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Global Advanced Digital Gaming Market Research Report 2024

Global Advanced Digital Gaming Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1714463

No of Pages : 93

Synopsis

The global Advanced Digital Gaming market was valued at US$ 114110 million in 2023 and is anticipated to reach US$ 312580 million by 2030, witnessing a CAGR of 15.4% during the forecast period 2024-2030.

Advanced digital gaming is an interactive platform for one or more players, designed to offer a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and others.

This report aims to provide a comprehensive presentation of the global market for Advanced Digital Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Advanced Digital Gaming.

Report Scope

The Advanced Digital Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Advanced Digital Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Advanced Digital Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Sony
  • Nintendo
  • Nexon Co. Ltd
  • Konami Holdings Corporations
  • GungHo Online
  • Sega Games Co. Ltd
  • Square Enix Holdings Co., Ltd
  • Capcom Company Ltd
  • Bandai Namco Entertainment
  • Game Freak
  • Bungie
  • Microsoft Corporation
  • Epic Games
  • Insomniac Games Inc
  • ZeniMax Media Inc
  • Gameloft
  • NCSOFT
  • Zynga

Segment by Type

  • Massively Multiplayer Online (MMO)
  • Simulations
  • Adventure
  • Real-Time Strategy (RTS)
  • Puzzle

Segment by Application

  • < 18 Years Old
  • 18-50 Years Old
  • >50 Years Old

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Advanced Digital Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Advanced Digital Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulations
1.2.4 Adventure
1.2.5 Real-Time Strategy (RTS)
1.2.6 Puzzle
1.3 Market by Application
1.3.1 Global Advanced Digital Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 < 18 Years Old
1.3.3 18-50 Years Old
1.3.4 >50 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Advanced Digital Gaming Market Perspective (2019-2030)
2.2 Advanced Digital Gaming Growth Trends by Region
2.2.1 Global Advanced Digital Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Advanced Digital Gaming Historic Market Size by Region (2019-2024)
2.2.3 Advanced Digital Gaming Forecasted Market Size by Region (2025-2030)
2.3 Advanced Digital Gaming Market Dynamics
2.3.1 Advanced Digital Gaming Industry Trends
2.3.2 Advanced Digital Gaming Market Drivers
2.3.3 Advanced Digital Gaming Market Challenges
2.3.4 Advanced Digital Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Advanced Digital Gaming Players by Revenue
3.1.1 Global Top Advanced Digital Gaming Players by Revenue (2019-2024)
3.1.2 Global Advanced Digital Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Advanced Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Advanced Digital Gaming Revenue
3.4 Global Advanced Digital Gaming Market Concentration Ratio
3.4.1 Global Advanced Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Advanced Digital Gaming Revenue in 2023
3.5 Advanced Digital Gaming Key Players Head office and Area Served
3.6 Key Players Advanced Digital Gaming Product Solution and Service
3.7 Date of Enter into Advanced Digital Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Advanced Digital Gaming Breakdown Data by Type
4.1 Global Advanced Digital Gaming Historic Market Size by Type (2019-2024)
4.2 Global Advanced Digital Gaming Forecasted Market Size by Type (2025-2030)
5 Advanced Digital Gaming Breakdown Data by Application
5.1 Global Advanced Digital Gaming Historic Market Size by Application (2019-2024)
5.2 Global Advanced Digital Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Advanced Digital Gaming Market Size (2019-2030)
6.2 North America Advanced Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Advanced Digital Gaming Market Size by Country (2019-2024)
6.4 North America Advanced Digital Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Advanced Digital Gaming Market Size (2019-2030)
7.2 Europe Advanced Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Advanced Digital Gaming Market Size by Country (2019-2024)
7.4 Europe Advanced Digital Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Advanced Digital Gaming Market Size (2019-2030)
8.2 Asia-Pacific Advanced Digital Gaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Advanced Digital Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Advanced Digital Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Advanced Digital Gaming Market Size (2019-2030)
9.2 Latin America Advanced Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Advanced Digital Gaming Market Size by Country (2019-2024)
9.4 Latin America Advanced Digital Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Advanced Digital Gaming Market Size (2019-2030)
10.2 Middle East & Africa Advanced Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Advanced Digital Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Advanced Digital Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Detail
11.1.2 Sony Business Overview
11.1.3 Sony Advanced Digital Gaming Introduction
11.1.4 Sony Revenue in Advanced Digital Gaming Business (2019-2024)
11.1.5 Sony Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Detail
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Advanced Digital Gaming Introduction
11.2.4 Nintendo Revenue in Advanced Digital Gaming Business (2019-2024)
11.2.5 Nintendo Recent Development
11.3 Nexon Co. Ltd
11.3.1 Nexon Co. Ltd Company Detail
11.3.2 Nexon Co. Ltd Business Overview
11.3.3 Nexon Co. Ltd Advanced Digital Gaming Introduction
11.3.4 Nexon Co. Ltd Revenue in Advanced Digital Gaming Business (2019-2024)
11.3.5 Nexon Co. Ltd Recent Development
11.4 Konami Holdings Corporations
11.4.1 Konami Holdings Corporations Company Detail
11.4.2 Konami Holdings Corporations Business Overview
11.4.3 Konami Holdings Corporations Advanced Digital Gaming Introduction
11.4.4 Konami Holdings Corporations Revenue in Advanced Digital Gaming Business (2019-2024)
11.4.5 Konami Holdings Corporations Recent Development
11.5 GungHo Online
11.5.1 GungHo Online Company Detail
11.5.2 GungHo Online Business Overview
11.5.3 GungHo Online Advanced Digital Gaming Introduction
11.5.4 GungHo Online Revenue in Advanced Digital Gaming Business (2019-2024)
11.5.5 GungHo Online Recent Development
11.6 Sega Games Co. Ltd
11.6.1 Sega Games Co. Ltd Company Detail
11.6.2 Sega Games Co. Ltd Business Overview
11.6.3 Sega Games Co. Ltd Advanced Digital Gaming Introduction
11.6.4 Sega Games Co. Ltd Revenue in Advanced Digital Gaming Business (2019-2024)
11.6.5 Sega Games Co. Ltd Recent Development
11.7 Square Enix Holdings Co., Ltd
11.7.1 Square Enix Holdings Co., Ltd Company Detail
11.7.2 Square Enix Holdings Co., Ltd Business Overview
11.7.3 Square Enix Holdings Co., Ltd Advanced Digital Gaming Introduction
11.7.4 Square Enix Holdings Co., Ltd Revenue in Advanced Digital Gaming Business (2019-2024)
11.7.5 Square Enix Holdings Co., Ltd Recent Development
11.8 Capcom Company Ltd
11.8.1 Capcom Company Ltd Company Detail
11.8.2 Capcom Company Ltd Business Overview
11.8.3 Capcom Company Ltd Advanced Digital Gaming Introduction
11.8.4 Capcom Company Ltd Revenue in Advanced Digital Gaming Business (2019-2024)
11.8.5 Capcom Company Ltd Recent Development
11.9 Bandai Namco Entertainment
11.9.1 Bandai Namco Entertainment Company Detail
11.9.2 Bandai Namco Entertainment Business Overview
11.9.3 Bandai Namco Entertainment Advanced Digital Gaming Introduction
11.9.4 Bandai Namco Entertainment Revenue in Advanced Digital Gaming Business (2019-2024)
11.9.5 Bandai Namco Entertainment Recent Development
11.10 Game Freak
11.10.1 Game Freak Company Detail
11.10.2 Game Freak Business Overview
11.10.3 Game Freak Advanced Digital Gaming Introduction
11.10.4 Game Freak Revenue in Advanced Digital Gaming Business (2019-2024)
11.10.5 Game Freak Recent Development
11.11 Bungie
11.11.1 Bungie Company Detail
11.11.2 Bungie Business Overview
11.11.3 Bungie Advanced Digital Gaming Introduction
11.11.4 Bungie Revenue in Advanced Digital Gaming Business (2019-2024)
11.11.5 Bungie Recent Development
11.12 Microsoft Corporation
11.12.1 Microsoft Corporation Company Detail
11.12.2 Microsoft Corporation Business Overview
11.12.3 Microsoft Corporation Advanced Digital Gaming Introduction
11.12.4 Microsoft Corporation Revenue in Advanced Digital Gaming Business (2019-2024)
11.12.5 Microsoft Corporation Recent Development
11.13 Epic Games
11.13.1 Epic Games Company Detail
11.13.2 Epic Games Business Overview
11.13.3 Epic Games Advanced Digital Gaming Introduction
11.13.4 Epic Games Revenue in Advanced Digital Gaming Business (2019-2024)
11.13.5 Epic Games Recent Development
11.14 Insomniac Games Inc
11.14.1 Insomniac Games Inc Company Detail
11.14.2 Insomniac Games Inc Business Overview
11.14.3 Insomniac Games Inc Advanced Digital Gaming Introduction
11.14.4 Insomniac Games Inc Revenue in Advanced Digital Gaming Business (2019-2024)
11.14.5 Insomniac Games Inc Recent Development
11.15 ZeniMax Media Inc
11.15.1 ZeniMax Media Inc Company Detail
11.15.2 ZeniMax Media Inc Business Overview
11.15.3 ZeniMax Media Inc Advanced Digital Gaming Introduction
11.15.4 ZeniMax Media Inc Revenue in Advanced Digital Gaming Business (2019-2024)
11.15.5 ZeniMax Media Inc Recent Development
11.16 Gameloft
11.16.1 Gameloft Company Detail
11.16.2 Gameloft Business Overview
11.16.3 Gameloft Advanced Digital Gaming Introduction
11.16.4 Gameloft Revenue in Advanced Digital Gaming Business (2019-2024)
11.16.5 Gameloft Recent Development
11.17 NCSOFT
11.17.1 NCSOFT Company Detail
11.17.2 NCSOFT Business Overview
11.17.3 NCSOFT Advanced Digital Gaming Introduction
11.17.4 NCSOFT Revenue in Advanced Digital Gaming Business (2019-2024)
11.17.5 NCSOFT Recent Development
11.18 Zynga
11.18.1 Zynga Company Detail
11.18.2 Zynga Business Overview
11.18.3 Zynga Advanced Digital Gaming Introduction
11.18.4 Zynga Revenue in Advanced Digital Gaming Business (2019-2024)
11.18.5 Zynga Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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