The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Game Consoles-Global Market Insights and Sales Trends 2025

Game Consoles-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1848351

No of Pages : 93

Synopsis
Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
The global Game Consoles market size is expected to reach US$ 15210 million by 2029, growing at a CAGR of 0.9% from 2023 to 2029. The market is mainly driven by the significant applications of Game Consoles in various end use industries. The expanding demands from the Household Use and Commercial Use, are propelling Game Consoles market. Handle Control, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Somatosensory Control segment is estimated at % CAGR for the next seven-year period.
The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Game Consoles, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Game Consoles market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Game Consoles market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Game Consoles sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Game Consoles covered in this report include Microsoft, Nintendo, Sony, Razer, NVIDIA, OUYA and Tommo, etc.
The global Game Consoles market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Microsoft
Nintendo
Sony
Razer
NVIDIA
OUYA
Tommo
Global Game Consoles market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Game Consoles market, Segment by Type:
Handle Control
Somatosensory Control
Global Game Consoles market, by Application
Household Use
Commercial Use
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Game Consoles manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Game Consoles in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Game Consoles Market Overview
1.1 Game Consoles Product Overview
1.2 Game Consoles Market Segment by Type
1.2.1 Handle Control
1.2.2 Somatosensory Control
1.3 Global Game Consoles Market Size by Type
1.3.1 Global Game Consoles Market Size Overview by Type (2018-2029)
1.3.2 Global Game Consoles Historic Market Size Review by Type (2018-2023)
1.3.3 Global Game Consoles Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Game Consoles Sales Breakdown by Type (2018-2023)
1.4.2 Europe Game Consoles Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Game Consoles Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Game Consoles Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Game Consoles Sales Breakdown by Type (2018-2023)
2 Global Game Consoles Market Competition by Company
2.1 Global Top Players by Game Consoles Sales (2018-2023)
2.2 Global Top Players by Game Consoles Revenue (2018-2023)
2.3 Global Top Players by Game Consoles Price (2018-2023)
2.4 Global Top Manufacturers Game Consoles Manufacturing Base Distribution, Sales Area, Product Type
2.5 Game Consoles Market Competitive Situation and Trends
2.5.1 Game Consoles Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Game Consoles Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game Consoles as of 2022)
2.7 Date of Key Manufacturers Enter into Game Consoles Market
2.8 Key Manufacturers Game Consoles Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Game Consoles Status and Outlook by Region
3.1 Global Game Consoles Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Game Consoles Historic Market Size by Region
3.2.1 Global Game Consoles Sales in Volume by Region (2018-2023)
3.2.2 Global Game Consoles Sales in Value by Region (2018-2023)
3.2.3 Global Game Consoles Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Game Consoles Forecasted Market Size by Region
3.3.1 Global Game Consoles Sales in Volume by Region (2024-2029)
3.3.2 Global Game Consoles Sales in Value by Region (2024-2029)
3.3.3 Global Game Consoles Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Game Consoles by Application
4.1 Game Consoles Market Segment by Application
4.1.1 Household Use
4.1.2 Commercial Use
4.2 Global Game Consoles Market Size by Application
4.2.1 Global Game Consoles Market Size Overview by Application (2018-2029)
4.2.2 Global Game Consoles Historic Market Size Review by Application (2018-2023)
4.2.3 Global Game Consoles Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Game Consoles Sales Breakdown by Application (2018-2023)
4.3.2 Europe Game Consoles Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Game Consoles Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Game Consoles Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Game Consoles Sales Breakdown by Application (2018-2023)
5 North America Game Consoles by Country
5.1 North America Game Consoles Historic Market Size by Country
5.1.1 North America Game Consoles Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Game Consoles Sales in Volume by Country (2018-2023)
5.1.3 North America Game Consoles Sales in Value by Country (2018-2023)
5.2 North America Game Consoles Forecasted Market Size by Country
5.2.1 North America Game Consoles Sales in Volume by Country (2024-2029)
5.2.2 North America Game Consoles Sales in Value by Country (2024-2029)
6 Europe Game Consoles by Country
6.1 Europe Game Consoles Historic Market Size by Country
6.1.1 Europe Game Consoles Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Game Consoles Sales in Volume by Country (2018-2023)
6.1.3 Europe Game Consoles Sales in Value by Country (2018-2023)
6.2 Europe Game Consoles Forecasted Market Size by Country
6.2.1 Europe Game Consoles Sales in Volume by Country (2024-2029)
6.2.2 Europe Game Consoles Sales in Value by Country (2024-2029)
7 Asia-Pacific Game Consoles by Region
7.1 Asia-Pacific Game Consoles Historic Market Size by Region
7.1.1 Asia-Pacific Game Consoles Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Game Consoles Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Game Consoles Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Game Consoles Forecasted Market Size by Region
7.2.1 Asia-Pacific Game Consoles Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Game Consoles Sales in Value by Region (2024-2029)
8 Latin America Game Consoles by Country
8.1 Latin America Game Consoles Historic Market Size by Country
8.1.1 Latin America Game Consoles Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Game Consoles Sales in Volume by Country (2018-2023)
8.1.3 Latin America Game Consoles Sales in Value by Country (2018-2023)
8.2 Latin America Game Consoles Forecasted Market Size by Country
8.2.1 Latin America Game Consoles Sales in Volume by Country (2024-2029)
8.2.2 Latin America Game Consoles Sales in Value by Country (2024-2029)
9 Middle East and Africa Game Consoles by Country
9.1 Middle East and Africa Game Consoles Historic Market Size by Country
9.1.1 Middle East and Africa Game Consoles Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Game Consoles Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Game Consoles Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Game Consoles Forecasted Market Size by Country
9.2.1 Middle East and Africa Game Consoles Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Game Consoles Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Microsoft
10.1.1 Microsoft Company Information
10.1.2 Microsoft Introduction and Business Overview
10.1.3 Microsoft Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Microsoft Game Consoles Products Offered
10.1.5 Microsoft Recent Development
10.2 Nintendo
10.2.1 Nintendo Company Information
10.2.2 Nintendo Introduction and Business Overview
10.2.3 Nintendo Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Nintendo Game Consoles Products Offered
10.2.5 Nintendo Recent Development
10.3 Sony
10.3.1 Sony Company Information
10.3.2 Sony Introduction and Business Overview
10.3.3 Sony Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Sony Game Consoles Products Offered
10.3.5 Sony Recent Development
10.4 Razer
10.4.1 Razer Company Information
10.4.2 Razer Introduction and Business Overview
10.4.3 Razer Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Razer Game Consoles Products Offered
10.4.5 Razer Recent Development
10.5 NVIDIA
10.5.1 NVIDIA Company Information
10.5.2 NVIDIA Introduction and Business Overview
10.5.3 NVIDIA Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.5.4 NVIDIA Game Consoles Products Offered
10.5.5 NVIDIA Recent Development
10.6 OUYA
10.6.1 OUYA Company Information
10.6.2 OUYA Introduction and Business Overview
10.6.3 OUYA Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.6.4 OUYA Game Consoles Products Offered
10.6.5 OUYA Recent Development
10.7 Tommo
10.7.1 Tommo Company Information
10.7.2 Tommo Introduction and Business Overview
10.7.3 Tommo Game Consoles Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Tommo Game Consoles Products Offered
10.7.5 Tommo Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Game Consoles Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Game Consoles Industrial Chain Analysis
11.4 Game Consoles Market Dynamics
11.4.1 Game Consoles Industry Trends
11.4.2 Game Consoles Market Drivers
11.4.3 Game Consoles Market Challenges
11.4.4 Game Consoles Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Game Consoles Distributors
12.3 Game Consoles Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

Why ‘The Market Reports’