Index
1 Market Overview of Educational Games
1.1 Educational Games Market Overview
1.1.1 Educational Games Product Scope
1.1.2 Educational Games Market Status and Outlook
1.2 Global Educational Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Educational Games Market Size by Region (2018-2029)
1.4 Global Educational Games Historic Market Size by Region (2018-2023)
1.5 Global Educational Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Educational Games Market Size (2018-2029)
1.6.1 North America Educational Games Market Size (2018-2029)
1.6.2 Europe Educational Games Market Size (2018-2029)
1.6.3 Asia-Pacific Educational Games Market Size (2018-2029)
1.6.4 Latin America Educational Games Market Size (2018-2029)
1.6.5 Middle East & Africa Educational Games Market Size (2018-2029)
2 Educational Games Market by Type
2.1 Introduction
2.1.1 K-12 Educational Game
2.1.2 University Education Game
2.1.3 Adult Education Game
2.1.4 Elderly Education Game
2.2 Global Educational Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Educational Games Historic Market Size by Type (2018-2023)
2.2.2 Global Educational Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Educational Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Educational Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Educational Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Educational Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Educational Games Revenue Breakdown by Type (2018-2029)
3 Educational Games Market Overview by Application
3.1 Introduction
3.1.1 Quality-oriented Education
3.1.2 Examination-oriented Education
3.2 Global Educational Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Educational Games Historic Market Size by Application (2018-2023)
3.2.2 Global Educational Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Educational Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Educational Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Educational Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Educational Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Educational Games Revenue Breakdown by Application (2018-2029)
4 Educational Games Competition Analysis by Players
4.1 Global Educational Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Educational Games as of 2022)
4.3 Date of Key Players Enter into Educational Games Market
4.4 Global Top Players Educational Games Headquarters and Area Served
4.5 Key Players Educational Games Product Solution and Service
4.6 Competitive Status
4.6.1 Educational Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 LeapFrog Enterprises
5.1.1 LeapFrog Enterprises Profile
5.1.2 LeapFrog Enterprises Main Business
5.1.3 LeapFrog Enterprises Educational Games Products, Services and Solutions
5.1.4 LeapFrog Enterprises Educational Games Revenue (US$ Million) & (2018-2023)
5.1.5 LeapFrog Enterprises Recent Developments
5.2 Scholastic
5.2.1 Scholastic Profile
5.2.2 Scholastic Main Business
5.2.3 Scholastic Educational Games Products, Services and Solutions
5.2.4 Scholastic Educational Games Revenue (US$ Million) & (2018-2023)
5.2.5 Scholastic Recent Developments
5.3 The Learning Company
5.3.1 The Learning Company Profile
5.3.2 The Learning Company Main Business
5.3.3 The Learning Company Educational Games Products, Services and Solutions
5.3.4 The Learning Company Educational Games Revenue (US$ Million) & (2018-2023)
5.3.5 Neusoft Recent Developments
5.4 Neusoft
5.4.1 Neusoft Profile
5.4.2 Neusoft Main Business
5.4.3 Neusoft Educational Games Products, Services and Solutions
5.4.4 Neusoft Educational Games Revenue (US$ Million) & (2018-2023)
5.4.5 Neusoft Recent Developments
5.5 Wisedu
5.5.1 Wisedu Profile
5.5.2 Wisedu Main Business
5.5.3 Wisedu Educational Games Products, Services and Solutions
5.5.4 Wisedu Educational Games Revenue (US$ Million) & (2018-2023)
5.5.5 Wisedu Recent Developments
5.6 Jucheng
5.6.1 Jucheng Profile
5.6.2 Jucheng Main Business
5.6.3 Jucheng Educational Games Products, Services and Solutions
5.6.4 Jucheng Educational Games Revenue (US$ Million) & (2018-2023)
5.6.5 Jucheng Recent Developments
5.7 Kingsun
5.7.1 Kingsun Profile
5.7.2 Kingsun Main Business
5.7.3 Kingsun Educational Games Products, Services and Solutions
5.7.4 Kingsun Educational Games Revenue (US$ Million) & (2018-2023)
5.7.5 Kingsun Recent Developments
5.8 Hongen
5.8.1 Hongen Profile
5.8.2 Hongen Main Business
5.8.3 Hongen Educational Games Products, Services and Solutions
5.8.4 Hongen Educational Games Revenue (US$ Million) & (2018-2023)
5.8.5 Hongen Recent Developments
5.9 Guangdong Dongtian Digital Technology
5.9.1 Guangdong Dongtian Digital Technology Profile
5.9.2 Guangdong Dongtian Digital Technology Main Business
5.9.3 Guangdong Dongtian Digital Technology Educational Games Products, Services and Solutions
5.9.4 Guangdong Dongtian Digital Technology Educational Games Revenue (US$ Million) & (2018-2023)
5.9.5 Guangdong Dongtian Digital Technology Recent Developments
5.10 Zhengfang Software
5.10.1 Zhengfang Software Profile
5.10.2 Zhengfang Software Main Business
5.10.3 Zhengfang Software Educational Games Products, Services and Solutions
5.10.4 Zhengfang Software Educational Games Revenue (US$ Million) & (2018-2023)
5.10.5 Zhengfang Software Recent Developments
5.11 Kingosoft
5.11.1 Kingosoft Profile
5.11.2 Kingosoft Main Business
5.11.3 Kingosoft Educational Games Products, Services and Solutions
5.11.4 Kingosoft Educational Games Revenue (US$ Million) & (2018-2023)
5.11.5 Kingosoft Recent Developments
5.12 Beijing China Education Star Technology
5.12.1 Beijing China Education Star Technology Profile
5.12.2 Beijing China Education Star Technology Main Business
5.12.3 Beijing China Education Star Technology Educational Games Products, Services and Solutions
5.12.4 Beijing China Education Star Technology Educational Games Revenue (US$ Million) & (2018-2023)
5.12.5 Beijing China Education Star Technology Recent Developments
5.13 IntelHouse Technology
5.13.1 IntelHouse Technology Profile
5.13.2 IntelHouse Technology Main Business
5.13.3 IntelHouse Technology Educational Games Products, Services and Solutions
5.13.4 IntelHouse Technology Educational Games Revenue (US$ Million) & (2018-2023)
5.13.5 IntelHouse Technology Recent Developments
6 North America
6.1 North America Educational Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Educational Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Educational Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Educational Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Educational Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Educational Games Market Dynamics
11.1 Educational Games Industry Trends
11.2 Educational Games Market Drivers
11.3 Educational Games Market Challenges
11.4 Educational Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List