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Global Coin-operated Amusement Devices Market Research Report 2024

Global Coin-operated Amusement Devices Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1431282

No of Pages : 104

Synopsis
Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
The global Coin-operated Amusement Devices market was valued at US$ 9492 million in 2023 and is anticipated to reach US$ 11700 million by 2030, witnessing a CAGR of 3.0% during the forecast period 2024-2030.
Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.
This report aims to provide a comprehensive presentation of the global market for Coin-operated Amusement Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Coin-operated Amusement Devices.
Report Scope
The Coin-operated Amusement Devices market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Coin-operated Amusement Devices market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Coin-operated Amusement Devices manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Segment by Type
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Segment by Application
Casinos
Amusement Arcades
Others
Production by Region
North America
Europe
China
Japan
Australia
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Coin-operated Amusement Devices manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Coin-operated Amusement Devices by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Coin-operated Amusement Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Index
1 Coin-operated Amusement Devices Market Overview
1.1 Product Definition
1.2 Coin-operated Amusement Devices Segment by Type
1.2.1 Global Coin-operated Amusement Devices Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Slot Machine
1.2.3 Dance Dance Revolution
1.2.4 Arcade
1.2.5 Racing Type
1.3 Coin-operated Amusement Devices Segment by Application
1.3.1 Global Coin-operated Amusement Devices Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Casinos
1.3.3 Amusement Arcades
1.3.4 Others
1.4 Global Market Growth Prospects
1.4.1 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Coin-operated Amusement Devices Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Coin-operated Amusement Devices Production Estimates and Forecasts (2019-2030)
1.4.4 Global Coin-operated Amusement Devices Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Coin-operated Amusement Devices Production Market Share by Manufacturers (2019-2024)
2.2 Global Coin-operated Amusement Devices Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Coin-operated Amusement Devices, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Coin-operated Amusement Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Coin-operated Amusement Devices Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Coin-operated Amusement Devices, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Coin-operated Amusement Devices, Product Offered and Application
2.8 Global Key Manufacturers of Coin-operated Amusement Devices, Date of Enter into This Industry
2.9 Coin-operated Amusement Devices Market Competitive Situation and Trends
2.9.1 Coin-operated Amusement Devices Market Concentration Rate
2.9.2 Global 5 and 10 Largest Coin-operated Amusement Devices Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Coin-operated Amusement Devices Production by Region
3.1 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Coin-operated Amusement Devices Production Value by Region (2019-2030)
3.2.1 Global Coin-operated Amusement Devices Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Coin-operated Amusement Devices by Region (2025-2030)
3.3 Global Coin-operated Amusement Devices Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Coin-operated Amusement Devices Production by Region (2019-2030)
3.4.1 Global Coin-operated Amusement Devices Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Coin-operated Amusement Devices by Region (2025-2030)
3.5 Global Coin-operated Amusement Devices Market Price Analysis by Region (2019-2024)
3.6 Global Coin-operated Amusement Devices Production and Value, Year-over-Year Growth
3.6.1 North America Coin-operated Amusement Devices Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Coin-operated Amusement Devices Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Coin-operated Amusement Devices Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Coin-operated Amusement Devices Production Value Estimates and Forecasts (2019-2030)
3.6.5 Australia Coin-operated Amusement Devices Production Value Estimates and Forecasts (2019-2030)
4 Coin-operated Amusement Devices Consumption by Region
4.1 Global Coin-operated Amusement Devices Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Coin-operated Amusement Devices Consumption by Region (2019-2030)
4.2.1 Global Coin-operated Amusement Devices Consumption by Region (2019-2024)
4.2.2 Global Coin-operated Amusement Devices Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Coin-operated Amusement Devices Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Coin-operated Amusement Devices Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Coin-operated Amusement Devices Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Coin-operated Amusement Devices Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Coin-operated Amusement Devices Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Coin-operated Amusement Devices Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Coin-operated Amusement Devices Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Coin-operated Amusement Devices Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Coin-operated Amusement Devices Production by Type (2019-2030)
5.1.1 Global Coin-operated Amusement Devices Production by Type (2019-2024)
5.1.2 Global Coin-operated Amusement Devices Production by Type (2025-2030)
5.1.3 Global Coin-operated Amusement Devices Production Market Share by Type (2019-2030)
5.2 Global Coin-operated Amusement Devices Production Value by Type (2019-2030)
5.2.1 Global Coin-operated Amusement Devices Production Value by Type (2019-2024)
5.2.2 Global Coin-operated Amusement Devices Production Value by Type (2025-2030)
5.2.3 Global Coin-operated Amusement Devices Production Value Market Share by Type (2019-2030)
5.3 Global Coin-operated Amusement Devices Price by Type (2019-2030)
6 Segment by Application
6.1 Global Coin-operated Amusement Devices Production by Application (2019-2030)
6.1.1 Global Coin-operated Amusement Devices Production by Application (2019-2024)
6.1.2 Global Coin-operated Amusement Devices Production by Application (2025-2030)
6.1.3 Global Coin-operated Amusement Devices Production Market Share by Application (2019-2030)
6.2 Global Coin-operated Amusement Devices Production Value by Application (2019-2030)
6.2.1 Global Coin-operated Amusement Devices Production Value by Application (2019-2024)
6.2.2 Global Coin-operated Amusement Devices Production Value by Application (2025-2030)
6.2.3 Global Coin-operated Amusement Devices Production Value Market Share by Application (2019-2030)
6.3 Global Coin-operated Amusement Devices Price by Application (2019-2030)
7 Key Companies Profiled
7.1 IGT
7.1.1 IGT Coin-operated Amusement Devices Corporation Information
7.1.2 IGT Coin-operated Amusement Devices Product Portfolio
7.1.3 IGT Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.1.4 IGT Main Business and Markets Served
7.1.5 IGT Recent Developments/Updates
7.2 Konami Gaming
7.2.1 Konami Gaming Coin-operated Amusement Devices Corporation Information
7.2.2 Konami Gaming Coin-operated Amusement Devices Product Portfolio
7.2.3 Konami Gaming Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Konami Gaming Main Business and Markets Served
7.2.5 Konami Gaming Recent Developments/Updates
7.3 Novomatic
7.3.1 Novomatic Coin-operated Amusement Devices Corporation Information
7.3.2 Novomatic Coin-operated Amusement Devices Product Portfolio
7.3.3 Novomatic Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Novomatic Main Business and Markets Served
7.3.5 Novomatic Recent Developments/Updates
7.4 Aristocrat Leisure
7.4.1 Aristocrat Leisure Coin-operated Amusement Devices Corporation Information
7.4.2 Aristocrat Leisure Coin-operated Amusement Devices Product Portfolio
7.4.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Aristocrat Leisure Main Business and Markets Served
7.4.5 Aristocrat Leisure Recent Developments/Updates
7.5 Scientific Games
7.5.1 Scientific Games Coin-operated Amusement Devices Corporation Information
7.5.2 Scientific Games Coin-operated Amusement Devices Product Portfolio
7.5.3 Scientific Games Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Scientific Games Main Business and Markets Served
7.5.5 Scientific Games Recent Developments/Updates
7.6 Chicago Gaming Company
7.6.1 Chicago Gaming Company Coin-operated Amusement Devices Corporation Information
7.6.2 Chicago Gaming Company Coin-operated Amusement Devices Product Portfolio
7.6.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.6.4 Chicago Gaming Company Main Business and Markets Served
7.6.5 Chicago Gaming Company Recent Developments/Updates
7.7 Amatic Industries
7.7.1 Amatic Industries Coin-operated Amusement Devices Corporation Information
7.7.2 Amatic Industries Coin-operated Amusement Devices Product Portfolio
7.7.3 Amatic Industries Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Amatic Industries Main Business and Markets Served
7.7.5 Amatic Industries Recent Developments/Updates
7.8 APEX Gaming Technology
7.8.1 APEX Gaming Technology Coin-operated Amusement Devices Corporation Information
7.8.2 APEX Gaming Technology Coin-operated Amusement Devices Product Portfolio
7.8.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.8.4 APEX Gaming Technology Main Business and Markets Served
7.7.5 APEX Gaming Technology Recent Developments/Updates
7.9 Aruze Gaming
7.9.1 Aruze Gaming Coin-operated Amusement Devices Corporation Information
7.9.2 Aruze Gaming Coin-operated Amusement Devices Product Portfolio
7.9.3 Aruze Gaming Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.9.4 Aruze Gaming Main Business and Markets Served
7.9.5 Aruze Gaming Recent Developments/Updates
7.10 Astro Corp.
7.10.1 Astro Corp. Coin-operated Amusement Devices Corporation Information
7.10.2 Astro Corp. Coin-operated Amusement Devices Product Portfolio
7.10.3 Astro Corp. Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.10.4 Astro Corp. Main Business and Markets Served
7.10.5 Astro Corp. Recent Developments/Updates
7.11 Belatra Co. Ltd.
7.11.1 Belatra Co. Ltd. Coin-operated Amusement Devices Corporation Information
7.11.2 Belatra Co. Ltd. Coin-operated Amusement Devices Product Portfolio
7.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.11.4 Belatra Co. Ltd. Main Business and Markets Served
7.11.5 Belatra Co. Ltd. Recent Developments/Updates
7.12 Casino Technology
7.12.1 Casino Technology Coin-operated Amusement Devices Corporation Information
7.12.2 Casino Technology Coin-operated Amusement Devices Product Portfolio
7.12.3 Casino Technology Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.12.4 Casino Technology Main Business and Markets Served
7.12.5 Casino Technology Recent Developments/Updates
7.13 Gauselmann Group
7.13.1 Gauselmann Group Coin-operated Amusement Devices Corporation Information
7.13.2 Gauselmann Group Coin-operated Amusement Devices Product Portfolio
7.13.3 Gauselmann Group Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.13.4 Gauselmann Group Main Business and Markets Served
7.13.5 Gauselmann Group Recent Developments/Updates
7.14 Everi
7.14.1 Everi Coin-operated Amusement Devices Corporation Information
7.14.2 Everi Coin-operated Amusement Devices Product Portfolio
7.14.3 Everi Coin-operated Amusement Devices Production, Value, Price and Gross Margin (2019-2024)
7.14.4 Everi Main Business and Markets Served
7.14.5 Everi Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Coin-operated Amusement Devices Industry Chain Analysis
8.2 Coin-operated Amusement Devices Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Coin-operated Amusement Devices Production Mode & Process
8.4 Coin-operated Amusement Devices Sales and Marketing
8.4.1 Coin-operated Amusement Devices Sales Channels
8.4.2 Coin-operated Amusement Devices Distributors
8.5 Coin-operated Amusement Devices Customers
9 Coin-operated Amusement Devices Market Dynamics
9.1 Coin-operated Amusement Devices Industry Trends
9.2 Coin-operated Amusement Devices Market Drivers
9.3 Coin-operated Amusement Devices Market Challenges
9.4 Coin-operated Amusement Devices Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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