The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Gaming Headphone-Global Market Insights and Sales Trends 2024

Gaming Headphone-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1846130

No of Pages : 92

Synopsis
Gaming headphones are specially designed peripherals, which include high-quality headphones and microphones used by gamers while playing games. These headphones are designed to block the ambient noises and to provide extra comfort to the games.
The global Gaming Headphone market size is expected to reach US$ 3586.5 million by 2029, growing at a CAGR of 7.4% from 2023 to 2029. The market is mainly driven by the significant applications of Gaming Headphone in various end use industries. The expanding demands from the Personal Use and Commercial Use, are propelling Gaming Headphone market. Wired Gaming Headphone, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Wireless Gaming Headphone segment is estimated at % CAGR for the next seven-year period.
In terms of geographic regions, the North Americas accounted for the major share in the gaming headphones market in 2017. The increasing popularity of e-sports is driving the growth of the gaming headphone market in this region and it is estimated that the market will witness significant growth during the next few years.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Gaming Headphone, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Gaming Headphone market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Gaming Headphone market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Gaming Headphone sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Gaming Headphone covered in this report include CORSAIR, SteelSeries, ROCCAT STUDIOS, Razer, Turtle Beach, Sennheiser and Logitech, etc.
The global Gaming Headphone market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
CORSAIR
SteelSeries
ROCCAT STUDIOS
Razer
Turtle Beach
Sennheiser
Logitech
Global Gaming Headphone market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gaming Headphone market, Segment by Type:
Wired Gaming Headphone
Wireless Gaming Headphone
Global Gaming Headphone market, by Application
Personal Use
Commercial Use
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Gaming Headphone manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Gaming Headphone in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Gaming Headphone Market Overview
1.1 Gaming Headphone Product Overview
1.2 Gaming Headphone Market Segment by Type
1.2.1 Wired Gaming Headphone
1.2.2 Wireless Gaming Headphone
1.3 Global Gaming Headphone Market Size by Type
1.3.1 Global Gaming Headphone Market Size Overview by Type (2018-2029)
1.3.2 Global Gaming Headphone Historic Market Size Review by Type (2018-2023)
1.3.3 Global Gaming Headphone Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Gaming Headphone Sales Breakdown by Type (2018-2023)
1.4.2 Europe Gaming Headphone Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Gaming Headphone Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Gaming Headphone Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Gaming Headphone Sales Breakdown by Type (2018-2023)
2 Global Gaming Headphone Market Competition by Company
2.1 Global Top Players by Gaming Headphone Sales (2018-2023)
2.2 Global Top Players by Gaming Headphone Revenue (2018-2023)
2.3 Global Top Players by Gaming Headphone Price (2018-2023)
2.4 Global Top Manufacturers Gaming Headphone Manufacturing Base Distribution, Sales Area, Product Type
2.5 Gaming Headphone Market Competitive Situation and Trends
2.5.1 Gaming Headphone Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Gaming Headphone Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Headphone as of 2022)
2.7 Date of Key Manufacturers Enter into Gaming Headphone Market
2.8 Key Manufacturers Gaming Headphone Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Gaming Headphone Status and Outlook by Region
3.1 Global Gaming Headphone Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Headphone Historic Market Size by Region
3.2.1 Global Gaming Headphone Sales in Volume by Region (2018-2023)
3.2.2 Global Gaming Headphone Sales in Value by Region (2018-2023)
3.2.3 Global Gaming Headphone Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Gaming Headphone Forecasted Market Size by Region
3.3.1 Global Gaming Headphone Sales in Volume by Region (2024-2029)
3.3.2 Global Gaming Headphone Sales in Value by Region (2024-2029)
3.3.3 Global Gaming Headphone Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Gaming Headphone by Application
4.1 Gaming Headphone Market Segment by Application
4.1.1 Personal Use
4.1.2 Commercial Use
4.2 Global Gaming Headphone Market Size by Application
4.2.1 Global Gaming Headphone Market Size Overview by Application (2018-2029)
4.2.2 Global Gaming Headphone Historic Market Size Review by Application (2018-2023)
4.2.3 Global Gaming Headphone Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Gaming Headphone Sales Breakdown by Application (2018-2023)
4.3.2 Europe Gaming Headphone Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Gaming Headphone Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Gaming Headphone Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Gaming Headphone Sales Breakdown by Application (2018-2023)
5 North America Gaming Headphone by Country
5.1 North America Gaming Headphone Historic Market Size by Country
5.1.1 North America Gaming Headphone Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Gaming Headphone Sales in Volume by Country (2018-2023)
5.1.3 North America Gaming Headphone Sales in Value by Country (2018-2023)
5.2 North America Gaming Headphone Forecasted Market Size by Country
5.2.1 North America Gaming Headphone Sales in Volume by Country (2024-2029)
5.2.2 North America Gaming Headphone Sales in Value by Country (2024-2029)
6 Europe Gaming Headphone by Country
6.1 Europe Gaming Headphone Historic Market Size by Country
6.1.1 Europe Gaming Headphone Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Gaming Headphone Sales in Volume by Country (2018-2023)
6.1.3 Europe Gaming Headphone Sales in Value by Country (2018-2023)
6.2 Europe Gaming Headphone Forecasted Market Size by Country
6.2.1 Europe Gaming Headphone Sales in Volume by Country (2024-2029)
6.2.2 Europe Gaming Headphone Sales in Value by Country (2024-2029)
7 Asia-Pacific Gaming Headphone by Region
7.1 Asia-Pacific Gaming Headphone Historic Market Size by Region
7.1.1 Asia-Pacific Gaming Headphone Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Gaming Headphone Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Gaming Headphone Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Gaming Headphone Forecasted Market Size by Region
7.2.1 Asia-Pacific Gaming Headphone Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Gaming Headphone Sales in Value by Region (2024-2029)
8 Latin America Gaming Headphone by Country
8.1 Latin America Gaming Headphone Historic Market Size by Country
8.1.1 Latin America Gaming Headphone Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Gaming Headphone Sales in Volume by Country (2018-2023)
8.1.3 Latin America Gaming Headphone Sales in Value by Country (2018-2023)
8.2 Latin America Gaming Headphone Forecasted Market Size by Country
8.2.1 Latin America Gaming Headphone Sales in Volume by Country (2024-2029)
8.2.2 Latin America Gaming Headphone Sales in Value by Country (2024-2029)
9 Middle East and Africa Gaming Headphone by Country
9.1 Middle East and Africa Gaming Headphone Historic Market Size by Country
9.1.1 Middle East and Africa Gaming Headphone Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Gaming Headphone Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Gaming Headphone Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Gaming Headphone Forecasted Market Size by Country
9.2.1 Middle East and Africa Gaming Headphone Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Gaming Headphone Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 CORSAIR
10.1.1 CORSAIR Company Information
10.1.2 CORSAIR Introduction and Business Overview
10.1.3 CORSAIR Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.1.4 CORSAIR Gaming Headphone Products Offered
10.1.5 CORSAIR Recent Development
10.2 SteelSeries
10.2.1 SteelSeries Company Information
10.2.2 SteelSeries Introduction and Business Overview
10.2.3 SteelSeries Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.2.4 SteelSeries Gaming Headphone Products Offered
10.2.5 SteelSeries Recent Development
10.3 ROCCAT STUDIOS
10.3.1 ROCCAT STUDIOS Company Information
10.3.2 ROCCAT STUDIOS Introduction and Business Overview
10.3.3 ROCCAT STUDIOS Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.3.4 ROCCAT STUDIOS Gaming Headphone Products Offered
10.3.5 ROCCAT STUDIOS Recent Development
10.4 Razer
10.4.1 Razer Company Information
10.4.2 Razer Introduction and Business Overview
10.4.3 Razer Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Razer Gaming Headphone Products Offered
10.4.5 Razer Recent Development
10.5 Turtle Beach
10.5.1 Turtle Beach Company Information
10.5.2 Turtle Beach Introduction and Business Overview
10.5.3 Turtle Beach Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Turtle Beach Gaming Headphone Products Offered
10.5.5 Turtle Beach Recent Development
10.6 Sennheiser
10.6.1 Sennheiser Company Information
10.6.2 Sennheiser Introduction and Business Overview
10.6.3 Sennheiser Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Sennheiser Gaming Headphone Products Offered
10.6.5 Sennheiser Recent Development
10.7 Logitech
10.7.1 Logitech Company Information
10.7.2 Logitech Introduction and Business Overview
10.7.3 Logitech Gaming Headphone Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Logitech Gaming Headphone Products Offered
10.7.5 Logitech Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Gaming Headphone Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Gaming Headphone Industrial Chain Analysis
11.4 Gaming Headphone Market Dynamics
11.4.1 Gaming Headphone Industry Trends
11.4.2 Gaming Headphone Market Drivers
11.4.3 Gaming Headphone Market Challenges
11.4.4 Gaming Headphone Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Gaming Headphone Distributors
12.3 Gaming Headphone Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

Why ‘The Market Reports’