bookstore
3.1.3 Online Sales
3.2 Global Digital Comic Book Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Digital Comic Book Historic Market Size by Application (2018-2023)
3.2.2 Global Digital Comic Book Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Digital Comic Book Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Digital Comic Book Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Digital Comic Book Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Digital Comic Book Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Digital Comic Book Revenue Breakdown by Application (2018-2029)
4 Digital Comic Book Competition Analysis by Players
4.1 Global Digital Comic Book Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Digital Comic Book as of 2022)
4.3 Date of Key Players Enter into Digital Comic Book Market
4.4 Global Top Players Digital Comic Book Headquarters and Area Served
4.5 Key Players Digital Comic Book Product Solution and Service
4.6 Competitive Status
4.6.1 Digital Comic Book Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Warner Bros
5.1.1 Warner Bros Profile
5.1.2 Warner Bros Main Business
5.1.3 Warner Bros Digital Comic Book Products, Services and Solutions
5.1.4 Warner Bros Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.1.5 Warner Bros Recent Developments
5.2 Image Comics
5.2.1 Image Comics Profile
5.2.2 Image Comics Main Business
5.2.3 Image Comics Digital Comic Book Products, Services and Solutions
5.2.4 Image Comics Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.2.5 Image Comics Recent Developments
5.3 IDW Publishing
5.3.1 IDW Publishing Profile
5.3.2 IDW Publishing Main Business
5.3.3 IDW Publishing Digital Comic Book Products, Services and Solutions
5.3.4 IDW Publishing Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.3.5 Boom! Studios Recent Developments
5.4 Boom! Studios
5.4.1 Boom! Studios Profile
5.4.2 Boom! Studios Main Business
5.4.3 Boom! Studios Digital Comic Book Products, Services and Solutions
5.4.4 Boom! Studios Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.4.5 Boom! Studios Recent Developments
5.5 Shueisha
5.5.1 Shueisha Profile
5.5.2 Shueisha Main Business
5.5.3 Shueisha Digital Comic Book Products, Services and Solutions
5.5.4 Shueisha Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.5.5 Shueisha Recent Developments
5.6 Shogakukan
5.6.1 Shogakukan Profile
5.6.2 Shogakukan Main Business
5.6.3 Shogakukan Digital Comic Book Products, Services and Solutions
5.6.4 Shogakukan Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.6.5 Shogakukan Recent Developments
5.7 Kodansha
5.7.1 Kodansha Profile
5.7.2 Kodansha Main Business
5.7.3 Kodansha Digital Comic Book Products, Services and Solutions
5.7.4 Kodansha Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.7.5 Kodansha Recent Developments
5.8 Kadokawa Future Publishing
5.8.1 Kadokawa Future Publishing Profile
5.8.2 Kadokawa Future Publishing Main Business
5.8.3 Kadokawa Future Publishing Digital Comic Book Products, Services and Solutions
5.8.4 Kadokawa Future Publishing Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.8.5 Kadokawa Future Publishing Recent Developments
5.9 Hakusensha
5.9.1 Hakusensha Profile
5.9.2 Hakusensha Main Business
5.9.3 Hakusensha Digital Comic Book Products, Services and Solutions
5.9.4 Hakusensha Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.9.5 Hakusensha Recent Developments
5.10 Akita Shoten
5.10.1 Akita Shoten Profile
5.10.2 Akita Shoten Main Business
5.10.3 Akita Shoten Digital Comic Book Products, Services and Solutions
5.10.4 Akita Shoten Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.10.5 Akita Shoten Recent Developments
5.11 Futabasha
5.11.1 Futabasha Profile
5.11.2 Futabasha Main Business
5.11.3 Futabasha Digital Comic Book Products, Services and Solutions
5.11.4 Futabasha Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.11.5 Futabasha Recent Developments
5.12 BAMBOO
5.12.1 BAMBOO Profile
5.12.2 BAMBOO Main Business
5.12.3 BAMBOO Digital Comic Book Products, Services and Solutions
5.12.4 BAMBOO Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.12.5 BAMBOO Recent Developments
5.13 Casterman
5.13.1 Casterman Profile
5.13.2 Casterman Main Business
5.13.3 Casterman Digital Comic Book Products, Services and Solutions
5.13.4 Casterman Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.13.5 Casterman Recent Developments
5.14 Cinebook
5.14.1 Cinebook Profile
5.14.2 Cinebook Main Business
5.14.3 Cinebook Digital Comic Book Products, Services and Solutions
5.14.4 Cinebook Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.14.5 Cinebook Recent Developments
5.15 Dargaud
5.15.1 Dargaud Profile
5.15.2 Dargaud Main Business
5.15.3 Dargaud Digital Comic Book Products, Services and Solutions
5.15.4 Dargaud Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.15.5 Dargaud Recent Developments
5.16 Delcourt
5.16.1 Delcourt Profile
5.16.2 Delcourt Main Business
5.16.3 Delcourt Digital Comic Book Products, Services and Solutions
5.16.4 Delcourt Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.16.5 Delcourt Recent Developments
5.17 Dupuis
5.17.1 Dupuis Profile
5.17.2 Dupuis Main Business
5.17.3 Dupuis Digital Comic Book Products, Services and Solutions
5.17.4 Dupuis Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.17.5 Dupuis Recent Developments
5.18 BAO Publishing
5.18.1 BAO Publishing Profile
5.18.2 BAO Publishing Main Business
5.18.3 BAO Publishing Digital Comic Book Products, Services and Solutions
5.18.4 BAO Publishing Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.18.5 BAO Publishing Recent Developments
5.19 Glenat
5.19.1 Glenat Profile
5.19.2 Glenat Main Business
5.19.3 Glenat Digital Comic Book Products, Services and Solutions
5.19.4 Glenat Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.19.5 Glenat Recent Developments
5.20 Humanoids
5.20.1 Humanoids Profile
5.20.2 Humanoids Main Business
5.20.3 Humanoids Digital Comic Book Products, Services and Solutions
5.20.4 Humanoids Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.20.5 Humanoids Recent Developments
5.21 L'Association
5.21.1 L'Association Profile
5.21.2 L'Association Main Business
5.21.3 L'Association Digital Comic Book Products, Services and Solutions
5.21.4 L'Association Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.21.5 L'Association Recent Developments
5.22 Le Lombard
5.22.1 Le Lombard Profile
5.22.2 Le Lombard Main Business
5.22.3 Le Lombard Digital Comic Book Products, Services and Solutions
5.22.4 Le Lombard Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.22.5 Le Lombard Recent Developments
5.23 Soleil
5.23.1 Soleil Profile
5.23.2 Soleil Main Business
5.23.3 Soleil Digital Comic Book Products, Services and Solutions
5.23.4 Soleil Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.23.5 Soleil Recent Developments
5.24 Lezhin Entertainment
5.24.1 Lezhin Entertainment Profile
5.24.2 Lezhin Entertainment Main Business
5.24.3 Lezhin Entertainment Digital Comic Book Products, Services and Solutions
5.24.4 Lezhin Entertainment Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.24.5 Lezhin Entertainment Recent Developments
5.25 Tappytoon (Contents First)
5.25.1 Tappytoon (Contents First) Profile
5.25.2 Tappytoon (Contents First) Main Business
5.25.3 Tappytoon (Contents First) Digital Comic Book Products, Services and Solutions
5.25.4 Tappytoon (Contents First) Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.25.5 Tappytoon (Contents First) Recent Developments
5.26 Kakao Page
5.26.1 Kakao Page Profile
5.26.2 Kakao Page Main Business
5.26.3 Kakao Page Digital Comic Book Products, Services and Solutions
5.26.4 Kakao Page Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.26.5 Kakao Page Recent Developments
5.27 Naver Corporation
5.27.1 Naver Corporation Profile
5.27.2 Naver Corporation Main Business
5.27.3 Naver Corporation Digital Comic Book Products, Services and Solutions
5.27.4 Naver Corporation Digital Comic Book Revenue (US$ Million) & (2018-2023)
5.27.5 Naver Corporation Recent Developments
6 North America
6.1 North America Digital Comic Book Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Digital Comic Book Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Digital Comic Book Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Digital Comic Book Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Digital Comic Book Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Digital Comic Book Market Dynamics
11.1 Digital Comic Book Industry Trends
11.2 Digital Comic Book Market Drivers
11.3 Digital Comic Book Market Challenges
11.4 Digital Comic Book Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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