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Games and Puzzles-Global Market Insights and Sales Trends 2024

Games and Puzzles-Global Market Insights and Sales Trends 2024

Publishing Date : Nov, 2023

License Type :
 

Report Code : 1828145

No of Pages : 113

Synopsis

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle.

The global Games and Puzzles market size is expected to reach US$ 45420 million by 2029, growing at a CAGR of 15.4% from 2023 to 2029. The market is mainly driven by the significant applications of Games and Puzzles in various end use industries. The expanding demands from the Kids and Adults, are propelling Games and Puzzles market. Games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Jigsaw Puzzles segment is estimated at % CAGR for the next seven-year period.

Asia Pacific shows high growth potential for Games and Puzzles market, driven by demand from China, the second largest economy with some signs of stabilising, the Games and Puzzles market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Games and Puzzles, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global Games and Puzzles market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.

This report profiles key players in the global Games and Puzzles market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Games and Puzzles sales data, market share and ranking.

This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.

This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.

Key companies of Games and Puzzles covered in this report include Hasbro, LEGO, Mattel, Bandai, TOMY, Ravensburger AG, Buffalo Games, Springbok Puzzles and Cobble Hill (Outset Media), etc.

The global Games and Puzzles market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.

Market Segmentation

Company Profiles:

  • Hasbro
  • LEGO
  • Mattel
  • Bandai
  • TOMY
  • Ravensburger AG
  • Buffalo Games
  • Springbok Puzzles
  • Cobble Hill (Outset Media)
  • Castor Drukarnia
  • Ceaco, Inc.
  • Gibsons
  • Educa Borras, S.A.U.
  • Eurographics, Inc.
  • Heye Puzzle
  • Piatnik
  • MasterPieces Puzzle Company
  • Royal Jumbo BV
  • Schmidt Spiele GmbH

Global Games and Puzzles market, by region:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Games and Puzzles market, Segment by Type:

  • Games
  • Jigsaw Puzzles
  • Photo Puzzles
  • 3D Puzzles
  • Others

Global Games and Puzzles market, by Application:

  • Kids
  • Adults

Core Chapters

Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Games and Puzzles companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion

Index

1 Market Overview of Games and Puzzles
1.1 Games and Puzzles Market Overview
1.1.1 Games and Puzzles Product Scope
1.1.2 Games and Puzzles Market Status and Outlook
1.2 Global Games and Puzzles Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Games and Puzzles Market Size by Region (2018-2029)
1.4 Global Games and Puzzles Historic Market Size by Region (2018-2023)
1.5 Global Games and Puzzles Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Games and Puzzles Market Size (2018-2029)
1.6.1 North America Games and Puzzles Market Size (2018-2029)
1.6.2 Europe Games and Puzzles Market Size (2018-2029)
1.6.3 Asia-Pacific Games and Puzzles Market Size (2018-2029)
1.6.4 Latin America Games and Puzzles Market Size (2018-2029)
1.6.5 Middle East & Africa Games and Puzzles Market Size (2018-2029)
2 Games and Puzzles Market by Type
2.1 Introduction
2.1.1 Games
2.1.2 Jigsaw Puzzles
2.1.3 Photo Puzzles
2.1.4 3D Puzzles
2.1.5 Others
2.2 Global Games and Puzzles Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Games and Puzzles Historic Market Size by Type (2018-2023)
2.2.2 Global Games and Puzzles Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Games and Puzzles Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Games and Puzzles Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Games and Puzzles Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Games and Puzzles Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Games and Puzzles Revenue Breakdown by Type (2018-2029)
3 Games and Puzzles Market Overview by Application
3.1 Introduction
3.1.1 Kids
3.1.2 Adults
3.2 Global Games and Puzzles Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Games and Puzzles Historic Market Size by Application (2018-2023)
3.2.2 Global Games and Puzzles Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Games and Puzzles Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Games and Puzzles Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Games and Puzzles Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Games and Puzzles Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Games and Puzzles Revenue Breakdown by Application (2018-2029)
4 Games and Puzzles Competition Analysis by Players
4.1 Global Games and Puzzles Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Games and Puzzles as of 2022)
4.3 Date of Key Players Enter into Games and Puzzles Market
4.4 Global Top Players Games and Puzzles Headquarters and Area Served
4.5 Key Players Games and Puzzles Product Solution and Service
4.6 Competitive Status
4.6.1 Games and Puzzles Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Hasbro
5.1.1 Hasbro Profile
5.1.2 Hasbro Main Business
5.1.3 Hasbro Games and Puzzles Products, Services and Solutions
5.1.4 Hasbro Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.1.5 Hasbro Recent Developments
5.2 LEGO
5.2.1 LEGO Profile
5.2.2 LEGO Main Business
5.2.3 LEGO Games and Puzzles Products, Services and Solutions
5.2.4 LEGO Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.2.5 LEGO Recent Developments
5.3 Mattel
5.3.1 Mattel Profile
5.3.2 Mattel Main Business
5.3.3 Mattel Games and Puzzles Products, Services and Solutions
5.3.4 Mattel Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.3.5 Bandai Recent Developments
5.4 Bandai
5.4.1 Bandai Profile
5.4.2 Bandai Main Business
5.4.3 Bandai Games and Puzzles Products, Services and Solutions
5.4.4 Bandai Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.4.5 Bandai Recent Developments
5.5 TOMY
5.5.1 TOMY Profile
5.5.2 TOMY Main Business
5.5.3 TOMY Games and Puzzles Products, Services and Solutions
5.5.4 TOMY Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.5.5 TOMY Recent Developments
5.6 Ravensburger AG
5.6.1 Ravensburger AG Profile
5.6.2 Ravensburger AG Main Business
5.6.3 Ravensburger AG Games and Puzzles Products, Services and Solutions
5.6.4 Ravensburger AG Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.6.5 Ravensburger AG Recent Developments
5.7 Buffalo Games
5.7.1 Buffalo Games Profile
5.7.2 Buffalo Games Main Business
5.7.3 Buffalo Games Games and Puzzles Products, Services and Solutions
5.7.4 Buffalo Games Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.7.5 Buffalo Games Recent Developments
5.8 Springbok Puzzles
5.8.1 Springbok Puzzles Profile
5.8.2 Springbok Puzzles Main Business
5.8.3 Springbok Puzzles Games and Puzzles Products, Services and Solutions
5.8.4 Springbok Puzzles Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.8.5 Springbok Puzzles Recent Developments
5.9 Cobble Hill (Outset Media)
5.9.1 Cobble Hill (Outset Media) Profile
5.9.2 Cobble Hill (Outset Media) Main Business
5.9.3 Cobble Hill (Outset Media) Games and Puzzles Products, Services and Solutions
5.9.4 Cobble Hill (Outset Media) Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.9.5 Cobble Hill (Outset Media) Recent Developments
5.10 Castor Drukarnia
5.10.1 Castor Drukarnia Profile
5.10.2 Castor Drukarnia Main Business
5.10.3 Castor Drukarnia Games and Puzzles Products, Services and Solutions
5.10.4 Castor Drukarnia Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.10.5 Castor Drukarnia Recent Developments
5.11 Ceaco, Inc.
5.11.1 Ceaco, Inc. Profile
5.11.2 Ceaco, Inc. Main Business
5.11.3 Ceaco, Inc. Games and Puzzles Products, Services and Solutions
5.11.4 Ceaco, Inc. Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.11.5 Ceaco, Inc. Recent Developments
5.12 Gibsons
5.12.1 Gibsons Profile
5.12.2 Gibsons Main Business
5.12.3 Gibsons Games and Puzzles Products, Services and Solutions
5.12.4 Gibsons Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.12.5 Gibsons Recent Developments
5.13 Educa Borras, S.A.U.
5.13.1 Educa Borras, S.A.U. Profile
5.13.2 Educa Borras, S.A.U. Main Business
5.13.3 Educa Borras, S.A.U. Games and Puzzles Products, Services and Solutions
5.13.4 Educa Borras, S.A.U. Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.13.5 Educa Borras, S.A.U. Recent Developments
5.14 Eurographics, Inc.
5.14.1 Eurographics, Inc. Profile
5.14.2 Eurographics, Inc. Main Business
5.14.3 Eurographics, Inc. Games and Puzzles Products, Services and Solutions
5.14.4 Eurographics, Inc. Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.14.5 Eurographics, Inc. Recent Developments
5.15 Heye Puzzle
5.15.1 Heye Puzzle Profile
5.15.2 Heye Puzzle Main Business
5.15.3 Heye Puzzle Games and Puzzles Products, Services and Solutions
5.15.4 Heye Puzzle Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.15.5 Heye Puzzle Recent Developments
5.16 Piatnik
5.16.1 Piatnik Profile
5.16.2 Piatnik Main Business
5.16.3 Piatnik Games and Puzzles Products, Services and Solutions
5.16.4 Piatnik Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.16.5 Piatnik Recent Developments
5.17 MasterPieces Puzzle Company
5.17.1 MasterPieces Puzzle Company Profile
5.17.2 MasterPieces Puzzle Company Main Business
5.17.3 MasterPieces Puzzle Company Games and Puzzles Products, Services and Solutions
5.17.4 MasterPieces Puzzle Company Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.17.5 MasterPieces Puzzle Company Recent Developments
5.18 Royal Jumbo BV
5.18.1 Royal Jumbo BV Profile
5.18.2 Royal Jumbo BV Main Business
5.18.3 Royal Jumbo BV Games and Puzzles Products, Services and Solutions
5.18.4 Royal Jumbo BV Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.18.5 Royal Jumbo BV Recent Developments
5.19 Schmidt Spiele GmbH
5.19.1 Schmidt Spiele GmbH Profile
5.19.2 Schmidt Spiele GmbH Main Business
5.19.3 Schmidt Spiele GmbH Games and Puzzles Products, Services and Solutions
5.19.4 Schmidt Spiele GmbH Games and Puzzles Revenue (US$ Million) & (2018-2023)
5.19.5 Schmidt Spiele GmbH Recent Developments
6 North America
6.1 North America Games and Puzzles Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Games and Puzzles Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Games and Puzzles Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Games and Puzzles Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Games and Puzzles Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Games and Puzzles Market Dynamics
11.1 Games and Puzzles Industry Trends
11.2 Games and Puzzles Market Drivers
11.3 Games and Puzzles Market Challenges
11.4 Games and Puzzles Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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