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Global Automotive AR and VR Market Research Report 2024

Global Automotive AR and VR Market Research Report 2024

Publishing Date : May, 2024

License Type :
 

Report Code : 1707695

No of Pages : 80

Synopsis

Augmented reality is a digital layer superimposed on the physical world. Augmented reality applications are developed on special 3D programs that enable developers to integrate contextual or digital content with the real world. Moreover, it integrates the real-life environment with virtual details that enhance the experience.

This is typically achieved by looking at real-life environments through a smart goggles and headsets, smartphone or tablet screen. Augmented reality in automotive is majorly used for the application that displays the features of pedestrian, navigations, and smart signaling on a windshield.

The global Automotive AR and VR market was valued at US$ 565.8 million in 2023 and is anticipated to reach US$ 7489.2 million by 2030, witnessing a CAGR of 44.0% during the forecast period 2024-2030.

Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and other countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.

This report aims to provide a comprehensive presentation of the global market for Automotive AR and VR, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Automotive AR and VR.

Report Scope

The Automotive AR and VR market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030.

This report segments the global Automotive AR and VR market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Automotive AR and VR companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Continental AG
  • DAQRI
  • HTC Corporation
  • Hyundai Motor Group
  • Microsoft Corporation
  • Robert Bosch GmbH
  • Unity Technologies ApS
  • Visteon Corporation
  • Volkswagen AG
  • WayRay AG

Segment by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)

Segment by Application

  • Research & Development
  • Manufacturing & Supply
  • Marketing & Sales
  • Aftersales
  • Support Functions
  • Product

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Automotive AR and VR companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Automotive AR and VR Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Augmented Reality (AR)
1.2.3 Virtual Reality (VR)
1.3 Market by Application
1.3.1 Global Automotive AR and VR Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Research & Development
1.3.3 Manufacturing & Supply
1.3.4 Marketing & Sales
1.3.5 Aftersales
1.3.6 Support Functions
1.3.7 Product
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Automotive AR and VR Market Perspective (2019-2030)
2.2 Automotive AR and VR Growth Trends by Region
2.2.1 Global Automotive AR and VR Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Automotive AR and VR Historic Market Size by Region (2019-2024)
2.2.3 Automotive AR and VR Forecasted Market Size by Region (2025-2030)
2.3 Automotive AR and VR Market Dynamics
2.3.1 Automotive AR and VR Industry Trends
2.3.2 Automotive AR and VR Market Drivers
2.3.3 Automotive AR and VR Market Challenges
2.3.4 Automotive AR and VR Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Automotive AR and VR Players by Revenue
3.1.1 Global Top Automotive AR and VR Players by Revenue (2019-2024)
3.1.2 Global Automotive AR and VR Revenue Market Share by Players (2019-2024)
3.2 Global Automotive AR and VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Automotive AR and VR Revenue
3.4 Global Automotive AR and VR Market Concentration Ratio
3.4.1 Global Automotive AR and VR Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Automotive AR and VR Revenue in 2023
3.5 Automotive AR and VR Key Players Head office and Area Served
3.6 Key Players Automotive AR and VR Product Solution and Service
3.7 Date of Enter into Automotive AR and VR Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Automotive AR and VR Breakdown Data by Type
4.1 Global Automotive AR and VR Historic Market Size by Type (2019-2024)
4.2 Global Automotive AR and VR Forecasted Market Size by Type (2025-2030)
5 Automotive AR and VR Breakdown Data by Application
5.1 Global Automotive AR and VR Historic Market Size by Application (2019-2024)
5.2 Global Automotive AR and VR Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Automotive AR and VR Market Size (2019-2030)
6.2 North America Automotive AR and VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Automotive AR and VR Market Size by Country (2019-2024)
6.4 North America Automotive AR and VR Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Automotive AR and VR Market Size (2019-2030)
7.2 Europe Automotive AR and VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Automotive AR and VR Market Size by Country (2019-2024)
7.4 Europe Automotive AR and VR Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Automotive AR and VR Market Size (2019-2030)
8.2 Asia-Pacific Automotive AR and VR Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Automotive AR and VR Market Size by Region (2019-2024)
8.4 Asia-Pacific Automotive AR and VR Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Automotive AR and VR Market Size (2019-2030)
9.2 Latin America Automotive AR and VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Automotive AR and VR Market Size by Country (2019-2024)
9.4 Latin America Automotive AR and VR Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Automotive AR and VR Market Size (2019-2030)
10.2 Middle East & Africa Automotive AR and VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Automotive AR and VR Market Size by Country (2019-2024)
10.4 Middle East & Africa Automotive AR and VR Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Continental AG
11.1.1 Continental AG Company Detail
11.1.2 Continental AG Business Overview
11.1.3 Continental AG Automotive AR and VR Introduction
11.1.4 Continental AG Revenue in Automotive AR and VR Business (2019-2024)
11.1.5 Continental AG Recent Development
11.2 DAQRI
11.2.1 DAQRI Company Detail
11.2.2 DAQRI Business Overview
11.2.3 DAQRI Automotive AR and VR Introduction
11.2.4 DAQRI Revenue in Automotive AR and VR Business (2019-2024)
11.2.5 DAQRI Recent Development
11.3 HTC Corporation
11.3.1 HTC Corporation Company Detail
11.3.2 HTC Corporation Business Overview
11.3.3 HTC Corporation Automotive AR and VR Introduction
11.3.4 HTC Corporation Revenue in Automotive AR and VR Business (2019-2024)
11.3.5 HTC Corporation Recent Development
11.4 Hyundai Motor Group
11.4.1 Hyundai Motor Group Company Detail
11.4.2 Hyundai Motor Group Business Overview
11.4.3 Hyundai Motor Group Automotive AR and VR Introduction
11.4.4 Hyundai Motor Group Revenue in Automotive AR and VR Business (2019-2024)
11.4.5 Hyundai Motor Group Recent Development
11.5 Microsoft Corporation
11.5.1 Microsoft Corporation Company Detail
11.5.2 Microsoft Corporation Business Overview
11.5.3 Microsoft Corporation Automotive AR and VR Introduction
11.5.4 Microsoft Corporation Revenue in Automotive AR and VR Business (2019-2024)
11.5.5 Microsoft Corporation Recent Development
11.6 Robert Bosch GmbH
11.6.1 Robert Bosch GmbH Company Detail
11.6.2 Robert Bosch GmbH Business Overview
11.6.3 Robert Bosch GmbH Automotive AR and VR Introduction
11.6.4 Robert Bosch GmbH Revenue in Automotive AR and VR Business (2019-2024)
11.6.5 Robert Bosch GmbH Recent Development
11.7 Unity Technologies ApS
11.7.1 Unity Technologies ApS Company Detail
11.7.2 Unity Technologies ApS Business Overview
11.7.3 Unity Technologies ApS Automotive AR and VR Introduction
11.7.4 Unity Technologies ApS Revenue in Automotive AR and VR Business (2019-2024)
11.7.5 Unity Technologies ApS Recent Development
11.8 Visteon Corporation
11.8.1 Visteon Corporation Company Detail
11.8.2 Visteon Corporation Business Overview
11.8.3 Visteon Corporation Automotive AR and VR Introduction
11.8.4 Visteon Corporation Revenue in Automotive AR and VR Business (2019-2024)
11.8.5 Visteon Corporation Recent Development
11.9 Volkswagen AG
11.9.1 Volkswagen AG Company Detail
11.9.2 Volkswagen AG Business Overview
11.9.3 Volkswagen AG Automotive AR and VR Introduction
11.9.4 Volkswagen AG Revenue in Automotive AR and VR Business (2019-2024)
11.9.5 Volkswagen AG Recent Development
11.10 WayRay AG
11.10.1 WayRay AG Company Detail
11.10.2 WayRay AG Business Overview
11.10.3 WayRay AG Automotive AR and VR Introduction
11.10.4 WayRay AG Revenue in Automotive AR and VR Business (2019-2024)
11.10.5 WayRay AG Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables

List of Tables
Table 1. Global Automotive AR and VR Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Augmented Reality (AR)
Table 3. Key Players of Virtual Reality (VR)
Table 4. Global Automotive AR and VR Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Automotive AR and VR Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Automotive AR and VR Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Automotive AR and VR Market Share by Region (2019-2024)
Table 8. Global Automotive AR and VR Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Automotive AR and VR Market Share by Region (2025-2030)
Table 10. Automotive AR and VR Market Trends
Table 11. Automotive AR and VR Market Drivers
Table 12. Automotive AR and VR Market Challenges
Table 13. Automotive AR and VR Market Restraints
Table 14. Global Automotive AR and VR Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Automotive AR and VR Market Share by Players (2019-2024)
Table 16. Global Top Automotive AR and VR Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Automotive AR and VR as of 2023)
Table 17. Ranking of Global Top Automotive AR and VR Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Automotive AR and VR Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Automotive AR and VR Product Solution and Service
Table 21. Date of Enter into Automotive AR and VR Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Automotive AR and VR Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Automotive AR and VR Revenue Market Share by Type (2019-2024)
Table 25. Global Automotive AR and VR Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Automotive AR and VR Revenue Market Share by Type (2025-2030)
Table 27. Global Automotive AR and VR Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Automotive AR and VR Revenue Market Share by Application (2019-2024)
Table 29. Global Automotive AR and VR Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Automotive AR and VR Revenue Market Share by Application (2025-2030)
Table 31. North America Automotive AR and VR Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Automotive AR and VR Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Automotive AR and VR Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Automotive AR and VR Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Automotive AR and VR Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Automotive AR and VR Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Automotive AR and VR Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Automotive AR and VR Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Automotive AR and VR Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Automotive AR and VR Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Automotive AR and VR Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Automotive AR and VR Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Automotive AR and VR Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Automotive AR and VR Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Automotive AR and VR Market Size by Country (2025-2030) & (US$ Million)
Table 46. Continental AG Company Detail
Table 47. Continental AG Business Overview
Table 48. Continental AG Automotive AR and VR Product
Table 49. Continental AG Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 50. Continental AG Recent Development
Table 51. DAQRI Company Detail
Table 52. DAQRI Business Overview
Table 53. DAQRI Automotive AR and VR Product
Table 54. DAQRI Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 55. DAQRI Recent Development
Table 56. HTC Corporation Company Detail
Table 57. HTC Corporation Business Overview
Table 58. HTC Corporation Automotive AR and VR Product
Table 59. HTC Corporation Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 60. HTC Corporation Recent Development
Table 61. Hyundai Motor Group Company Detail
Table 62. Hyundai Motor Group Business Overview
Table 63. Hyundai Motor Group Automotive AR and VR Product
Table 64. Hyundai Motor Group Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 65. Hyundai Motor Group Recent Development
Table 66. Microsoft Corporation Company Detail
Table 67. Microsoft Corporation Business Overview
Table 68. Microsoft Corporation Automotive AR and VR Product
Table 69. Microsoft Corporation Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 70. Microsoft Corporation Recent Development
Table 71. Robert Bosch GmbH Company Detail
Table 72. Robert Bosch GmbH Business Overview
Table 73. Robert Bosch GmbH Automotive AR and VR Product
Table 74. Robert Bosch GmbH Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 75. Robert Bosch GmbH Recent Development
Table 76. Unity Technologies ApS Company Detail
Table 77. Unity Technologies ApS Business Overview
Table 78. Unity Technologies ApS Automotive AR and VR Product
Table 79. Unity Technologies ApS Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 80. Unity Technologies ApS Recent Development
Table 81. Visteon Corporation Company Detail
Table 82. Visteon Corporation Business Overview
Table 83. Visteon Corporation Automotive AR and VR Product
Table 84. Visteon Corporation Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 85. Visteon Corporation Recent Development
Table 86. Volkswagen AG Company Detail
Table 87. Volkswagen AG Business Overview
Table 88. Volkswagen AG Automotive AR and VR Product
Table 89. Volkswagen AG Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 90. Volkswagen AG Recent Development
Table 91. WayRay AG Company Detail
Table 92. WayRay AG Business Overview
Table 93. WayRay AG Automotive AR and VR Product
Table 94. WayRay AG Revenue in Automotive AR and VR Business (2019-2024) & (US$ Million)
Table 95. WayRay AG Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Automotive AR and VR Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Automotive AR and VR Market Share by Type: 2023 VS 2030
Figure 3. Augmented Reality (AR) Features
Figure 4. Virtual Reality (VR) Features
Figure 5. Global Automotive AR and VR Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Automotive AR and VR Market Share by Application: 2023 VS 2030
Figure 7. Research & Development Case Studies
Figure 8. Manufacturing & Supply Case Studies
Figure 9. Marketing & Sales Case Studies
Figure 10. Aftersales Case Studies
Figure 11. Support Functions Case Studies
Figure 12. Product Case Studies
Figure 13. Automotive AR and VR Report Years Considered
Figure 14. Global Automotive AR and VR Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 15. Global Automotive AR and VR Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 16. Global Automotive AR and VR Market Share by Region: 2023 VS 2030
Figure 17. Global Automotive AR and VR Market Share by Players in 2023
Figure 18. Global Top Automotive AR and VR Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Automotive AR and VR as of 2023)
Figure 19. The Top 10 and 5 Players Market Share by Automotive AR and VR Revenue in 2023
Figure 20. North America Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. North America Automotive AR and VR Market Share by Country (2019-2030)
Figure 22. United States Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Canada Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Europe Automotive AR and VR Market Share by Country (2019-2030)
Figure 26. Germany Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. France Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. U.K. Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Italy Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Russia Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Nordic Countries Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Asia-Pacific Automotive AR and VR Market Share by Region (2019-2030)
Figure 34. China Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Japan Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. South Korea Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Southeast Asia Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. India Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Australia Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Latin America Automotive AR and VR Market Share by Country (2019-2030)
Figure 42. Mexico Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Brazil Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Middle East & Africa Automotive AR and VR Market Share by Country (2019-2030)
Figure 46. Turkey Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Saudi Arabia Automotive AR and VR Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 48. Continental AG Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 49. DAQRI Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 50. HTC Corporation Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 51. Hyundai Motor Group Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 52. Microsoft Corporation Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 53. Robert Bosch GmbH Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 54. Unity Technologies ApS Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 55. Visteon Corporation Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 56. Volkswagen AG Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 57. WayRay AG Revenue Growth Rate in Automotive AR and VR Business (2019-2024)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed

Published By : QY Research

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