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Global Educational Virtual Reality Market Research Report 2025

Global Educational Virtual Reality Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1917986

No of Pages : 91

Synopsis
Educational Virtual Reality refers to virtual environments and applications created for educational purposes using virtual reality technology. This educational method uses virtual reality technology to provide students with an immersive and interactive learning experience to enhance their understanding and application capabilities in various subjects.
The global Educational Virtual Reality market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Educational Virtual Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Educational Virtual Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Educational Virtual Reality in Virtual Laboratory is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Educational Virtual Reality include Google, Oculus, HTC Vive, Microsoft, zSpace, ClassVR, Labster, Samsung and Acer for Education, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Educational Virtual Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Educational Virtual Reality.
Report Scope
The Educational Virtual Reality market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Educational Virtual Reality market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Educational Virtual Reality companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Google
Oculus
HTC Vive
Microsoft
zSpace
ClassVR
Labster
Samsung
Acer for Education
Cerevrum
Unimersiv
Nearpod VR
EON Reality
ThingLink
EduChem VR
Classcraft Studios
Curiscope
MEL Science
Segment by Type
Virtual Laboratory Equipment
Virtual Reality Headsets and Equipment
Other
Segment by Application
Virtual Laboratory
Historical and Cultural Experiences
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Educational Virtual Reality companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Virtual Reality Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Virtual Laboratory Equipment
1.2.3 Virtual Reality Headsets and Equipment
1.2.4 Other
1.3 Market by Application
1.3.1 Global Educational Virtual Reality Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Virtual Laboratory
1.3.3 Historical and Cultural Experiences
1.3.4 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Educational Virtual Reality Market Perspective (2019-2030)
2.2 Educational Virtual Reality Growth Trends by Region
2.2.1 Global Educational Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Educational Virtual Reality Historic Market Size by Region (2019-2024)
2.2.3 Educational Virtual Reality Forecasted Market Size by Region (2025-2030)
2.3 Educational Virtual Reality Market Dynamics
2.3.1 Educational Virtual Reality Industry Trends
2.3.2 Educational Virtual Reality Market Drivers
2.3.3 Educational Virtual Reality Market Challenges
2.3.4 Educational Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Virtual Reality Players by Revenue
3.1.1 Global Top Educational Virtual Reality Players by Revenue (2019-2024)
3.1.2 Global Educational Virtual Reality Revenue Market Share by Players (2019-2024)
3.2 Global Educational Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Educational Virtual Reality Revenue
3.4 Global Educational Virtual Reality Market Concentration Ratio
3.4.1 Global Educational Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Virtual Reality Revenue in 2023
3.5 Educational Virtual Reality Key Players Head office and Area Served
3.6 Key Players Educational Virtual Reality Product Solution and Service
3.7 Date of Enter into Educational Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Virtual Reality Breakdown Data by Type
4.1 Global Educational Virtual Reality Historic Market Size by Type (2019-2024)
4.2 Global Educational Virtual Reality Forecasted Market Size by Type (2025-2030)
5 Educational Virtual Reality Breakdown Data by Application
5.1 Global Educational Virtual Reality Historic Market Size by Application (2019-2024)
5.2 Global Educational Virtual Reality Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Educational Virtual Reality Market Size (2019-2030)
6.2 North America Educational Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Educational Virtual Reality Market Size by Country (2019-2024)
6.4 North America Educational Virtual Reality Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Educational Virtual Reality Market Size (2019-2030)
7.2 Europe Educational Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Educational Virtual Reality Market Size by Country (2019-2024)
7.4 Europe Educational Virtual Reality Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Educational Virtual Reality Market Size (2019-2030)
8.2 Asia-Pacific Educational Virtual Reality Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Educational Virtual Reality Market Size by Region (2019-2024)
8.4 Asia-Pacific Educational Virtual Reality Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Educational Virtual Reality Market Size (2019-2030)
9.2 Latin America Educational Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Educational Virtual Reality Market Size by Country (2019-2024)
9.4 Latin America Educational Virtual Reality Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Educational Virtual Reality Market Size (2019-2030)
10.2 Middle East & Africa Educational Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Educational Virtual Reality Market Size by Country (2019-2024)
10.4 Middle East & Africa Educational Virtual Reality Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google Educational Virtual Reality Introduction
11.1.4 Google Revenue in Educational Virtual Reality Business (2019-2024)
11.1.5 Google Recent Development
11.2 Oculus
11.2.1 Oculus Company Detail
11.2.2 Oculus Business Overview
11.2.3 Oculus Educational Virtual Reality Introduction
11.2.4 Oculus Revenue in Educational Virtual Reality Business (2019-2024)
11.2.5 Oculus Recent Development
11.3 HTC Vive
11.3.1 HTC Vive Company Detail
11.3.2 HTC Vive Business Overview
11.3.3 HTC Vive Educational Virtual Reality Introduction
11.3.4 HTC Vive Revenue in Educational Virtual Reality Business (2019-2024)
11.3.5 HTC Vive Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Educational Virtual Reality Introduction
11.4.4 Microsoft Revenue in Educational Virtual Reality Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 zSpace
11.5.1 zSpace Company Detail
11.5.2 zSpace Business Overview
11.5.3 zSpace Educational Virtual Reality Introduction
11.5.4 zSpace Revenue in Educational Virtual Reality Business (2019-2024)
11.5.5 zSpace Recent Development
11.6 ClassVR
11.6.1 ClassVR Company Detail
11.6.2 ClassVR Business Overview
11.6.3 ClassVR Educational Virtual Reality Introduction
11.6.4 ClassVR Revenue in Educational Virtual Reality Business (2019-2024)
11.6.5 ClassVR Recent Development
11.7 Labster
11.7.1 Labster Company Detail
11.7.2 Labster Business Overview
11.7.3 Labster Educational Virtual Reality Introduction
11.7.4 Labster Revenue in Educational Virtual Reality Business (2019-2024)
11.7.5 Labster Recent Development
11.8 Samsung
11.8.1 Samsung Company Detail
11.8.2 Samsung Business Overview
11.8.3 Samsung Educational Virtual Reality Introduction
11.8.4 Samsung Revenue in Educational Virtual Reality Business (2019-2024)
11.8.5 Samsung Recent Development
11.9 Acer for Education
11.9.1 Acer for Education Company Detail
11.9.2 Acer for Education Business Overview
11.9.3 Acer for Education Educational Virtual Reality Introduction
11.9.4 Acer for Education Revenue in Educational Virtual Reality Business (2019-2024)
11.9.5 Acer for Education Recent Development
11.10 Cerevrum
11.10.1 Cerevrum Company Detail
11.10.2 Cerevrum Business Overview
11.10.3 Cerevrum Educational Virtual Reality Introduction
11.10.4 Cerevrum Revenue in Educational Virtual Reality Business (2019-2024)
11.10.5 Cerevrum Recent Development
11.11 Unimersiv
11.11.1 Unimersiv Company Detail
11.11.2 Unimersiv Business Overview
11.11.3 Unimersiv Educational Virtual Reality Introduction
11.11.4 Unimersiv Revenue in Educational Virtual Reality Business (2019-2024)
11.11.5 Unimersiv Recent Development
11.12 Nearpod VR
11.12.1 Nearpod VR Company Detail
11.12.2 Nearpod VR Business Overview
11.12.3 Nearpod VR Educational Virtual Reality Introduction
11.12.4 Nearpod VR Revenue in Educational Virtual Reality Business (2019-2024)
11.12.5 Nearpod VR Recent Development
11.13 EON Reality
11.13.1 EON Reality Company Detail
11.13.2 EON Reality Business Overview
11.13.3 EON Reality Educational Virtual Reality Introduction
11.13.4 EON Reality Revenue in Educational Virtual Reality Business (2019-2024)
11.13.5 EON Reality Recent Development
11.14 ThingLink
11.14.1 ThingLink Company Detail
11.14.2 ThingLink Business Overview
11.14.3 ThingLink Educational Virtual Reality Introduction
11.14.4 ThingLink Revenue in Educational Virtual Reality Business (2019-2024)
11.14.5 ThingLink Recent Development
11.15 EduChem VR
11.15.1 EduChem VR Company Detail
11.15.2 EduChem VR Business Overview
11.15.3 EduChem VR Educational Virtual Reality Introduction
11.15.4 EduChem VR Revenue in Educational Virtual Reality Business (2019-2024)
11.15.5 EduChem VR Recent Development
11.16 Classcraft Studios
11.16.1 Classcraft Studios Company Detail
11.16.2 Classcraft Studios Business Overview
11.16.3 Classcraft Studios Educational Virtual Reality Introduction
11.16.4 Classcraft Studios Revenue in Educational Virtual Reality Business (2019-2024)
11.16.5 Classcraft Studios Recent Development
11.17 Curiscope
11.17.1 Curiscope Company Detail
11.17.2 Curiscope Business Overview
11.17.3 Curiscope Educational Virtual Reality Introduction
11.17.4 Curiscope Revenue in Educational Virtual Reality Business (2019-2024)
11.17.5 Curiscope Recent Development
11.18 MEL Science
11.18.1 MEL Science Company Detail
11.18.2 MEL Science Business Overview
11.18.3 MEL Science Educational Virtual Reality Introduction
11.18.4 MEL Science Revenue in Educational Virtual Reality Business (2019-2024)
11.18.5 MEL Science Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Educational Virtual Reality Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Virtual Laboratory Equipment
Table 3. Key Players of Virtual Reality Headsets and Equipment
Table 4. Key Players of Other
Table 5. Global Educational Virtual Reality Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Educational Virtual Reality Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Educational Virtual Reality Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Educational Virtual Reality Market Share by Region (2019-2024)
Table 9. Global Educational Virtual Reality Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Educational Virtual Reality Market Share by Region (2025-2030)
Table 11. Educational Virtual Reality Market Trends
Table 12. Educational Virtual Reality Market Drivers
Table 13. Educational Virtual Reality Market Challenges
Table 14. Educational Virtual Reality Market Restraints
Table 15. Global Educational Virtual Reality Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Educational Virtual Reality Market Share by Players (2019-2024)
Table 17. Global Top Educational Virtual Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Virtual Reality as of 2023)
Table 18. Ranking of Global Top Educational Virtual Reality Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Educational Virtual Reality Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Educational Virtual Reality Product Solution and Service
Table 22. Date of Enter into Educational Virtual Reality Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Educational Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Educational Virtual Reality Revenue Market Share by Type (2019-2024)
Table 26. Global Educational Virtual Reality Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Educational Virtual Reality Revenue Market Share by Type (2025-2030)
Table 28. Global Educational Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Educational Virtual Reality Revenue Market Share by Application (2019-2024)
Table 30. Global Educational Virtual Reality Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Educational Virtual Reality Revenue Market Share by Application (2025-2030)
Table 32. North America Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Educational Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Educational Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Educational Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Educational Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Educational Virtual Reality Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Educational Virtual Reality Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Educational Virtual Reality Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Educational Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Educational Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Educational Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Educational Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 47. Google Company Detail
Table 48. Google Business Overview
Table 49. Google Educational Virtual Reality Product
Table 50. Google Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 51. Google Recent Development
Table 52. Oculus Company Detail
Table 53. Oculus Business Overview
Table 54. Oculus Educational Virtual Reality Product
Table 55. Oculus Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 56. Oculus Recent Development
Table 57. HTC Vive Company Detail
Table 58. HTC Vive Business Overview
Table 59. HTC Vive Educational Virtual Reality Product
Table 60. HTC Vive Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 61. HTC Vive Recent Development
Table 62. Microsoft Company Detail
Table 63. Microsoft Business Overview
Table 64. Microsoft Educational Virtual Reality Product
Table 65. Microsoft Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 66. Microsoft Recent Development
Table 67. zSpace Company Detail
Table 68. zSpace Business Overview
Table 69. zSpace Educational Virtual Reality Product
Table 70. zSpace Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 71. zSpace Recent Development
Table 72. ClassVR Company Detail
Table 73. ClassVR Business Overview
Table 74. ClassVR Educational Virtual Reality Product
Table 75. ClassVR Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 76. ClassVR Recent Development
Table 77. Labster Company Detail
Table 78. Labster Business Overview
Table 79. Labster Educational Virtual Reality Product
Table 80. Labster Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 81. Labster Recent Development
Table 82. Samsung Company Detail
Table 83. Samsung Business Overview
Table 84. Samsung Educational Virtual Reality Product
Table 85. Samsung Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 86. Samsung Recent Development
Table 87. Acer for Education Company Detail
Table 88. Acer for Education Business Overview
Table 89. Acer for Education Educational Virtual Reality Product
Table 90. Acer for Education Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 91. Acer for Education Recent Development
Table 92. Cerevrum Company Detail
Table 93. Cerevrum Business Overview
Table 94. Cerevrum Educational Virtual Reality Product
Table 95. Cerevrum Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 96. Cerevrum Recent Development
Table 97. Unimersiv Company Detail
Table 98. Unimersiv Business Overview
Table 99. Unimersiv Educational Virtual Reality Product
Table 100. Unimersiv Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 101. Unimersiv Recent Development
Table 102. Nearpod VR Company Detail
Table 103. Nearpod VR Business Overview
Table 104. Nearpod VR Educational Virtual Reality Product
Table 105. Nearpod VR Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 106. Nearpod VR Recent Development
Table 107. EON Reality Company Detail
Table 108. EON Reality Business Overview
Table 109. EON Reality Educational Virtual Reality Product
Table 110. EON Reality Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 111. EON Reality Recent Development
Table 112. ThingLink Company Detail
Table 113. ThingLink Business Overview
Table 114. ThingLink Educational Virtual Reality Product
Table 115. ThingLink Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 116. ThingLink Recent Development
Table 117. EduChem VR Company Detail
Table 118. EduChem VR Business Overview
Table 119. EduChem VR Educational Virtual Reality Product
Table 120. EduChem VR Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 121. EduChem VR Recent Development
Table 122. Classcraft Studios Company Detail
Table 123. Classcraft Studios Business Overview
Table 124. Classcraft Studios Educational Virtual Reality Product
Table 125. Classcraft Studios Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 126. Classcraft Studios Recent Development
Table 127. Curiscope Company Detail
Table 128. Curiscope Business Overview
Table 129. Curiscope Educational Virtual Reality Product
Table 130. Curiscope Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 131. Curiscope Recent Development
Table 132. MEL Science Company Detail
Table 133. MEL Science Business Overview
Table 134. MEL Science Educational Virtual Reality Product
Table 135. MEL Science Revenue in Educational Virtual Reality Business (2019-2024) & (US$ Million)
Table 136. MEL Science Recent Development
Table 137. Research Programs/Design for This Report
Table 138. Key Data Information from Secondary Sources
Table 139. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Educational Virtual Reality Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Educational Virtual Reality Market Share by Type: 2023 VS 2030
Figure 3. Virtual Laboratory Equipment Features
Figure 4. Virtual Reality Headsets and Equipment Features
Figure 5. Other Features
Figure 6. Global Educational Virtual Reality Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global Educational Virtual Reality Market Share by Application: 2023 VS 2030
Figure 8. Virtual Laboratory Case Studies
Figure 9. Historical and Cultural Experiences Case Studies
Figure 10. Other Case Studies
Figure 11. Educational Virtual Reality Report Years Considered
Figure 12. Global Educational Virtual Reality Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global Educational Virtual Reality Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global Educational Virtual Reality Market Share by Region: 2023 VS 2030
Figure 15. Global Educational Virtual Reality Market Share by Players in 2023
Figure 16. Global Top Educational Virtual Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Virtual Reality as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by Educational Virtual Reality Revenue in 2023
Figure 18. North America Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America Educational Virtual Reality Market Share by Country (2019-2030)
Figure 20. United States Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Canada Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Educational Virtual Reality Market Share by Country (2019-2030)
Figure 24. Germany Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. France Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. U.K. Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Italy Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Russia Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Nordic Countries Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Educational Virtual Reality Market Share by Region (2019-2030)
Figure 32. China Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Japan Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. South Korea Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Southeast Asia Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. India Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Australia Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Educational Virtual Reality Market Share by Country (2019-2030)
Figure 40. Mexico Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Brazil Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Educational Virtual Reality Market Share by Country (2019-2030)
Figure 44. Turkey Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Saudi Arabia Educational Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Google Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 47. Oculus Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 48. HTC Vive Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 49. Microsoft Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 50. zSpace Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 51. ClassVR Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 52. Labster Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 53. Samsung Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 54. Acer for Education Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 55. Cerevrum Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 56. Unimersiv Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 57. Nearpod VR Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 58. EON Reality Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 59. ThingLink Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 60. EduChem VR Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 61. Classcraft Studios Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 62. Curiscope Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 63. MEL Science Revenue Growth Rate in Educational Virtual Reality Business (2019-2024)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed

Published By : QY Research

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