The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global AR (Augmented Reality) in Training and Education Market Research Report 2025

Global AR (Augmented Reality) in Training and Education Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1805600

No of Pages : 89

Synopsis
Through augmented reality (AR), educators are able to improve learning outcomes through increased engagement and interactivity. And that’s just for starters. AR even has some surprising advantages over virtual reality (VR).
The global AR (Augmented Reality) in Training and Education market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for AR (Augmented Reality) in Training and Education is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for AR (Augmented Reality) in Training and Education is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for AR (Augmented Reality) in Training and Education in Primary and Secondary Education is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of AR (Augmented Reality) in Training and Education include Google, EON Reality, GAMOOZ, QuiverVision, Magic Leap, Chromville, EnGage, Lenovo and zSpace, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for AR (Augmented Reality) in Training and Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR (Augmented Reality) in Training and Education.
Report Scope
The AR (Augmented Reality) in Training and Education market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AR (Augmented Reality) in Training and Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR (Augmented Reality) in Training and Education companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Google
EON Reality
GAMOOZ
QuiverVision
Magic Leap
Chromville
EnGage
Lenovo
zSpace
Alchemy VR
VIRAL
Segment by Type
AR Audio
AR Video
AR Game
AR Content
Other
Segment by Application
Primary and Secondary Education
Test Preparation
Reskilling and Certifications
Higher Education
Language and Other Learnings
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AR (Augmented Reality) in Training and Education companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 AR Audio
1.2.3 AR Video
1.2.4 AR Game
1.2.5 AR Content
1.2.6 Other
1.3 Market by Application
1.3.1 Global AR (Augmented Reality) in Training and Education Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Primary and Secondary Education
1.3.3 Test Preparation
1.3.4 Reskilling and Certifications
1.3.5 Higher Education
1.3.6 Language and Other Learnings
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR (Augmented Reality) in Training and Education Market Perspective (2019-2030)
2.2 AR (Augmented Reality) in Training and Education Growth Trends by Region
2.2.1 Global AR (Augmented Reality) in Training and Education Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 AR (Augmented Reality) in Training and Education Historic Market Size by Region (2019-2024)
2.2.3 AR (Augmented Reality) in Training and Education Forecasted Market Size by Region (2025-2030)
2.3 AR (Augmented Reality) in Training and Education Market Dynamics
2.3.1 AR (Augmented Reality) in Training and Education Industry Trends
2.3.2 AR (Augmented Reality) in Training and Education Market Drivers
2.3.3 AR (Augmented Reality) in Training and Education Market Challenges
2.3.4 AR (Augmented Reality) in Training and Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue
3.1.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue (2019-2024)
3.1.2 Global AR (Augmented Reality) in Training and Education Revenue Market Share by Players (2019-2024)
3.2 Global AR (Augmented Reality) in Training and Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR (Augmented Reality) in Training and Education Revenue
3.4 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio
3.4.1 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR (Augmented Reality) in Training and Education Revenue in 2023
3.5 AR (Augmented Reality) in Training and Education Key Players Head office and Area Served
3.6 Key Players AR (Augmented Reality) in Training and Education Product Solution and Service
3.7 Date of Enter into AR (Augmented Reality) in Training and Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR (Augmented Reality) in Training and Education Breakdown Data by Type
4.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Type (2019-2024)
4.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Type (2025-2030)
5 AR (Augmented Reality) in Training and Education Breakdown Data by Application
5.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Application (2019-2024)
5.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America AR (Augmented Reality) in Training and Education Market Size (2019-2030)
6.2 North America AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
6.4 North America AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR (Augmented Reality) in Training and Education Market Size (2019-2030)
7.2 Europe AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
7.4 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size (2019-2030)
8.2 Asia-Pacific AR (Augmented Reality) in Training and Education Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2019-2024)
8.4 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR (Augmented Reality) in Training and Education Market Size (2019-2030)
9.2 Latin America AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
9.4 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size (2019-2030)
10.2 Middle East & Africa AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
10.4 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google AR (Augmented Reality) in Training and Education Introduction
11.1.4 Google Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.1.5 Google Recent Development
11.2 EON Reality
11.2.1 EON Reality Company Detail
11.2.2 EON Reality Business Overview
11.2.3 EON Reality AR (Augmented Reality) in Training and Education Introduction
11.2.4 EON Reality Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.2.5 EON Reality Recent Development
11.3 GAMOOZ
11.3.1 GAMOOZ Company Detail
11.3.2 GAMOOZ Business Overview
11.3.3 GAMOOZ AR (Augmented Reality) in Training and Education Introduction
11.3.4 GAMOOZ Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.3.5 GAMOOZ Recent Development
11.4 QuiverVision
11.4.1 QuiverVision Company Detail
11.4.2 QuiverVision Business Overview
11.4.3 QuiverVision AR (Augmented Reality) in Training and Education Introduction
11.4.4 QuiverVision Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.4.5 QuiverVision Recent Development
11.5 Magic Leap
11.5.1 Magic Leap Company Detail
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap AR (Augmented Reality) in Training and Education Introduction
11.5.4 Magic Leap Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.5.5 Magic Leap Recent Development
11.6 Chromville
11.6.1 Chromville Company Detail
11.6.2 Chromville Business Overview
11.6.3 Chromville AR (Augmented Reality) in Training and Education Introduction
11.6.4 Chromville Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.6.5 Chromville Recent Development
11.7 EnGage
11.7.1 EnGage Company Detail
11.7.2 EnGage Business Overview
11.7.3 EnGage AR (Augmented Reality) in Training and Education Introduction
11.7.4 EnGage Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.7.5 EnGage Recent Development
11.8 Lenovo
11.8.1 Lenovo Company Detail
11.8.2 Lenovo Business Overview
11.8.3 Lenovo AR (Augmented Reality) in Training and Education Introduction
11.8.4 Lenovo Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.8.5 Lenovo Recent Development
11.9 zSpace
11.9.1 zSpace Company Detail
11.9.2 zSpace Business Overview
11.9.3 zSpace AR (Augmented Reality) in Training and Education Introduction
11.9.4 zSpace Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.9.5 zSpace Recent Development
11.10 Alchemy VR
11.10.1 Alchemy VR Company Detail
11.10.2 Alchemy VR Business Overview
11.10.3 Alchemy VR AR (Augmented Reality) in Training and Education Introduction
11.10.4 Alchemy VR Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.10.5 Alchemy VR Recent Development
11.11 VIRAL
11.11.1 VIRAL Company Detail
11.11.2 VIRAL Business Overview
11.11.3 VIRAL AR (Augmented Reality) in Training and Education Introduction
11.11.4 VIRAL Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.11.5 VIRAL Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’