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Global eSports Betting Software Market Research Report 2024

Global eSports Betting Software Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1725427

No of Pages : 98

Synopsis
The global eSports Betting Software market was valued at US$ 523.9 million in 2023 and is anticipated to reach US$ 1709.1 million by 2030, witnessing a CAGR of 18.5% during the forecast period 2024-2030.
Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.
This report aims to provide a comprehensive presentation of the global market for eSports Betting Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting Software.
Report Scope
The eSports Betting Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global eSports Betting Software market comprehensively. Regional market sizes, concerning products by Game Type, by Player Age, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Betting Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Game Type, by Player Age, and by regions.
Market Segmentation
By Company
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Segment by Game Type
League of Legends
Dota 2
CS: GO
Others
Segment by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Game Type, by Player Age, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of eSports Betting Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Game Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Player Age, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Game Type
1.2.1 Global eSports Betting Software Market Size Growth Rate by Game Type: 2019 VS 2023 VS 2030
1.2.2 League of Legends
1.2.3 Dota 2
1.2.4 CS: GO
1.2.5 Others
1.3 Market by Player Age
1.3.1 Global eSports Betting Software Market Growth by Player Age: 2019 VS 2023 VS 2030
1.3.2 Ages 18-25
1.3.3 Ages 26-30
1.3.4 Ages 31 and Above
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global eSports Betting Software Market Perspective (2019-2030)
2.2 eSports Betting Software Growth Trends by Region
2.2.1 Global eSports Betting Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 eSports Betting Software Historic Market Size by Region (2019-2024)
2.2.3 eSports Betting Software Forecasted Market Size by Region (2025-2030)
2.3 eSports Betting Software Market Dynamics
2.3.1 eSports Betting Software Industry Trends
2.3.2 eSports Betting Software Market Drivers
2.3.3 eSports Betting Software Market Challenges
2.3.4 eSports Betting Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports Betting Software Players by Revenue
3.1.1 Global Top eSports Betting Software Players by Revenue (2019-2024)
3.1.2 Global eSports Betting Software Revenue Market Share by Players (2019-2024)
3.2 Global eSports Betting Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by eSports Betting Software Revenue
3.4 Global eSports Betting Software Market Concentration Ratio
3.4.1 Global eSports Betting Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Betting Software Revenue in 2023
3.5 eSports Betting Software Key Players Head office and Area Served
3.6 Key Players eSports Betting Software Product Solution and Service
3.7 Date of Enter into eSports Betting Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports Betting Software Breakdown Data by Game Type
4.1 Global eSports Betting Software Historic Market Size by Game Type (2019-2024)
4.2 Global eSports Betting Software Forecasted Market Size by Game Type (2025-2030)
5 eSports Betting Software Breakdown Data by Player Age
5.1 Global eSports Betting Software Historic Market Size by Player Age (2019-2024)
5.2 Global eSports Betting Software Forecasted Market Size by Player Age (2025-2030)
6 North America
6.1 North America eSports Betting Software Market Size (2019-2030)
6.2 North America eSports Betting Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America eSports Betting Software Market Size by Country (2019-2024)
6.4 North America eSports Betting Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe eSports Betting Software Market Size (2019-2030)
7.2 Europe eSports Betting Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe eSports Betting Software Market Size by Country (2019-2024)
7.4 Europe eSports Betting Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific eSports Betting Software Market Size (2019-2030)
8.2 Asia-Pacific eSports Betting Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific eSports Betting Software Market Size by Region (2019-2024)
8.4 Asia-Pacific eSports Betting Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America eSports Betting Software Market Size (2019-2030)
9.2 Latin America eSports Betting Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America eSports Betting Software Market Size by Country (2019-2024)
9.4 Latin America eSports Betting Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports Betting Software Market Size (2019-2030)
10.2 Middle East & Africa eSports Betting Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa eSports Betting Software Market Size by Country (2019-2024)
10.4 Middle East & Africa eSports Betting Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Entain
11.1.1 Entain Company Detail
11.1.2 Entain Business Overview
11.1.3 Entain eSports Betting Software Introduction
11.1.4 Entain Revenue in eSports Betting Software Business (2019-2024)
11.1.5 Entain Recent Development
11.2 888 Holdings
11.2.1 888 Holdings Company Detail
11.2.2 888 Holdings Business Overview
11.2.3 888 Holdings eSports Betting Software Introduction
11.2.4 888 Holdings Revenue in eSports Betting Software Business (2019-2024)
11.2.5 888 Holdings Recent Development
11.3 Kindred Group
11.3.1 Kindred Group Company Detail
11.3.2 Kindred Group Business Overview
11.3.3 Kindred Group eSports Betting Software Introduction
11.3.4 Kindred Group Revenue in eSports Betting Software Business (2019-2024)
11.3.5 Kindred Group Recent Development
11.4 Betsson AB
11.4.1 Betsson AB Company Detail
11.4.2 Betsson AB Business Overview
11.4.3 Betsson AB eSports Betting Software Introduction
11.4.4 Betsson AB Revenue in eSports Betting Software Business (2019-2024)
11.4.5 Betsson AB Recent Development
11.5 Betway
11.5.1 Betway Company Detail
11.5.2 Betway Business Overview
11.5.3 Betway eSports Betting Software Introduction
11.5.4 Betway Revenue in eSports Betting Software Business (2019-2024)
11.5.5 Betway Recent Development
11.6 Pinnacle
11.6.1 Pinnacle Company Detail
11.6.2 Pinnacle Business Overview
11.6.3 Pinnacle eSports Betting Software Introduction
11.6.4 Pinnacle Revenue in eSports Betting Software Business (2019-2024)
11.6.5 Pinnacle Recent Development
11.7 Bet365
11.7.1 Bet365 Company Detail
11.7.2 Bet365 Business Overview
11.7.3 Bet365 eSports Betting Software Introduction
11.7.4 Bet365 Revenue in eSports Betting Software Business (2019-2024)
11.7.5 Bet365 Recent Development
11.8 Bet-at-home.com
11.8.1 Bet-at-home.com Company Detail
11.8.2 Bet-at-home.com Business Overview
11.8.3 Bet-at-home.com eSports Betting Software Introduction
11.8.4 Bet-at-home.com Revenue in eSports Betting Software Business (2019-2024)
11.8.5 Bet-at-home.com Recent Development
11.9 Betfred
11.9.1 Betfred Company Detail
11.9.2 Betfred Business Overview
11.9.3 Betfred eSports Betting Software Introduction
11.9.4 Betfred Revenue in eSports Betting Software Business (2019-2024)
11.9.5 Betfred Recent Development
11.10 BetWinner
11.10.1 BetWinner Company Detail
11.10.2 BetWinner Business Overview
11.10.3 BetWinner eSports Betting Software Introduction
11.10.4 BetWinner Revenue in eSports Betting Software Business (2019-2024)
11.10.5 BetWinner Recent Development
11.11 Betvictor
11.11.1 Betvictor Company Detail
11.11.2 Betvictor Business Overview
11.11.3 Betvictor eSports Betting Software Introduction
11.11.4 Betvictor Revenue in eSports Betting Software Business (2019-2024)
11.11.5 Betvictor Recent Development
11.12 GG.BET
11.12.1 GG.BET Company Detail
11.12.2 GG.BET Business Overview
11.12.3 GG.BET eSports Betting Software Introduction
11.12.4 GG.BET Revenue in eSports Betting Software Business (2019-2024)
11.12.5 GG.BET Recent Development
11.13 Buff.bet
11.13.1 Buff.bet Company Detail
11.13.2 Buff.bet Business Overview
11.13.3 Buff.bet eSports Betting Software Introduction
11.13.4 Buff.bet Revenue in eSports Betting Software Business (2019-2024)
11.13.5 Buff.bet Recent Development
11.14 EveryGame
11.14.1 EveryGame Company Detail
11.14.2 EveryGame Business Overview
11.14.3 EveryGame eSports Betting Software Introduction
11.14.4 EveryGame Revenue in eSports Betting Software Business (2019-2024)
11.14.5 EveryGame Recent Development
11.15 Betcris
11.15.1 Betcris Company Detail
11.15.2 Betcris Business Overview
11.15.3 Betcris eSports Betting Software Introduction
11.15.4 Betcris Revenue in eSports Betting Software Business (2019-2024)
11.15.5 Betcris Recent Development
11.16 Thunderpick
11.16.1 Thunderpick Company Detail
11.16.2 Thunderpick Business Overview
11.16.3 Thunderpick eSports Betting Software Introduction
11.16.4 Thunderpick Revenue in eSports Betting Software Business (2019-2024)
11.16.5 Thunderpick Recent Development
11.17 Rivalry
11.17.1 Rivalry Company Detail
11.17.2 Rivalry Business Overview
11.17.3 Rivalry eSports Betting Software Introduction
11.17.4 Rivalry Revenue in eSports Betting Software Business (2019-2024)
11.17.5 Rivalry Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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