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Synopsis
Aviation augmented and virtual reality (AR/VR) refers to the use of immersive technologies, such as virtual reality and augmented reality, in the aviation industry. These technologies offer simulated and enhanced experiences by blending digital elements with the real-world environment or creating entirely virtual environments.
Global Aviation Augmented and Virtual Reality market is projected to reach US$ 8859.3 million in 2029, increasing from US$ 1710 million in 2022, with the CAGR of 26.5% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Aviation Augmented and Virtual Reality market research.
Key companies engaged in the Aviation Augmented and Virtual Reality industry include Microsoft Corporation, Google LLC, Jasoren, Honeywell International Inc., Elbit Systems Ltd., Magic Leap, Inc., Bohemia Interactive Simulations, SITA Group and EON Reality, Inc., etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Aviation Augmented and Virtual Reality were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Aviation Augmented and Virtual Reality market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Aviation Augmented and Virtual Reality market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Segment by Type
Segment by Application
By Region
The Aviation Augmented and Virtual Reality report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Aviation Augmented and Virtual Reality Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Software
1.2.3 Hardware
1.3 Market by Application
1.3.1 Global Aviation Augmented and Virtual Reality Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Civil
1.3.3 Military
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Aviation Augmented and Virtual Reality Market Perspective (2018-2029)
2.2 Aviation Augmented and Virtual Reality Growth Trends by Region
2.2.1 Global Aviation Augmented and Virtual Reality Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Aviation Augmented and Virtual Reality Historic Market Size by Region (2018-2023)
2.2.3 Aviation Augmented and Virtual Reality Forecasted Market Size by Region (2024-2029)
2.3 Aviation Augmented and Virtual Reality Market Dynamics
2.3.1 Aviation Augmented and Virtual Reality Industry Trends
2.3.2 Aviation Augmented and Virtual Reality Market Drivers
2.3.3 Aviation Augmented and Virtual Reality Market Challenges
2.3.4 Aviation Augmented and Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Aviation Augmented and Virtual Reality Players by Revenue
3.1.1 Global Top Aviation Augmented and Virtual Reality Players by Revenue (2018-2023)
3.1.2 Global Aviation Augmented and Virtual Reality Revenue Market Share by Players (2018-2023)
3.2 Global Aviation Augmented and Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Aviation Augmented and Virtual Reality Revenue
3.4 Global Aviation Augmented and Virtual Reality Market Concentration Ratio
3.4.1 Global Aviation Augmented and Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Aviation Augmented and Virtual Reality Revenue in 2022
3.5 Aviation Augmented and Virtual Reality Key Players Head office and Area Served
3.6 Key Players Aviation Augmented and Virtual Reality Product Solution and Service
3.7 Date of Enter into Aviation Augmented and Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Aviation Augmented and Virtual Reality Breakdown Data by Type
4.1 Global Aviation Augmented and Virtual Reality Historic Market Size by Type (2018-2023)
4.2 Global Aviation Augmented and Virtual Reality Forecasted Market Size by Type (2024-2029)
5 Aviation Augmented and Virtual Reality Breakdown Data by Application
5.1 Global Aviation Augmented and Virtual Reality Historic Market Size by Application (2018-2023)
5.2 Global Aviation Augmented and Virtual Reality Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Aviation Augmented and Virtual Reality Market Size (2018-2029)
6.2 North America Aviation Augmented and Virtual Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Aviation Augmented and Virtual Reality Market Size by Country (2018-2023)
6.4 North America Aviation Augmented and Virtual Reality Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Aviation Augmented and Virtual Reality Market Size (2018-2029)
7.2 Europe Aviation Augmented and Virtual Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Aviation Augmented and Virtual Reality Market Size by Country (2018-2023)
7.4 Europe Aviation Augmented and Virtual Reality Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Aviation Augmented and Virtual Reality Market Size (2018-2029)
8.2 Asia-Pacific Aviation Augmented and Virtual Reality Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Aviation Augmented and Virtual Reality Market Size by Region (2018-2023)
8.4 Asia-Pacific Aviation Augmented and Virtual Reality Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Aviation Augmented and Virtual Reality Market Size (2018-2029)
9.2 Latin America Aviation Augmented and Virtual Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Aviation Augmented and Virtual Reality Market Size by Country (2018-2023)
9.4 Latin America Aviation Augmented and Virtual Reality Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Aviation Augmented and Virtual Reality Market Size (2018-2029)
10.2 Middle East & Africa Aviation Augmented and Virtual Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Aviation Augmented and Virtual Reality Market Size by Country (2018-2023)
10.4 Middle East & Africa Aviation Augmented and Virtual Reality Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft Corporation
11.1.1 Microsoft Corporation Company Detail
11.1.2 Microsoft Corporation Business Overview
11.1.3 Microsoft Corporation Aviation Augmented and Virtual Reality Introduction
11.1.4 Microsoft Corporation Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.1.5 Microsoft Corporation Recent Development
11.2 Google LLC
11.2.1 Google LLC Company Detail
11.2.2 Google LLC Business Overview
11.2.3 Google LLC Aviation Augmented and Virtual Reality Introduction
11.2.4 Google LLC Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.2.5 Google LLC Recent Development
11.3 Jasoren
11.3.1 Jasoren Company Detail
11.3.2 Jasoren Business Overview
11.3.3 Jasoren Aviation Augmented and Virtual Reality Introduction
11.3.4 Jasoren Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.3.5 Jasoren Recent Development
11.4 Honeywell International Inc.
11.4.1 Honeywell International Inc. Company Detail
11.4.2 Honeywell International Inc. Business Overview
11.4.3 Honeywell International Inc. Aviation Augmented and Virtual Reality Introduction
11.4.4 Honeywell International Inc. Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.4.5 Honeywell International Inc. Recent Development
11.5 Elbit Systems Ltd.
11.5.1 Elbit Systems Ltd. Company Detail
11.5.2 Elbit Systems Ltd. Business Overview
11.5.3 Elbit Systems Ltd. Aviation Augmented and Virtual Reality Introduction
11.5.4 Elbit Systems Ltd. Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.5.5 Elbit Systems Ltd. Recent Development
11.6 Magic Leap, Inc.
11.6.1 Magic Leap, Inc. Company Detail
11.6.2 Magic Leap, Inc. Business Overview
11.6.3 Magic Leap, Inc. Aviation Augmented and Virtual Reality Introduction
11.6.4 Magic Leap, Inc. Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.6.5 Magic Leap, Inc. Recent Development
11.7 Bohemia Interactive Simulations
11.7.1 Bohemia Interactive Simulations Company Detail
11.7.2 Bohemia Interactive Simulations Business Overview
11.7.3 Bohemia Interactive Simulations Aviation Augmented and Virtual Reality Introduction
11.7.4 Bohemia Interactive Simulations Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.7.5 Bohemia Interactive Simulations Recent Development
11.8 SITA Group
11.8.1 SITA Group Company Detail
11.8.2 SITA Group Business Overview
11.8.3 SITA Group Aviation Augmented and Virtual Reality Introduction
11.8.4 SITA Group Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.8.5 SITA Group Recent Development
11.9 EON Reality, Inc.
11.9.1 EON Reality, Inc. Company Detail
11.9.2 EON Reality, Inc. Business Overview
11.9.3 EON Reality, Inc. Aviation Augmented and Virtual Reality Introduction
11.9.4 EON Reality, Inc. Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.9.5 EON Reality, Inc. Recent Development
11.10 TAE Aerospace
11.10.1 TAE Aerospace Company Detail
11.10.2 TAE Aerospace Business Overview
11.10.3 TAE Aerospace Aviation Augmented and Virtual Reality Introduction
11.10.4 TAE Aerospace Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.10.5 TAE Aerospace Recent Development
11.11 Aero Glass
11.11.1 Aero Glass Company Detail
11.11.2 Aero Glass Business Overview
11.11.3 Aero Glass Aviation Augmented and Virtual Reality Introduction
11.11.4 Aero Glass Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.11.5 Aero Glass Recent Development
11.12 Atheer
11.12.1 Atheer Company Detail
11.12.2 Atheer Business Overview
11.12.3 Atheer Aviation Augmented and Virtual Reality Introduction
11.12.4 Atheer Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.12.5 Atheer Recent Development
11.13 Fackbook
11.13.1 Fackbook Company Detail
11.13.2 Fackbook Business Overview
11.13.3 Fackbook Aviation Augmented and Virtual Reality Introduction
11.13.4 Fackbook Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.13.5 Fackbook Recent Development
11.14 Future Visual
11.14.1 Future Visual Company Detail
11.14.2 Future Visual Business Overview
11.14.3 Future Visual Aviation Augmented and Virtual Reality Introduction
11.14.4 Future Visual Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.14.5 Future Visual Recent Development
11.15 HTC
11.15.1 HTC Company Detail
11.15.2 HTC Business Overview
11.15.3 HTC Aviation Augmented and Virtual Reality Introduction
11.15.4 HTC Revenue in Aviation Augmented and Virtual Reality Business (2018-2023)
11.15.5 HTC Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Published By : QY Research