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Ergonomic Gaming Chairs-Global Market Insights and Sales Trends 2024

Ergonomic Gaming Chairs-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1849618

No of Pages : 125

Synopsis
Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The global Ergonomic Gaming Chairs market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Ergonomic Gaming Chairs in various end use industries. The expanding demands from the Internet Bars, Household and Others,, are propelling Ergonomic Gaming Chairs market. Rocker Chair, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Racing Chair segment is estimated at % CAGR for the next seven-year period.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Ergonomic Gaming Chairs, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Ergonomic Gaming Chairs market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Ergonomic Gaming Chairs market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Ergonomic Gaming Chairs sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Ergonomic Gaming Chairs covered in this report include Homall, Noblechairs, GTRACING, DXRacer, Furmax, Herman Miller, Devoko, X Rocker and CORSAIR, etc.
The global Ergonomic Gaming Chairs market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Homall
Noblechairs
GTRACING
DXRacer
Furmax
Herman Miller
Devoko
X Rocker
CORSAIR
Devoko
Vertagear
RapidX
Coavas
Arozzi
ThunderX3
SecretLab
N.Seat
Playseat
Kinsal
Henglin
33UE Furniture
Global Ergonomic Gaming Chairs market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Ergonomic Gaming Chairs market, Segment by Type:
Rocker Chair
Racing Chair
Others
Global Ergonomic Gaming Chairs market, by Application
Internet Bars
Household
Others
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Ergonomic Gaming Chairs manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Ergonomic Gaming Chairs in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Ergonomic Gaming Chairs Market Overview
1.1 Ergonomic Gaming Chairs Product Overview
1.2 Ergonomic Gaming Chairs Market Segment by Type
1.2.1 Rocker Chair
1.2.2 Racing Chair
1.2.3 Others
1.3 Global Ergonomic Gaming Chairs Market Size by Type
1.3.1 Global Ergonomic Gaming Chairs Market Size Overview by Type (2018-2029)
1.3.2 Global Ergonomic Gaming Chairs Historic Market Size Review by Type (2018-2023)
1.3.3 Global Ergonomic Gaming Chairs Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Ergonomic Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.2 Europe Ergonomic Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Ergonomic Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Ergonomic Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Ergonomic Gaming Chairs Sales Breakdown by Type (2018-2023)
2 Global Ergonomic Gaming Chairs Market Competition by Company
2.1 Global Top Players by Ergonomic Gaming Chairs Sales (2018-2023)
2.2 Global Top Players by Ergonomic Gaming Chairs Revenue (2018-2023)
2.3 Global Top Players by Ergonomic Gaming Chairs Price (2018-2023)
2.4 Global Top Manufacturers Ergonomic Gaming Chairs Manufacturing Base Distribution, Sales Area, Product Type
2.5 Ergonomic Gaming Chairs Market Competitive Situation and Trends
2.5.1 Ergonomic Gaming Chairs Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Ergonomic Gaming Chairs Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Ergonomic Gaming Chairs as of 2022)
2.7 Date of Key Manufacturers Enter into Ergonomic Gaming Chairs Market
2.8 Key Manufacturers Ergonomic Gaming Chairs Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Ergonomic Gaming Chairs Status and Outlook by Region
3.1 Global Ergonomic Gaming Chairs Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Ergonomic Gaming Chairs Historic Market Size by Region
3.2.1 Global Ergonomic Gaming Chairs Sales in Volume by Region (2018-2023)
3.2.2 Global Ergonomic Gaming Chairs Sales in Value by Region (2018-2023)
3.2.3 Global Ergonomic Gaming Chairs Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Ergonomic Gaming Chairs Forecasted Market Size by Region
3.3.1 Global Ergonomic Gaming Chairs Sales in Volume by Region (2024-2029)
3.3.2 Global Ergonomic Gaming Chairs Sales in Value by Region (2024-2029)
3.3.3 Global Ergonomic Gaming Chairs Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Ergonomic Gaming Chairs by Application
4.1 Ergonomic Gaming Chairs Market Segment by Application
4.1.1 Internet Bars
4.1.2 Household
4.1.3 Others
4.2 Global Ergonomic Gaming Chairs Market Size by Application
4.2.1 Global Ergonomic Gaming Chairs Market Size Overview by Application (2018-2029)
4.2.2 Global Ergonomic Gaming Chairs Historic Market Size Review by Application (2018-2023)
4.2.3 Global Ergonomic Gaming Chairs Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Ergonomic Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.2 Europe Ergonomic Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Ergonomic Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Ergonomic Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Ergonomic Gaming Chairs Sales Breakdown by Application (2018-2023)
5 North America Ergonomic Gaming Chairs by Country
5.1 North America Ergonomic Gaming Chairs Historic Market Size by Country
5.1.1 North America Ergonomic Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Ergonomic Gaming Chairs Sales in Volume by Country (2018-2023)
5.1.3 North America Ergonomic Gaming Chairs Sales in Value by Country (2018-2023)
5.2 North America Ergonomic Gaming Chairs Forecasted Market Size by Country
5.2.1 North America Ergonomic Gaming Chairs Sales in Volume by Country (2024-2029)
5.2.2 North America Ergonomic Gaming Chairs Sales in Value by Country (2024-2029)
6 Europe Ergonomic Gaming Chairs by Country
6.1 Europe Ergonomic Gaming Chairs Historic Market Size by Country
6.1.1 Europe Ergonomic Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Ergonomic Gaming Chairs Sales in Volume by Country (2018-2023)
6.1.3 Europe Ergonomic Gaming Chairs Sales in Value by Country (2018-2023)
6.2 Europe Ergonomic Gaming Chairs Forecasted Market Size by Country
6.2.1 Europe Ergonomic Gaming Chairs Sales in Volume by Country (2024-2029)
6.2.2 Europe Ergonomic Gaming Chairs Sales in Value by Country (2024-2029)
7 Asia-Pacific Ergonomic Gaming Chairs by Region
7.1 Asia-Pacific Ergonomic Gaming Chairs Historic Market Size by Region
7.1.1 Asia-Pacific Ergonomic Gaming Chairs Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Ergonomic Gaming Chairs Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Ergonomic Gaming Chairs Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Ergonomic Gaming Chairs Forecasted Market Size by Region
7.2.1 Asia-Pacific Ergonomic Gaming Chairs Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Ergonomic Gaming Chairs Sales in Value by Region (2024-2029)
8 Latin America Ergonomic Gaming Chairs by Country
8.1 Latin America Ergonomic Gaming Chairs Historic Market Size by Country
8.1.1 Latin America Ergonomic Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Ergonomic Gaming Chairs Sales in Volume by Country (2018-2023)
8.1.3 Latin America Ergonomic Gaming Chairs Sales in Value by Country (2018-2023)
8.2 Latin America Ergonomic Gaming Chairs Forecasted Market Size by Country
8.2.1 Latin America Ergonomic Gaming Chairs Sales in Volume by Country (2024-2029)
8.2.2 Latin America Ergonomic Gaming Chairs Sales in Value by Country (2024-2029)
9 Middle East and Africa Ergonomic Gaming Chairs by Country
9.1 Middle East and Africa Ergonomic Gaming Chairs Historic Market Size by Country
9.1.1 Middle East and Africa Ergonomic Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Ergonomic Gaming Chairs Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Ergonomic Gaming Chairs Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Ergonomic Gaming Chairs Forecasted Market Size by Country
9.2.1 Middle East and Africa Ergonomic Gaming Chairs Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Ergonomic Gaming Chairs Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Homall
10.1.1 Homall Company Information
10.1.2 Homall Introduction and Business Overview
10.1.3 Homall Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Homall Ergonomic Gaming Chairs Products Offered
10.1.5 Homall Recent Development
10.2 Noblechairs
10.2.1 Noblechairs Company Information
10.2.2 Noblechairs Introduction and Business Overview
10.2.3 Noblechairs Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Noblechairs Ergonomic Gaming Chairs Products Offered
10.2.5 Noblechairs Recent Development
10.3 GTRACING
10.3.1 GTRACING Company Information
10.3.2 GTRACING Introduction and Business Overview
10.3.3 GTRACING Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.3.4 GTRACING Ergonomic Gaming Chairs Products Offered
10.3.5 GTRACING Recent Development
10.4 DXRacer
10.4.1 DXRacer Company Information
10.4.2 DXRacer Introduction and Business Overview
10.4.3 DXRacer Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.4.4 DXRacer Ergonomic Gaming Chairs Products Offered
10.4.5 DXRacer Recent Development
10.5 Furmax
10.5.1 Furmax Company Information
10.5.2 Furmax Introduction and Business Overview
10.5.3 Furmax Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Furmax Ergonomic Gaming Chairs Products Offered
10.5.5 Furmax Recent Development
10.6 Herman Miller
10.6.1 Herman Miller Company Information
10.6.2 Herman Miller Introduction and Business Overview
10.6.3 Herman Miller Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Herman Miller Ergonomic Gaming Chairs Products Offered
10.6.5 Herman Miller Recent Development
10.7 Devoko
10.7.1 Devoko Company Information
10.7.2 Devoko Introduction and Business Overview
10.7.3 Devoko Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Devoko Ergonomic Gaming Chairs Products Offered
10.7.5 Devoko Recent Development
10.8 X Rocker
10.8.1 X Rocker Company Information
10.8.2 X Rocker Introduction and Business Overview
10.8.3 X Rocker Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.8.4 X Rocker Ergonomic Gaming Chairs Products Offered
10.8.5 X Rocker Recent Development
10.9 CORSAIR
10.9.1 CORSAIR Company Information
10.9.2 CORSAIR Introduction and Business Overview
10.9.3 CORSAIR Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.9.4 CORSAIR Ergonomic Gaming Chairs Products Offered
10.9.5 CORSAIR Recent Development
10.10 Devoko
10.10.1 Devoko Company Information
10.10.2 Devoko Introduction and Business Overview
10.10.3 Devoko Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Devoko Ergonomic Gaming Chairs Products Offered
10.10.5 Devoko Recent Development
10.11 Vertagear
10.11.1 Vertagear Company Information
10.11.2 Vertagear Introduction and Business Overview
10.11.3 Vertagear Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Vertagear Ergonomic Gaming Chairs Products Offered
10.11.5 Vertagear Recent Development
10.12 RapidX
10.12.1 RapidX Company Information
10.12.2 RapidX Introduction and Business Overview
10.12.3 RapidX Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.12.4 RapidX Ergonomic Gaming Chairs Products Offered
10.12.5 RapidX Recent Development
10.13 Coavas
10.13.1 Coavas Company Information
10.13.2 Coavas Introduction and Business Overview
10.13.3 Coavas Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Coavas Ergonomic Gaming Chairs Products Offered
10.13.5 Coavas Recent Development
10.14 Arozzi
10.14.1 Arozzi Company Information
10.14.2 Arozzi Introduction and Business Overview
10.14.3 Arozzi Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Arozzi Ergonomic Gaming Chairs Products Offered
10.14.5 Arozzi Recent Development
10.15 ThunderX3
10.15.1 ThunderX3 Company Information
10.15.2 ThunderX3 Introduction and Business Overview
10.15.3 ThunderX3 Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.15.4 ThunderX3 Ergonomic Gaming Chairs Products Offered
10.15.5 ThunderX3 Recent Development
10.16 SecretLab
10.16.1 SecretLab Company Information
10.16.2 SecretLab Introduction and Business Overview
10.16.3 SecretLab Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.16.4 SecretLab Ergonomic Gaming Chairs Products Offered
10.16.5 SecretLab Recent Development
10.17 N.Seat
10.17.1 N.Seat Company Information
10.17.2 N.Seat Introduction and Business Overview
10.17.3 N.Seat Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.17.4 N.Seat Ergonomic Gaming Chairs Products Offered
10.17.5 N.Seat Recent Development
10.18 Playseat
10.18.1 Playseat Company Information
10.18.2 Playseat Introduction and Business Overview
10.18.3 Playseat Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.18.4 Playseat Ergonomic Gaming Chairs Products Offered
10.18.5 Playseat Recent Development
10.19 Kinsal
10.19.1 Kinsal Company Information
10.19.2 Kinsal Introduction and Business Overview
10.19.3 Kinsal Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.19.4 Kinsal Ergonomic Gaming Chairs Products Offered
10.19.5 Kinsal Recent Development
10.20 Henglin
10.20.1 Henglin Company Information
10.20.2 Henglin Introduction and Business Overview
10.20.3 Henglin Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.20.4 Henglin Ergonomic Gaming Chairs Products Offered
10.20.5 Henglin Recent Development
10.21 33UE Furniture
10.21.1 33UE Furniture Company Information
10.21.2 33UE Furniture Introduction and Business Overview
10.21.3 33UE Furniture Ergonomic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.21.4 33UE Furniture Ergonomic Gaming Chairs Products Offered
10.21.5 33UE Furniture Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Ergonomic Gaming Chairs Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Ergonomic Gaming Chairs Industrial Chain Analysis
11.4 Ergonomic Gaming Chairs Market Dynamics
11.4.1 Ergonomic Gaming Chairs Industry Trends
11.4.2 Ergonomic Gaming Chairs Market Drivers
11.4.3 Ergonomic Gaming Chairs Market Challenges
11.4.4 Ergonomic Gaming Chairs Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Ergonomic Gaming Chairs Distributors
12.3 Ergonomic Gaming Chairs Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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