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Gaming Glasses-Global Market Insights and Sales Trends 2024

Gaming Glasses-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1846987

No of Pages : 112

Synopsis
Gaming glasses are used to protect your eyes from the glare of the computer or television screen. Gaming glasses prevent glare-induced headaches that are usually caused from too much continuous light reaching the eyes. These frames are usually an amber color – this increases the contrast of the colors on the screen. Gaming glasses are also anti-reflective, creating even more protection for your eyes. They are usually water and dust repellant and scratch resistant.
The global Gaming Glasses market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Gaming Glasses in various end use industries. The expanding demands from the Professional Use and Personal Use, are propelling Gaming Glasses market. Men Gaming Glasses, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Women Gaming Glasses segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Gaming Glasses market, driven by demand from China, the second largest economy with some signs of stabilising, the Gaming Glasses market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Gaming Glasses, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Gaming Glasses market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Gaming Glasses market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Gaming Glasses sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Gaming Glasses covered in this report include J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear and Venn Eyewea, etc.
The global Gaming Glasses market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
J and S vision
Duco Protection
Active Pacific
Gunnar
AltecVision
Zenni Optical
Ambr Eyewear
Pixel Eyewear
Venn Eyewea
BARNER
ZEISS
TruVision
Swanwick
Spektrum Glasses
CrystalHill
Global Gaming Glasses market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gaming Glasses market, Segment by Type:
Men Gaming Glasses
Women Gaming Glasses
Global Gaming Glasses market, by Application
Professional Use
Personal Use
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Gaming Glasses manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Gaming Glasses in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Gaming Glasses Market Overview
1.1 Gaming Glasses Product Overview
1.2 Gaming Glasses Market Segment by Type
1.2.1 Men Gaming Glasses
1.2.2 Women Gaming Glasses
1.3 Global Gaming Glasses Market Size by Type
1.3.1 Global Gaming Glasses Market Size Overview by Type (2018-2029)
1.3.2 Global Gaming Glasses Historic Market Size Review by Type (2018-2023)
1.3.3 Global Gaming Glasses Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Gaming Glasses Sales Breakdown by Type (2018-2023)
1.4.2 Europe Gaming Glasses Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Gaming Glasses Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Gaming Glasses Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Gaming Glasses Sales Breakdown by Type (2018-2023)
2 Global Gaming Glasses Market Competition by Company
2.1 Global Top Players by Gaming Glasses Sales (2018-2023)
2.2 Global Top Players by Gaming Glasses Revenue (2018-2023)
2.3 Global Top Players by Gaming Glasses Price (2018-2023)
2.4 Global Top Manufacturers Gaming Glasses Manufacturing Base Distribution, Sales Area, Product Type
2.5 Gaming Glasses Market Competitive Situation and Trends
2.5.1 Gaming Glasses Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Gaming Glasses Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Glasses as of 2022)
2.7 Date of Key Manufacturers Enter into Gaming Glasses Market
2.8 Key Manufacturers Gaming Glasses Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Gaming Glasses Status and Outlook by Region
3.1 Global Gaming Glasses Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Glasses Historic Market Size by Region
3.2.1 Global Gaming Glasses Sales in Volume by Region (2018-2023)
3.2.2 Global Gaming Glasses Sales in Value by Region (2018-2023)
3.2.3 Global Gaming Glasses Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Gaming Glasses Forecasted Market Size by Region
3.3.1 Global Gaming Glasses Sales in Volume by Region (2024-2029)
3.3.2 Global Gaming Glasses Sales in Value by Region (2024-2029)
3.3.3 Global Gaming Glasses Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Gaming Glasses by Application
4.1 Gaming Glasses Market Segment by Application
4.1.1 Professional Use
4.1.2 Personal Use
4.2 Global Gaming Glasses Market Size by Application
4.2.1 Global Gaming Glasses Market Size Overview by Application (2018-2029)
4.2.2 Global Gaming Glasses Historic Market Size Review by Application (2018-2023)
4.2.3 Global Gaming Glasses Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Gaming Glasses Sales Breakdown by Application (2018-2023)
4.3.2 Europe Gaming Glasses Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Gaming Glasses Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Gaming Glasses Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Gaming Glasses Sales Breakdown by Application (2018-2023)
5 North America Gaming Glasses by Country
5.1 North America Gaming Glasses Historic Market Size by Country
5.1.1 North America Gaming Glasses Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Gaming Glasses Sales in Volume by Country (2018-2023)
5.1.3 North America Gaming Glasses Sales in Value by Country (2018-2023)
5.2 North America Gaming Glasses Forecasted Market Size by Country
5.2.1 North America Gaming Glasses Sales in Volume by Country (2024-2029)
5.2.2 North America Gaming Glasses Sales in Value by Country (2024-2029)
6 Europe Gaming Glasses by Country
6.1 Europe Gaming Glasses Historic Market Size by Country
6.1.1 Europe Gaming Glasses Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Gaming Glasses Sales in Volume by Country (2018-2023)
6.1.3 Europe Gaming Glasses Sales in Value by Country (2018-2023)
6.2 Europe Gaming Glasses Forecasted Market Size by Country
6.2.1 Europe Gaming Glasses Sales in Volume by Country (2024-2029)
6.2.2 Europe Gaming Glasses Sales in Value by Country (2024-2029)
7 Asia-Pacific Gaming Glasses by Region
7.1 Asia-Pacific Gaming Glasses Historic Market Size by Region
7.1.1 Asia-Pacific Gaming Glasses Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Gaming Glasses Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Gaming Glasses Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Gaming Glasses Forecasted Market Size by Region
7.2.1 Asia-Pacific Gaming Glasses Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Gaming Glasses Sales in Value by Region (2024-2029)
8 Latin America Gaming Glasses by Country
8.1 Latin America Gaming Glasses Historic Market Size by Country
8.1.1 Latin America Gaming Glasses Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Gaming Glasses Sales in Volume by Country (2018-2023)
8.1.3 Latin America Gaming Glasses Sales in Value by Country (2018-2023)
8.2 Latin America Gaming Glasses Forecasted Market Size by Country
8.2.1 Latin America Gaming Glasses Sales in Volume by Country (2024-2029)
8.2.2 Latin America Gaming Glasses Sales in Value by Country (2024-2029)
9 Middle East and Africa Gaming Glasses by Country
9.1 Middle East and Africa Gaming Glasses Historic Market Size by Country
9.1.1 Middle East and Africa Gaming Glasses Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Gaming Glasses Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Gaming Glasses Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Gaming Glasses Forecasted Market Size by Country
9.2.1 Middle East and Africa Gaming Glasses Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Gaming Glasses Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 J and S vision
10.1.1 J and S vision Company Information
10.1.2 J and S vision Introduction and Business Overview
10.1.3 J and S vision Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.1.4 J and S vision Gaming Glasses Products Offered
10.1.5 J and S vision Recent Development
10.2 Duco Protection
10.2.1 Duco Protection Company Information
10.2.2 Duco Protection Introduction and Business Overview
10.2.3 Duco Protection Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Duco Protection Gaming Glasses Products Offered
10.2.5 Duco Protection Recent Development
10.3 Active Pacific
10.3.1 Active Pacific Company Information
10.3.2 Active Pacific Introduction and Business Overview
10.3.3 Active Pacific Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Active Pacific Gaming Glasses Products Offered
10.3.5 Active Pacific Recent Development
10.4 Gunnar
10.4.1 Gunnar Company Information
10.4.2 Gunnar Introduction and Business Overview
10.4.3 Gunnar Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Gunnar Gaming Glasses Products Offered
10.4.5 Gunnar Recent Development
10.5 AltecVision
10.5.1 AltecVision Company Information
10.5.2 AltecVision Introduction and Business Overview
10.5.3 AltecVision Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.5.4 AltecVision Gaming Glasses Products Offered
10.5.5 AltecVision Recent Development
10.6 Zenni Optical
10.6.1 Zenni Optical Company Information
10.6.2 Zenni Optical Introduction and Business Overview
10.6.3 Zenni Optical Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Zenni Optical Gaming Glasses Products Offered
10.6.5 Zenni Optical Recent Development
10.7 Ambr Eyewear
10.7.1 Ambr Eyewear Company Information
10.7.2 Ambr Eyewear Introduction and Business Overview
10.7.3 Ambr Eyewear Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Ambr Eyewear Gaming Glasses Products Offered
10.7.5 Ambr Eyewear Recent Development
10.8 Pixel Eyewear
10.8.1 Pixel Eyewear Company Information
10.8.2 Pixel Eyewear Introduction and Business Overview
10.8.3 Pixel Eyewear Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Pixel Eyewear Gaming Glasses Products Offered
10.8.5 Pixel Eyewear Recent Development
10.9 Venn Eyewea
10.9.1 Venn Eyewea Company Information
10.9.2 Venn Eyewea Introduction and Business Overview
10.9.3 Venn Eyewea Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Venn Eyewea Gaming Glasses Products Offered
10.9.5 Venn Eyewea Recent Development
10.10 BARNER
10.10.1 BARNER Company Information
10.10.2 BARNER Introduction and Business Overview
10.10.3 BARNER Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.10.4 BARNER Gaming Glasses Products Offered
10.10.5 BARNER Recent Development
10.11 ZEISS
10.11.1 ZEISS Company Information
10.11.2 ZEISS Introduction and Business Overview
10.11.3 ZEISS Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.11.4 ZEISS Gaming Glasses Products Offered
10.11.5 ZEISS Recent Development
10.12 TruVision
10.12.1 TruVision Company Information
10.12.2 TruVision Introduction and Business Overview
10.12.3 TruVision Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.12.4 TruVision Gaming Glasses Products Offered
10.12.5 TruVision Recent Development
10.13 Swanwick
10.13.1 Swanwick Company Information
10.13.2 Swanwick Introduction and Business Overview
10.13.3 Swanwick Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Swanwick Gaming Glasses Products Offered
10.13.5 Swanwick Recent Development
10.14 Spektrum Glasses
10.14.1 Spektrum Glasses Company Information
10.14.2 Spektrum Glasses Introduction and Business Overview
10.14.3 Spektrum Glasses Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Spektrum Glasses Gaming Glasses Products Offered
10.14.5 Spektrum Glasses Recent Development
10.15 CrystalHill
10.15.1 CrystalHill Company Information
10.15.2 CrystalHill Introduction and Business Overview
10.15.3 CrystalHill Gaming Glasses Sales, Revenue and Gross Margin (2018-2023)
10.15.4 CrystalHill Gaming Glasses Products Offered
10.15.5 CrystalHill Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Gaming Glasses Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Gaming Glasses Industrial Chain Analysis
11.4 Gaming Glasses Market Dynamics
11.4.1 Gaming Glasses Industry Trends
11.4.2 Gaming Glasses Market Drivers
11.4.3 Gaming Glasses Market Challenges
11.4.4 Gaming Glasses Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Gaming Glasses Distributors
12.3 Gaming Glasses Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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