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Global Augmented Reality Book Market Research Report 2025

Global Augmented Reality Book Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1803981

No of Pages : 103

Synopsis
Augmented reality is having a moment. Apps like Quiver, for example, can transform pages of a coloring book into living animations—where wheels spin, birds take flight, and fire-breathing dragons come to life.
The global Augmented Reality Book market was valued at US$ 1024 million in 2023 and is anticipated to reach US$ 2073.5 million by 2030, witnessing a CAGR of 10.5% during the forecast period 2024-2030.
North American market for Augmented Reality Book is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Augmented Reality Book is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Augmented Reality Book in Home Use is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Augmented Reality Book include Samsung, Microsoft, Google, FaceBook, Carl Zeiss, Baofeng, Sony, Razer and HTC, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality Book, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Book.
Report Scope
The Augmented Reality Book market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Augmented Reality Book market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality Book companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Samsung
Microsoft
Google
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Segment by Type
Phone
Tablet
Segment by Application
Home Use
Commercial Use
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality Book companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Book Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Phone
1.2.3 Tablet
1.3 Market by Application
1.3.1 Global Augmented Reality Book Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Home Use
1.3.3 Commercial Use
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Book Market Perspective (2019-2030)
2.2 Augmented Reality Book Growth Trends by Region
2.2.1 Global Augmented Reality Book Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Augmented Reality Book Historic Market Size by Region (2019-2024)
2.2.3 Augmented Reality Book Forecasted Market Size by Region (2025-2030)
2.3 Augmented Reality Book Market Dynamics
2.3.1 Augmented Reality Book Industry Trends
2.3.2 Augmented Reality Book Market Drivers
2.3.3 Augmented Reality Book Market Challenges
2.3.4 Augmented Reality Book Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Book Players by Revenue
3.1.1 Global Top Augmented Reality Book Players by Revenue (2019-2024)
3.1.2 Global Augmented Reality Book Revenue Market Share by Players (2019-2024)
3.2 Global Augmented Reality Book Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality Book Revenue
3.4 Global Augmented Reality Book Market Concentration Ratio
3.4.1 Global Augmented Reality Book Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Book Revenue in 2023
3.5 Augmented Reality Book Key Players Head office and Area Served
3.6 Key Players Augmented Reality Book Product Solution and Service
3.7 Date of Enter into Augmented Reality Book Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Book Breakdown Data by Type
4.1 Global Augmented Reality Book Historic Market Size by Type (2019-2024)
4.2 Global Augmented Reality Book Forecasted Market Size by Type (2025-2030)
5 Augmented Reality Book Breakdown Data by Application
5.1 Global Augmented Reality Book Historic Market Size by Application (2019-2024)
5.2 Global Augmented Reality Book Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Augmented Reality Book Market Size (2019-2030)
6.2 North America Augmented Reality Book Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Augmented Reality Book Market Size by Country (2019-2024)
6.4 North America Augmented Reality Book Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality Book Market Size (2019-2030)
7.2 Europe Augmented Reality Book Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Augmented Reality Book Market Size by Country (2019-2024)
7.4 Europe Augmented Reality Book Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality Book Market Size (2019-2030)
8.2 Asia-Pacific Augmented Reality Book Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Augmented Reality Book Market Size by Region (2019-2024)
8.4 Asia-Pacific Augmented Reality Book Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality Book Market Size (2019-2030)
9.2 Latin America Augmented Reality Book Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Augmented Reality Book Market Size by Country (2019-2024)
9.4 Latin America Augmented Reality Book Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality Book Market Size (2019-2030)
10.2 Middle East & Africa Augmented Reality Book Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Augmented Reality Book Market Size by Country (2019-2024)
10.4 Middle East & Africa Augmented Reality Book Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Samsung
11.1.1 Samsung Company Detail
11.1.2 Samsung Business Overview
11.1.3 Samsung Augmented Reality Book Introduction
11.1.4 Samsung Revenue in Augmented Reality Book Business (2019-2024)
11.1.5 Samsung Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Augmented Reality Book Introduction
11.2.4 Microsoft Revenue in Augmented Reality Book Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 Google
11.3.1 Google Company Detail
11.3.2 Google Business Overview
11.3.3 Google Augmented Reality Book Introduction
11.3.4 Google Revenue in Augmented Reality Book Business (2019-2024)
11.3.5 Google Recent Development
11.4 FaceBook
11.4.1 FaceBook Company Detail
11.4.2 FaceBook Business Overview
11.4.3 FaceBook Augmented Reality Book Introduction
11.4.4 FaceBook Revenue in Augmented Reality Book Business (2019-2024)
11.4.5 FaceBook Recent Development
11.5 Carl Zeiss
11.5.1 Carl Zeiss Company Detail
11.5.2 Carl Zeiss Business Overview
11.5.3 Carl Zeiss Augmented Reality Book Introduction
11.5.4 Carl Zeiss Revenue in Augmented Reality Book Business (2019-2024)
11.5.5 Carl Zeiss Recent Development
11.6 Baofeng
11.6.1 Baofeng Company Detail
11.6.2 Baofeng Business Overview
11.6.3 Baofeng Augmented Reality Book Introduction
11.6.4 Baofeng Revenue in Augmented Reality Book Business (2019-2024)
11.6.5 Baofeng Recent Development
11.7 Sony
11.7.1 Sony Company Detail
11.7.2 Sony Business Overview
11.7.3 Sony Augmented Reality Book Introduction
11.7.4 Sony Revenue in Augmented Reality Book Business (2019-2024)
11.7.5 Sony Recent Development
11.8 Razer
11.8.1 Razer Company Detail
11.8.2 Razer Business Overview
11.8.3 Razer Augmented Reality Book Introduction
11.8.4 Razer Revenue in Augmented Reality Book Business (2019-2024)
11.8.5 Razer Recent Development
11.9 HTC
11.9.1 HTC Company Detail
11.9.2 HTC Business Overview
11.9.3 HTC Augmented Reality Book Introduction
11.9.4 HTC Revenue in Augmented Reality Book Business (2019-2024)
11.9.5 HTC Recent Development
11.10 Daqri
11.10.1 Daqri Company Detail
11.10.2 Daqri Business Overview
11.10.3 Daqri Augmented Reality Book Introduction
11.10.4 Daqri Revenue in Augmented Reality Book Business (2019-2024)
11.10.5 Daqri Recent Development
11.11 AMD
11.11.1 AMD Company Detail
11.11.2 AMD Business Overview
11.11.3 AMD Augmented Reality Book Introduction
11.11.4 AMD Revenue in Augmented Reality Book Business (2019-2024)
11.11.5 AMD Recent Development
11.12 Atheer
11.12.1 Atheer Company Detail
11.12.2 Atheer Business Overview
11.12.3 Atheer Augmented Reality Book Introduction
11.12.4 Atheer Revenue in Augmented Reality Book Business (2019-2024)
11.12.5 Atheer Recent Development
11.13 Meta
11.13.1 Meta Company Detail
11.13.2 Meta Business Overview
11.13.3 Meta Augmented Reality Book Introduction
11.13.4 Meta Revenue in Augmented Reality Book Business (2019-2024)
11.13.5 Meta Recent Development
11.14 CastAR
11.14.1 CastAR Company Detail
11.14.2 CastAR Business Overview
11.14.3 CastAR Augmented Reality Book Introduction
11.14.4 CastAR Revenue in Augmented Reality Book Business (2019-2024)
11.14.5 CastAR Recent Development
11.15 Skully
11.15.1 Skully Company Detail
11.15.2 Skully Business Overview
11.15.3 Skully Augmented Reality Book Introduction
11.15.4 Skully Revenue in Augmented Reality Book Business (2019-2024)
11.15.5 Skully Recent Development
11.16 HP
11.16.1 HP Company Detail
11.16.2 HP Business Overview
11.16.3 HP Augmented Reality Book Introduction
11.16.4 HP Revenue in Augmented Reality Book Business (2019-2024)
11.16.5 HP Recent Development
11.17 Antvr
11.17.1 Antvr Company Detail
11.17.2 Antvr Business Overview
11.17.3 Antvr Augmented Reality Book Introduction
11.17.4 Antvr Revenue in Augmented Reality Book Business (2019-2024)
11.17.5 Antvr Recent Development
11.18 Lumus
11.18.1 Lumus Company Detail
11.18.2 Lumus Business Overview
11.18.3 Lumus Augmented Reality Book Introduction
11.18.4 Lumus Revenue in Augmented Reality Book Business (2019-2024)
11.18.5 Lumus Recent Development
11.19 Fove
11.19.1 Fove Company Detail
11.19.2 Fove Business Overview
11.19.3 Fove Augmented Reality Book Introduction
11.19.4 Fove Revenue in Augmented Reality Book Business (2019-2024)
11.19.5 Fove Recent Development
11.20 Sulon
11.20.1 Sulon Company Detail
11.20.2 Sulon Business Overview
11.20.3 Sulon Augmented Reality Book Introduction
11.20.4 Sulon Revenue in Augmented Reality Book Business (2019-2024)
11.20.5 Sulon Recent Development
11.21 JINWEIDU
11.21.1 JINWEIDU Company Detail
11.21.2 JINWEIDU Business Overview
11.21.3 JINWEIDU Augmented Reality Book Introduction
11.21.4 JINWEIDU Revenue in Augmented Reality Book Business (2019-2024)
11.21.5 JINWEIDU Recent Development
11.22 Virglass
11.22.1 Virglass Company Detail
11.22.2 Virglass Business Overview
11.22.3 Virglass Augmented Reality Book Introduction
11.22.4 Virglass Revenue in Augmented Reality Book Business (2019-2024)
11.22.5 Virglass Recent Development
11.23 Emaxv
11.23.1 Emaxv Company Detail
11.23.2 Emaxv Business Overview
11.23.3 Emaxv Augmented Reality Book Introduction
11.23.4 Emaxv Revenue in Augmented Reality Book Business (2019-2024)
11.23.5 Emaxv Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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