The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Blockchain in Media and Entertainment Market Research Report 2024

Global Blockchain in Media and Entertainment Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1896057

No of Pages : 88

Synopsis
Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.
The global Blockchain in Media and Entertainment market was valued at US$ 466.9 million in 2023 and is anticipated to reach US$ 1596.3 million by 2030, witnessing a CAGR of 18.7% during the forecast period 2024-2030.
North American market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Blockchain in Media and Entertainment in Content Security is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Blockchain in Media and Entertainment include IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc. and Factom Inc., etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Blockchain in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media and Entertainment.
Report Scope
The Blockchain in Media and Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Blockchain in Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Blockchain in Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
IBM Corporation
Microsoft Corporation
SAP SE
Amazon Web Services
Accenture PLC
Oracle Corporation
Infosys Limited
Bitfury USA Inc.
Factom Inc.
GuardTime,AS
Auxesis Group
Nyiax Inc.
MetaX
BTL Group
Segment by Type
Bitcoin
Ripple
Ethereum
R3 Corda
Other
Segment by Application
Content Security
Licensing and Rights Management
Smart Contract
Pay
Digital Advertising
Online Game
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Blockchain in Media and Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Bitcoin
1.2.3 Ripple
1.2.4 Ethereum
1.2.5 R3 Corda
1.2.6 Other
1.3 Market by Application
1.3.1 Global Blockchain in Media and Entertainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Content Security
1.3.3 Licensing and Rights Management
1.3.4 Smart Contract
1.3.5 Pay
1.3.6 Digital Advertising
1.3.7 Online Game
1.3.8 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Blockchain in Media and Entertainment Market Perspective (2019-2030)
2.2 Blockchain in Media and Entertainment Growth Trends by Region
2.2.1 Global Blockchain in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Blockchain in Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Blockchain in Media and Entertainment Market Dynamics
2.3.1 Blockchain in Media and Entertainment Industry Trends
2.3.2 Blockchain in Media and Entertainment Market Drivers
2.3.3 Blockchain in Media and Entertainment Market Challenges
2.3.4 Blockchain in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Blockchain in Media and Entertainment Players by Revenue
3.1.1 Global Top Blockchain in Media and Entertainment Players by Revenue (2019-2024)
3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
3.4 Global Blockchain in Media and Entertainment Market Concentration Ratio
3.4.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2023
3.5 Blockchain in Media and Entertainment Key Players Head office and Area Served
3.6 Key Players Blockchain in Media and Entertainment Product Solution and Service
3.7 Date of Enter into Blockchain in Media and Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Blockchain in Media and Entertainment Breakdown Data by Type
4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 Blockchain in Media and Entertainment Breakdown Data by Application
5.1 Global Blockchain in Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Blockchain in Media and Entertainment Market Size (2019-2030)
6.2 North America Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
6.4 North America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Blockchain in Media and Entertainment Market Size (2019-2030)
7.2 Europe Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Blockchain in Media and Entertainment Market Size by Country (2019-2024)
7.4 Europe Blockchain in Media and Entertainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Blockchain in Media and Entertainment Market Size (2019-2030)
8.2 Asia-Pacific Blockchain in Media and Entertainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2019-2024)
8.4 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Blockchain in Media and Entertainment Market Size (2019-2030)
9.2 Latin America Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
9.4 Latin America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Blockchain in Media and Entertainment Market Size (2019-2030)
10.2 Middle East & Africa Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2019-2024)
10.4 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 IBM Corporation
11.1.1 IBM Corporation Company Detail
11.1.2 IBM Corporation Business Overview
11.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
11.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.1.5 IBM Corporation Recent Development
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Detail
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
11.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.2.5 Microsoft Corporation Recent Development
11.3 SAP SE
11.3.1 SAP SE Company Detail
11.3.2 SAP SE Business Overview
11.3.3 SAP SE Blockchain in Media and Entertainment Introduction
11.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.3.5 SAP SE Recent Development
11.4 Amazon Web Services
11.4.1 Amazon Web Services Company Detail
11.4.2 Amazon Web Services Business Overview
11.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
11.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.4.5 Amazon Web Services Recent Development
11.5 Accenture PLC
11.5.1 Accenture PLC Company Detail
11.5.2 Accenture PLC Business Overview
11.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
11.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.5.5 Accenture PLC Recent Development
11.6 Oracle Corporation
11.6.1 Oracle Corporation Company Detail
11.6.2 Oracle Corporation Business Overview
11.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
11.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.6.5 Oracle Corporation Recent Development
11.7 Infosys Limited
11.7.1 Infosys Limited Company Detail
11.7.2 Infosys Limited Business Overview
11.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
11.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.7.5 Infosys Limited Recent Development
11.8 Bitfury USA Inc.
11.8.1 Bitfury USA Inc. Company Detail
11.8.2 Bitfury USA Inc. Business Overview
11.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
11.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.8.5 Bitfury USA Inc. Recent Development
11.9 Factom Inc.
11.9.1 Factom Inc. Company Detail
11.9.2 Factom Inc. Business Overview
11.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
11.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.9.5 Factom Inc. Recent Development
11.10 GuardTime,AS
11.10.1 GuardTime,AS Company Detail
11.10.2 GuardTime,AS Business Overview
11.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
11.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.10.5 GuardTime,AS Recent Development
11.11 Auxesis Group
11.11.1 Auxesis Group Company Detail
11.11.2 Auxesis Group Business Overview
11.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
11.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.11.5 Auxesis Group Recent Development
11.12 Nyiax Inc.
11.12.1 Nyiax Inc. Company Detail
11.12.2 Nyiax Inc. Business Overview
11.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
11.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.12.5 Nyiax Inc. Recent Development
11.13 MetaX
11.13.1 MetaX Company Detail
11.13.2 MetaX Business Overview
11.13.3 MetaX Blockchain in Media and Entertainment Introduction
11.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.13.5 MetaX Recent Development
11.14 BTL Group
11.14.1 BTL Group Company Detail
11.14.2 BTL Group Business Overview
11.14.3 BTL Group Blockchain in Media and Entertainment Introduction
11.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.14.5 BTL Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’