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Global Escape Games Market Research Report 2024

Global Escape Games Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1806607

No of Pages : 95

Synopsis

Escape games are a sub-genre of puzzle games. They are vastly better in real life. However, there are some games that have similar elements. For those who may not know, escape games have you placed in a room or a situation and your goal is to escape.

The global Escape Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.

North American market for Escape Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Escape Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Escape Games in Mobilephone is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Escape Games include KRAFTON, Epic Games, Treyarch, Daybreak, Haiku Games, MobiGrow, USTWO, Tencent and Gamepires, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Escape Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Escape Games.

Report Scope

The Escape Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Escape Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Escape Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company (Partial List)

  • KRAFTON
  • Epic Games
  • Treyarch
  • Daybreak
  • Haiku Games
  • MobiGrow
  • USTWO
  • Tencent
  • Gamepires
  • Techland
  • Heroic Leap Games
  • Bohemia Interactive
  • Define Human Studios
  • Stunlock Studios
  • Pixile

Segment by Type

  • Ordinary
  • VR
  • AR
  • Others

Segment by Application

  • Mobilephone
  • PC
  • Tablets
  • Game Console
  • Others

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Escape Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Escape Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Ordinary
1.2.3 VR
1.2.4 AR
1.2.5 Others
1.3 Market by Application
1.3.1 Global Escape Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobilephone
1.3.3 PC
1.3.4 Tablets
1.3.5 Game Console
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Escape Games Market Perspective (2019-2030)
2.2 Escape Games Growth Trends by Region
2.2.1 Global Escape Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Escape Games Historic Market Size by Region (2019-2024)
2.2.3 Escape Games Forecasted Market Size by Region (2025-2030)
2.3 Escape Games Market Dynamics
2.3.1 Escape Games Industry Trends
2.3.2 Escape Games Market Drivers
2.3.3 Escape Games Market Challenges
2.3.4 Escape Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Escape Games Players by Revenue
3.1.1 Global Top Escape Games Players by Revenue (2019-2024)
3.1.2 Global Escape Games Revenue Market Share by Players (2019-2024)
3.2 Global Escape Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Escape Games Revenue
3.4 Global Escape Games Market Concentration Ratio
3.4.1 Global Escape Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Escape Games Revenue in 2023
3.5 Escape Games Key Players Head office and Area Served
3.6 Key Players Escape Games Product Solution and Service
3.7 Date of Enter into Escape Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Escape Games Breakdown Data by Type
4.1 Global Escape Games Historic Market Size by Type (2019-2024)
4.2 Global Escape Games Forecasted Market Size by Type (2025-2030)
5 Escape Games Breakdown Data by Application
5.1 Global Escape Games Historic Market Size by Application (2019-2024)
5.2 Global Escape Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Escape Games Market Size (2019-2030)
6.2 North America Escape Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Escape Games Market Size by Country (2019-2024)
6.4 North America Escape Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Escape Games Market Size (2019-2030)
7.2 Europe Escape Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Escape Games Market Size by Country (2019-2024)
7.4 Europe Escape Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Escape Games Market Size (2019-2030)
8.2 Asia-Pacific Escape Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Escape Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Escape Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Escape Games Market Size (2019-2030)
9.2 Latin America Escape Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Escape Games Market Size by Country (2019-2024)
9.4 Latin America Escape Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Escape Games Market Size (2019-2030)
10.2 Middle East & Africa Escape Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Escape Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Escape Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 KRAFTON
11.1.1 KRAFTON Company Detail
11.1.2 KRAFTON Business Overview
11.1.3 KRAFTON Escape Games Introduction
11.1.4 KRAFTON Revenue in Escape Games Business (2019-2024)
11.1.5 KRAFTON Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games Escape Games Introduction
11.2.4 Epic Games Revenue in Escape Games Business (2019-2024)
11.2.5 Epic Games Recent Development
11.3 Treyarch
11.3.1 Treyarch Company Detail
11.3.2 Treyarch Business Overview
11.3.3 Treyarch Escape Games Introduction
11.3.4 Treyarch Revenue in Escape Games Business (2019-2024)
11.3.5 Treyarch Recent Development
11.4 Daybreak
11.4.1 Daybreak Company Detail
11.4.2 Daybreak Business Overview
11.4.3 Daybreak Escape Games Introduction
11.4.4 Daybreak Revenue in Escape Games Business (2019-2024)
11.4.5 Daybreak Recent Development
11.5 Haiku Games
11.5.1 Haiku Games Company Detail
11.5.2 Haiku Games Business Overview
11.5.3 Haiku Games Escape Games Introduction
11.5.4 Haiku Games Revenue in Escape Games Business (2019-2024)
11.5.5 Haiku Games Recent Development
11.6 MobiGrow
11.6.1 MobiGrow Company Detail
11.6.2 MobiGrow Business Overview
11.6.3 MobiGrow Escape Games Introduction
11.6.4 MobiGrow Revenue in Escape Games Business (2019-2024)
11.6.5 MobiGrow Recent Development
11.7 USTWO
11.7.1 USTWO Company Detail
11.7.2 USTWO Business Overview
11.7.3 USTWO Escape Games Introduction
11.7.4 USTWO Revenue in Escape Games Business (2019-2024)
11.7.5 USTWO Recent Development
11.8 Tencent
11.8.1 Tencent Company Detail
11.8.2 Tencent Business Overview
11.8.3 Tencent Escape Games Introduction
11.8.4 Tencent Revenue in Escape Games Business (2019-2024)
11.8.5 Tencent Recent Development
11.9 Gamepires
11.9.1 Gamepires Company Detail
11.9.2 Gamepires Business Overview
11.9.3 Gamepires Escape Games Introduction
11.9.4 Gamepires Revenue in Escape Games Business (2019-2024)
11.9.5 Gamepires Recent Development
11.10 Techland
11.10.1 Techland Company Detail
11.10.2 Techland Business Overview
11.10.3 Techland Escape Games Introduction
11.10.4 Techland Revenue in Escape Games Business (2019-2024)
11.10.5 Techland Recent Development
11.11 Heroic Leap Games
11.11.1 Heroic Leap Games Company Detail
11.11.2 Heroic Leap Games Business Overview
11.11.3 Heroic Leap Games Escape Games Introduction
11.11.4 Heroic Leap Games Revenue in Escape Games Business (2019-2024)
11.11.5 Heroic Leap Games Recent Development
11.12 Bohemia Interactive
11.12.1 Bohemia Interactive Company Detail
11.12.2 Bohemia Interactive Business Overview
11.12.3 Bohemia Interactive Escape Games Introduction
11.12.4 Bohemia Interactive Revenue in Escape Games Business (2019-2024)
11.12.5 Bohemia Interactive Recent Development
11.13 Define Human Studios
11.13.1 Define Human Studios Company Detail
11.13.2 Define Human Studios Business Overview
11.13.3 Define Human Studios Escape Games Introduction
11.13.4 Define Human Studios Revenue in Escape Games Business (2019-2024)
11.13.5 Define Human Studios Recent Development
11.14 Stunlock Studios
11.14.1 Stunlock Studios Company Detail
11.14.2 Stunlock Studios Business Overview
11.14.3 Stunlock Studios Escape Games Introduction
11.14.4 Stunlock Studios Revenue in Escape Games Business (2019-2024)
11.14.5 Stunlock Studios Recent Development
11.15 Pixile
11.15.1 Pixile Company Detail
11.15.2 Pixile Business Overview
11.15.3 Pixile Escape Games Introduction
11.15.4 Pixile Revenue in Escape Games Business (2019-2024)
11.15.5 Pixile Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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