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Global Adult Visual Novel Market Research Report 2025

Global Adult Visual Novel Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1902278

No of Pages : 96

Synopsis
Adult visual novel games, often referred to as eroge (erotic games) or hentai games, are a subgenre of visual novels that contain explicit sexual content. These games typically feature interactive storytelling, where players make choices that affect the outcome of the story and relationships between characters. Adult visual novels often include explicit descriptions, illustrations, and even interactive scenes of sexual nature. They are primarily targeted at adult audiences and often require age verification to access due to their explicit content. It’s important to note that these games are not suitable for all audiences and may contain mature themes.
The global Adult Visual Novel market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Adult Visual Novel is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Adult Visual Novel is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Adult Visual Novel in PC is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Adult Visual Novel include MangaGamer, JAST USA, Sekai Project, Denpasoft, NekoNyan, Winged Cloud, Nutaku, Voltage Inc. and Lupiesoft, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Adult Visual Novel, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Adult Visual Novel.
Report Scope
The Adult Visual Novel market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Adult Visual Novel market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Adult Visual Novel companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
MangaGamer
JAST USA
Sekai Project
Denpasoft
NekoNyan
Winged Cloud
Nutaku
Voltage Inc.
Lupiesoft
Dharker Studio
MoeNovel
Cherry Kiss Games
Visualnoveler
Fakku
Culture Select
HuniePot
Frontwing
XSEED Games
Eek! Games
Segment by Type
Dating Sims Type
Interactive Story Type
RPG-based Type
Virtual Reality (VR) Type
Others
Segment by Application
PC
Based-Mobile
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Adult Visual Novel companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Adult Visual Novel Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Dating Sims Type
1.2.3 Interactive Story Type
1.2.4 RPG-based Type
1.2.5 Virtual Reality (VR) Type
1.2.6 Others
1.3 Market by Application
1.3.1 Global Adult Visual Novel Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 PC
1.3.3 Based-Mobile
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Adult Visual Novel Market Perspective (2019-2030)
2.2 Adult Visual Novel Growth Trends by Region
2.2.1 Global Adult Visual Novel Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Adult Visual Novel Historic Market Size by Region (2019-2024)
2.2.3 Adult Visual Novel Forecasted Market Size by Region (2025-2030)
2.3 Adult Visual Novel Market Dynamics
2.3.1 Adult Visual Novel Industry Trends
2.3.2 Adult Visual Novel Market Drivers
2.3.3 Adult Visual Novel Market Challenges
2.3.4 Adult Visual Novel Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Adult Visual Novel Players by Revenue
3.1.1 Global Top Adult Visual Novel Players by Revenue (2019-2024)
3.1.2 Global Adult Visual Novel Revenue Market Share by Players (2019-2024)
3.2 Global Adult Visual Novel Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Adult Visual Novel Revenue
3.4 Global Adult Visual Novel Market Concentration Ratio
3.4.1 Global Adult Visual Novel Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Adult Visual Novel Revenue in 2023
3.5 Adult Visual Novel Key Players Head office and Area Served
3.6 Key Players Adult Visual Novel Product Solution and Service
3.7 Date of Enter into Adult Visual Novel Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Adult Visual Novel Breakdown Data by Type
4.1 Global Adult Visual Novel Historic Market Size by Type (2019-2024)
4.2 Global Adult Visual Novel Forecasted Market Size by Type (2025-2030)
5 Adult Visual Novel Breakdown Data by Application
5.1 Global Adult Visual Novel Historic Market Size by Application (2019-2024)
5.2 Global Adult Visual Novel Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Adult Visual Novel Market Size (2019-2030)
6.2 North America Adult Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Adult Visual Novel Market Size by Country (2019-2024)
6.4 North America Adult Visual Novel Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Adult Visual Novel Market Size (2019-2030)
7.2 Europe Adult Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Adult Visual Novel Market Size by Country (2019-2024)
7.4 Europe Adult Visual Novel Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Adult Visual Novel Market Size (2019-2030)
8.2 Asia-Pacific Adult Visual Novel Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Adult Visual Novel Market Size by Region (2019-2024)
8.4 Asia-Pacific Adult Visual Novel Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Adult Visual Novel Market Size (2019-2030)
9.2 Latin America Adult Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Adult Visual Novel Market Size by Country (2019-2024)
9.4 Latin America Adult Visual Novel Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Adult Visual Novel Market Size (2019-2030)
10.2 Middle East & Africa Adult Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Adult Visual Novel Market Size by Country (2019-2024)
10.4 Middle East & Africa Adult Visual Novel Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 MangaGamer
11.1.1 MangaGamer Company Detail
11.1.2 MangaGamer Business Overview
11.1.3 MangaGamer Adult Visual Novel Introduction
11.1.4 MangaGamer Revenue in Adult Visual Novel Business (2019-2024)
11.1.5 MangaGamer Recent Development
11.2 JAST USA
11.2.1 JAST USA Company Detail
11.2.2 JAST USA Business Overview
11.2.3 JAST USA Adult Visual Novel Introduction
11.2.4 JAST USA Revenue in Adult Visual Novel Business (2019-2024)
11.2.5 JAST USA Recent Development
11.3 Sekai Project
11.3.1 Sekai Project Company Detail
11.3.2 Sekai Project Business Overview
11.3.3 Sekai Project Adult Visual Novel Introduction
11.3.4 Sekai Project Revenue in Adult Visual Novel Business (2019-2024)
11.3.5 Sekai Project Recent Development
11.4 Denpasoft
11.4.1 Denpasoft Company Detail
11.4.2 Denpasoft Business Overview
11.4.3 Denpasoft Adult Visual Novel Introduction
11.4.4 Denpasoft Revenue in Adult Visual Novel Business (2019-2024)
11.4.5 Denpasoft Recent Development
11.5 NekoNyan
11.5.1 NekoNyan Company Detail
11.5.2 NekoNyan Business Overview
11.5.3 NekoNyan Adult Visual Novel Introduction
11.5.4 NekoNyan Revenue in Adult Visual Novel Business (2019-2024)
11.5.5 NekoNyan Recent Development
11.6 Winged Cloud
11.6.1 Winged Cloud Company Detail
11.6.2 Winged Cloud Business Overview
11.6.3 Winged Cloud Adult Visual Novel Introduction
11.6.4 Winged Cloud Revenue in Adult Visual Novel Business (2019-2024)
11.6.5 Winged Cloud Recent Development
11.7 Nutaku
11.7.1 Nutaku Company Detail
11.7.2 Nutaku Business Overview
11.7.3 Nutaku Adult Visual Novel Introduction
11.7.4 Nutaku Revenue in Adult Visual Novel Business (2019-2024)
11.7.5 Nutaku Recent Development
11.8 Voltage Inc.
11.8.1 Voltage Inc. Company Detail
11.8.2 Voltage Inc. Business Overview
11.8.3 Voltage Inc. Adult Visual Novel Introduction
11.8.4 Voltage Inc. Revenue in Adult Visual Novel Business (2019-2024)
11.8.5 Voltage Inc. Recent Development
11.9 Lupiesoft
11.9.1 Lupiesoft Company Detail
11.9.2 Lupiesoft Business Overview
11.9.3 Lupiesoft Adult Visual Novel Introduction
11.9.4 Lupiesoft Revenue in Adult Visual Novel Business (2019-2024)
11.9.5 Lupiesoft Recent Development
11.10 Dharker Studio
11.10.1 Dharker Studio Company Detail
11.10.2 Dharker Studio Business Overview
11.10.3 Dharker Studio Adult Visual Novel Introduction
11.10.4 Dharker Studio Revenue in Adult Visual Novel Business (2019-2024)
11.10.5 Dharker Studio Recent Development
11.11 MoeNovel
11.11.1 MoeNovel Company Detail
11.11.2 MoeNovel Business Overview
11.11.3 MoeNovel Adult Visual Novel Introduction
11.11.4 MoeNovel Revenue in Adult Visual Novel Business (2019-2024)
11.11.5 MoeNovel Recent Development
11.12 Cherry Kiss Games
11.12.1 Cherry Kiss Games Company Detail
11.12.2 Cherry Kiss Games Business Overview
11.12.3 Cherry Kiss Games Adult Visual Novel Introduction
11.12.4 Cherry Kiss Games Revenue in Adult Visual Novel Business (2019-2024)
11.12.5 Cherry Kiss Games Recent Development
11.13 Visualnoveler
11.13.1 Visualnoveler Company Detail
11.13.2 Visualnoveler Business Overview
11.13.3 Visualnoveler Adult Visual Novel Introduction
11.13.4 Visualnoveler Revenue in Adult Visual Novel Business (2019-2024)
11.13.5 Visualnoveler Recent Development
11.14 Fakku
11.14.1 Fakku Company Detail
11.14.2 Fakku Business Overview
11.14.3 Fakku Adult Visual Novel Introduction
11.14.4 Fakku Revenue in Adult Visual Novel Business (2019-2024)
11.14.5 Fakku Recent Development
11.15 Culture Select
11.15.1 Culture Select Company Detail
11.15.2 Culture Select Business Overview
11.15.3 Culture Select Adult Visual Novel Introduction
11.15.4 Culture Select Revenue in Adult Visual Novel Business (2019-2024)
11.15.5 Culture Select Recent Development
11.16 HuniePot
11.16.1 HuniePot Company Detail
11.16.2 HuniePot Business Overview
11.16.3 HuniePot Adult Visual Novel Introduction
11.16.4 HuniePot Revenue in Adult Visual Novel Business (2019-2024)
11.16.5 HuniePot Recent Development
11.17 Frontwing
11.17.1 Frontwing Company Detail
11.17.2 Frontwing Business Overview
11.17.3 Frontwing Adult Visual Novel Introduction
11.17.4 Frontwing Revenue in Adult Visual Novel Business (2019-2024)
11.17.5 Frontwing Recent Development
11.18 XSEED Games
11.18.1 XSEED Games Company Detail
11.18.2 XSEED Games Business Overview
11.18.3 XSEED Games Adult Visual Novel Introduction
11.18.4 XSEED Games Revenue in Adult Visual Novel Business (2019-2024)
11.18.5 XSEED Games Recent Development
11.19 Eek! Games
11.19.1 Eek! Games Company Detail
11.19.2 Eek! Games Business Overview
11.19.3 Eek! Games Adult Visual Novel Introduction
11.19.4 Eek! Games Revenue in Adult Visual Novel Business (2019-2024)
11.19.5 Eek! Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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