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Gaming Machine-Global Market Insights and Sales Trends 2024

Gaming Machine-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1846472

No of Pages : 94

Synopsis
Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
The global Gaming Machine market size is expected to reach US$ 5840 million by 2029, growing at a CAGR of -5.0% from 2023 to 2029. The market is mainly driven by the significant applications of Gaming Machine in various end use industries. The expanding demands from the New/ Expansion and Replacement, are propelling Gaming Machine market. Reel Gaming Machine, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Video Gaming Machine segment is estimated at % CAGR for the next seven-year period.
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Gaming Machine, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Gaming Machine market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Gaming Machine market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Gaming Machine sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Gaming Machine covered in this report include Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Multimedia Games and Universal Entertainment, etc.
The global Gaming Machine market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment
Global Gaming Machine market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gaming Machine market, Segment by Type:
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other
Global Gaming Machine market, by Application
New/ Expansion
Replacement
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Gaming Machine manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Gaming Machine in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Gaming Machine Market Overview
1.1 Gaming Machine Product Overview
1.2 Gaming Machine Market Segment by Type
1.2.1 Reel Gaming Machine
1.2.2 Video Gaming Machine
1.2.3 Multi-denomination Gaming Machine
1.2.4 Other
1.3 Global Gaming Machine Market Size by Type
1.3.1 Global Gaming Machine Market Size Overview by Type (2018-2029)
1.3.2 Global Gaming Machine Historic Market Size Review by Type (2018-2023)
1.3.3 Global Gaming Machine Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Gaming Machine Sales Breakdown by Type (2018-2023)
1.4.2 Europe Gaming Machine Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Gaming Machine Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Gaming Machine Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Gaming Machine Sales Breakdown by Type (2018-2023)
2 Global Gaming Machine Market Competition by Company
2.1 Global Top Players by Gaming Machine Sales (2018-2023)
2.2 Global Top Players by Gaming Machine Revenue (2018-2023)
2.3 Global Top Players by Gaming Machine Price (2018-2023)
2.4 Global Top Manufacturers Gaming Machine Manufacturing Base Distribution, Sales Area, Product Type
2.5 Gaming Machine Market Competitive Situation and Trends
2.5.1 Gaming Machine Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Gaming Machine Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Machine as of 2022)
2.7 Date of Key Manufacturers Enter into Gaming Machine Market
2.8 Key Manufacturers Gaming Machine Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Gaming Machine Status and Outlook by Region
3.1 Global Gaming Machine Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Machine Historic Market Size by Region
3.2.1 Global Gaming Machine Sales in Volume by Region (2018-2023)
3.2.2 Global Gaming Machine Sales in Value by Region (2018-2023)
3.2.3 Global Gaming Machine Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Gaming Machine Forecasted Market Size by Region
3.3.1 Global Gaming Machine Sales in Volume by Region (2024-2029)
3.3.2 Global Gaming Machine Sales in Value by Region (2024-2029)
3.3.3 Global Gaming Machine Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Gaming Machine by Application
4.1 Gaming Machine Market Segment by Application
4.1.1 New/ Expansion
4.1.2 Replacement
4.2 Global Gaming Machine Market Size by Application
4.2.1 Global Gaming Machine Market Size Overview by Application (2018-2029)
4.2.2 Global Gaming Machine Historic Market Size Review by Application (2018-2023)
4.2.3 Global Gaming Machine Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Gaming Machine Sales Breakdown by Application (2018-2023)
4.3.2 Europe Gaming Machine Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Gaming Machine Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Gaming Machine Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Gaming Machine Sales Breakdown by Application (2018-2023)
5 North America Gaming Machine by Country
5.1 North America Gaming Machine Historic Market Size by Country
5.1.1 North America Gaming Machine Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Gaming Machine Sales in Volume by Country (2018-2023)
5.1.3 North America Gaming Machine Sales in Value by Country (2018-2023)
5.2 North America Gaming Machine Forecasted Market Size by Country
5.2.1 North America Gaming Machine Sales in Volume by Country (2024-2029)
5.2.2 North America Gaming Machine Sales in Value by Country (2024-2029)
6 Europe Gaming Machine by Country
6.1 Europe Gaming Machine Historic Market Size by Country
6.1.1 Europe Gaming Machine Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Gaming Machine Sales in Volume by Country (2018-2023)
6.1.3 Europe Gaming Machine Sales in Value by Country (2018-2023)
6.2 Europe Gaming Machine Forecasted Market Size by Country
6.2.1 Europe Gaming Machine Sales in Volume by Country (2024-2029)
6.2.2 Europe Gaming Machine Sales in Value by Country (2024-2029)
7 Asia-Pacific Gaming Machine by Region
7.1 Asia-Pacific Gaming Machine Historic Market Size by Region
7.1.1 Asia-Pacific Gaming Machine Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Gaming Machine Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Gaming Machine Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Gaming Machine Forecasted Market Size by Region
7.2.1 Asia-Pacific Gaming Machine Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Gaming Machine Sales in Value by Region (2024-2029)
8 Latin America Gaming Machine by Country
8.1 Latin America Gaming Machine Historic Market Size by Country
8.1.1 Latin America Gaming Machine Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Gaming Machine Sales in Volume by Country (2018-2023)
8.1.3 Latin America Gaming Machine Sales in Value by Country (2018-2023)
8.2 Latin America Gaming Machine Forecasted Market Size by Country
8.2.1 Latin America Gaming Machine Sales in Volume by Country (2024-2029)
8.2.2 Latin America Gaming Machine Sales in Value by Country (2024-2029)
9 Middle East and Africa Gaming Machine by Country
9.1 Middle East and Africa Gaming Machine Historic Market Size by Country
9.1.1 Middle East and Africa Gaming Machine Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Gaming Machine Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Gaming Machine Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Gaming Machine Forecasted Market Size by Country
9.2.1 Middle East and Africa Gaming Machine Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Gaming Machine Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Scientific Games
10.1.1 Scientific Games Company Information
10.1.2 Scientific Games Introduction and Business Overview
10.1.3 Scientific Games Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Scientific Games Gaming Machine Products Offered
10.1.5 Scientific Games Recent Development
10.2 IGT
10.2.1 IGT Company Information
10.2.2 IGT Introduction and Business Overview
10.2.3 IGT Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.2.4 IGT Gaming Machine Products Offered
10.2.5 IGT Recent Development
10.3 Aristocrat Leisure
10.3.1 Aristocrat Leisure Company Information
10.3.2 Aristocrat Leisure Introduction and Business Overview
10.3.3 Aristocrat Leisure Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Aristocrat Leisure Gaming Machine Products Offered
10.3.5 Aristocrat Leisure Recent Development
10.4 Novomatic
10.4.1 Novomatic Company Information
10.4.2 Novomatic Introduction and Business Overview
10.4.3 Novomatic Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Novomatic Gaming Machine Products Offered
10.4.5 Novomatic Recent Development
10.5 Konami Gaming
10.5.1 Konami Gaming Company Information
10.5.2 Konami Gaming Introduction and Business Overview
10.5.3 Konami Gaming Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Konami Gaming Gaming Machine Products Offered
10.5.5 Konami Gaming Recent Development
10.6 Ainsworth Game Technology
10.6.1 Ainsworth Game Technology Company Information
10.6.2 Ainsworth Game Technology Introduction and Business Overview
10.6.3 Ainsworth Game Technology Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Ainsworth Game Technology Gaming Machine Products Offered
10.6.5 Ainsworth Game Technology Recent Development
10.7 Multimedia Games
10.7.1 Multimedia Games Company Information
10.7.2 Multimedia Games Introduction and Business Overview
10.7.3 Multimedia Games Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Multimedia Games Gaming Machine Products Offered
10.7.5 Multimedia Games Recent Development
10.8 Universal Entertainment
10.8.1 Universal Entertainment Company Information
10.8.2 Universal Entertainment Introduction and Business Overview
10.8.3 Universal Entertainment Gaming Machine Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Universal Entertainment Gaming Machine Products Offered
10.8.5 Universal Entertainment Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Gaming Machine Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Gaming Machine Industrial Chain Analysis
11.4 Gaming Machine Market Dynamics
11.4.1 Gaming Machine Industry Trends
11.4.2 Gaming Machine Market Drivers
11.4.3 Gaming Machine Market Challenges
11.4.4 Gaming Machine Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Gaming Machine Distributors
12.3 Gaming Machine Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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