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Entertainment Robots-Global Market Insights and Sales Trends 2024

Entertainment Robots-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1844310

No of Pages : 106

Synopsis
Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
The global Entertainment Robots market size is expected to reach US$ 4380.6 million by 2029, growing at a CAGR of 18.7% from 2023 to 2029. The market is mainly driven by the significant applications of Entertainment Robots in various end use industries. The expanding demands from the Gaming & Entertainment, Athletic Sports, Film and Television and Others, are propelling Entertainment Robots market. Commercial Entertainment Robots, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Non-Commercial Entertainment Robots segment is estimated at % CAGR for the next seven-year period.
Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Entertainment Robots, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Entertainment Robots market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Entertainment Robots market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Entertainment Robots sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Entertainment Robots covered in this report include Hasbro, Lego, Mattel, Sphero, WowWee, Aldebaran, Bluefrog Robotics, Modular Robotics and Robobuilder, etc.
The global Entertainment Robots market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Hasbro
Lego
Mattel
Sphero
WowWee
Aldebaran
Bluefrog Robotics
Modular Robotics
Robobuilder
Robotis
Toshiba Machines
Global Entertainment Robots market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Entertainment Robots market, Segment by Type:
Commercial Entertainment Robots
Non-Commercial Entertainment Robots
Global Entertainment Robots market, by Application
Gaming & Entertainment
Athletic Sports
Film and Television
Others
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Entertainment Robots manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Entertainment Robots in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Entertainment Robots Market Overview
1.1 Entertainment Robots Product Overview
1.2 Entertainment Robots Market Segment by Type
1.2.1 Commercial Entertainment Robots
1.2.2 Non-Commercial Entertainment Robots
1.3 Global Entertainment Robots Market Size by Type
1.3.1 Global Entertainment Robots Market Size Overview by Type (2018-2029)
1.3.2 Global Entertainment Robots Historic Market Size Review by Type (2018-2023)
1.3.3 Global Entertainment Robots Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Entertainment Robots Sales Breakdown by Type (2018-2023)
1.4.2 Europe Entertainment Robots Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Entertainment Robots Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Entertainment Robots Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Entertainment Robots Sales Breakdown by Type (2018-2023)
2 Global Entertainment Robots Market Competition by Company
2.1 Global Top Players by Entertainment Robots Sales (2018-2023)
2.2 Global Top Players by Entertainment Robots Revenue (2018-2023)
2.3 Global Top Players by Entertainment Robots Price (2018-2023)
2.4 Global Top Manufacturers Entertainment Robots Manufacturing Base Distribution, Sales Area, Product Type
2.5 Entertainment Robots Market Competitive Situation and Trends
2.5.1 Entertainment Robots Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Entertainment Robots Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Entertainment Robots as of 2022)
2.7 Date of Key Manufacturers Enter into Entertainment Robots Market
2.8 Key Manufacturers Entertainment Robots Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Entertainment Robots Status and Outlook by Region
3.1 Global Entertainment Robots Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Entertainment Robots Historic Market Size by Region
3.2.1 Global Entertainment Robots Sales in Volume by Region (2018-2023)
3.2.2 Global Entertainment Robots Sales in Value by Region (2018-2023)
3.2.3 Global Entertainment Robots Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Entertainment Robots Forecasted Market Size by Region
3.3.1 Global Entertainment Robots Sales in Volume by Region (2024-2029)
3.3.2 Global Entertainment Robots Sales in Value by Region (2024-2029)
3.3.3 Global Entertainment Robots Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Entertainment Robots by Application
4.1 Entertainment Robots Market Segment by Application
4.1.1 Gaming & Entertainment
4.1.2 Athletic Sports
4.1.3 Film and Television
4.1.4 Others
4.2 Global Entertainment Robots Market Size by Application
4.2.1 Global Entertainment Robots Market Size Overview by Application (2018-2029)
4.2.2 Global Entertainment Robots Historic Market Size Review by Application (2018-2023)
4.2.3 Global Entertainment Robots Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Entertainment Robots Sales Breakdown by Application (2018-2023)
4.3.2 Europe Entertainment Robots Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Entertainment Robots Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Entertainment Robots Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Entertainment Robots Sales Breakdown by Application (2018-2023)
5 North America Entertainment Robots by Country
5.1 North America Entertainment Robots Historic Market Size by Country
5.1.1 North America Entertainment Robots Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Entertainment Robots Sales in Volume by Country (2018-2023)
5.1.3 North America Entertainment Robots Sales in Value by Country (2018-2023)
5.2 North America Entertainment Robots Forecasted Market Size by Country
5.2.1 North America Entertainment Robots Sales in Volume by Country (2024-2029)
5.2.2 North America Entertainment Robots Sales in Value by Country (2024-2029)
6 Europe Entertainment Robots by Country
6.1 Europe Entertainment Robots Historic Market Size by Country
6.1.1 Europe Entertainment Robots Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Entertainment Robots Sales in Volume by Country (2018-2023)
6.1.3 Europe Entertainment Robots Sales in Value by Country (2018-2023)
6.2 Europe Entertainment Robots Forecasted Market Size by Country
6.2.1 Europe Entertainment Robots Sales in Volume by Country (2024-2029)
6.2.2 Europe Entertainment Robots Sales in Value by Country (2024-2029)
7 Asia-Pacific Entertainment Robots by Region
7.1 Asia-Pacific Entertainment Robots Historic Market Size by Region
7.1.1 Asia-Pacific Entertainment Robots Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Entertainment Robots Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Entertainment Robots Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Entertainment Robots Forecasted Market Size by Region
7.2.1 Asia-Pacific Entertainment Robots Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Entertainment Robots Sales in Value by Region (2024-2029)
8 Latin America Entertainment Robots by Country
8.1 Latin America Entertainment Robots Historic Market Size by Country
8.1.1 Latin America Entertainment Robots Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Entertainment Robots Sales in Volume by Country (2018-2023)
8.1.3 Latin America Entertainment Robots Sales in Value by Country (2018-2023)
8.2 Latin America Entertainment Robots Forecasted Market Size by Country
8.2.1 Latin America Entertainment Robots Sales in Volume by Country (2024-2029)
8.2.2 Latin America Entertainment Robots Sales in Value by Country (2024-2029)
9 Middle East and Africa Entertainment Robots by Country
9.1 Middle East and Africa Entertainment Robots Historic Market Size by Country
9.1.1 Middle East and Africa Entertainment Robots Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Entertainment Robots Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Entertainment Robots Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Entertainment Robots Forecasted Market Size by Country
9.2.1 Middle East and Africa Entertainment Robots Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Entertainment Robots Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Hasbro
10.1.1 Hasbro Company Information
10.1.2 Hasbro Introduction and Business Overview
10.1.3 Hasbro Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Hasbro Entertainment Robots Products Offered
10.1.5 Hasbro Recent Development
10.2 Lego
10.2.1 Lego Company Information
10.2.2 Lego Introduction and Business Overview
10.2.3 Lego Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Lego Entertainment Robots Products Offered
10.2.5 Lego Recent Development
10.3 Mattel
10.3.1 Mattel Company Information
10.3.2 Mattel Introduction and Business Overview
10.3.3 Mattel Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Mattel Entertainment Robots Products Offered
10.3.5 Mattel Recent Development
10.4 Sphero
10.4.1 Sphero Company Information
10.4.2 Sphero Introduction and Business Overview
10.4.3 Sphero Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Sphero Entertainment Robots Products Offered
10.4.5 Sphero Recent Development
10.5 WowWee
10.5.1 WowWee Company Information
10.5.2 WowWee Introduction and Business Overview
10.5.3 WowWee Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.5.4 WowWee Entertainment Robots Products Offered
10.5.5 WowWee Recent Development
10.6 Aldebaran
10.6.1 Aldebaran Company Information
10.6.2 Aldebaran Introduction and Business Overview
10.6.3 Aldebaran Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Aldebaran Entertainment Robots Products Offered
10.6.5 Aldebaran Recent Development
10.7 Bluefrog Robotics
10.7.1 Bluefrog Robotics Company Information
10.7.2 Bluefrog Robotics Introduction and Business Overview
10.7.3 Bluefrog Robotics Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Bluefrog Robotics Entertainment Robots Products Offered
10.7.5 Bluefrog Robotics Recent Development
10.8 Modular Robotics
10.8.1 Modular Robotics Company Information
10.8.2 Modular Robotics Introduction and Business Overview
10.8.3 Modular Robotics Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Modular Robotics Entertainment Robots Products Offered
10.8.5 Modular Robotics Recent Development
10.9 Robobuilder
10.9.1 Robobuilder Company Information
10.9.2 Robobuilder Introduction and Business Overview
10.9.3 Robobuilder Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Robobuilder Entertainment Robots Products Offered
10.9.5 Robobuilder Recent Development
10.10 Robotis
10.10.1 Robotis Company Information
10.10.2 Robotis Introduction and Business Overview
10.10.3 Robotis Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Robotis Entertainment Robots Products Offered
10.10.5 Robotis Recent Development
10.11 Toshiba Machines
10.11.1 Toshiba Machines Company Information
10.11.2 Toshiba Machines Introduction and Business Overview
10.11.3 Toshiba Machines Entertainment Robots Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Toshiba Machines Entertainment Robots Products Offered
10.11.5 Toshiba Machines Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Entertainment Robots Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Entertainment Robots Industrial Chain Analysis
11.4 Entertainment Robots Market Dynamics
11.4.1 Entertainment Robots Industry Trends
11.4.2 Entertainment Robots Market Drivers
11.4.3 Entertainment Robots Market Challenges
11.4.4 Entertainment Robots Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Entertainment Robots Distributors
12.3 Entertainment Robots Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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