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Esports Gaming Equipment-Global Market Insights and Sales Trends 2024

Esports Gaming Equipment-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1883184

No of Pages : 115

Synopsis
The global Esports Gaming Equipment market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Esports Gaming Equipment in various end use industries. The expanding demands from the Personal and Commercial, are propelling Esports Gaming Equipment market. Esports Headset, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Gaming Mouse segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Esports Gaming Equipment market, driven by demand from China, the second largest economy with some signs of stabilising, the Esports Gaming Equipment market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Esports Gaming Equipment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Esports Gaming Equipment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Esports Gaming Equipment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Esports Gaming Equipment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Esports Gaming Equipment covered in this report include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc.
The global Esports Gaming Equipment market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Global Esports Gaming Equipment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Esports Gaming Equipment market, Segment by Type:
Esports Headset
Gaming Mouse
Gaming Keyboard
Others
Global Esports Gaming Equipment market, by Application
Personal
Commercial
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Esports Gaming Equipment manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Esports Gaming Equipment in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Esports Gaming Equipment Market Overview
1.1 Esports Gaming Equipment Product Overview
1.2 Esports Gaming Equipment Market Segment by Type
1.2.1 Esports Headset
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboard
1.2.4 Others
1.3 Global Esports Gaming Equipment Market Size by Type
1.3.1 Global Esports Gaming Equipment Market Size Overview by Type (2018-2029)
1.3.2 Global Esports Gaming Equipment Historic Market Size Review by Type (2018-2023)
1.3.3 Global Esports Gaming Equipment Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Esports Gaming Equipment Sales Breakdown by Type (2018-2023)
1.4.2 Europe Esports Gaming Equipment Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Esports Gaming Equipment Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Esports Gaming Equipment Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Esports Gaming Equipment Sales Breakdown by Type (2018-2023)
2 Global Esports Gaming Equipment Market Competition by Company
2.1 Global Top Players by Esports Gaming Equipment Sales (2018-2023)
2.2 Global Top Players by Esports Gaming Equipment Revenue (2018-2023)
2.3 Global Top Players by Esports Gaming Equipment Price (2018-2023)
2.4 Global Top Manufacturers Esports Gaming Equipment Manufacturing Base Distribution, Sales Area, Product Type
2.5 Esports Gaming Equipment Market Competitive Situation and Trends
2.5.1 Esports Gaming Equipment Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Esports Gaming Equipment Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Esports Gaming Equipment as of 2022)
2.7 Date of Key Manufacturers Enter into Esports Gaming Equipment Market
2.8 Key Manufacturers Esports Gaming Equipment Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Esports Gaming Equipment Status and Outlook by Region
3.1 Global Esports Gaming Equipment Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Esports Gaming Equipment Historic Market Size by Region
3.2.1 Global Esports Gaming Equipment Sales in Volume by Region (2018-2023)
3.2.2 Global Esports Gaming Equipment Sales in Value by Region (2018-2023)
3.2.3 Global Esports Gaming Equipment Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Esports Gaming Equipment Forecasted Market Size by Region
3.3.1 Global Esports Gaming Equipment Sales in Volume by Region (2024-2029)
3.3.2 Global Esports Gaming Equipment Sales in Value by Region (2024-2029)
3.3.3 Global Esports Gaming Equipment Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Esports Gaming Equipment by Application
4.1 Esports Gaming Equipment Market Segment by Application
4.1.1 Personal
4.1.2 Commercial
4.2 Global Esports Gaming Equipment Market Size by Application
4.2.1 Global Esports Gaming Equipment Market Size Overview by Application (2018-2029)
4.2.2 Global Esports Gaming Equipment Historic Market Size Review by Application (2018-2023)
4.2.3 Global Esports Gaming Equipment Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Esports Gaming Equipment Sales Breakdown by Application (2018-2023)
4.3.2 Europe Esports Gaming Equipment Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Esports Gaming Equipment Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Esports Gaming Equipment Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Esports Gaming Equipment Sales Breakdown by Application (2018-2023)
5 North America Esports Gaming Equipment by Country
5.1 North America Esports Gaming Equipment Historic Market Size by Country
5.1.1 North America Esports Gaming Equipment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Esports Gaming Equipment Sales in Volume by Country (2018-2023)
5.1.3 North America Esports Gaming Equipment Sales in Value by Country (2018-2023)
5.2 North America Esports Gaming Equipment Forecasted Market Size by Country
5.2.1 North America Esports Gaming Equipment Sales in Volume by Country (2024-2029)
5.2.2 North America Esports Gaming Equipment Sales in Value by Country (2024-2029)
6 Europe Esports Gaming Equipment by Country
6.1 Europe Esports Gaming Equipment Historic Market Size by Country
6.1.1 Europe Esports Gaming Equipment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Esports Gaming Equipment Sales in Volume by Country (2018-2023)
6.1.3 Europe Esports Gaming Equipment Sales in Value by Country (2018-2023)
6.2 Europe Esports Gaming Equipment Forecasted Market Size by Country
6.2.1 Europe Esports Gaming Equipment Sales in Volume by Country (2024-2029)
6.2.2 Europe Esports Gaming Equipment Sales in Value by Country (2024-2029)
7 Asia-Pacific Esports Gaming Equipment by Region
7.1 Asia-Pacific Esports Gaming Equipment Historic Market Size by Region
7.1.1 Asia-Pacific Esports Gaming Equipment Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Esports Gaming Equipment Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Esports Gaming Equipment Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Esports Gaming Equipment Forecasted Market Size by Region
7.2.1 Asia-Pacific Esports Gaming Equipment Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Esports Gaming Equipment Sales in Value by Region (2024-2029)
8 Latin America Esports Gaming Equipment by Country
8.1 Latin America Esports Gaming Equipment Historic Market Size by Country
8.1.1 Latin America Esports Gaming Equipment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Esports Gaming Equipment Sales in Volume by Country (2018-2023)
8.1.3 Latin America Esports Gaming Equipment Sales in Value by Country (2018-2023)
8.2 Latin America Esports Gaming Equipment Forecasted Market Size by Country
8.2.1 Latin America Esports Gaming Equipment Sales in Volume by Country (2024-2029)
8.2.2 Latin America Esports Gaming Equipment Sales in Value by Country (2024-2029)
9 Middle East and Africa Esports Gaming Equipment by Country
9.1 Middle East and Africa Esports Gaming Equipment Historic Market Size by Country
9.1.1 Middle East and Africa Esports Gaming Equipment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Esports Gaming Equipment Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Esports Gaming Equipment Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Esports Gaming Equipment Forecasted Market Size by Country
9.2.1 Middle East and Africa Esports Gaming Equipment Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Esports Gaming Equipment Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Razer
10.1.1 Razer Company Information
10.1.2 Razer Introduction and Business Overview
10.1.3 Razer Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Razer Esports Gaming Equipment Products Offered
10.1.5 Razer Recent Development
10.2 Logitech G (ASTRO)
10.2.1 Logitech G (ASTRO) Company Information
10.2.2 Logitech G (ASTRO) Introduction and Business Overview
10.2.3 Logitech G (ASTRO) Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Logitech G (ASTRO) Esports Gaming Equipment Products Offered
10.2.5 Logitech G (ASTRO) Recent Development
10.3 Turtle Beach
10.3.1 Turtle Beach Company Information
10.3.2 Turtle Beach Introduction and Business Overview
10.3.3 Turtle Beach Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Turtle Beach Esports Gaming Equipment Products Offered
10.3.5 Turtle Beach Recent Development
10.4 Corsair
10.4.1 Corsair Company Information
10.4.2 Corsair Introduction and Business Overview
10.4.3 Corsair Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Corsair Esports Gaming Equipment Products Offered
10.4.5 Corsair Recent Development
10.5 Sennheiser
10.5.1 Sennheiser Company Information
10.5.2 Sennheiser Introduction and Business Overview
10.5.3 Sennheiser Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Sennheiser Esports Gaming Equipment Products Offered
10.5.5 Sennheiser Recent Development
10.6 Plantronics
10.6.1 Plantronics Company Information
10.6.2 Plantronics Introduction and Business Overview
10.6.3 Plantronics Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Plantronics Esports Gaming Equipment Products Offered
10.6.5 Plantronics Recent Development
10.7 SteelSeries
10.7.1 SteelSeries Company Information
10.7.2 SteelSeries Introduction and Business Overview
10.7.3 SteelSeries Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.7.4 SteelSeries Esports Gaming Equipment Products Offered
10.7.5 SteelSeries Recent Development
10.8 Mad Catz
10.8.1 Mad Catz Company Information
10.8.2 Mad Catz Introduction and Business Overview
10.8.3 Mad Catz Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Mad Catz Esports Gaming Equipment Products Offered
10.8.5 Mad Catz Recent Development
10.9 ROCCAT
10.9.1 ROCCAT Company Information
10.9.2 ROCCAT Introduction and Business Overview
10.9.3 ROCCAT Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.9.4 ROCCAT Esports Gaming Equipment Products Offered
10.9.5 ROCCAT Recent Development
10.10 QPAD
10.10.1 QPAD Company Information
10.10.2 QPAD Introduction and Business Overview
10.10.3 QPAD Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.10.4 QPAD Esports Gaming Equipment Products Offered
10.10.5 QPAD Recent Development
10.11 Thrustmaster
10.11.1 Thrustmaster Company Information
10.11.2 Thrustmaster Introduction and Business Overview
10.11.3 Thrustmaster Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Thrustmaster Esports Gaming Equipment Products Offered
10.11.5 Thrustmaster Recent Development
10.12 HyperX
10.12.1 HyperX Company Information
10.12.2 HyperX Introduction and Business Overview
10.12.3 HyperX Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.12.4 HyperX Esports Gaming Equipment Products Offered
10.12.5 HyperX Recent Development
10.13 Tt eSPORTS
10.13.1 Tt eSPORTS Company Information
10.13.2 Tt eSPORTS Introduction and Business Overview
10.13.3 Tt eSPORTS Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Tt eSPORTS Esports Gaming Equipment Products Offered
10.13.5 Tt eSPORTS Recent Development
10.14 Cooler Master
10.14.1 Cooler Master Company Information
10.14.2 Cooler Master Introduction and Business Overview
10.14.3 Cooler Master Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Cooler Master Esports Gaming Equipment Products Offered
10.14.5 Cooler Master Recent Development
10.15 ZOWIE
10.15.1 ZOWIE Company Information
10.15.2 ZOWIE Introduction and Business Overview
10.15.3 ZOWIE Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.15.4 ZOWIE Esports Gaming Equipment Products Offered
10.15.5 ZOWIE Recent Development
10.16 Sharkoon
10.16.1 Sharkoon Company Information
10.16.2 Sharkoon Introduction and Business Overview
10.16.3 Sharkoon Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Sharkoon Esports Gaming Equipment Products Offered
10.16.5 Sharkoon Recent Development
10.17 Trust
10.17.1 Trust Company Information
10.17.2 Trust Introduction and Business Overview
10.17.3 Trust Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.17.4 Trust Esports Gaming Equipment Products Offered
10.17.5 Trust Recent Development
10.18 Microsoft
10.18.1 Microsoft Company Information
10.18.2 Microsoft Introduction and Business Overview
10.18.3 Microsoft Esports Gaming Equipment Sales, Revenue and Gross Margin (2018-2023)
10.18.4 Microsoft Esports Gaming Equipment Products Offered
10.18.5 Microsoft Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Esports Gaming Equipment Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Esports Gaming Equipment Industrial Chain Analysis
11.4 Esports Gaming Equipment Market Dynamics
11.4.1 Esports Gaming Equipment Industry Trends
11.4.2 Esports Gaming Equipment Market Drivers
11.4.3 Esports Gaming Equipment Market Challenges
11.4.4 Esports Gaming Equipment Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Esports Gaming Equipment Distributors
12.3 Esports Gaming Equipment Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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