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Global 2D Game Market Research Report 2024

Global 2D Game Market Research Report 2024

Publishing Date : Sep, 2023

License Type :
 

Report Code : 1791498

No of Pages : 115

Synopsis
2D Games refer to electronic games in which the game screen is presented based on a two-dimensional plane. Different from 3D games, 2D games use a flat approach to display game scenes and characters. Players can only see the front, back, left, and right movements of characters and scenes, but cannot see the depth of the game scene.
Global 2D Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole 2D Game market research.
The 2D game market has always been an important part of the game industry. With the popularization of mobile devices and the continuous improvement of game development technology, the 2D game market has a bright future. In the next few years, with the increasing popularity and utilization rate of mobile devices, the mobile game market will continue to expand. 2D games run fast and easy to operate on mobile devices, and are welcomed by more and more users.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global 2D Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Cubix
Whimsy Games
Room 8 Group
Stepico
Riseup Labs
Abhiwan Technology
Kmphitech
Nimblechapps
Zco Corporation
BEETSOFT
SYNARION IT SOLUTIONS
South Games Studio
INFINITY-UP
Starloop Studios
Perpetio
Algoworks
iQlance Solutions
Quokka Labs
Appello Software
NineHertz
Orion InfoSolutions
BeetSoft
Segment by Type
Adventure
Puzzle
Leisure
Others
Segment by Application
Online
Offline
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The 2D Game report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies' Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 2D Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Adventure
1.2.3 Puzzle
1.2.4 Leisure
1.2.5 Others
1.3 Market by Application
1.3.1 Global 2D Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global 2D Game Market Perspective (2018-2029)
2.2 2D Game Growth Trends by Region
2.2.1 Global 2D Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 2D Game Historic Market Size by Region (2018-2023)
2.2.3 2D Game Forecasted Market Size by Region (2024-2029)
2.3 2D Game Market Dynamics
2.3.1 2D Game Industry Trends
2.3.2 2D Game Market Drivers
2.3.3 2D Game Market Challenges
2.3.4 2D Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 2D Game Players by Revenue
3.1.1 Global Top 2D Game Players by Revenue (2018-2023)
3.1.2 Global 2D Game Revenue Market Share by Players (2018-2023)
3.2 Global 2D Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by 2D Game Revenue
3.4 Global 2D Game Market Concentration Ratio
3.4.1 Global 2D Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 2D Game Revenue in 2022
3.5 2D Game Key Players Head office and Area Served
3.6 Key Players 2D Game Product Solution and Service
3.7 Date of Enter into 2D Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 2D Game Breakdown Data by Type
4.1 Global 2D Game Historic Market Size by Type (2018-2023)
4.2 Global 2D Game Forecasted Market Size by Type (2024-2029)
5 2D Game Breakdown Data by Application
5.1 Global 2D Game Historic Market Size by Application (2018-2023)
5.2 Global 2D Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America 2D Game Market Size (2018-2029)
6.2 North America 2D Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America 2D Game Market Size by Country (2018-2023)
6.4 North America 2D Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 2D Game Market Size (2018-2029)
7.2 Europe 2D Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe 2D Game Market Size by Country (2018-2023)
7.4 Europe 2D Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 2D Game Market Size (2018-2029)
8.2 Asia-Pacific 2D Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific 2D Game Market Size by Region (2018-2023)
8.4 Asia-Pacific 2D Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 2D Game Market Size (2018-2029)
9.2 Latin America 2D Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America 2D Game Market Size by Country (2018-2023)
9.4 Latin America 2D Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 2D Game Market Size (2018-2029)
10.2 Middle East & Africa 2D Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa 2D Game Market Size by Country (2018-2023)
10.4 Middle East & Africa 2D Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cubix
11.1.1 Cubix Company Detail
11.1.2 Cubix Business Overview
11.1.3 Cubix 2D Game Introduction
11.1.4 Cubix Revenue in 2D Game Business (2018-2023)
11.1.5 Cubix Recent Development
11.2 Whimsy Games
11.2.1 Whimsy Games Company Detail
11.2.2 Whimsy Games Business Overview
11.2.3 Whimsy Games 2D Game Introduction
11.2.4 Whimsy Games Revenue in 2D Game Business (2018-2023)
11.2.5 Whimsy Games Recent Development
11.3 Room 8 Group
11.3.1 Room 8 Group Company Detail
11.3.2 Room 8 Group Business Overview
11.3.3 Room 8 Group 2D Game Introduction
11.3.4 Room 8 Group Revenue in 2D Game Business (2018-2023)
11.3.5 Room 8 Group Recent Development
11.4 Stepico
11.4.1 Stepico Company Detail
11.4.2 Stepico Business Overview
11.4.3 Stepico 2D Game Introduction
11.4.4 Stepico Revenue in 2D Game Business (2018-2023)
11.4.5 Stepico Recent Development
11.5 Riseup Labs
11.5.1 Riseup Labs Company Detail
11.5.2 Riseup Labs Business Overview
11.5.3 Riseup Labs 2D Game Introduction
11.5.4 Riseup Labs Revenue in 2D Game Business (2018-2023)
11.5.5 Riseup Labs Recent Development
11.6 Abhiwan Technology
11.6.1 Abhiwan Technology Company Detail
11.6.2 Abhiwan Technology Business Overview
11.6.3 Abhiwan Technology 2D Game Introduction
11.6.4 Abhiwan Technology Revenue in 2D Game Business (2018-2023)
11.6.5 Abhiwan Technology Recent Development
11.7 Kmphitech
11.7.1 Kmphitech Company Detail
11.7.2 Kmphitech Business Overview
11.7.3 Kmphitech 2D Game Introduction
11.7.4 Kmphitech Revenue in 2D Game Business (2018-2023)
11.7.5 Kmphitech Recent Development
11.8 Nimblechapps
11.8.1 Nimblechapps Company Detail
11.8.2 Nimblechapps Business Overview
11.8.3 Nimblechapps 2D Game Introduction
11.8.4 Nimblechapps Revenue in 2D Game Business (2018-2023)
11.8.5 Nimblechapps Recent Development
11.9 Zco Corporation
11.9.1 Zco Corporation Company Detail
11.9.2 Zco Corporation Business Overview
11.9.3 Zco Corporation 2D Game Introduction
11.9.4 Zco Corporation Revenue in 2D Game Business (2018-2023)
11.9.5 Zco Corporation Recent Development
11.10 BEETSOFT
11.10.1 BEETSOFT Company Detail
11.10.2 BEETSOFT Business Overview
11.10.3 BEETSOFT 2D Game Introduction
11.10.4 BEETSOFT Revenue in 2D Game Business (2018-2023)
11.10.5 BEETSOFT Recent Development
11.11 SYNARION IT SOLUTIONS
11.11.1 SYNARION IT SOLUTIONS Company Detail
11.11.2 SYNARION IT SOLUTIONS Business Overview
11.11.3 SYNARION IT SOLUTIONS 2D Game Introduction
11.11.4 SYNARION IT SOLUTIONS Revenue in 2D Game Business (2018-2023)
11.11.5 SYNARION IT SOLUTIONS Recent Development
11.12 South Games Studio
11.12.1 South Games Studio Company Detail
11.12.2 South Games Studio Business Overview
11.12.3 South Games Studio 2D Game Introduction
11.12.4 South Games Studio Revenue in 2D Game Business (2018-2023)
11.12.5 South Games Studio Recent Development
11.13 INFINITY-UP
11.13.1 INFINITY-UP Company Detail
11.13.2 INFINITY-UP Business Overview
11.13.3 INFINITY-UP 2D Game Introduction
11.13.4 INFINITY-UP Revenue in 2D Game Business (2018-2023)
11.13.5 INFINITY-UP Recent Development
11.14 Starloop Studios
11.14.1 Starloop Studios Company Detail
11.14.2 Starloop Studios Business Overview
11.14.3 Starloop Studios 2D Game Introduction
11.14.4 Starloop Studios Revenue in 2D Game Business (2018-2023)
11.14.5 Starloop Studios Recent Development
11.15 Perpetio
11.15.1 Perpetio Company Detail
11.15.2 Perpetio Business Overview
11.15.3 Perpetio 2D Game Introduction
11.15.4 Perpetio Revenue in 2D Game Business (2018-2023)
11.15.5 Perpetio Recent Development
11.16 Algoworks
11.16.1 Algoworks Company Detail
11.16.2 Algoworks Business Overview
11.16.3 Algoworks 2D Game Introduction
11.16.4 Algoworks Revenue in 2D Game Business (2018-2023)
11.16.5 Algoworks Recent Development
11.17 iQlance Solutions
11.17.1 iQlance Solutions Company Detail
11.17.2 iQlance Solutions Business Overview
11.17.3 iQlance Solutions 2D Game Introduction
11.17.4 iQlance Solutions Revenue in 2D Game Business (2018-2023)
11.17.5 iQlance Solutions Recent Development
11.18 Quokka Labs
11.18.1 Quokka Labs Company Detail
11.18.2 Quokka Labs Business Overview
11.18.3 Quokka Labs 2D Game Introduction
11.18.4 Quokka Labs Revenue in 2D Game Business (2018-2023)
11.18.5 Quokka Labs Recent Development
11.19 Appello Software
11.19.1 Appello Software Company Detail
11.19.2 Appello Software Business Overview
11.19.3 Appello Software 2D Game Introduction
11.19.4 Appello Software Revenue in 2D Game Business (2018-2023)
11.19.5 Appello Software Recent Development
11.20 NineHertz
11.20.1 NineHertz Company Detail
11.20.2 NineHertz Business Overview
11.20.3 NineHertz 2D Game Introduction
11.20.4 NineHertz Revenue in 2D Game Business (2018-2023)
11.20.5 NineHertz Recent Development
11.21 Orion InfoSolutions
11.21.1 Orion InfoSolutions Company Detail
11.21.2 Orion InfoSolutions Business Overview
11.21.3 Orion InfoSolutions 2D Game Introduction
11.21.4 Orion InfoSolutions Revenue in 2D Game Business (2018-2023)
11.21.5 Orion InfoSolutions Recent Development
11.22 BeetSoft
11.22.1 BeetSoft Company Detail
11.22.2 BeetSoft Business Overview
11.22.3 BeetSoft 2D Game Introduction
11.22.4 BeetSoft Revenue in 2D Game Business (2018-2023)
11.22.5 BeetSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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