Index
1 Market Overview of Digital Gaming
1.1 Digital Gaming Market Overview
1.1.1 Digital Gaming Product Scope
1.1.2 Digital Gaming Market Status and Outlook
1.2 Global Digital Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Digital Gaming Market Size by Region (2018-2029)
1.4 Global Digital Gaming Historic Market Size by Region (2018-2023)
1.5 Global Digital Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Digital Gaming Market Size (2018-2029)
1.6.1 North America Digital Gaming Market Size (2018-2029)
1.6.2 Europe Digital Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Digital Gaming Market Size (2018-2029)
1.6.4 Latin America Digital Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Digital Gaming Market Size (2018-2029)
2 Digital Gaming Market by Type
2.1 Introduction
2.1.1 Free-to-play
2.1.2 Pay-to-play
2.2 Global Digital Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Digital Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Digital Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Digital Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Digital Gaming Revenue Breakdown by Type (2018-2029)
3 Digital Gaming Market Overview by Application
3.1 Introduction
3.1.1 Mobile Devices
3.1.2 PC
3.1.3 TV
3.1.4 Gaming Console
3.2 Global Digital Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Digital Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Digital Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Digital Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Digital Gaming Revenue Breakdown by Application (2018-2029)
4 Digital Gaming Competition Analysis by Players
4.1 Global Digital Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Digital Gaming as of 2022)
4.3 Date of Key Players Enter into Digital Gaming Market
4.4 Global Top Players Digital Gaming Headquarters and Area Served
4.5 Key Players Digital Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Digital Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Activision Blizzard
5.1.1 Activision Blizzard Profile
5.1.2 Activision Blizzard Main Business
5.1.3 Activision Blizzard Digital Gaming Products, Services and Solutions
5.1.4 Activision Blizzard Digital Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 Activision Blizzard Recent Developments
5.2 Zynga
5.2.1 Zynga Profile
5.2.2 Zynga Main Business
5.2.3 Zynga Digital Gaming Products, Services and Solutions
5.2.4 Zynga Digital Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 Zynga Recent Developments
5.3 Electronic Arts
5.3.1 Electronic Arts Profile
5.3.2 Electronic Arts Main Business
5.3.3 Electronic Arts Digital Gaming Products, Services and Solutions
5.3.4 Electronic Arts Digital Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 Wargaming Recent Developments
5.4 Wargaming
5.4.1 Wargaming Profile
5.4.2 Wargaming Main Business
5.4.3 Wargaming Digital Gaming Products, Services and Solutions
5.4.4 Wargaming Digital Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 Wargaming Recent Developments
5.5 Giant Interactive
5.5.1 Giant Interactive Profile
5.5.2 Giant Interactive Main Business
5.5.3 Giant Interactive Digital Gaming Products, Services and Solutions
5.5.4 Giant Interactive Digital Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 Giant Interactive Recent Developments
5.6 GungHo Online
5.6.1 GungHo Online Profile
5.6.2 GungHo Online Main Business
5.6.3 GungHo Online Digital Gaming Products, Services and Solutions
5.6.4 GungHo Online Digital Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 GungHo Online Recent Developments
5.7 NCSOFT
5.7.1 NCSOFT Profile
5.7.2 NCSOFT Main Business
5.7.3 NCSOFT Digital Gaming Products, Services and Solutions
5.7.4 NCSOFT Digital Gaming Revenue (US$ Million) & (2018-2023)
5.7.5 NCSOFT Recent Developments
5.8 Smilegate
5.8.1 Smilegate Profile
5.8.2 Smilegate Main Business
5.8.3 Smilegate Digital Gaming Products, Services and Solutions
5.8.4 Smilegate Digital Gaming Revenue (US$ Million) & (2018-2023)
5.8.5 Smilegate Recent Developments
5.9 Microsoft
5.9.1 Microsoft Profile
5.9.2 Microsoft Main Business
5.9.3 Microsoft Digital Gaming Products, Services and Solutions
5.9.4 Microsoft Digital Gaming Revenue (US$ Million) & (2018-2023)
5.9.5 Microsoft Recent Developments
5.10 Riot Games
5.10.1 Riot Games Profile
5.10.2 Riot Games Main Business
5.10.3 Riot Games Digital Gaming Products, Services and Solutions
5.10.4 Riot Games Digital Gaming Revenue (US$ Million) & (2018-2023)
5.10.5 Riot Games Recent Developments
6 North America
6.1 North America Digital Gaming Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Digital Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Digital Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Digital Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Digital Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Digital Gaming Market Dynamics
11.1 Digital Gaming Industry Trends
11.2 Digital Gaming Market Drivers
11.3 Digital Gaming Market Challenges
11.4 Digital Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List