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Global Digital Human Avatar Market Research Report 2024

Global Digital Human Avatar Market Research Report 2024

Publishing Date : Sep, 2023

License Type :
 

Report Code : 1737043

No of Pages : 85

Synopsis
Digital Humans are human-like virtual beings that represent oneself in different virtual situations. A digital human can be a digital twin of a real person (based on their anatomical, physical, and biological traits). Or it can be a fictional character (based on the appearance of an actor or entirely generated by computer).
Global Digital Human Avatar market is projected to reach US$ 72830 million in 2029, increasing from US$ 11300 million in 2022, with the CAGR of 30.5% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Digital Human Avatar market research.
The market for human digital avatars is expanding due to technological developments and fundamental advances in artificial intelligence. Technological developments have made it possible to create virtual assistants similar to virtual teachers in education. These computerized human avatars encourage active, interactive learning at the learner's pace and can be personalized for the user's convenience. They are also used in the healthcare industry for medical simulation and training, enhancing teaching and learning opportunities. They are utilized in retail to provide customers with more exciting and customized experiences. As a result, new technological developments like AI will expand the potential applications for digital human avatars, spurring the market's expansion in the foreseeable future.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Digital Human Avatar market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
UneeQ
Microsoft
Didimo
Wolf3D
HOUR ONE AI
Spatial Systems
CARV3D
DeepBrain AI
Soul Machines
Synthesia
Huawei
Segment by Type
Interactive Digital Human Avatar
Non-Interactive Digital Human Avatar
Segment by Application
BFSI
Education
Retail
Healthcare
Automotive
IT & Telecommunications
Gaming & Entertainment
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Digital Human Avatar report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies' Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Human Avatar Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Interactive Digital Human Avatar
1.2.3 Non-Interactive Digital Human Avatar
1.3 Market by Application
1.3.1 Global Digital Human Avatar Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 BFSI
1.3.3 Education
1.3.4 Retail
1.3.5 Healthcare
1.3.6 Automotive
1.3.7 IT & Telecommunications
1.3.8 Gaming & Entertainment
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Human Avatar Market Perspective (2018-2029)
2.2 Digital Human Avatar Growth Trends by Region
2.2.1 Global Digital Human Avatar Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Digital Human Avatar Historic Market Size by Region (2018-2023)
2.2.3 Digital Human Avatar Forecasted Market Size by Region (2024-2029)
2.3 Digital Human Avatar Market Dynamics
2.3.1 Digital Human Avatar Industry Trends
2.3.2 Digital Human Avatar Market Drivers
2.3.3 Digital Human Avatar Market Challenges
2.3.4 Digital Human Avatar Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Human Avatar Players by Revenue
3.1.1 Global Top Digital Human Avatar Players by Revenue (2018-2023)
3.1.2 Global Digital Human Avatar Revenue Market Share by Players (2018-2023)
3.2 Global Digital Human Avatar Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Digital Human Avatar Revenue
3.4 Global Digital Human Avatar Market Concentration Ratio
3.4.1 Global Digital Human Avatar Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Human Avatar Revenue in 2022
3.5 Digital Human Avatar Key Players Head office and Area Served
3.6 Key Players Digital Human Avatar Product Solution and Service
3.7 Date of Enter into Digital Human Avatar Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Human Avatar Breakdown Data by Type
4.1 Global Digital Human Avatar Historic Market Size by Type (2018-2023)
4.2 Global Digital Human Avatar Forecasted Market Size by Type (2024-2029)
5 Digital Human Avatar Breakdown Data by Application
5.1 Global Digital Human Avatar Historic Market Size by Application (2018-2023)
5.2 Global Digital Human Avatar Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Digital Human Avatar Market Size (2018-2029)
6.2 North America Digital Human Avatar Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Digital Human Avatar Market Size by Country (2018-2023)
6.4 North America Digital Human Avatar Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Human Avatar Market Size (2018-2029)
7.2 Europe Digital Human Avatar Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Digital Human Avatar Market Size by Country (2018-2023)
7.4 Europe Digital Human Avatar Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Human Avatar Market Size (2018-2029)
8.2 Asia-Pacific Digital Human Avatar Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Digital Human Avatar Market Size by Region (2018-2023)
8.4 Asia-Pacific Digital Human Avatar Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Human Avatar Market Size (2018-2029)
9.2 Latin America Digital Human Avatar Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Digital Human Avatar Market Size by Country (2018-2023)
9.4 Latin America Digital Human Avatar Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Human Avatar Market Size (2018-2029)
10.2 Middle East & Africa Digital Human Avatar Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Digital Human Avatar Market Size by Country (2018-2023)
10.4 Middle East & Africa Digital Human Avatar Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 UneeQ
11.1.1 UneeQ Company Detail
11.1.2 UneeQ Business Overview
11.1.3 UneeQ Digital Human Avatar Introduction
11.1.4 UneeQ Revenue in Digital Human Avatar Business (2018-2023)
11.1.5 UneeQ Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Digital Human Avatar Introduction
11.2.4 Microsoft Revenue in Digital Human Avatar Business (2018-2023)
11.2.5 Microsoft Recent Development
11.3 Didimo
11.3.1 Didimo Company Detail
11.3.2 Didimo Business Overview
11.3.3 Didimo Digital Human Avatar Introduction
11.3.4 Didimo Revenue in Digital Human Avatar Business (2018-2023)
11.3.5 Didimo Recent Development
11.4 Wolf3D
11.4.1 Wolf3D Company Detail
11.4.2 Wolf3D Business Overview
11.4.3 Wolf3D Digital Human Avatar Introduction
11.4.4 Wolf3D Revenue in Digital Human Avatar Business (2018-2023)
11.4.5 Wolf3D Recent Development
11.5 HOUR ONE AI
11.5.1 HOUR ONE AI Company Detail
11.5.2 HOUR ONE AI Business Overview
11.5.3 HOUR ONE AI Digital Human Avatar Introduction
11.5.4 HOUR ONE AI Revenue in Digital Human Avatar Business (2018-2023)
11.5.5 HOUR ONE AI Recent Development
11.6 Spatial Systems
11.6.1 Spatial Systems Company Detail
11.6.2 Spatial Systems Business Overview
11.6.3 Spatial Systems Digital Human Avatar Introduction
11.6.4 Spatial Systems Revenue in Digital Human Avatar Business (2018-2023)
11.6.5 Spatial Systems Recent Development
11.7 CARV3D
11.7.1 CARV3D Company Detail
11.7.2 CARV3D Business Overview
11.7.3 CARV3D Digital Human Avatar Introduction
11.7.4 CARV3D Revenue in Digital Human Avatar Business (2018-2023)
11.7.5 CARV3D Recent Development
11.8 DeepBrain AI
11.8.1 DeepBrain AI Company Detail
11.8.2 DeepBrain AI Business Overview
11.8.3 DeepBrain AI Digital Human Avatar Introduction
11.8.4 DeepBrain AI Revenue in Digital Human Avatar Business (2018-2023)
11.8.5 DeepBrain AI Recent Development
11.9 Soul Machines
11.9.1 Soul Machines Company Detail
11.9.2 Soul Machines Business Overview
11.9.3 Soul Machines Digital Human Avatar Introduction
11.9.4 Soul Machines Revenue in Digital Human Avatar Business (2018-2023)
11.9.5 Soul Machines Recent Development
11.10 Synthesia
11.10.1 Synthesia Company Detail
11.10.2 Synthesia Business Overview
11.10.3 Synthesia Digital Human Avatar Introduction
11.10.4 Synthesia Revenue in Digital Human Avatar Business (2018-2023)
11.10.5 Synthesia Recent Development
11.11 Huawei
11.11.1 Huawei Company Detail
11.11.2 Huawei Business Overview
11.11.3 Huawei Digital Human Avatar Introduction
11.11.4 Huawei Revenue in Digital Human Avatar Business (2018-2023)
11.11.5 Huawei Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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