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Synopsis
The global Computational Creativity market was valued at US$ 193.3 million in 2023 and is anticipated to reach US$ 547.6 million by 2030, witnessing a CAGR of 15.5% during the forecast period 2024-2030.
North American market for Computational Creativity is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Computational Creativity is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Computational Creativity in Marketing and Web Designing is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Computational Creativity include IBM, Google, Microsoft, Adobe, Amazon Web Services (AWS), Autodesk, Jukedeck, Humtap and Amper Music, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Computational Creativity, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computational Creativity.
Report Scope
The Computational Creativity market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Computational Creativity market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computational Creativity companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Computational Creativity companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Computational Creativity Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Solutions
1.2.3 Services
1.3 Market by Application
1.3.1 Global Computational Creativity Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Marketing and Web Designing
1.3.3 Product Designing
1.3.4 Music Composition
1.3.5 Photography and Videography
1.3.6 High-End Video Gaming Development
1.3.7 Automated Story Generation
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Computational Creativity Market Perspective (2019-2030)
2.2 Computational Creativity Growth Trends by Region
2.2.1 Global Computational Creativity Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Computational Creativity Historic Market Size by Region (2019-2024)
2.2.3 Computational Creativity Forecasted Market Size by Region (2025-2030)
2.3 Computational Creativity Market Dynamics
2.3.1 Computational Creativity Industry Trends
2.3.2 Computational Creativity Market Drivers
2.3.3 Computational Creativity Market Challenges
2.3.4 Computational Creativity Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Computational Creativity Players by Revenue
3.1.1 Global Top Computational Creativity Players by Revenue (2019-2024)
3.1.2 Global Computational Creativity Revenue Market Share by Players (2019-2024)
3.2 Global Computational Creativity Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Computational Creativity Revenue
3.4 Global Computational Creativity Market Concentration Ratio
3.4.1 Global Computational Creativity Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Computational Creativity Revenue in 2023
3.5 Computational Creativity Key Players Head office and Area Served
3.6 Key Players Computational Creativity Product Solution and Service
3.7 Date of Enter into Computational Creativity Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Computational Creativity Breakdown Data by Type
4.1 Global Computational Creativity Historic Market Size by Type (2019-2024)
4.2 Global Computational Creativity Forecasted Market Size by Type (2025-2030)
5 Computational Creativity Breakdown Data by Application
5.1 Global Computational Creativity Historic Market Size by Application (2019-2024)
5.2 Global Computational Creativity Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Computational Creativity Market Size (2019-2030)
6.2 North America Computational Creativity Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Computational Creativity Market Size by Country (2019-2024)
6.4 North America Computational Creativity Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Computational Creativity Market Size (2019-2030)
7.2 Europe Computational Creativity Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Computational Creativity Market Size by Country (2019-2024)
7.4 Europe Computational Creativity Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Computational Creativity Market Size (2019-2030)
8.2 Asia-Pacific Computational Creativity Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Computational Creativity Market Size by Region (2019-2024)
8.4 Asia-Pacific Computational Creativity Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Computational Creativity Market Size (2019-2030)
9.2 Latin America Computational Creativity Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Computational Creativity Market Size by Country (2019-2024)
9.4 Latin America Computational Creativity Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Computational Creativity Market Size (2019-2030)
10.2 Middle East & Africa Computational Creativity Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Computational Creativity Market Size by Country (2019-2024)
10.4 Middle East & Africa Computational Creativity Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 IBM
11.1.1 IBM Company Detail
11.1.2 IBM Business Overview
11.1.3 IBM Computational Creativity Introduction
11.1.4 IBM Revenue in Computational Creativity Business (2019-2024)
11.1.5 IBM Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google Computational Creativity Introduction
11.2.4 Google Revenue in Computational Creativity Business (2019-2024)
11.2.5 Google Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Computational Creativity Introduction
11.3.4 Microsoft Revenue in Computational Creativity Business (2019-2024)
11.3.5 Microsoft Recent Development
11.4 Adobe
11.4.1 Adobe Company Detail
11.4.2 Adobe Business Overview
11.4.3 Adobe Computational Creativity Introduction
11.4.4 Adobe Revenue in Computational Creativity Business (2019-2024)
11.4.5 Adobe Recent Development
11.5 Amazon Web Services (AWS)
11.5.1 Amazon Web Services (AWS) Company Detail
11.5.2 Amazon Web Services (AWS) Business Overview
11.5.3 Amazon Web Services (AWS) Computational Creativity Introduction
11.5.4 Amazon Web Services (AWS) Revenue in Computational Creativity Business (2019-2024)
11.5.5 Amazon Web Services (AWS) Recent Development
11.6 Autodesk
11.6.1 Autodesk Company Detail
11.6.2 Autodesk Business Overview
11.6.3 Autodesk Computational Creativity Introduction
11.6.4 Autodesk Revenue in Computational Creativity Business (2019-2024)
11.6.5 Autodesk Recent Development
11.7 Jukedeck
11.7.1 Jukedeck Company Detail
11.7.2 Jukedeck Business Overview
11.7.3 Jukedeck Computational Creativity Introduction
11.7.4 Jukedeck Revenue in Computational Creativity Business (2019-2024)
11.7.5 Jukedeck Recent Development
11.8 Humtap
11.8.1 Humtap Company Detail
11.8.2 Humtap Business Overview
11.8.3 Humtap Computational Creativity Introduction
11.8.4 Humtap Revenue in Computational Creativity Business (2019-2024)
11.8.5 Humtap Recent Development
11.9 Amper Music
11.9.1 Amper Music Company Detail
11.9.2 Amper Music Business Overview
11.9.3 Amper Music Computational Creativity Introduction
11.9.4 Amper Music Revenue in Computational Creativity Business (2019-2024)
11.9.5 Amper Music Recent Development
11.10 ScriptBook
11.10.1 ScriptBook Company Detail
11.10.2 ScriptBook Business Overview
11.10.3 ScriptBook Computational Creativity Introduction
11.10.4 ScriptBook Revenue in Computational Creativity Business (2019-2024)
11.10.5 ScriptBook Recent Development
11.11 Hello Games
11.11.1 Hello Games Company Detail
11.11.2 Hello Games Business Overview
11.11.3 Hello Games Computational Creativity Introduction
11.11.4 Hello Games Revenue in Computational Creativity Business (2019-2024)
11.11.5 Hello Games Recent Development
11.12 Lumen5
11.12.1 Lumen5 Company Detail
11.12.2 Lumen5 Business Overview
11.12.3 Lumen5 Computational Creativity Introduction
11.12.4 Lumen5 Revenue in Computational Creativity Business (2019-2024)
11.12.5 Lumen5 Recent Development
11.13 Skylum
11.13.1 Skylum Company Detail
11.13.2 Skylum Business Overview
11.13.3 Skylum Computational Creativity Introduction
11.13.4 Skylum Revenue in Computational Creativity Business (2019-2024)
11.13.5 Skylum Recent Development
11.14 Logojoy
11.14.1 Logojoy Company Detail
11.14.2 Logojoy Business Overview
11.14.3 Logojoy Computational Creativity Introduction
11.14.4 Logojoy Revenue in Computational Creativity Business (2019-2024)
11.14.5 Logojoy Recent Development
11.15 Aiva Technologies SARL
11.15.1 Aiva Technologies SARL Company Detail
11.15.2 Aiva Technologies SARL Business Overview
11.15.3 Aiva Technologies SARL Computational Creativity Introduction
11.15.4 Aiva Technologies SARL Revenue in Computational Creativity Business (2019-2024)
11.15.5 Aiva Technologies SARL Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Published By : QY Research