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Gaming Chairs-Global Market Insights and Sales Trends 2024

Gaming Chairs-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1844609

No of Pages : 101

Synopsis
Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The global Gaming Chairs market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Gaming Chairs in various end use industries. The expanding demands from the Internet Bars, Household and Other, are propelling Gaming Chairs market. Rocker Chair, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Racing Chair segment is estimated at % CAGR for the next seven-year period.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Gaming Chairs, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Gaming Chairs market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Gaming Chairs market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Gaming Chairs sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Gaming Chairs covered in this report include DXRacer, X Rocker, Arozzi, ThunderX3, Vertagear, Subsonic, SecretLab, N.Seat and Ace Bayou, etc.
The global Gaming Chairs market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
Global Gaming Chairs market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gaming Chairs market, Segment by Type:
Rocker Chair
Racing Chair
Other
Global Gaming Chairs market, by Application
Internet Bars
Household
Other
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Gaming Chairs manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Gaming Chairs in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Gaming Chairs Market Overview
1.1 Gaming Chairs Product Overview
1.2 Gaming Chairs Market Segment by Type
1.2.1 Rocker Chair
1.2.2 Racing Chair
1.2.3 Other
1.3 Global Gaming Chairs Market Size by Type
1.3.1 Global Gaming Chairs Market Size Overview by Type (2018-2029)
1.3.2 Global Gaming Chairs Historic Market Size Review by Type (2018-2023)
1.3.3 Global Gaming Chairs Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.2 Europe Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Gaming Chairs Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Gaming Chairs Sales Breakdown by Type (2018-2023)
2 Global Gaming Chairs Market Competition by Company
2.1 Global Top Players by Gaming Chairs Sales (2018-2023)
2.2 Global Top Players by Gaming Chairs Revenue (2018-2023)
2.3 Global Top Players by Gaming Chairs Price (2018-2023)
2.4 Global Top Manufacturers Gaming Chairs Manufacturing Base Distribution, Sales Area, Product Type
2.5 Gaming Chairs Market Competitive Situation and Trends
2.5.1 Gaming Chairs Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Gaming Chairs Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Chairs as of 2022)
2.7 Date of Key Manufacturers Enter into Gaming Chairs Market
2.8 Key Manufacturers Gaming Chairs Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Gaming Chairs Status and Outlook by Region
3.1 Global Gaming Chairs Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Chairs Historic Market Size by Region
3.2.1 Global Gaming Chairs Sales in Volume by Region (2018-2023)
3.2.2 Global Gaming Chairs Sales in Value by Region (2018-2023)
3.2.3 Global Gaming Chairs Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Gaming Chairs Forecasted Market Size by Region
3.3.1 Global Gaming Chairs Sales in Volume by Region (2024-2029)
3.3.2 Global Gaming Chairs Sales in Value by Region (2024-2029)
3.3.3 Global Gaming Chairs Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Gaming Chairs by Application
4.1 Gaming Chairs Market Segment by Application
4.1.1 Internet Bars
4.1.2 Household
4.1.3 Other
4.2 Global Gaming Chairs Market Size by Application
4.2.1 Global Gaming Chairs Market Size Overview by Application (2018-2029)
4.2.2 Global Gaming Chairs Historic Market Size Review by Application (2018-2023)
4.2.3 Global Gaming Chairs Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.2 Europe Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Gaming Chairs Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Gaming Chairs Sales Breakdown by Application (2018-2023)
5 North America Gaming Chairs by Country
5.1 North America Gaming Chairs Historic Market Size by Country
5.1.1 North America Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Gaming Chairs Sales in Volume by Country (2018-2023)
5.1.3 North America Gaming Chairs Sales in Value by Country (2018-2023)
5.2 North America Gaming Chairs Forecasted Market Size by Country
5.2.1 North America Gaming Chairs Sales in Volume by Country (2024-2029)
5.2.2 North America Gaming Chairs Sales in Value by Country (2024-2029)
6 Europe Gaming Chairs by Country
6.1 Europe Gaming Chairs Historic Market Size by Country
6.1.1 Europe Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Gaming Chairs Sales in Volume by Country (2018-2023)
6.1.3 Europe Gaming Chairs Sales in Value by Country (2018-2023)
6.2 Europe Gaming Chairs Forecasted Market Size by Country
6.2.1 Europe Gaming Chairs Sales in Volume by Country (2024-2029)
6.2.2 Europe Gaming Chairs Sales in Value by Country (2024-2029)
7 Asia-Pacific Gaming Chairs by Region
7.1 Asia-Pacific Gaming Chairs Historic Market Size by Region
7.1.1 Asia-Pacific Gaming Chairs Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Gaming Chairs Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Gaming Chairs Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Gaming Chairs Forecasted Market Size by Region
7.2.1 Asia-Pacific Gaming Chairs Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Gaming Chairs Sales in Value by Region (2024-2029)
8 Latin America Gaming Chairs by Country
8.1 Latin America Gaming Chairs Historic Market Size by Country
8.1.1 Latin America Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Gaming Chairs Sales in Volume by Country (2018-2023)
8.1.3 Latin America Gaming Chairs Sales in Value by Country (2018-2023)
8.2 Latin America Gaming Chairs Forecasted Market Size by Country
8.2.1 Latin America Gaming Chairs Sales in Volume by Country (2024-2029)
8.2.2 Latin America Gaming Chairs Sales in Value by Country (2024-2029)
9 Middle East and Africa Gaming Chairs by Country
9.1 Middle East and Africa Gaming Chairs Historic Market Size by Country
9.1.1 Middle East and Africa Gaming Chairs Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Gaming Chairs Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Gaming Chairs Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Gaming Chairs Forecasted Market Size by Country
9.2.1 Middle East and Africa Gaming Chairs Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Gaming Chairs Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 DXRacer
10.1.1 DXRacer Company Information
10.1.2 DXRacer Introduction and Business Overview
10.1.3 DXRacer Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.1.4 DXRacer Gaming Chairs Products Offered
10.1.5 DXRacer Recent Development
10.2 X Rocker
10.2.1 X Rocker Company Information
10.2.2 X Rocker Introduction and Business Overview
10.2.3 X Rocker Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.2.4 X Rocker Gaming Chairs Products Offered
10.2.5 X Rocker Recent Development
10.3 Arozzi
10.3.1 Arozzi Company Information
10.3.2 Arozzi Introduction and Business Overview
10.3.3 Arozzi Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Arozzi Gaming Chairs Products Offered
10.3.5 Arozzi Recent Development
10.4 ThunderX3
10.4.1 ThunderX3 Company Information
10.4.2 ThunderX3 Introduction and Business Overview
10.4.3 ThunderX3 Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.4.4 ThunderX3 Gaming Chairs Products Offered
10.4.5 ThunderX3 Recent Development
10.5 Vertagear
10.5.1 Vertagear Company Information
10.5.2 Vertagear Introduction and Business Overview
10.5.3 Vertagear Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Vertagear Gaming Chairs Products Offered
10.5.5 Vertagear Recent Development
10.6 Subsonic
10.6.1 Subsonic Company Information
10.6.2 Subsonic Introduction and Business Overview
10.6.3 Subsonic Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Subsonic Gaming Chairs Products Offered
10.6.5 Subsonic Recent Development
10.7 SecretLab
10.7.1 SecretLab Company Information
10.7.2 SecretLab Introduction and Business Overview
10.7.3 SecretLab Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.7.4 SecretLab Gaming Chairs Products Offered
10.7.5 SecretLab Recent Development
10.8 N.Seat
10.8.1 N.Seat Company Information
10.8.2 N.Seat Introduction and Business Overview
10.8.3 N.Seat Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.8.4 N.Seat Gaming Chairs Products Offered
10.8.5 N.Seat Recent Development
10.9 Ace Bayou
10.9.1 Ace Bayou Company Information
10.9.2 Ace Bayou Introduction and Business Overview
10.9.3 Ace Bayou Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Ace Bayou Gaming Chairs Products Offered
10.9.5 Ace Bayou Recent Development
10.10 Playseat
10.10.1 Playseat Company Information
10.10.2 Playseat Introduction and Business Overview
10.10.3 Playseat Gaming Chairs Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Playseat Gaming Chairs Products Offered
10.10.5 Playseat Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Gaming Chairs Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Gaming Chairs Industrial Chain Analysis
11.4 Gaming Chairs Market Dynamics
11.4.1 Gaming Chairs Industry Trends
11.4.2 Gaming Chairs Market Drivers
11.4.3 Gaming Chairs Market Challenges
11.4.4 Gaming Chairs Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Gaming Chairs Distributors
12.3 Gaming Chairs Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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