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Global Casual Game Market Research Report 2024

Global Casual Game Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1798718

No of Pages : 103

Synopsis
Casual game is a type of video game that is designed to be accessible, easy to learn, and suitable for a broad audience. These games are intended for short play sessions and are meant to provide simple, entertaining gameplay without complex mechanics or steep learning curves. Casual games are often played on mobile devices, web browsers, or other platforms, making them easily accessible to a wide range of players.
Global Casual Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Casual Game market research.
The global market for casual games has witnessed significant growth over the years, driven by the widespread adoption of mobile devices, the increasing popularity of casual gaming among a diverse audience, and the development of user-friendly gaming platforms. Casual games have become synonymous with mobile gaming due to their accessibility and suitability for short play sessions. The ubiquity of smartphones and tablets has made casual games easily accessible to a broad audience, contributing to the market's expansion. The demand for casual games has been strong across different regions, with North America, Europe, and Asia-Pacific being prominent markets. Asia, particularly China, Japan, and South Korea, has been a significant contributor to the global casual gaming market due to its large gaming population. The casual game market is expected to continue growing, driven by the ongoing expansion of the mobile gaming industry, advancements in gaming technology, and the increasing global adoption of casual gaming as a form of entertainment. As competition in the casual game market intensifies, developers will focus on delivering high-quality content, engaging gameplay, and innovative features to attract and retain players. The integration of emerging technologies, such as augmented reality (AR) and virtual reality (VR), may further enhance the gaming experience and open new possibilities for the casual gaming sector.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Casual Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games
Segment by Type
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Segment by Application
Online Game
Stand-Alone Game
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Casual Game report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Casual Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Match-3 Game
1.2.3 Puzzle Game
1.2.4 Card Game
1.2.5 Board Game
1.2.6 Others
1.3 Market by Application
1.3.1 Global Casual Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Online Game
1.3.3 Stand-Alone Game
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Casual Game Market Perspective (2018-2029)
2.2 Casual Game Growth Trends by Region
2.2.1 Global Casual Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Casual Game Historic Market Size by Region (2018-2023)
2.2.3 Casual Game Forecasted Market Size by Region (2024-2029)
2.3 Casual Game Market Dynamics
2.3.1 Casual Game Industry Trends
2.3.2 Casual Game Market Drivers
2.3.3 Casual Game Market Challenges
2.3.4 Casual Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Casual Game Players by Revenue
3.1.1 Global Top Casual Game Players by Revenue (2018-2023)
3.1.2 Global Casual Game Revenue Market Share by Players (2018-2023)
3.2 Global Casual Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Casual Game Revenue
3.4 Global Casual Game Market Concentration Ratio
3.4.1 Global Casual Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Casual Game Revenue in 2022
3.5 Casual Game Key Players Head office and Area Served
3.6 Key Players Casual Game Product Solution and Service
3.7 Date of Enter into Casual Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Casual Game Breakdown Data by Type
4.1 Global Casual Game Historic Market Size by Type (2018-2023)
4.2 Global Casual Game Forecasted Market Size by Type (2024-2029)
5 Casual Game Breakdown Data by Application
5.1 Global Casual Game Historic Market Size by Application (2018-2023)
5.2 Global Casual Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Casual Game Market Size (2018-2029)
6.2 North America Casual Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Casual Game Market Size by Country (2018-2023)
6.4 North America Casual Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Casual Game Market Size (2018-2029)
7.2 Europe Casual Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Casual Game Market Size by Country (2018-2023)
7.4 Europe Casual Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Casual Game Market Size (2018-2029)
8.2 Asia-Pacific Casual Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Casual Game Market Size by Region (2018-2023)
8.4 Asia-Pacific Casual Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Casual Game Market Size (2018-2029)
9.2 Latin America Casual Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Casual Game Market Size by Country (2018-2023)
9.4 Latin America Casual Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Casual Game Market Size (2018-2029)
10.2 Middle East & Africa Casual Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Casual Game Market Size by Country (2018-2023)
10.4 Middle East & Africa Casual Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Kwalee
11.1.1 Kwalee Company Detail
11.1.2 Kwalee Business Overview
11.1.3 Kwalee Casual Game Introduction
11.1.4 Kwalee Revenue in Casual Game Business (2018-2023)
11.1.5 Kwalee Recent Development
11.2 Supersonic Studios
11.2.1 Supersonic Studios Company Detail
11.2.2 Supersonic Studios Business Overview
11.2.3 Supersonic Studios Casual Game Introduction
11.2.4 Supersonic Studios Revenue in Casual Game Business (2018-2023)
11.2.5 Supersonic Studios Recent Development
11.3 Ubisoft Entertainment
11.3.1 Ubisoft Entertainment Company Detail
11.3.2 Ubisoft Entertainment Business Overview
11.3.3 Ubisoft Entertainment Casual Game Introduction
11.3.4 Ubisoft Entertainment Revenue in Casual Game Business (2018-2023)
11.3.5 Ubisoft Entertainment Recent Development
11.4 Tastypill
11.4.1 Tastypill Company Detail
11.4.2 Tastypill Business Overview
11.4.3 Tastypill Casual Game Introduction
11.4.4 Tastypill Revenue in Casual Game Business (2018-2023)
11.4.5 Tastypill Recent Development
11.5 Zynga Inc
11.5.1 Zynga Inc Company Detail
11.5.2 Zynga Inc Business Overview
11.5.3 Zynga Inc Casual Game Introduction
11.5.4 Zynga Inc Revenue in Casual Game Business (2018-2023)
11.5.5 Zynga Inc Recent Development
11.6 SayGames
11.6.1 SayGames Company Detail
11.6.2 SayGames Business Overview
11.6.3 SayGames Casual Game Introduction
11.6.4 SayGames Revenue in Casual Game Business (2018-2023)
11.6.5 SayGames Recent Development
11.7 Gismart
11.7.1 Gismart Company Detail
11.7.2 Gismart Business Overview
11.7.3 Gismart Casual Game Introduction
11.7.4 Gismart Revenue in Casual Game Business (2018-2023)
11.7.5 Gismart Recent Development
11.8 BoomBit
11.8.1 BoomBit Company Detail
11.8.2 BoomBit Business Overview
11.8.3 BoomBit Casual Game Introduction
11.8.4 BoomBit Revenue in Casual Game Business (2018-2023)
11.8.5 BoomBit Recent Development
11.9 Voodoo
11.9.1 Voodoo Company Detail
11.9.2 Voodoo Business Overview
11.9.3 Voodoo Casual Game Introduction
11.9.4 Voodoo Revenue in Casual Game Business (2018-2023)
11.9.5 Voodoo Recent Development
11.10 JoyPac
11.10.1 JoyPac Company Detail
11.10.2 JoyPac Business Overview
11.10.3 JoyPac Casual Game Introduction
11.10.4 JoyPac Revenue in Casual Game Business (2018-2023)
11.10.5 JoyPac Recent Development
11.11 YSO Corp
11.11.1 YSO Corp Company Detail
11.11.2 YSO Corp Business Overview
11.11.3 YSO Corp Casual Game Introduction
11.11.4 YSO Corp Revenue in Casual Game Business (2018-2023)
11.11.5 YSO Corp Recent Development
11.12 Kevuru Games
11.12.1 Kevuru Games Company Detail
11.12.2 Kevuru Games Business Overview
11.12.3 Kevuru Games Casual Game Introduction
11.12.4 Kevuru Games Revenue in Casual Game Business (2018-2023)
11.12.5 Kevuru Games Recent Development
11.13 Good Job Games
11.13.1 Good Job Games Company Detail
11.13.2 Good Job Games Business Overview
11.13.3 Good Job Games Casual Game Introduction
11.13.4 Good Job Games Revenue in Casual Game Business (2018-2023)
11.13.5 Good Job Games Recent Development
11.14 Lion Studios
11.14.1 Lion Studios Company Detail
11.14.2 Lion Studios Business Overview
11.14.3 Lion Studios Casual Game Introduction
11.14.4 Lion Studios Revenue in Casual Game Business (2018-2023)
11.14.5 Lion Studios Recent Development
11.15 Playgendary
11.15.1 Playgendary Company Detail
11.15.2 Playgendary Business Overview
11.15.3 Playgendary Casual Game Introduction
11.15.4 Playgendary Revenue in Casual Game Business (2018-2023)
11.15.5 Playgendary Recent Development
11.16 Goodoo Games
11.16.1 Goodoo Games Company Detail
11.16.2 Goodoo Games Business Overview
11.16.3 Goodoo Games Casual Game Introduction
11.16.4 Goodoo Games Revenue in Casual Game Business (2018-2023)
11.16.5 Goodoo Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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