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Game Engines-Global Market Insights and Sales Trends 2024

Game Engines-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1825245

No of Pages : 121

Synopsis

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

The global Game Engines market size is expected to reach US$ 6869.9 million by 2029, growing at a CAGR of 12.9% from 2023 to 2029. The market is mainly driven by the significant applications of Game Engines in various end use industries. The expanding demands from the Computer Games, Mobile Games and Other Games,, are propelling Game Engines market. 3D Game Engines, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the 2.5D Game Engines segment is estimated at % CAGR for the next seven-year period.

Global Game Engines key players include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve etc. Global top five manufacturers hold a share over 70%. Asia-Pacific is the largest market, with a share over 30%, followed by Europe and North America, both have a share over 50% percent.

In terms of product, 3D Game Engines is the largest segment, with a share over 90%. And in terms of application, the largest application is Mobile Games, followed by PC Games and TV Games.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Game Engines, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global Game Engines market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.

This report profiles key players in the global Game Engines market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Game Engines sales data, market share and ranking.

This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.

This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.

Key companies of Game Engines covered in this report include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech and Idea Fabrik, etc.

The global Game Engines market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.

Market Segmentation

Company Profiles:

  • Unity Technologies
  • Epic Games
  • Chukong Tech
  • Crytek
  • Valve
  • YoYo Games
  • The Game Creators
  • Marmalade Tech
  • Idea Fabrik
  • Leadwerks Software
  • Sony
  • Amazon
  • GameSalad
  • Scirra
  • Corona Labs (Organization)
  • Silicon Studio
  • Garage Games
  • Briar Wallace/Blender Foundation
  • The OGRE Team (Organization)
  • Godot Engine (Community developed)
  • Mario Zechner (Personal)

Global Game Engines market, by region:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Game Engines market, Segment by Type:

  • 3D Game Engines
  • 2.5D Game Engines
  • 2D Game Engines

Global Game Engines market, by Application

  • Computer Games
  • Mobile Games
  • Other Games

Core Chapters

Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Game Engines companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion

Index

1 Market Overview of Game Engines
1.1 Game Engines Market Overview
1.1.1 Game Engines Product Scope
1.1.2 Game Engines Market Status and Outlook
1.2 Global Game Engines Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Game Engines Market Size by Region (2018-2029)
1.4 Global Game Engines Historic Market Size by Region (2018-2023)
1.5 Global Game Engines Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Game Engines Market Size (2018-2029)
1.6.1 North America Game Engines Market Size (2018-2029)
1.6.2 Europe Game Engines Market Size (2018-2029)
1.6.3 Asia-Pacific Game Engines Market Size (2018-2029)
1.6.4 Latin America Game Engines Market Size (2018-2029)
1.6.5 Middle East & Africa Game Engines Market Size (2018-2029)
2 Game Engines Market by Type
2.1 Introduction
2.1.1 3D Game Engines
2.1.2 2.5D Game Engines
2.1.3 2D Game Engines
2.2 Global Game Engines Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Game Engines Historic Market Size by Type (2018-2023)
2.2.2 Global Game Engines Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Game Engines Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Game Engines Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Game Engines Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Game Engines Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Game Engines Revenue Breakdown by Type (2018-2029)
3 Game Engines Market Overview by Application
3.1 Introduction
3.1.1 Computer Games
3.1.2 Mobile Games
3.1.3 Other Games
3.2 Global Game Engines Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Game Engines Historic Market Size by Application (2018-2023)
3.2.2 Global Game Engines Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Game Engines Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Game Engines Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Game Engines Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Game Engines Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Game Engines Revenue Breakdown by Application (2018-2029)
4 Game Engines Competition Analysis by Players
4.1 Global Game Engines Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game Engines as of 2022)
4.3 Date of Key Players Enter into Game Engines Market
4.4 Global Top Players Game Engines Headquarters and Area Served
4.5 Key Players Game Engines Product Solution and Service
4.6 Competitive Status
4.6.1 Game Engines Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Unity Technologies
5.1.1 Unity Technologies Profile
5.1.2 Unity Technologies Main Business
5.1.3 Unity Technologies Game Engines Products, Services and Solutions
5.1.4 Unity Technologies Game Engines Revenue (US$ Million) & (2018-2023)
5.1.5 Unity Technologies Recent Developments
5.2 Epic Games
5.2.1 Epic Games Profile
5.2.2 Epic Games Main Business
5.2.3 Epic Games Game Engines Products, Services and Solutions
5.2.4 Epic Games Game Engines Revenue (US$ Million) & (2018-2023)
5.2.5 Epic Games Recent Developments
5.3 Chukong Tech
5.3.1 Chukong Tech Profile
5.3.2 Chukong Tech Main Business
5.3.3 Chukong Tech Game Engines Products, Services and Solutions
5.3.4 Chukong Tech Game Engines Revenue (US$ Million) & (2018-2023)
5.3.5 Crytek Recent Developments
5.4 Crytek
5.4.1 Crytek Profile
5.4.2 Crytek Main Business
5.4.3 Crytek Game Engines Products, Services and Solutions
5.4.4 Crytek Game Engines Revenue (US$ Million) & (2018-2023)
5.4.5 Crytek Recent Developments
5.5 Valve
5.5.1 Valve Profile
5.5.2 Valve Main Business
5.5.3 Valve Game Engines Products, Services and Solutions
5.5.4 Valve Game Engines Revenue (US$ Million) & (2018-2023)
5.5.5 Valve Recent Developments
5.6 YoYo Games
5.6.1 YoYo Games Profile
5.6.2 YoYo Games Main Business
5.6.3 YoYo Games Game Engines Products, Services and Solutions
5.6.4 YoYo Games Game Engines Revenue (US$ Million) & (2018-2023)
5.6.5 YoYo Games Recent Developments
5.7 The Game Creators
5.7.1 The Game Creators Profile
5.7.2 The Game Creators Main Business
5.7.3 The Game Creators Game Engines Products, Services and Solutions
5.7.4 The Game Creators Game Engines Revenue (US$ Million) & (2018-2023)
5.7.5 The Game Creators Recent Developments
5.8 Marmalade Tech
5.8.1 Marmalade Tech Profile
5.8.2 Marmalade Tech Main Business
5.8.3 Marmalade Tech Game Engines Products, Services and Solutions
5.8.4 Marmalade Tech Game Engines Revenue (US$ Million) & (2018-2023)
5.8.5 Marmalade Tech Recent Developments
5.9 Idea Fabrik
5.9.1 Idea Fabrik Profile
5.9.2 Idea Fabrik Main Business
5.9.3 Idea Fabrik Game Engines Products, Services and Solutions
5.9.4 Idea Fabrik Game Engines Revenue (US$ Million) & (2018-2023)
5.9.5 Idea Fabrik Recent Developments
5.10 Leadwerks Software
5.10.1 Leadwerks Software Profile
5.10.2 Leadwerks Software Main Business
5.10.3 Leadwerks Software Game Engines Products, Services and Solutions
5.10.4 Leadwerks Software Game Engines Revenue (US$ Million) & (2018-2023)
5.10.5 Leadwerks Software Recent Developments
5.11 Sony
5.11.1 Sony Profile
5.11.2 Sony Main Business
5.11.3 Sony Game Engines Products, Services and Solutions
5.11.4 Sony Game Engines Revenue (US$ Million) & (2018-2023)
5.11.5 Sony Recent Developments
5.12 Amazon
5.12.1 Amazon Profile
5.12.2 Amazon Main Business
5.12.3 Amazon Game Engines Products, Services and Solutions
5.12.4 Amazon Game Engines Revenue (US$ Million) & (2018-2023)
5.12.5 Amazon Recent Developments
5.13 GameSalad
5.13.1 GameSalad Profile
5.13.2 GameSalad Main Business
5.13.3 GameSalad Game Engines Products, Services and Solutions
5.13.4 GameSalad Game Engines Revenue (US$ Million) & (2018-2023)
5.13.5 GameSalad Recent Developments
5.14 Scirra
5.14.1 Scirra Profile
5.14.2 Scirra Main Business
5.14.3 Scirra Game Engines Products, Services and Solutions
5.14.4 Scirra Game Engines Revenue (US$ Million) & (2018-2023)
5.14.5 Scirra Recent Developments
5.15 Corona Labs (Organization)
5.15.1 Corona Labs (Organization) Profile
5.15.2 Corona Labs (Organization) Main Business
5.15.3 Corona Labs (Organization) Game Engines Products, Services and Solutions
5.15.4 Corona Labs (Organization) Game Engines Revenue (US$ Million) & (2018-2023)
5.15.5 Corona Labs (Organization) Recent Developments
5.16 Silicon Studio
5.16.1 Silicon Studio Profile
5.16.2 Silicon Studio Main Business
5.16.3 Silicon Studio Game Engines Products, Services and Solutions
5.16.4 Silicon Studio Game Engines Revenue (US$ Million) & (2018-2023)
5.16.5 Silicon Studio Recent Developments
5.17 Garage Games
5.17.1 Garage Games Profile
5.17.2 Garage Games Main Business
5.17.3 Garage Games Game Engines Products, Services and Solutions
5.17.4 Garage Games Game Engines Revenue (US$ Million) & (2018-2023)
5.17.5 Garage Games Recent Developments
5.18 Briar Wallace/Blender Foundation
5.18.1 Briar Wallace/Blender Foundation Profile
5.18.2 Briar Wallace/Blender Foundation Main Business
5.18.3 Briar Wallace/Blender Foundation Game Engines Products, Services and Solutions
5.18.4 Briar Wallace/Blender Foundation Game Engines Revenue (US$ Million) & (2018-2023)
5.18.5 Briar Wallace/Blender Foundation Recent Developments
5.19 The OGRE Team (Organization)
5.19.1 The OGRE Team (Organization) Profile
5.19.2 The OGRE Team (Organization) Main Business
5.19.3 The OGRE Team (Organization) Game Engines Products, Services and Solutions
5.19.4 The OGRE Team (Organization) Game Engines Revenue (US$ Million) & (2018-2023)
5.19.5 The OGRE Team (Organization) Recent Developments
5.20 Godot Engine (Community developed)
5.20.1 Godot Engine (Community developed) Profile
5.20.2 Godot Engine (Community developed) Main Business
5.20.3 Godot Engine (Community developed) Game Engines Products, Services and Solutions
5.20.4 Godot Engine (Community developed) Game Engines Revenue (US$ Million) & (2018-2023)
5.20.5 Godot Engine (Community developed) Recent Developments
5.21 Mario Zechner (Personal)
5.21.1 Mario Zechner (Personal) Profile
5.21.2 Mario Zechner (Personal) Main Business
5.21.3 Mario Zechner (Personal) Game Engines Products, Services and Solutions
5.21.4 Mario Zechner (Personal) Game Engines Revenue (US$ Million) & (2018-2023)
5.21.5 Mario Zechner (Personal) Recent Developments
6 North America
6.1 North America Game Engines Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Game Engines Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Game Engines Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Game Engines Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Game Engines Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Game Engines Market Dynamics
11.1 Game Engines Industry Trends
11.2 Game Engines Market Drivers
11.3 Game Engines Market Challenges
11.4 Game Engines Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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