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Global Edutainment Market Research Report 2024

Global Edutainment Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1805733

No of Pages : 86

Synopsis

Edutainment is a form of entertainment designed to educate as well as to amuse. That is, it is an entertainment that is intended to be educational. 

The global Edutainment market was valued at US$ 15970 million in 2023 and is anticipated to reach US$ 46650 million by 2030, witnessing a CAGR of 16.5% during the forecast period 2024-2030.

Technology has touched almost every sector in an economy to take conventional methods to a newer and innovative level. Education is also one such sector that has widely benefited from the introduction of technology in the way it is being delivered in different parts of the world.

The technology companies have begun to collaborate with the education institutes to integrate advance technologies such as augmented reality and virtual reality to provide engagement-based learning. Also, the development of interactive and smart classes across the educational institutes is driving the growth in the market. The edutainment market is highly fragmented with many smaller players competing with each other extensively. Regionally, the USA had witnessed the largest number of players operating in the market followed by China. There is an immense investment in technology and education in these countries that further drives the market to reach its ultimate potential.

This report aims to provide a comprehensive presentation of the global market for Edutainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Edutainment.

Report Scope

The Edutainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Edutainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Edutainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Pororo Parks
  • Kidzania
  • Plabo
  • Legoland Discovery Center
  • CurioCity
  • Kindercity
  • Mattel Play Town
  • Totter's Otterville
  • Kidz Holding S.A.L
  • Little Explorers

Segment by Type

  • Interactive
  • Non-interactive
  • Hybrid Combination
  • Explorative Games

Segment by Application

  • Children (0-12 years)
  • Teenager (13-18 years)
  • Young adult (19-25 years)
  • Adult (25+ years)

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Edutainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Edutainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Interactive
1.2.3 Non-interactive
1.2.4 Hybrid Combination
1.2.5 Explorative Games
1.3 Market by Application
1.3.1 Global Edutainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Children (0-12 years)
1.3.3 Teenager (13-18 years)
1.3.4 Young adult (19-25 years)
1.3.5 Adult (25+ years)
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Edutainment Market Perspective (2019-2030)
2.2 Edutainment Growth Trends by Region
2.2.1 Global Edutainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Edutainment Historic Market Size by Region (2019-2024)
2.2.3 Edutainment Forecasted Market Size by Region (2025-2030)
2.3 Edutainment Market Dynamics
2.3.1 Edutainment Industry Trends
2.3.2 Edutainment Market Drivers
2.3.3 Edutainment Market Challenges
2.3.4 Edutainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Edutainment Players by Revenue
3.1.1 Global Top Edutainment Players by Revenue (2019-2024)
3.1.2 Global Edutainment Revenue Market Share by Players (2019-2024)
3.2 Global Edutainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Edutainment Revenue
3.4 Global Edutainment Market Concentration Ratio
3.4.1 Global Edutainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Edutainment Revenue in 2023
3.5 Edutainment Key Players Head office and Area Served
3.6 Key Players Edutainment Product Solution and Service
3.7 Date of Enter into Edutainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Edutainment Breakdown Data by Type
4.1 Global Edutainment Historic Market Size by Type (2019-2024)
4.2 Global Edutainment Forecasted Market Size by Type (2025-2030)
5 Edutainment Breakdown Data by Application
5.1 Global Edutainment Historic Market Size by Application (2019-2024)
5.2 Global Edutainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Edutainment Market Size (2019-2030)
6.2 North America Edutainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Edutainment Market Size by Country (2019-2024)
6.4 North America Edutainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Edutainment Market Size (2019-2030)
7.2 Europe Edutainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Edutainment Market Size by Country (2019-2024)
7.4 Europe Edutainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Edutainment Market Size (2019-2030)
8.2 Asia-Pacific Edutainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Edutainment Market Size by Region (2019-2024)
8.4 Asia-Pacific Edutainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Edutainment Market Size (2019-2030)
9.2 Latin America Edutainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Edutainment Market Size by Country (2019-2024)
9.4 Latin America Edutainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Edutainment Market Size (2019-2030)
10.2 Middle East & Africa Edutainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Edutainment Market Size by Country (2019-2024)
10.4 Middle East & Africa Edutainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Pororo Parks
11.1.1 Pororo Parks Company Detail
11.1.2 Pororo Parks Business Overview
11.1.3 Pororo Parks Edutainment Introduction
11.1.4 Pororo Parks Revenue in Edutainment Business (2019-2024)
11.1.5 Pororo Parks Recent Development
11.2 Kidzania
11.2.1 Kidzania Company Detail
11.2.2 Kidzania Business Overview
11.2.3 Kidzania Edutainment Introduction
11.2.4 Kidzania Revenue in Edutainment Business (2019-2024)
11.2.5 Kidzania Recent Development
11.3 Plabo
11.3.1 Plabo Company Detail
11.3.2 Plabo Business Overview
11.3.3 Plabo Edutainment Introduction
11.3.4 Plabo Revenue in Edutainment Business (2019-2024)
11.3.5 Plabo Recent Development
11.4 Legoland Discovery Center
11.4.1 Legoland Discovery Center Company Detail
11.4.2 Legoland Discovery Center Business Overview
11.4.3 Legoland Discovery Center Edutainment Introduction
11.4.4 Legoland Discovery Center Revenue in Edutainment Business (2019-2024)
11.4.5 Legoland Discovery Center Recent Development
11.5 CurioCity
11.5.1 CurioCity Company Detail
11.5.2 CurioCity Business Overview
11.5.3 CurioCity Edutainment Introduction
11.5.4 CurioCity Revenue in Edutainment Business (2019-2024)
11.5.5 CurioCity Recent Development
11.6 Kindercity
11.6.1 Kindercity Company Detail
11.6.2 Kindercity Business Overview
11.6.3 Kindercity Edutainment Introduction
11.6.4 Kindercity Revenue in Edutainment Business (2019-2024)
11.6.5 Kindercity Recent Development
11.7 Mattel Play Town
11.7.1 Mattel Play Town Company Detail
11.7.2 Mattel Play Town Business Overview
11.7.3 Mattel Play Town Edutainment Introduction
11.7.4 Mattel Play Town Revenue in Edutainment Business (2019-2024)
11.7.5 Mattel Play Town Recent Development
11.8 Totter's Otterville
11.8.1 Totter's Otterville Company Detail
11.8.2 Totter's Otterville Business Overview
11.8.3 Totter's Otterville Edutainment Introduction
11.8.4 Totter's Otterville Revenue in Edutainment Business (2019-2024)
11.8.5 Totter's Otterville Recent Development
11.9 Kidz Holding S.A.L
11.9.1 Kidz Holding S.A.L Company Detail
11.9.2 Kidz Holding S.A.L Business Overview
11.9.3 Kidz Holding S.A.L Edutainment Introduction
11.9.4 Kidz Holding S.A.L Revenue in Edutainment Business (2019-2024)
11.9.5 Kidz Holding S.A.L Recent Development
11.10 Little Explorers
11.10.1 Little Explorers Company Detail
11.10.2 Little Explorers Business Overview
11.10.3 Little Explorers Edutainment Introduction
11.10.4 Little Explorers Revenue in Edutainment Business (2019-2024)
11.10.5 Little Explorers Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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