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Global Esports Gaming Peripheral Market Research Report 2024

Global Esports Gaming Peripheral Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1902533

No of Pages : 102

Synopsis
The global Esports Gaming Peripheral market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Esports Gaming Peripheral is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports Gaming Peripheral is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Esports Gaming Peripheral include Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly and Mad Catz, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Esports Gaming Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Gaming Peripheral.
Report Scope
The Esports Gaming Peripheral market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports Gaming Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Gaming Peripheral manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Razer
Logitech
SteelSeries
HyperX
Corsair
ASUS
Turtle Beach
Poly
Mad Catz
Roccat
Thrustmaster
Cooler Master
Sharkoon
Pulsar
Fnatic
Viper Gaming
Dell
Skyloong
Ant Esports
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Gaming Tournaments
Training and Boot Camps
Personal Leisure
Other
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Netherlands
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
China Taiwan
Australia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Esports Gaming Peripheral manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Esports Gaming Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Esports Gaming Peripheral Market Overview
1.1 Product Overview and Scope of Esports Gaming Peripheral
1.2 Esports Gaming Peripheral Segment by Type
1.2.1 Global Esports Gaming Peripheral Market Value Comparison by Type (2024-2030)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Esports Gaming Peripheral Segment by Application
1.3.1 Global Esports Gaming Peripheral Market Value by Application: (2024-2030)
1.3.2 Gaming Tournaments
1.3.3 Training and Boot Camps
1.3.4 Personal Leisure
1.3.5 Other
1.4 Global Esports Gaming Peripheral Market Size Estimates and Forecasts
1.4.1 Global Esports Gaming Peripheral Revenue 2019-2030
1.4.2 Global Esports Gaming Peripheral Sales 2019-2030
1.4.3 Global Esports Gaming Peripheral Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Esports Gaming Peripheral Market Competition by Manufacturers
2.1 Global Esports Gaming Peripheral Sales Market Share by Manufacturers (2019-2024)
2.2 Global Esports Gaming Peripheral Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Esports Gaming Peripheral Average Price by Manufacturers (2019-2024)
2.4 Global Esports Gaming Peripheral Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Esports Gaming Peripheral, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Esports Gaming Peripheral, Product Type & Application
2.7 Esports Gaming Peripheral Market Competitive Situation and Trends
2.7.1 Esports Gaming Peripheral Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Esports Gaming Peripheral Players Market Share by Revenue
2.7.3 Global Esports Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Esports Gaming Peripheral Retrospective Market Scenario by Region
3.1 Global Esports Gaming Peripheral Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Esports Gaming Peripheral Global Esports Gaming Peripheral Sales by Region: 2019-2030
3.2.1 Global Esports Gaming Peripheral Sales by Region: 2019-2024
3.2.2 Global Esports Gaming Peripheral Sales by Region: 2025-2030
3.3 Global Esports Gaming Peripheral Global Esports Gaming Peripheral Revenue by Region: 2019-2030
3.3.1 Global Esports Gaming Peripheral Revenue by Region: 2019-2024
3.3.2 Global Esports Gaming Peripheral Revenue by Region: 2025-2030
3.4 North America Esports Gaming Peripheral Market Facts & Figures by Country
3.4.1 North America Esports Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Esports Gaming Peripheral Sales by Country (2019-2030)
3.4.3 North America Esports Gaming Peripheral Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Esports Gaming Peripheral Market Facts & Figures by Country
3.5.1 Europe Esports Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Esports Gaming Peripheral Sales by Country (2019-2030)
3.5.3 Europe Esports Gaming Peripheral Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Netherlands
3.6 Asia Pacific Esports Gaming Peripheral Market Facts & Figures by Country
3.6.1 Asia Pacific Esports Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Esports Gaming Peripheral Sales by Country (2019-2030)
3.6.3 Asia Pacific Esports Gaming Peripheral Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Southeast Asia
3.6.9 China Taiwan
3.6.10 Australia
3.7 Latin America Esports Gaming Peripheral Market Facts & Figures by Country
3.7.1 Latin America Esports Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Esports Gaming Peripheral Sales by Country (2019-2030)
3.7.3 Latin America Esports Gaming Peripheral Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Esports Gaming Peripheral Market Facts & Figures by Country
3.8.1 Middle East and Africa Esports Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Esports Gaming Peripheral Sales by Country (2019-2030)
3.8.3 Middle East and Africa Esports Gaming Peripheral Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Esports Gaming Peripheral Sales by Type (2019-2030)
4.1.1 Global Esports Gaming Peripheral Sales by Type (2019-2024)
4.1.2 Global Esports Gaming Peripheral Sales by Type (2025-2030)
4.1.3 Global Esports Gaming Peripheral Sales Market Share by Type (2019-2030)
4.2 Global Esports Gaming Peripheral Revenue by Type (2019-2030)
4.2.1 Global Esports Gaming Peripheral Revenue by Type (2019-2024)
4.2.2 Global Esports Gaming Peripheral Revenue by Type (2025-2030)
4.2.3 Global Esports Gaming Peripheral Revenue Market Share by Type (2019-2030)
4.3 Global Esports Gaming Peripheral Price by Type (2019-2030)
5 Segment by Application
5.1 Global Esports Gaming Peripheral Sales by Application (2019-2030)
5.1.1 Global Esports Gaming Peripheral Sales by Application (2019-2024)
5.1.2 Global Esports Gaming Peripheral Sales by Application (2025-2030)
5.1.3 Global Esports Gaming Peripheral Sales Market Share by Application (2019-2030)
5.2 Global Esports Gaming Peripheral Revenue by Application (2019-2030)
5.2.1 Global Esports Gaming Peripheral Revenue by Application (2019-2024)
5.2.2 Global Esports Gaming Peripheral Revenue by Application (2025-2030)
5.2.3 Global Esports Gaming Peripheral Revenue Market Share by Application (2019-2030)
5.3 Global Esports Gaming Peripheral Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Razer
6.1.1 Razer Corporation Information
6.1.2 Razer Description and Business Overview
6.1.3 Razer Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Razer Esports Gaming Peripheral Product Portfolio
6.1.5 Razer Recent Developments/Updates
6.2 Logitech
6.2.1 Logitech Corporation Information
6.2.2 Logitech Description and Business Overview
6.2.3 Logitech Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Logitech Esports Gaming Peripheral Product Portfolio
6.2.5 Logitech Recent Developments/Updates
6.3 SteelSeries
6.3.1 SteelSeries Corporation Information
6.3.2 SteelSeries Description and Business Overview
6.3.3 SteelSeries Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.3.4 SteelSeries Esports Gaming Peripheral Product Portfolio
6.3.5 SteelSeries Recent Developments/Updates
6.4 HyperX
6.4.1 HyperX Corporation Information
6.4.2 HyperX Description and Business Overview
6.4.3 HyperX Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.4.4 HyperX Esports Gaming Peripheral Product Portfolio
6.4.5 HyperX Recent Developments/Updates
6.5 Corsair
6.5.1 Corsair Corporation Information
6.5.2 Corsair Description and Business Overview
6.5.3 Corsair Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Corsair Esports Gaming Peripheral Product Portfolio
6.5.5 Corsair Recent Developments/Updates
6.6 ASUS
6.6.1 ASUS Corporation Information
6.6.2 ASUS Description and Business Overview
6.6.3 ASUS Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.6.4 ASUS Esports Gaming Peripheral Product Portfolio
6.6.5 ASUS Recent Developments/Updates
6.7 Turtle Beach
6.6.1 Turtle Beach Corporation Information
6.6.2 Turtle Beach Description and Business Overview
6.6.3 Turtle Beach Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Turtle Beach Esports Gaming Peripheral Product Portfolio
6.7.5 Turtle Beach Recent Developments/Updates
6.8 Poly
6.8.1 Poly Corporation Information
6.8.2 Poly Description and Business Overview
6.8.3 Poly Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Poly Esports Gaming Peripheral Product Portfolio
6.8.5 Poly Recent Developments/Updates
6.9 Mad Catz
6.9.1 Mad Catz Corporation Information
6.9.2 Mad Catz Description and Business Overview
6.9.3 Mad Catz Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Mad Catz Esports Gaming Peripheral Product Portfolio
6.9.5 Mad Catz Recent Developments/Updates
6.10 Roccat
6.10.1 Roccat Corporation Information
6.10.2 Roccat Description and Business Overview
6.10.3 Roccat Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Roccat Esports Gaming Peripheral Product Portfolio
6.10.5 Roccat Recent Developments/Updates
6.11 Thrustmaster
6.11.1 Thrustmaster Corporation Information
6.11.2 Thrustmaster Esports Gaming Peripheral Description and Business Overview
6.11.3 Thrustmaster Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Thrustmaster Esports Gaming Peripheral Product Portfolio
6.11.5 Thrustmaster Recent Developments/Updates
6.12 Cooler Master
6.12.1 Cooler Master Corporation Information
6.12.2 Cooler Master Esports Gaming Peripheral Description and Business Overview
6.12.3 Cooler Master Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Cooler Master Esports Gaming Peripheral Product Portfolio
6.12.5 Cooler Master Recent Developments/Updates
6.13 Sharkoon
6.13.1 Sharkoon Corporation Information
6.13.2 Sharkoon Esports Gaming Peripheral Description and Business Overview
6.13.3 Sharkoon Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Sharkoon Esports Gaming Peripheral Product Portfolio
6.13.5 Sharkoon Recent Developments/Updates
6.14 Pulsar
6.14.1 Pulsar Corporation Information
6.14.2 Pulsar Esports Gaming Peripheral Description and Business Overview
6.14.3 Pulsar Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Pulsar Esports Gaming Peripheral Product Portfolio
6.14.5 Pulsar Recent Developments/Updates
6.15 Fnatic
6.15.1 Fnatic Corporation Information
6.15.2 Fnatic Esports Gaming Peripheral Description and Business Overview
6.15.3 Fnatic Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.15.4 Fnatic Esports Gaming Peripheral Product Portfolio
6.15.5 Fnatic Recent Developments/Updates
6.16 Viper Gaming
6.16.1 Viper Gaming Corporation Information
6.16.2 Viper Gaming Esports Gaming Peripheral Description and Business Overview
6.16.3 Viper Gaming Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.16.4 Viper Gaming Esports Gaming Peripheral Product Portfolio
6.16.5 Viper Gaming Recent Developments/Updates
6.17 Dell
6.17.1 Dell Corporation Information
6.17.2 Dell Esports Gaming Peripheral Description and Business Overview
6.17.3 Dell Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.17.4 Dell Esports Gaming Peripheral Product Portfolio
6.17.5 Dell Recent Developments/Updates
6.18 Skyloong
6.18.1 Skyloong Corporation Information
6.18.2 Skyloong Esports Gaming Peripheral Description and Business Overview
6.18.3 Skyloong Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.18.4 Skyloong Esports Gaming Peripheral Product Portfolio
6.18.5 Skyloong Recent Developments/Updates
6.19 Ant Esports
6.19.1 Ant Esports Corporation Information
6.19.2 Ant Esports Esports Gaming Peripheral Description and Business Overview
6.19.3 Ant Esports Esports Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.19.4 Ant Esports Esports Gaming Peripheral Product Portfolio
6.19.5 Ant Esports Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Esports Gaming Peripheral Industry Chain Analysis
7.2 Esports Gaming Peripheral Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Esports Gaming Peripheral Production Mode & Process
7.4 Esports Gaming Peripheral Sales and Marketing
7.4.1 Esports Gaming Peripheral Sales Channels
7.4.2 Esports Gaming Peripheral Distributors
7.5 Esports Gaming Peripheral Customers
8 Esports Gaming Peripheral Market Dynamics
8.1 Esports Gaming Peripheral Industry Trends
8.2 Esports Gaming Peripheral Market Drivers
8.3 Esports Gaming Peripheral Market Challenges
8.4 Esports Gaming Peripheral Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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