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Entertainment-Global Market Insights and Sales Trends 2025

Entertainment-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1857108

No of Pages : 101

Synopsis
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention
The global Entertainment market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Entertainment in various end use industries. The expanding demands from the Electronic, Exhibition, Live and Mass media, are propelling Entertainment market. In-door Entertainment, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Out-door Entertainment segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Entertainment market, driven by demand from China, the second largest economy with some signs of stabilising, the Entertainment market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Entertainment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Entertainment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Entertainment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Entertainment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Entertainment covered in this report include Xaxis, Kerzner International Holdings Limited, Disney, CBS Radio, Belo Corp, Netflix Inc, Advance Publications Inc, Activision Blizzard Inc and ACME Communications Inc, etc.
The global Entertainment market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Xaxis
Kerzner International Holdings Limited
Disney
CBS Radio
Belo Corp
Netflix Inc
Advance Publications Inc
Activision Blizzard Inc
ACME Communications Inc
About Inc
Global Entertainment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Entertainment market, Segment by Type:
In-door Entertainment
Out-door Entertainment
Global Entertainment market, by Application
Electronic
Exhibition
Live
Mass media
Musical
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Entertainment companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Entertainment
1.1 Entertainment Market Overview
1.1.1 Entertainment Product Scope
1.1.2 Entertainment Market Status and Outlook
1.2 Global Entertainment Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Entertainment Market Size by Region (2018-2029)
1.4 Global Entertainment Historic Market Size by Region (2018-2023)
1.5 Global Entertainment Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Entertainment Market Size (2018-2029)
1.6.1 North America Entertainment Market Size (2018-2029)
1.6.2 Europe Entertainment Market Size (2018-2029)
1.6.3 Asia-Pacific Entertainment Market Size (2018-2029)
1.6.4 Latin America Entertainment Market Size (2018-2029)
1.6.5 Middle East & Africa Entertainment Market Size (2018-2029)
2 Entertainment Market by Type
2.1 Introduction
2.1.1 In-door Entertainment
2.1.2 Out-door Entertainment
2.2 Global Entertainment Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Entertainment Historic Market Size by Type (2018-2023)
2.2.2 Global Entertainment Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Entertainment Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Entertainment Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Entertainment Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Entertainment Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Entertainment Revenue Breakdown by Type (2018-2029)
3 Entertainment Market Overview by Application
3.1 Introduction
3.1.1 Electronic
3.1.2 Exhibition
3.1.3 Live
3.1.4 Mass media
3.1.5 Musical
3.1.6 Others
3.2 Global Entertainment Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Entertainment Historic Market Size by Application (2018-2023)
3.2.2 Global Entertainment Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Entertainment Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Entertainment Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Entertainment Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Entertainment Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Entertainment Revenue Breakdown by Application (2018-2029)
4 Entertainment Competition Analysis by Players
4.1 Global Entertainment Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Entertainment as of 2022)
4.3 Date of Key Players Enter into Entertainment Market
4.4 Global Top Players Entertainment Headquarters and Area Served
4.5 Key Players Entertainment Product Solution and Service
4.6 Competitive Status
4.6.1 Entertainment Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Xaxis
5.1.1 Xaxis Profile
5.1.2 Xaxis Main Business
5.1.3 Xaxis Entertainment Products, Services and Solutions
5.1.4 Xaxis Entertainment Revenue (US$ Million) & (2018-2023)
5.1.5 Xaxis Recent Developments
5.2 Kerzner International Holdings Limited
5.2.1 Kerzner International Holdings Limited Profile
5.2.2 Kerzner International Holdings Limited Main Business
5.2.3 Kerzner International Holdings Limited Entertainment Products, Services and Solutions
5.2.4 Kerzner International Holdings Limited Entertainment Revenue (US$ Million) & (2018-2023)
5.2.5 Kerzner International Holdings Limited Recent Developments
5.3 Disney
5.3.1 Disney Profile
5.3.2 Disney Main Business
5.3.3 Disney Entertainment Products, Services and Solutions
5.3.4 Disney Entertainment Revenue (US$ Million) & (2018-2023)
5.3.5 CBS Radio Recent Developments
5.4 CBS Radio
5.4.1 CBS Radio Profile
5.4.2 CBS Radio Main Business
5.4.3 CBS Radio Entertainment Products, Services and Solutions
5.4.4 CBS Radio Entertainment Revenue (US$ Million) & (2018-2023)
5.4.5 CBS Radio Recent Developments
5.5 Belo Corp
5.5.1 Belo Corp Profile
5.5.2 Belo Corp Main Business
5.5.3 Belo Corp Entertainment Products, Services and Solutions
5.5.4 Belo Corp Entertainment Revenue (US$ Million) & (2018-2023)
5.5.5 Belo Corp Recent Developments
5.6 Netflix Inc
5.6.1 Netflix Inc Profile
5.6.2 Netflix Inc Main Business
5.6.3 Netflix Inc Entertainment Products, Services and Solutions
5.6.4 Netflix Inc Entertainment Revenue (US$ Million) & (2018-2023)
5.6.5 Netflix Inc Recent Developments
5.7 Advance Publications Inc
5.7.1 Advance Publications Inc Profile
5.7.2 Advance Publications Inc Main Business
5.7.3 Advance Publications Inc Entertainment Products, Services and Solutions
5.7.4 Advance Publications Inc Entertainment Revenue (US$ Million) & (2018-2023)
5.7.5 Advance Publications Inc Recent Developments
5.8 Activision Blizzard Inc
5.8.1 Activision Blizzard Inc Profile
5.8.2 Activision Blizzard Inc Main Business
5.8.3 Activision Blizzard Inc Entertainment Products, Services and Solutions
5.8.4 Activision Blizzard Inc Entertainment Revenue (US$ Million) & (2018-2023)
5.8.5 Activision Blizzard Inc Recent Developments
5.9 ACME Communications Inc
5.9.1 ACME Communications Inc Profile
5.9.2 ACME Communications Inc Main Business
5.9.3 ACME Communications Inc Entertainment Products, Services and Solutions
5.9.4 ACME Communications Inc Entertainment Revenue (US$ Million) & (2018-2023)
5.9.5 ACME Communications Inc Recent Developments
5.10 About Inc
5.10.1 About Inc Profile
5.10.2 About Inc Main Business
5.10.3 About Inc Entertainment Products, Services and Solutions
5.10.4 About Inc Entertainment Revenue (US$ Million) & (2018-2023)
5.10.5 About Inc Recent Developments
6 North America
6.1 North America Entertainment Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Entertainment Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Entertainment Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Entertainment Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Entertainment Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Entertainment Market Dynamics
11.1 Entertainment Industry Trends
11.2 Entertainment Market Drivers
11.3 Entertainment Market Challenges
11.4 Entertainment Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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