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Global Commercial VR Service Market Research Report 2024

Global Commercial VR Service Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1706269

No of Pages : 109

Synopsis
Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound.The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptics devices that let you feel the display images.
Global Commercial VR Service market is projected to reach US$ 1800.1 million in 2029, increasing from US$ 1312 million in 2022, with the CAGR of 5.2% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Commercial VR Service market research.
Key companies engaged in the Commercial VR Service industry include Vicarious Surgical, Talespin, Project Archer, Virtualitics, AppliedVR, Phaser Lock Interactive, Lucid Sight, Owlchemy Labs and WEVR, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Commercial VR Service were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Commercial VR Service market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Commercial VR Service market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Vicarious Surgical
Talespin
Project Archer
Virtualitics
AppliedVR
Phaser Lock Interactive
Lucid Sight
Owlchemy Labs
WEVR
Unity Technologies
Sony
Samsung Electronics
Google
Microsoft
HTC
Oculus
Eon Reality
Vuzix
CyberGlove Systems
Leap Motion
Sixense Enterprises
Segment by Type
VR Arcades
VR Cinemas
VR Theme Parks
Segment by Application
Media and Entertainment
Healthcare
Retail and E-commerce
Automotive
Real Estate
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Commercial VR Service report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Commercial VR Service Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 VR Arcades
1.2.3 VR Cinemas
1.2.4 VR Theme Parks
1.3 Market by Application
1.3.1 Global Commercial VR Service Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Media and Entertainment
1.3.3 Healthcare
1.3.4 Retail and E-commerce
1.3.5 Automotive
1.3.6 Real Estate
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Commercial VR Service Market Perspective (2018-2029)
2.2 Commercial VR Service Growth Trends by Region
2.2.1 Global Commercial VR Service Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Commercial VR Service Historic Market Size by Region (2018-2023)
2.2.3 Commercial VR Service Forecasted Market Size by Region (2024-2029)
2.3 Commercial VR Service Market Dynamics
2.3.1 Commercial VR Service Industry Trends
2.3.2 Commercial VR Service Market Drivers
2.3.3 Commercial VR Service Market Challenges
2.3.4 Commercial VR Service Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Commercial VR Service Players by Revenue
3.1.1 Global Top Commercial VR Service Players by Revenue (2018-2023)
3.1.2 Global Commercial VR Service Revenue Market Share by Players (2018-2023)
3.2 Global Commercial VR Service Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Commercial VR Service Revenue
3.4 Global Commercial VR Service Market Concentration Ratio
3.4.1 Global Commercial VR Service Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Commercial VR Service Revenue in 2022
3.5 Commercial VR Service Key Players Head office and Area Served
3.6 Key Players Commercial VR Service Product Solution and Service
3.7 Date of Enter into Commercial VR Service Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Commercial VR Service Breakdown Data by Type
4.1 Global Commercial VR Service Historic Market Size by Type (2018-2023)
4.2 Global Commercial VR Service Forecasted Market Size by Type (2024-2029)
5 Commercial VR Service Breakdown Data by Application
5.1 Global Commercial VR Service Historic Market Size by Application (2018-2023)
5.2 Global Commercial VR Service Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Commercial VR Service Market Size (2018-2029)
6.2 North America Commercial VR Service Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Commercial VR Service Market Size by Country (2018-2023)
6.4 North America Commercial VR Service Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Commercial VR Service Market Size (2018-2029)
7.2 Europe Commercial VR Service Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Commercial VR Service Market Size by Country (2018-2023)
7.4 Europe Commercial VR Service Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Commercial VR Service Market Size (2018-2029)
8.2 Asia-Pacific Commercial VR Service Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Commercial VR Service Market Size by Region (2018-2023)
8.4 Asia-Pacific Commercial VR Service Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Commercial VR Service Market Size (2018-2029)
9.2 Latin America Commercial VR Service Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Commercial VR Service Market Size by Country (2018-2023)
9.4 Latin America Commercial VR Service Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Commercial VR Service Market Size (2018-2029)
10.2 Middle East & Africa Commercial VR Service Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Commercial VR Service Market Size by Country (2018-2023)
10.4 Middle East & Africa Commercial VR Service Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Vicarious Surgical
11.1.1 Vicarious Surgical Company Detail
11.1.2 Vicarious Surgical Business Overview
11.1.3 Vicarious Surgical Commercial VR Service Introduction
11.1.4 Vicarious Surgical Revenue in Commercial VR Service Business (2018-2023)
11.1.5 Vicarious Surgical Recent Development
11.2 Talespin
11.2.1 Talespin Company Detail
11.2.2 Talespin Business Overview
11.2.3 Talespin Commercial VR Service Introduction
11.2.4 Talespin Revenue in Commercial VR Service Business (2018-2023)
11.2.5 Talespin Recent Development
11.3 Project Archer
11.3.1 Project Archer Company Detail
11.3.2 Project Archer Business Overview
11.3.3 Project Archer Commercial VR Service Introduction
11.3.4 Project Archer Revenue in Commercial VR Service Business (2018-2023)
11.3.5 Project Archer Recent Development
11.4 Virtualitics
11.4.1 Virtualitics Company Detail
11.4.2 Virtualitics Business Overview
11.4.3 Virtualitics Commercial VR Service Introduction
11.4.4 Virtualitics Revenue in Commercial VR Service Business (2018-2023)
11.4.5 Virtualitics Recent Development
11.5 AppliedVR
11.5.1 AppliedVR Company Detail
11.5.2 AppliedVR Business Overview
11.5.3 AppliedVR Commercial VR Service Introduction
11.5.4 AppliedVR Revenue in Commercial VR Service Business (2018-2023)
11.5.5 AppliedVR Recent Development
11.6 Phaser Lock Interactive
11.6.1 Phaser Lock Interactive Company Detail
11.6.2 Phaser Lock Interactive Business Overview
11.6.3 Phaser Lock Interactive Commercial VR Service Introduction
11.6.4 Phaser Lock Interactive Revenue in Commercial VR Service Business (2018-2023)
11.6.5 Phaser Lock Interactive Recent Development
11.7 Lucid Sight
11.7.1 Lucid Sight Company Detail
11.7.2 Lucid Sight Business Overview
11.7.3 Lucid Sight Commercial VR Service Introduction
11.7.4 Lucid Sight Revenue in Commercial VR Service Business (2018-2023)
11.7.5 Lucid Sight Recent Development
11.8 Owlchemy Labs
11.8.1 Owlchemy Labs Company Detail
11.8.2 Owlchemy Labs Business Overview
11.8.3 Owlchemy Labs Commercial VR Service Introduction
11.8.4 Owlchemy Labs Revenue in Commercial VR Service Business (2018-2023)
11.8.5 Owlchemy Labs Recent Development
11.9 WEVR
11.9.1 WEVR Company Detail
11.9.2 WEVR Business Overview
11.9.3 WEVR Commercial VR Service Introduction
11.9.4 WEVR Revenue in Commercial VR Service Business (2018-2023)
11.9.5 WEVR Recent Development
11.10 Unity Technologies
11.10.1 Unity Technologies Company Detail
11.10.2 Unity Technologies Business Overview
11.10.3 Unity Technologies Commercial VR Service Introduction
11.10.4 Unity Technologies Revenue in Commercial VR Service Business (2018-2023)
11.10.5 Unity Technologies Recent Development
11.11 Sony
11.11.1 Sony Company Detail
11.11.2 Sony Business Overview
11.11.3 Sony Commercial VR Service Introduction
11.11.4 Sony Revenue in Commercial VR Service Business (2018-2023)
11.11.5 Sony Recent Development
11.12 Samsung Electronics
11.12.1 Samsung Electronics Company Detail
11.12.2 Samsung Electronics Business Overview
11.12.3 Samsung Electronics Commercial VR Service Introduction
11.12.4 Samsung Electronics Revenue in Commercial VR Service Business (2018-2023)
11.12.5 Samsung Electronics Recent Development
11.13 Google
11.13.1 Google Company Detail
11.13.2 Google Business Overview
11.13.3 Google Commercial VR Service Introduction
11.13.4 Google Revenue in Commercial VR Service Business (2018-2023)
11.13.5 Google Recent Development
11.14 Microsoft
11.14.1 Microsoft Company Detail
11.14.2 Microsoft Business Overview
11.14.3 Microsoft Commercial VR Service Introduction
11.14.4 Microsoft Revenue in Commercial VR Service Business (2018-2023)
11.14.5 Microsoft Recent Development
11.15 HTC
11.15.1 HTC Company Detail
11.15.2 HTC Business Overview
11.15.3 HTC Commercial VR Service Introduction
11.15.4 HTC Revenue in Commercial VR Service Business (2018-2023)
11.15.5 HTC Recent Development
11.16 Oculus
11.16.1 Oculus Company Detail
11.16.2 Oculus Business Overview
11.16.3 Oculus Commercial VR Service Introduction
11.16.4 Oculus Revenue in Commercial VR Service Business (2018-2023)
11.16.5 Oculus Recent Development
11.17 Eon Reality
11.17.1 Eon Reality Company Detail
11.17.2 Eon Reality Business Overview
11.17.3 Eon Reality Commercial VR Service Introduction
11.17.4 Eon Reality Revenue in Commercial VR Service Business (2018-2023)
11.17.5 Eon Reality Recent Development
11.18 Vuzix
11.18.1 Vuzix Company Detail
11.18.2 Vuzix Business Overview
11.18.3 Vuzix Commercial VR Service Introduction
11.18.4 Vuzix Revenue in Commercial VR Service Business (2018-2023)
11.18.5 Vuzix Recent Development
11.19 CyberGlove Systems
11.19.1 CyberGlove Systems Company Detail
11.19.2 CyberGlove Systems Business Overview
11.19.3 CyberGlove Systems Commercial VR Service Introduction
11.19.4 CyberGlove Systems Revenue in Commercial VR Service Business (2018-2023)
11.19.5 CyberGlove Systems Recent Development
11.20 Leap Motion
11.20.1 Leap Motion Company Detail
11.20.2 Leap Motion Business Overview
11.20.3 Leap Motion Commercial VR Service Introduction
11.20.4 Leap Motion Revenue in Commercial VR Service Business (2018-2023)
11.20.5 Leap Motion Recent Development
11.21 Sixense Enterprises
11.21.1 Sixense Enterprises Company Detail
11.21.2 Sixense Enterprises Business Overview
11.21.3 Sixense Enterprises Commercial VR Service Introduction
11.21.4 Sixense Enterprises Revenue in Commercial VR Service Business (2018-2023)
11.21.5 Sixense Enterprises Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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