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Gaming Peripherals for Esport-Global Market Insights and Sales Trends 2024

Gaming Peripherals for Esport-Global Market Insights and Sales Trends 2024

Publishing Date : Dec, 2023

License Type :
 

Report Code : 1877559

No of Pages : 114

Synopsis
The global Gaming Peripherals for Esport market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Gaming Peripherals for Esport in various end use industries. The expanding demands from the Personal and Commercial, are propelling Gaming Peripherals for Esport market. Gaming Mouse, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Gaming Keyboards segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Gaming Peripherals for Esport market, driven by demand from China, the second largest economy with some signs of stabilising, the Gaming Peripherals for Esport market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Gaming Peripherals for Esport, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Gaming Peripherals for Esport market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Gaming Peripherals for Esport market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Gaming Peripherals for Esport sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Gaming Peripherals for Esport covered in this report include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc.
The global Gaming Peripherals for Esport market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Global Gaming Peripherals for Esport market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gaming Peripherals for Esport market, Segment by Type:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Global Gaming Peripherals for Esport market, by Application
Personal
Commercial
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Gaming Peripherals for Esport manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Gaming Peripherals for Esport in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Gaming Peripherals for Esport Market Overview
1.1 Gaming Peripherals for Esport Product Overview
1.2 Gaming Peripherals for Esport Market Segment by Type
1.2.1 Gaming Mouse
1.2.2 Gaming Keyboards
1.2.3 Headset
1.2.4 Controllers
1.2.5 Others
1.3 Global Gaming Peripherals for Esport Market Size by Type
1.3.1 Global Gaming Peripherals for Esport Market Size Overview by Type (2018-2029)
1.3.2 Global Gaming Peripherals for Esport Historic Market Size Review by Type (2018-2023)
1.3.3 Global Gaming Peripherals for Esport Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Gaming Peripherals for Esport Sales Breakdown by Type (2018-2023)
1.4.2 Europe Gaming Peripherals for Esport Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Gaming Peripherals for Esport Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Gaming Peripherals for Esport Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Gaming Peripherals for Esport Sales Breakdown by Type (2018-2023)
2 Global Gaming Peripherals for Esport Market Competition by Company
2.1 Global Top Players by Gaming Peripherals for Esport Sales (2018-2023)
2.2 Global Top Players by Gaming Peripherals for Esport Revenue (2018-2023)
2.3 Global Top Players by Gaming Peripherals for Esport Price (2018-2023)
2.4 Global Top Manufacturers Gaming Peripherals for Esport Manufacturing Base Distribution, Sales Area, Product Type
2.5 Gaming Peripherals for Esport Market Competitive Situation and Trends
2.5.1 Gaming Peripherals for Esport Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Gaming Peripherals for Esport Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Peripherals for Esport as of 2022)
2.7 Date of Key Manufacturers Enter into Gaming Peripherals for Esport Market
2.8 Key Manufacturers Gaming Peripherals for Esport Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Gaming Peripherals for Esport Status and Outlook by Region
3.1 Global Gaming Peripherals for Esport Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Gaming Peripherals for Esport Historic Market Size by Region
3.2.1 Global Gaming Peripherals for Esport Sales in Volume by Region (2018-2023)
3.2.2 Global Gaming Peripherals for Esport Sales in Value by Region (2018-2023)
3.2.3 Global Gaming Peripherals for Esport Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Gaming Peripherals for Esport Forecasted Market Size by Region
3.3.1 Global Gaming Peripherals for Esport Sales in Volume by Region (2024-2029)
3.3.2 Global Gaming Peripherals for Esport Sales in Value by Region (2024-2029)
3.3.3 Global Gaming Peripherals for Esport Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Gaming Peripherals for Esport by Application
4.1 Gaming Peripherals for Esport Market Segment by Application
4.1.1 Personal
4.1.2 Commercial
4.2 Global Gaming Peripherals for Esport Market Size by Application
4.2.1 Global Gaming Peripherals for Esport Market Size Overview by Application (2018-2029)
4.2.2 Global Gaming Peripherals for Esport Historic Market Size Review by Application (2018-2023)
4.2.3 Global Gaming Peripherals for Esport Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Gaming Peripherals for Esport Sales Breakdown by Application (2018-2023)
4.3.2 Europe Gaming Peripherals for Esport Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Gaming Peripherals for Esport Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Gaming Peripherals for Esport Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Gaming Peripherals for Esport Sales Breakdown by Application (2018-2023)
5 North America Gaming Peripherals for Esport by Country
5.1 North America Gaming Peripherals for Esport Historic Market Size by Country
5.1.1 North America Gaming Peripherals for Esport Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Gaming Peripherals for Esport Sales in Volume by Country (2018-2023)
5.1.3 North America Gaming Peripherals for Esport Sales in Value by Country (2018-2023)
5.2 North America Gaming Peripherals for Esport Forecasted Market Size by Country
5.2.1 North America Gaming Peripherals for Esport Sales in Volume by Country (2024-2029)
5.2.2 North America Gaming Peripherals for Esport Sales in Value by Country (2024-2029)
6 Europe Gaming Peripherals for Esport by Country
6.1 Europe Gaming Peripherals for Esport Historic Market Size by Country
6.1.1 Europe Gaming Peripherals for Esport Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Gaming Peripherals for Esport Sales in Volume by Country (2018-2023)
6.1.3 Europe Gaming Peripherals for Esport Sales in Value by Country (2018-2023)
6.2 Europe Gaming Peripherals for Esport Forecasted Market Size by Country
6.2.1 Europe Gaming Peripherals for Esport Sales in Volume by Country (2024-2029)
6.2.2 Europe Gaming Peripherals for Esport Sales in Value by Country (2024-2029)
7 Asia-Pacific Gaming Peripherals for Esport by Region
7.1 Asia-Pacific Gaming Peripherals for Esport Historic Market Size by Region
7.1.1 Asia-Pacific Gaming Peripherals for Esport Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Gaming Peripherals for Esport Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Gaming Peripherals for Esport Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Gaming Peripherals for Esport Forecasted Market Size by Region
7.2.1 Asia-Pacific Gaming Peripherals for Esport Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Gaming Peripherals for Esport Sales in Value by Region (2024-2029)
8 Latin America Gaming Peripherals for Esport by Country
8.1 Latin America Gaming Peripherals for Esport Historic Market Size by Country
8.1.1 Latin America Gaming Peripherals for Esport Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Gaming Peripherals for Esport Sales in Volume by Country (2018-2023)
8.1.3 Latin America Gaming Peripherals for Esport Sales in Value by Country (2018-2023)
8.2 Latin America Gaming Peripherals for Esport Forecasted Market Size by Country
8.2.1 Latin America Gaming Peripherals for Esport Sales in Volume by Country (2024-2029)
8.2.2 Latin America Gaming Peripherals for Esport Sales in Value by Country (2024-2029)
9 Middle East and Africa Gaming Peripherals for Esport by Country
9.1 Middle East and Africa Gaming Peripherals for Esport Historic Market Size by Country
9.1.1 Middle East and Africa Gaming Peripherals for Esport Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Gaming Peripherals for Esport Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Gaming Peripherals for Esport Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Gaming Peripherals for Esport Forecasted Market Size by Country
9.2.1 Middle East and Africa Gaming Peripherals for Esport Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Gaming Peripherals for Esport Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Razer
10.1.1 Razer Company Information
10.1.2 Razer Introduction and Business Overview
10.1.3 Razer Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Razer Gaming Peripherals for Esport Products Offered
10.1.5 Razer Recent Development
10.2 Logitech G (ASTRO)
10.2.1 Logitech G (ASTRO) Company Information
10.2.2 Logitech G (ASTRO) Introduction and Business Overview
10.2.3 Logitech G (ASTRO) Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Logitech G (ASTRO) Gaming Peripherals for Esport Products Offered
10.2.5 Logitech G (ASTRO) Recent Development
10.3 Turtle Beach
10.3.1 Turtle Beach Company Information
10.3.2 Turtle Beach Introduction and Business Overview
10.3.3 Turtle Beach Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Turtle Beach Gaming Peripherals for Esport Products Offered
10.3.5 Turtle Beach Recent Development
10.4 Corsair
10.4.1 Corsair Company Information
10.4.2 Corsair Introduction and Business Overview
10.4.3 Corsair Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Corsair Gaming Peripherals for Esport Products Offered
10.4.5 Corsair Recent Development
10.5 Sennheiser
10.5.1 Sennheiser Company Information
10.5.2 Sennheiser Introduction and Business Overview
10.5.3 Sennheiser Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Sennheiser Gaming Peripherals for Esport Products Offered
10.5.5 Sennheiser Recent Development
10.6 Plantronics
10.6.1 Plantronics Company Information
10.6.2 Plantronics Introduction and Business Overview
10.6.3 Plantronics Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Plantronics Gaming Peripherals for Esport Products Offered
10.6.5 Plantronics Recent Development
10.7 SteelSeries
10.7.1 SteelSeries Company Information
10.7.2 SteelSeries Introduction and Business Overview
10.7.3 SteelSeries Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.7.4 SteelSeries Gaming Peripherals for Esport Products Offered
10.7.5 SteelSeries Recent Development
10.8 Mad Catz
10.8.1 Mad Catz Company Information
10.8.2 Mad Catz Introduction and Business Overview
10.8.3 Mad Catz Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Mad Catz Gaming Peripherals for Esport Products Offered
10.8.5 Mad Catz Recent Development
10.9 ROCCAT
10.9.1 ROCCAT Company Information
10.9.2 ROCCAT Introduction and Business Overview
10.9.3 ROCCAT Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.9.4 ROCCAT Gaming Peripherals for Esport Products Offered
10.9.5 ROCCAT Recent Development
10.10 QPAD
10.10.1 QPAD Company Information
10.10.2 QPAD Introduction and Business Overview
10.10.3 QPAD Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.10.4 QPAD Gaming Peripherals for Esport Products Offered
10.10.5 QPAD Recent Development
10.11 Thrustmaster
10.11.1 Thrustmaster Company Information
10.11.2 Thrustmaster Introduction and Business Overview
10.11.3 Thrustmaster Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Thrustmaster Gaming Peripherals for Esport Products Offered
10.11.5 Thrustmaster Recent Development
10.12 HyperX
10.12.1 HyperX Company Information
10.12.2 HyperX Introduction and Business Overview
10.12.3 HyperX Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.12.4 HyperX Gaming Peripherals for Esport Products Offered
10.12.5 HyperX Recent Development
10.13 Tt eSPORTS
10.13.1 Tt eSPORTS Company Information
10.13.2 Tt eSPORTS Introduction and Business Overview
10.13.3 Tt eSPORTS Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Tt eSPORTS Gaming Peripherals for Esport Products Offered
10.13.5 Tt eSPORTS Recent Development
10.14 Cooler Master
10.14.1 Cooler Master Company Information
10.14.2 Cooler Master Introduction and Business Overview
10.14.3 Cooler Master Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Cooler Master Gaming Peripherals for Esport Products Offered
10.14.5 Cooler Master Recent Development
10.15 ZOWIE
10.15.1 ZOWIE Company Information
10.15.2 ZOWIE Introduction and Business Overview
10.15.3 ZOWIE Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.15.4 ZOWIE Gaming Peripherals for Esport Products Offered
10.15.5 ZOWIE Recent Development
10.16 Sharkoon
10.16.1 Sharkoon Company Information
10.16.2 Sharkoon Introduction and Business Overview
10.16.3 Sharkoon Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Sharkoon Gaming Peripherals for Esport Products Offered
10.16.5 Sharkoon Recent Development
10.17 Trust
10.17.1 Trust Company Information
10.17.2 Trust Introduction and Business Overview
10.17.3 Trust Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.17.4 Trust Gaming Peripherals for Esport Products Offered
10.17.5 Trust Recent Development
10.18 Microsoft
10.18.1 Microsoft Company Information
10.18.2 Microsoft Introduction and Business Overview
10.18.3 Microsoft Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2018-2023)
10.18.4 Microsoft Gaming Peripherals for Esport Products Offered
10.18.5 Microsoft Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Gaming Peripherals for Esport Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Gaming Peripherals for Esport Industrial Chain Analysis
11.4 Gaming Peripherals for Esport Market Dynamics
11.4.1 Gaming Peripherals for Esport Industry Trends
11.4.2 Gaming Peripherals for Esport Market Drivers
11.4.3 Gaming Peripherals for Esport Market Challenges
11.4.4 Gaming Peripherals for Esport Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Gaming Peripherals for Esport Distributors
12.3 Gaming Peripherals for Esport Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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