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Global Esports Gaming Headset Market Research Report 2025

Global Esports Gaming Headset Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1902253

No of Pages : 112

Synopsis
Esports Gaming Headset is a type of headset that is designed for competitive gaming, especially in the field of esports. Esports Gaming Headset usually features high-quality audio drivers, noise-cancelling microphones, comfortable ear cushions, and surround sound technology to enhance the gaming experience and performance.
The global Esports Gaming Headset market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Esports Gaming Headset is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports Gaming Headset is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Esports Gaming Headset include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (HP), Somic, Razer, Corsair and SteelSeries, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Esports Gaming Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Gaming Headset.
Report Scope
The Esports Gaming Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports Gaming Headset market comprehensively. Regional market sizes, concerning products by Type, by Sales Channel, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Gaming Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Sales Channel, and by regions.
Market Segmentation
By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
Segment by Type
Wired
Wireless
Segment by Sales Channel
Online
Offline
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Sales Channel, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Esports Gaming Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Esports Gaming Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Sales Channel, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Esports Gaming Headset Market Overview
1.1 Product Overview and Scope of Esports Gaming Headset
1.2 Esports Gaming Headset Segment by Type
1.2.1 Global Esports Gaming Headset Market Value Comparison by Type (2024-2030)
1.2.2 Wired
1.2.3 Wireless
1.3 Esports Gaming Headset Segment by Sales Channel
1.3.1 Global Esports Gaming Headset Market Value by Sales Channel: (2024-2030)
1.3.2 Online
1.3.3 Offline
1.4 Global Esports Gaming Headset Market Size Estimates and Forecasts
1.4.1 Global Esports Gaming Headset Revenue 2019-2030
1.4.2 Global Esports Gaming Headset Sales 2019-2030
1.4.3 Global Esports Gaming Headset Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Esports Gaming Headset Market Competition by Manufacturers
2.1 Global Esports Gaming Headset Sales Market Share by Manufacturers (2019-2024)
2.2 Global Esports Gaming Headset Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Esports Gaming Headset Average Price by Manufacturers (2019-2024)
2.4 Global Esports Gaming Headset Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Esports Gaming Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Esports Gaming Headset, Product Type & Application
2.7 Esports Gaming Headset Market Competitive Situation and Trends
2.7.1 Esports Gaming Headset Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Esports Gaming Headset Players Market Share by Revenue
2.7.3 Global Esports Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Esports Gaming Headset Retrospective Market Scenario by Region
3.1 Global Esports Gaming Headset Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Esports Gaming Headset Global Esports Gaming Headset Sales by Region: 2019-2030
3.2.1 Global Esports Gaming Headset Sales by Region: 2019-2024
3.2.2 Global Esports Gaming Headset Sales by Region: 2025-2030
3.3 Global Esports Gaming Headset Global Esports Gaming Headset Revenue by Region: 2019-2030
3.3.1 Global Esports Gaming Headset Revenue by Region: 2019-2024
3.3.2 Global Esports Gaming Headset Revenue by Region: 2025-2030
3.4 North America Esports Gaming Headset Market Facts & Figures by Country
3.4.1 North America Esports Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Esports Gaming Headset Sales by Country (2019-2030)
3.4.3 North America Esports Gaming Headset Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Esports Gaming Headset Market Facts & Figures by Country
3.5.1 Europe Esports Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Esports Gaming Headset Sales by Country (2019-2030)
3.5.3 Europe Esports Gaming Headset Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Esports Gaming Headset Market Facts & Figures by Country
3.6.1 Asia Pacific Esports Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Esports Gaming Headset Sales by Country (2019-2030)
3.6.3 Asia Pacific Esports Gaming Headset Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Esports Gaming Headset Market Facts & Figures by Country
3.7.1 Latin America Esports Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Esports Gaming Headset Sales by Country (2019-2030)
3.7.3 Latin America Esports Gaming Headset Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Esports Gaming Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Esports Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Esports Gaming Headset Sales by Country (2019-2030)
3.8.3 Middle East and Africa Esports Gaming Headset Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Esports Gaming Headset Sales by Type (2019-2030)
4.1.1 Global Esports Gaming Headset Sales by Type (2019-2024)
4.1.2 Global Esports Gaming Headset Sales by Type (2025-2030)
4.1.3 Global Esports Gaming Headset Sales Market Share by Type (2019-2030)
4.2 Global Esports Gaming Headset Revenue by Type (2019-2030)
4.2.1 Global Esports Gaming Headset Revenue by Type (2019-2024)
4.2.2 Global Esports Gaming Headset Revenue by Type (2025-2030)
4.2.3 Global Esports Gaming Headset Revenue Market Share by Type (2019-2030)
4.3 Global Esports Gaming Headset Price by Type (2019-2030)
5 Segment by Sales Channel
5.1 Global Esports Gaming Headset Sales by Sales Channel (2019-2030)
5.1.1 Global Esports Gaming Headset Sales by Sales Channel (2019-2024)
5.1.2 Global Esports Gaming Headset Sales by Sales Channel (2025-2030)
5.1.3 Global Esports Gaming Headset Sales Market Share by Sales Channel (2019-2030)
5.2 Global Esports Gaming Headset Revenue by Sales Channel (2019-2030)
5.2.1 Global Esports Gaming Headset Revenue by Sales Channel (2019-2024)
5.2.2 Global Esports Gaming Headset Revenue by Sales Channel (2025-2030)
5.2.3 Global Esports Gaming Headset Revenue Market Share by Sales Channel (2019-2030)
5.3 Global Esports Gaming Headset Price by Sales Channel (2019-2030)
6 Key Companies Profiled
6.1 Turtle Beach
6.1.1 Turtle Beach Corporation Information
6.1.2 Turtle Beach Description and Business Overview
6.1.3 Turtle Beach Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Turtle Beach Esports Gaming Headset Product Portfolio
6.1.5 Turtle Beach Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Corporation Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Sennheiser Esports Gaming Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Sony
6.3.1 Sony Corporation Information
6.3.2 Sony Description and Business Overview
6.3.3 Sony Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Sony Esports Gaming Headset Product Portfolio
6.3.5 Sony Recent Developments/Updates
6.4 Logitech
6.4.1 Logitech Corporation Information
6.4.2 Logitech Description and Business Overview
6.4.3 Logitech Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Logitech Esports Gaming Headset Product Portfolio
6.4.5 Logitech Recent Developments/Updates
6.5 Hyperx (HP)
6.5.1 Hyperx (HP) Corporation Information
6.5.2 Hyperx (HP) Description and Business Overview
6.5.3 Hyperx (HP) Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Hyperx (HP) Esports Gaming Headset Product Portfolio
6.5.5 Hyperx (HP) Recent Developments/Updates
6.6 Somic
6.6.1 Somic Corporation Information
6.6.2 Somic Description and Business Overview
6.6.3 Somic Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Somic Esports Gaming Headset Product Portfolio
6.6.5 Somic Recent Developments/Updates
6.7 Razer
6.6.1 Razer Corporation Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Razer Esports Gaming Headset Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Corsair
6.8.1 Corsair Corporation Information
6.8.2 Corsair Description and Business Overview
6.8.3 Corsair Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Corsair Esports Gaming Headset Product Portfolio
6.8.5 Corsair Recent Developments/Updates
6.9 SteelSeries
6.9.1 SteelSeries Corporation Information
6.9.2 SteelSeries Description and Business Overview
6.9.3 SteelSeries Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.9.4 SteelSeries Esports Gaming Headset Product Portfolio
6.9.5 SteelSeries Recent Developments/Updates
6.10 Plantronics
6.10.1 Plantronics Corporation Information
6.10.2 Plantronics Description and Business Overview
6.10.3 Plantronics Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Plantronics Esports Gaming Headset Product Portfolio
6.10.5 Plantronics Recent Developments/Updates
6.11 Audio-Technica
6.11.1 Audio-Technica Corporation Information
6.11.2 Audio-Technica Esports Gaming Headset Description and Business Overview
6.11.3 Audio-Technica Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Audio-Technica Esports Gaming Headset Product Portfolio
6.11.5 Audio-Technica Recent Developments/Updates
6.12 Kotion Electronic
6.12.1 Kotion Electronic Corporation Information
6.12.2 Kotion Electronic Esports Gaming Headset Description and Business Overview
6.12.3 Kotion Electronic Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Kotion Electronic Esports Gaming Headset Product Portfolio
6.12.5 Kotion Electronic Recent Developments/Updates
6.13 Trust International
6.13.1 Trust International Corporation Information
6.13.2 Trust International Esports Gaming Headset Description and Business Overview
6.13.3 Trust International Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Trust International Esports Gaming Headset Product Portfolio
6.13.5 Trust International Recent Developments/Updates
6.14 Creative Technology
6.14.1 Creative Technology Corporation Information
6.14.2 Creative Technology Esports Gaming Headset Description and Business Overview
6.14.3 Creative Technology Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Creative Technology Esports Gaming Headset Product Portfolio
6.14.5 Creative Technology Recent Developments/Updates
6.15 Thrustmaster
6.15.1 Thrustmaster Corporation Information
6.15.2 Thrustmaster Esports Gaming Headset Description and Business Overview
6.15.3 Thrustmaster Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.15.4 Thrustmaster Esports Gaming Headset Product Portfolio
6.15.5 Thrustmaster Recent Developments/Updates
6.16 Big Ben
6.16.1 Big Ben Corporation Information
6.16.2 Big Ben Esports Gaming Headset Description and Business Overview
6.16.3 Big Ben Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.16.4 Big Ben Esports Gaming Headset Product Portfolio
6.16.5 Big Ben Recent Developments/Updates
6.17 PDP-Pelican
6.17.1 PDP-Pelican Corporation Information
6.17.2 PDP-Pelican Esports Gaming Headset Description and Business Overview
6.17.3 PDP-Pelican Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.17.4 PDP-Pelican Esports Gaming Headset Product Portfolio
6.17.5 PDP-Pelican Recent Developments/Updates
6.18 Mad Catz
6.18.1 Mad Catz Corporation Information
6.18.2 Mad Catz Esports Gaming Headset Description and Business Overview
6.18.3 Mad Catz Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.18.4 Mad Catz Esports Gaming Headset Product Portfolio
6.18.5 Mad Catz Recent Developments/Updates
6.19 Cooler Master
6.19.1 Cooler Master Corporation Information
6.19.2 Cooler Master Esports Gaming Headset Description and Business Overview
6.19.3 Cooler Master Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.19.4 Cooler Master Esports Gaming Headset Product Portfolio
6.19.5 Cooler Master Recent Developments/Updates
6.20 KYE System Corp (Genius)
6.20.1 KYE System Corp (Genius) Corporation Information
6.20.2 KYE System Corp (Genius) Esports Gaming Headset Description and Business Overview
6.20.3 KYE System Corp (Genius) Esports Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.20.4 KYE System Corp (Genius) Esports Gaming Headset Product Portfolio
6.20.5 KYE System Corp (Genius) Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Esports Gaming Headset Industry Chain Analysis
7.2 Esports Gaming Headset Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Esports Gaming Headset Production Mode & Process
7.4 Esports Gaming Headset Sales and Marketing
7.4.1 Esports Gaming Headset Sales Channels
7.4.2 Esports Gaming Headset Distributors
7.5 Esports Gaming Headset Customers
8 Esports Gaming Headset Market Dynamics
8.1 Esports Gaming Headset Industry Trends
8.2 Esports Gaming Headset Market Drivers
8.3 Esports Gaming Headset Market Challenges
8.4 Esports Gaming Headset Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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