Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 AR Audio
1.2.3 AR Video
1.2.4 AR Game
1.2.5 AR Content
1.2.6 Other
1.3 Market by Application
1.3.1 Global AR (Augmented Reality) in Training and Education Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Primary and Secondary Education
1.3.3 Test Preparation
1.3.4 Reskilling and Certifications
1.3.5 Higher Education
1.3.6 Language and Other Learnings
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR (Augmented Reality) in Training and Education Market Perspective (2019-2030)
2.2 AR (Augmented Reality) in Training and Education Growth Trends by Region
2.2.1 Global AR (Augmented Reality) in Training and Education Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 AR (Augmented Reality) in Training and Education Historic Market Size by Region (2019-2024)
2.2.3 AR (Augmented Reality) in Training and Education Forecasted Market Size by Region (2025-2030)
2.3 AR (Augmented Reality) in Training and Education Market Dynamics
2.3.1 AR (Augmented Reality) in Training and Education Industry Trends
2.3.2 AR (Augmented Reality) in Training and Education Market Drivers
2.3.3 AR (Augmented Reality) in Training and Education Market Challenges
2.3.4 AR (Augmented Reality) in Training and Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue
3.1.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue (2019-2024)
3.1.2 Global AR (Augmented Reality) in Training and Education Revenue Market Share by Players (2019-2024)
3.2 Global AR (Augmented Reality) in Training and Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR (Augmented Reality) in Training and Education Revenue
3.4 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio
3.4.1 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR (Augmented Reality) in Training and Education Revenue in 2023
3.5 AR (Augmented Reality) in Training and Education Key Players Head office and Area Served
3.6 Key Players AR (Augmented Reality) in Training and Education Product Solution and Service
3.7 Date of Enter into AR (Augmented Reality) in Training and Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR (Augmented Reality) in Training and Education Breakdown Data by Type
4.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Type (2019-2024)
4.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Type (2025-2030)
5 AR (Augmented Reality) in Training and Education Breakdown Data by Application
5.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Application (2019-2024)
5.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America AR (Augmented Reality) in Training and Education Market Size (2019-2030)
6.2 North America AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
6.4 North America AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR (Augmented Reality) in Training and Education Market Size (2019-2030)
7.2 Europe AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
7.4 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size (2019-2030)
8.2 Asia-Pacific AR (Augmented Reality) in Training and Education Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2019-2024)
8.4 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR (Augmented Reality) in Training and Education Market Size (2019-2030)
9.2 Latin America AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
9.4 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size (2019-2030)
10.2 Middle East & Africa AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2019-2024)
10.4 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google AR (Augmented Reality) in Training and Education Introduction
11.1.4 Google Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.1.5 Google Recent Development
11.2 EON Reality
11.2.1 EON Reality Company Detail
11.2.2 EON Reality Business Overview
11.2.3 EON Reality AR (Augmented Reality) in Training and Education Introduction
11.2.4 EON Reality Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.2.5 EON Reality Recent Development
11.3 GAMOOZ
11.3.1 GAMOOZ Company Detail
11.3.2 GAMOOZ Business Overview
11.3.3 GAMOOZ AR (Augmented Reality) in Training and Education Introduction
11.3.4 GAMOOZ Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.3.5 GAMOOZ Recent Development
11.4 QuiverVision
11.4.1 QuiverVision Company Detail
11.4.2 QuiverVision Business Overview
11.4.3 QuiverVision AR (Augmented Reality) in Training and Education Introduction
11.4.4 QuiverVision Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.4.5 QuiverVision Recent Development
11.5 Magic Leap
11.5.1 Magic Leap Company Detail
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap AR (Augmented Reality) in Training and Education Introduction
11.5.4 Magic Leap Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.5.5 Magic Leap Recent Development
11.6 Chromville
11.6.1 Chromville Company Detail
11.6.2 Chromville Business Overview
11.6.3 Chromville AR (Augmented Reality) in Training and Education Introduction
11.6.4 Chromville Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.6.5 Chromville Recent Development
11.7 EnGage
11.7.1 EnGage Company Detail
11.7.2 EnGage Business Overview
11.7.3 EnGage AR (Augmented Reality) in Training and Education Introduction
11.7.4 EnGage Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.7.5 EnGage Recent Development
11.8 Lenovo
11.8.1 Lenovo Company Detail
11.8.2 Lenovo Business Overview
11.8.3 Lenovo AR (Augmented Reality) in Training and Education Introduction
11.8.4 Lenovo Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.8.5 Lenovo Recent Development
11.9 zSpace
11.9.1 zSpace Company Detail
11.9.2 zSpace Business Overview
11.9.3 zSpace AR (Augmented Reality) in Training and Education Introduction
11.9.4 zSpace Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.9.5 zSpace Recent Development
11.10 Alchemy VR
11.10.1 Alchemy VR Company Detail
11.10.2 Alchemy VR Business Overview
11.10.3 Alchemy VR AR (Augmented Reality) in Training and Education Introduction
11.10.4 Alchemy VR Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.10.5 Alchemy VR Recent Development
11.11 VIRAL
11.11.1 VIRAL Company Detail
11.11.2 VIRAL Business Overview
11.11.3 VIRAL AR (Augmented Reality) in Training and Education Introduction
11.11.4 VIRAL Revenue in AR (Augmented Reality) in Training and Education Business (2019-2024)
11.11.5 VIRAL Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details