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Global Battle Royale Game Market Research Report 2024

Global Battle Royale Game Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1707018

No of Pages : 81

Synopsis
A battle royale game is an online multiplayer video game genre that blends the survival, exploration, and
scavenging elements of a survival game with last-man-standing gameplay. Battle royale games involve dozens
to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while
avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive.
The global Battle Royale Game market was valued at US$ 10520 million in 2023 and is anticipated to reach US$ 19490 million by 2030, witnessing a CAGR of 9.1% during the forecast period 2024-2030.
Global Battle Royale Game key players include Tencent, Epic Games, NetEase, etc. Global top three manufacturers hold a share over 75%.
Asia-Pacific is the largest market, with a share about 60%, followed by Latin America, and Middle East & Africa, both have a share over 15 percent.
In terms of product, Free-to-play is the largest segment, with a share over 80%. And in terms of application, the largest application is Mobile, followed by PC, etc.
This report aims to provide a comprehensive presentation of the global market for Battle Royale Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Battle Royale Game.
Report Scope
The Battle Royale Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Battle Royale Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Battle Royale Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Tencent
Epic Games
NetEase
Electronic Arts
Activision
Rec Room Inc.
Techland
Ubisoft
Daybreak
Bethesda Game Studios
Proletariat
Segment by Type
Free-to-play
Pay-to-play
Segment by Application
PC
Mobile
Tablet
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Battle Royale Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Battle Royale Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Free-to-play
1.2.3 Pay-to-play
1.3 Market by Application
1.3.1 Global Battle Royale Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 PC
1.3.3 Mobile
1.3.4 Tablet
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Battle Royale Game Market Perspective (2019-2030)
2.2 Battle Royale Game Growth Trends by Region
2.2.1 Global Battle Royale Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Battle Royale Game Historic Market Size by Region (2019-2024)
2.2.3 Battle Royale Game Forecasted Market Size by Region (2025-2030)
2.3 Battle Royale Game Market Dynamics
2.3.1 Battle Royale Game Industry Trends
2.3.2 Battle Royale Game Market Drivers
2.3.3 Battle Royale Game Market Challenges
2.3.4 Battle Royale Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Battle Royale Game Players by Revenue
3.1.1 Global Top Battle Royale Game Players by Revenue (2019-2024)
3.1.2 Global Battle Royale Game Revenue Market Share by Players (2019-2024)
3.2 Global Battle Royale Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Battle Royale Game Revenue
3.4 Global Battle Royale Game Market Concentration Ratio
3.4.1 Global Battle Royale Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Battle Royale Game Revenue in 2023
3.5 Battle Royale Game Key Players Head office and Area Served
3.6 Key Players Battle Royale Game Product Solution and Service
3.7 Date of Enter into Battle Royale Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Battle Royale Game Breakdown Data by Type
4.1 Global Battle Royale Game Historic Market Size by Type (2019-2024)
4.2 Global Battle Royale Game Forecasted Market Size by Type (2025-2030)
5 Battle Royale Game Breakdown Data by Application
5.1 Global Battle Royale Game Historic Market Size by Application (2019-2024)
5.2 Global Battle Royale Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Battle Royale Game Market Size (2019-2030)
6.2 North America Battle Royale Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Battle Royale Game Market Size by Country (2019-2024)
6.4 North America Battle Royale Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Battle Royale Game Market Size (2019-2030)
7.2 Europe Battle Royale Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Battle Royale Game Market Size by Country (2019-2024)
7.4 Europe Battle Royale Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Battle Royale Game Market Size (2019-2030)
8.2 Asia-Pacific Battle Royale Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Battle Royale Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Battle Royale Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Battle Royale Game Market Size (2019-2030)
9.2 Latin America Battle Royale Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Battle Royale Game Market Size by Country (2019-2024)
9.4 Latin America Battle Royale Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Battle Royale Game Market Size (2019-2030)
10.2 Middle East & Africa Battle Royale Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Battle Royale Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Battle Royale Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent Battle Royale Game Introduction
11.1.4 Tencent Revenue in Battle Royale Game Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games Battle Royale Game Introduction
11.2.4 Epic Games Revenue in Battle Royale Game Business (2019-2024)
11.2.5 Epic Games Recent Development
11.3 NetEase
11.3.1 NetEase Company Detail
11.3.2 NetEase Business Overview
11.3.3 NetEase Battle Royale Game Introduction
11.3.4 NetEase Revenue in Battle Royale Game Business (2019-2024)
11.3.5 NetEase Recent Development
11.4 Electronic Arts
11.4.1 Electronic Arts Company Detail
11.4.2 Electronic Arts Business Overview
11.4.3 Electronic Arts Battle Royale Game Introduction
11.4.4 Electronic Arts Revenue in Battle Royale Game Business (2019-2024)
11.4.5 Electronic Arts Recent Development
11.5 Activision
11.5.1 Activision Company Detail
11.5.2 Activision Business Overview
11.5.3 Activision Battle Royale Game Introduction
11.5.4 Activision Revenue in Battle Royale Game Business (2019-2024)
11.5.5 Activision Recent Development
11.6 Rec Room Inc.
11.6.1 Rec Room Inc. Company Detail
11.6.2 Rec Room Inc. Business Overview
11.6.3 Rec Room Inc. Battle Royale Game Introduction
11.6.4 Rec Room Inc. Revenue in Battle Royale Game Business (2019-2024)
11.6.5 Rec Room Inc. Recent Development
11.7 Techland
11.7.1 Techland Company Detail
11.7.2 Techland Business Overview
11.7.3 Techland Battle Royale Game Introduction
11.7.4 Techland Revenue in Battle Royale Game Business (2019-2024)
11.7.5 Techland Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Detail
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Battle Royale Game Introduction
11.8.4 Ubisoft Revenue in Battle Royale Game Business (2019-2024)
11.8.5 Ubisoft Recent Development
11.9 Daybreak
11.9.1 Daybreak Company Detail
11.9.2 Daybreak Business Overview
11.9.3 Daybreak Battle Royale Game Introduction
11.9.4 Daybreak Revenue in Battle Royale Game Business (2019-2024)
11.9.5 Daybreak Recent Development
11.10 Bethesda Game Studios
11.10.1 Bethesda Game Studios Company Detail
11.10.2 Bethesda Game Studios Business Overview
11.10.3 Bethesda Game Studios Battle Royale Game Introduction
11.10.4 Bethesda Game Studios Revenue in Battle Royale Game Business (2019-2024)
11.10.5 Bethesda Game Studios Recent Development
11.11 Proletariat
11.11.1 Proletariat Company Detail
11.11.2 Proletariat Business Overview
11.11.3 Proletariat Battle Royale Game Introduction
11.11.4 Proletariat Revenue in Battle Royale Game Business (2019-2024)
11.11.5 Proletariat Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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