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Synopsis
Global eSports and Games Streaming market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole eSports and Games Streaming market research.
Key companies engaged in the eSports and Games Streaming industry include Amazon.com, Inc., Douyu TV(Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), Facebook Gaming and Mixer (Microsoft Corporation), etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of eSports and Games Streaming were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole eSports and Games Streaming market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global eSports and Games Streaming market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Segment by Type
Segment by Application
By Region
The eSports and Games Streaming report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports and Games Streaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Web Based
1.2.3 APP Based
1.3 Market by Application
1.3.1 Global eSports and Games Streaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Business
1.3.3 Residential
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global eSports and Games Streaming Market Perspective (2018-2029)
2.2 eSports and Games Streaming Growth Trends by Region
2.2.1 Global eSports and Games Streaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 eSports and Games Streaming Historic Market Size by Region (2018-2023)
2.2.3 eSports and Games Streaming Forecasted Market Size by Region (2024-2029)
2.3 eSports and Games Streaming Market Dynamics
2.3.1 eSports and Games Streaming Industry Trends
2.3.2 eSports and Games Streaming Market Drivers
2.3.3 eSports and Games Streaming Market Challenges
2.3.4 eSports and Games Streaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports and Games Streaming Players by Revenue
3.1.1 Global Top eSports and Games Streaming Players by Revenue (2018-2023)
3.1.2 Global eSports and Games Streaming Revenue Market Share by Players (2018-2023)
3.2 Global eSports and Games Streaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by eSports and Games Streaming Revenue
3.4 Global eSports and Games Streaming Market Concentration Ratio
3.4.1 Global eSports and Games Streaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports and Games Streaming Revenue in 2022
3.5 eSports and Games Streaming Key Players Head office and Area Served
3.6 Key Players eSports and Games Streaming Product Solution and Service
3.7 Date of Enter into eSports and Games Streaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports and Games Streaming Breakdown Data by Type
4.1 Global eSports and Games Streaming Historic Market Size by Type (2018-2023)
4.2 Global eSports and Games Streaming Forecasted Market Size by Type (2024-2029)
5 eSports and Games Streaming Breakdown Data by Application
5.1 Global eSports and Games Streaming Historic Market Size by Application (2018-2023)
5.2 Global eSports and Games Streaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America eSports and Games Streaming Market Size (2018-2029)
6.2 North America eSports and Games Streaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America eSports and Games Streaming Market Size by Country (2018-2023)
6.4 North America eSports and Games Streaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe eSports and Games Streaming Market Size (2018-2029)
7.2 Europe eSports and Games Streaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe eSports and Games Streaming Market Size by Country (2018-2023)
7.4 Europe eSports and Games Streaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific eSports and Games Streaming Market Size (2018-2029)
8.2 Asia-Pacific eSports and Games Streaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific eSports and Games Streaming Market Size by Region (2018-2023)
8.4 Asia-Pacific eSports and Games Streaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America eSports and Games Streaming Market Size (2018-2029)
9.2 Latin America eSports and Games Streaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America eSports and Games Streaming Market Size by Country (2018-2023)
9.4 Latin America eSports and Games Streaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports and Games Streaming Market Size (2018-2029)
10.2 Middle East & Africa eSports and Games Streaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa eSports and Games Streaming Market Size by Country (2018-2023)
10.4 Middle East & Africa eSports and Games Streaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon.com, Inc.
11.1.1 Amazon.com, Inc. Company Detail
11.1.2 Amazon.com, Inc. Business Overview
11.1.3 Amazon.com, Inc. eSports and Games Streaming Introduction
11.1.4 Amazon.com, Inc. Revenue in eSports and Games Streaming Business (2018-2023)
11.1.5 Amazon.com, Inc. Recent Development
11.2 Douyu TV(Tencent Holdings Limited)
11.2.1 Douyu TV(Tencent Holdings Limited) Company Detail
11.2.2 Douyu TV(Tencent Holdings Limited) Business Overview
11.2.3 Douyu TV(Tencent Holdings Limited) eSports and Games Streaming Introduction
11.2.4 Douyu TV(Tencent Holdings Limited) Revenue in eSports and Games Streaming Business (2018-2023)
11.2.5 Douyu TV(Tencent Holdings Limited) Recent Development
11.3 YouTube Gaming (Alphabet Inc.)
11.3.1 YouTube Gaming (Alphabet Inc.) Company Detail
11.3.2 YouTube Gaming (Alphabet Inc.) Business Overview
11.3.3 YouTube Gaming (Alphabet Inc.) eSports and Games Streaming Introduction
11.3.4 YouTube Gaming (Alphabet Inc.) Revenue in eSports and Games Streaming Business (2018-2023)
11.3.5 YouTube Gaming (Alphabet Inc.) Recent Development
11.4 Facebook Gaming
11.4.1 Facebook Gaming Company Detail
11.4.2 Facebook Gaming Business Overview
11.4.3 Facebook Gaming eSports and Games Streaming Introduction
11.4.4 Facebook Gaming Revenue in eSports and Games Streaming Business (2018-2023)
11.4.5 Facebook Gaming Recent Development
11.5 Mixer (Microsoft Corporation)
11.5.1 Mixer (Microsoft Corporation) Company Detail
11.5.2 Mixer (Microsoft Corporation) Business Overview
11.5.3 Mixer (Microsoft Corporation) eSports and Games Streaming Introduction
11.5.4 Mixer (Microsoft Corporation) Revenue in eSports and Games Streaming Business (2018-2023)
11.5.5 Mixer (Microsoft Corporation) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Published By : QY Research