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Global Automotive Media Entertainment Market Research Report 2024

Global Automotive Media Entertainment Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1415733

No of Pages : 129

Synopsis
In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
The global Automotive Media Entertainment market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and other countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.
This report aims to provide a comprehensive presentation of the global market for Automotive Media Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Automotive Media Entertainment.
Report Scope
The Automotive Media Entertainment market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Automotive Media Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Automotive Media Entertainment manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Panasonic
Fujitsu-Ten
Pioneer
Denso
Aisin
Clarion
Desay SV
Kenwood
Harman
ADAYO
Alpine
Visteon
Continental
Bosch
Hangsheng
Coagent
Mitsubishi Electronics (Melco)
Delphi
Kaiyue
Soling
Sony
Skypine
Roadrover
FlyAudio
Segment by Type
QNX System
WinCE System
Linux System
Other System
Segment by Application
OEM
Aftermarket
Production by Region
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Automotive Media Entertainment manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Automotive Media Entertainment by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Automotive Media Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Index
1 Automotive Media Entertainment Market Overview
1.1 Product Definition
1.2 Automotive Media Entertainment Segment by Type
1.2.1 Global Automotive Media Entertainment Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 QNX System
1.2.3 WinCE System
1.2.4 Linux System
1.2.5 Other System
1.3 Automotive Media Entertainment Segment by Application
1.3.1 Global Automotive Media Entertainment Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 OEM
1.3.3 Aftermarket
1.4 Global Market Growth Prospects
1.4.1 Global Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Automotive Media Entertainment Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Automotive Media Entertainment Production Estimates and Forecasts (2019-2030)
1.4.4 Global Automotive Media Entertainment Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Automotive Media Entertainment Production Market Share by Manufacturers (2019-2024)
2.2 Global Automotive Media Entertainment Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Automotive Media Entertainment, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Automotive Media Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Automotive Media Entertainment Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Automotive Media Entertainment, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Automotive Media Entertainment, Product Offered and Application
2.8 Global Key Manufacturers of Automotive Media Entertainment, Date of Enter into This Industry
2.9 Automotive Media Entertainment Market Competitive Situation and Trends
2.9.1 Automotive Media Entertainment Market Concentration Rate
2.9.2 Global 5 and 10 Largest Automotive Media Entertainment Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Automotive Media Entertainment Production by Region
3.1 Global Automotive Media Entertainment Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Automotive Media Entertainment Production Value by Region (2019-2030)
3.2.1 Global Automotive Media Entertainment Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Automotive Media Entertainment by Region (2025-2030)
3.3 Global Automotive Media Entertainment Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Automotive Media Entertainment Production by Region (2019-2030)
3.4.1 Global Automotive Media Entertainment Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Automotive Media Entertainment by Region (2025-2030)
3.5 Global Automotive Media Entertainment Market Price Analysis by Region (2019-2024)
3.6 Global Automotive Media Entertainment Production and Value, Year-over-Year Growth
3.6.1 North America Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
3.6.5 Southeast Asia Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
3.6.6 India Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
3.6.7 Central & South America Automotive Media Entertainment Production Value Estimates and Forecasts (2019-2030)
4 Automotive Media Entertainment Consumption by Region
4.1 Global Automotive Media Entertainment Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Automotive Media Entertainment Consumption by Region (2019-2030)
4.2.1 Global Automotive Media Entertainment Consumption by Region (2019-2024)
4.2.2 Global Automotive Media Entertainment Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Automotive Media Entertainment Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Automotive Media Entertainment Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Automotive Media Entertainment Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Automotive Media Entertainment Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Automotive Media Entertainment Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Automotive Media Entertainment Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Automotive Media Entertainment Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Automotive Media Entertainment Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Automotive Media Entertainment Production by Type (2019-2030)
5.1.1 Global Automotive Media Entertainment Production by Type (2019-2024)
5.1.2 Global Automotive Media Entertainment Production by Type (2025-2030)
5.1.3 Global Automotive Media Entertainment Production Market Share by Type (2019-2030)
5.2 Global Automotive Media Entertainment Production Value by Type (2019-2030)
5.2.1 Global Automotive Media Entertainment Production Value by Type (2019-2024)
5.2.2 Global Automotive Media Entertainment Production Value by Type (2025-2030)
5.2.3 Global Automotive Media Entertainment Production Value Market Share by Type (2019-2030)
5.3 Global Automotive Media Entertainment Price by Type (2019-2030)
6 Segment by Application
6.1 Global Automotive Media Entertainment Production by Application (2019-2030)
6.1.1 Global Automotive Media Entertainment Production by Application (2019-2024)
6.1.2 Global Automotive Media Entertainment Production by Application (2025-2030)
6.1.3 Global Automotive Media Entertainment Production Market Share by Application (2019-2030)
6.2 Global Automotive Media Entertainment Production Value by Application (2019-2030)
6.2.1 Global Automotive Media Entertainment Production Value by Application (2019-2024)
6.2.2 Global Automotive Media Entertainment Production Value by Application (2025-2030)
6.2.3 Global Automotive Media Entertainment Production Value Market Share by Application (2019-2030)
6.3 Global Automotive Media Entertainment Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Panasonic
7.1.1 Panasonic Automotive Media Entertainment Corporation Information
7.1.2 Panasonic Automotive Media Entertainment Product Portfolio
7.1.3 Panasonic Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Panasonic Main Business and Markets Served
7.1.5 Panasonic Recent Developments/Updates
7.2 Fujitsu-Ten
7.2.1 Fujitsu-Ten Automotive Media Entertainment Corporation Information
7.2.2 Fujitsu-Ten Automotive Media Entertainment Product Portfolio
7.2.3 Fujitsu-Ten Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Fujitsu-Ten Main Business and Markets Served
7.2.5 Fujitsu-Ten Recent Developments/Updates
7.3 Pioneer
7.3.1 Pioneer Automotive Media Entertainment Corporation Information
7.3.2 Pioneer Automotive Media Entertainment Product Portfolio
7.3.3 Pioneer Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Pioneer Main Business and Markets Served
7.3.5 Pioneer Recent Developments/Updates
7.4 Denso
7.4.1 Denso Automotive Media Entertainment Corporation Information
7.4.2 Denso Automotive Media Entertainment Product Portfolio
7.4.3 Denso Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Denso Main Business and Markets Served
7.4.5 Denso Recent Developments/Updates
7.5 Aisin
7.5.1 Aisin Automotive Media Entertainment Corporation Information
7.5.2 Aisin Automotive Media Entertainment Product Portfolio
7.5.3 Aisin Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Aisin Main Business and Markets Served
7.5.5 Aisin Recent Developments/Updates
7.6 Clarion
7.6.1 Clarion Automotive Media Entertainment Corporation Information
7.6.2 Clarion Automotive Media Entertainment Product Portfolio
7.6.3 Clarion Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.6.4 Clarion Main Business and Markets Served
7.6.5 Clarion Recent Developments/Updates
7.7 Desay SV
7.7.1 Desay SV Automotive Media Entertainment Corporation Information
7.7.2 Desay SV Automotive Media Entertainment Product Portfolio
7.7.3 Desay SV Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Desay SV Main Business and Markets Served
7.7.5 Desay SV Recent Developments/Updates
7.8 Kenwood
7.8.1 Kenwood Automotive Media Entertainment Corporation Information
7.8.2 Kenwood Automotive Media Entertainment Product Portfolio
7.8.3 Kenwood Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.8.4 Kenwood Main Business and Markets Served
7.7.5 Kenwood Recent Developments/Updates
7.9 Harman
7.9.1 Harman Automotive Media Entertainment Corporation Information
7.9.2 Harman Automotive Media Entertainment Product Portfolio
7.9.3 Harman Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.9.4 Harman Main Business and Markets Served
7.9.5 Harman Recent Developments/Updates
7.10 ADAYO
7.10.1 ADAYO Automotive Media Entertainment Corporation Information
7.10.2 ADAYO Automotive Media Entertainment Product Portfolio
7.10.3 ADAYO Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.10.4 ADAYO Main Business and Markets Served
7.10.5 ADAYO Recent Developments/Updates
7.11 Alpine
7.11.1 Alpine Automotive Media Entertainment Corporation Information
7.11.2 Alpine Automotive Media Entertainment Product Portfolio
7.11.3 Alpine Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.11.4 Alpine Main Business and Markets Served
7.11.5 Alpine Recent Developments/Updates
7.12 Visteon
7.12.1 Visteon Automotive Media Entertainment Corporation Information
7.12.2 Visteon Automotive Media Entertainment Product Portfolio
7.12.3 Visteon Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.12.4 Visteon Main Business and Markets Served
7.12.5 Visteon Recent Developments/Updates
7.13 Continental
7.13.1 Continental Automotive Media Entertainment Corporation Information
7.13.2 Continental Automotive Media Entertainment Product Portfolio
7.13.3 Continental Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.13.4 Continental Main Business and Markets Served
7.13.5 Continental Recent Developments/Updates
7.14 Bosch
7.14.1 Bosch Automotive Media Entertainment Corporation Information
7.14.2 Bosch Automotive Media Entertainment Product Portfolio
7.14.3 Bosch Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.14.4 Bosch Main Business and Markets Served
7.14.5 Bosch Recent Developments/Updates
7.15 Hangsheng
7.15.1 Hangsheng Automotive Media Entertainment Corporation Information
7.15.2 Hangsheng Automotive Media Entertainment Product Portfolio
7.15.3 Hangsheng Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.15.4 Hangsheng Main Business and Markets Served
7.15.5 Hangsheng Recent Developments/Updates
7.16 Coagent
7.16.1 Coagent Automotive Media Entertainment Corporation Information
7.16.2 Coagent Automotive Media Entertainment Product Portfolio
7.16.3 Coagent Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.16.4 Coagent Main Business and Markets Served
7.16.5 Coagent Recent Developments/Updates
7.17 Mitsubishi Electronics (Melco)
7.17.1 Mitsubishi Electronics (Melco) Automotive Media Entertainment Corporation Information
7.17.2 Mitsubishi Electronics (Melco) Automotive Media Entertainment Product Portfolio
7.17.3 Mitsubishi Electronics (Melco) Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.17.4 Mitsubishi Electronics (Melco) Main Business and Markets Served
7.17.5 Mitsubishi Electronics (Melco) Recent Developments/Updates
7.18 Delphi
7.18.1 Delphi Automotive Media Entertainment Corporation Information
7.18.2 Delphi Automotive Media Entertainment Product Portfolio
7.18.3 Delphi Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.18.4 Delphi Main Business and Markets Served
7.18.5 Delphi Recent Developments/Updates
7.19 Kaiyue
7.19.1 Kaiyue Automotive Media Entertainment Corporation Information
7.19.2 Kaiyue Automotive Media Entertainment Product Portfolio
7.19.3 Kaiyue Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.19.4 Kaiyue Main Business and Markets Served
7.19.5 Kaiyue Recent Developments/Updates
7.20 Soling
7.20.1 Soling Automotive Media Entertainment Corporation Information
7.20.2 Soling Automotive Media Entertainment Product Portfolio
7.20.3 Soling Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.20.4 Soling Main Business and Markets Served
7.20.5 Soling Recent Developments/Updates
7.21 Sony
7.21.1 Sony Automotive Media Entertainment Corporation Information
7.21.2 Sony Automotive Media Entertainment Product Portfolio
7.21.3 Sony Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.21.4 Sony Main Business and Markets Served
7.21.5 Sony Recent Developments/Updates
7.22 Skypine
7.22.1 Skypine Automotive Media Entertainment Corporation Information
7.22.2 Skypine Automotive Media Entertainment Product Portfolio
7.22.3 Skypine Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.22.4 Skypine Main Business and Markets Served
7.22.5 Skypine Recent Developments/Updates
7.23 Roadrover
7.23.1 Roadrover Automotive Media Entertainment Corporation Information
7.23.2 Roadrover Automotive Media Entertainment Product Portfolio
7.23.3 Roadrover Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.23.4 Roadrover Main Business and Markets Served
7.23.5 Roadrover Recent Developments/Updates
7.24 FlyAudio
7.24.1 FlyAudio Automotive Media Entertainment Corporation Information
7.24.2 FlyAudio Automotive Media Entertainment Product Portfolio
7.24.3 FlyAudio Automotive Media Entertainment Production, Value, Price and Gross Margin (2019-2024)
7.24.4 FlyAudio Main Business and Markets Served
7.24.5 FlyAudio Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Automotive Media Entertainment Industry Chain Analysis
8.2 Automotive Media Entertainment Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Automotive Media Entertainment Production Mode & Process
8.4 Automotive Media Entertainment Sales and Marketing
8.4.1 Automotive Media Entertainment Sales Channels
8.4.2 Automotive Media Entertainment Distributors
8.5 Automotive Media Entertainment Customers
9 Automotive Media Entertainment Market Dynamics
9.1 Automotive Media Entertainment Industry Trends
9.2 Automotive Media Entertainment Market Drivers
9.3 Automotive Media Entertainment Market Challenges
9.4 Automotive Media Entertainment Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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