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Global Esports Tournament Management Platform Market Research Report 2024

Global Esports Tournament Management Platform Market Research Report 2024

Publishing Date : Jul, 2023

License Type :
 

Report Code : 1762005

No of Pages : 91

Synopsis
An esports tournament management platform is a software application that provides tools to manage and run esports tournaments. It allows tournament organizers to create, manage, and host esports events, manage player registration, match schedules, and results, and also provides a platform for players and teams to register, communicate, and compete in the tournament. Some advanced tournament management platforms also provide features such as live streaming, automatic bracket generation, and integration with popular esports titles. These platforms have become essential for esports organizers and have helped in the growth of the esports industry by simplifying the process of organizing and running esports events.
Global Esports Tournament Management Platform market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Esports Tournament Management Platform market research.
Key companies engaged in the Esports Tournament Management Platform industry include Wellplayed Rizest Co., Ltd., Toornament, Esports Entertainment Group (EEG), Battlefy, Community Gaming, Challengermode, Matcherino, start.gg and SENET, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Esports Tournament Management Platform were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Esports Tournament Management Platform market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Esports Tournament Management Platform market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Wellplayed Rizest Co., Ltd.
Toornament
Esports Entertainment Group (EEG)
Battlefy
Community Gaming
Challengermode
Matcherino
start.gg
SENET
Award Pool
Go Gamers Tech
Segment by Type
Cloud Based
On Primise
Segment by Application
Entertainment & Gaming
Esports Education
Business Events
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Esports Tournament Management Platform report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Esports Tournament Management Platform Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Cloud Based
1.2.3 On Primise
1.3 Market by Application
1.3.1 Global Esports Tournament Management Platform Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Entertainment & Gaming
1.3.3 Esports Education
1.3.4 Business Events
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Esports Tournament Management Platform Market Perspective (2018-2029)
2.2 Esports Tournament Management Platform Growth Trends by Region
2.2.1 Global Esports Tournament Management Platform Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Esports Tournament Management Platform Historic Market Size by Region (2018-2023)
2.2.3 Esports Tournament Management Platform Forecasted Market Size by Region (2024-2029)
2.3 Esports Tournament Management Platform Market Dynamics
2.3.1 Esports Tournament Management Platform Industry Trends
2.3.2 Esports Tournament Management Platform Market Drivers
2.3.3 Esports Tournament Management Platform Market Challenges
2.3.4 Esports Tournament Management Platform Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Esports Tournament Management Platform Players by Revenue
3.1.1 Global Top Esports Tournament Management Platform Players by Revenue (2018-2023)
3.1.2 Global Esports Tournament Management Platform Revenue Market Share by Players (2018-2023)
3.2 Global Esports Tournament Management Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Esports Tournament Management Platform Revenue
3.4 Global Esports Tournament Management Platform Market Concentration Ratio
3.4.1 Global Esports Tournament Management Platform Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Esports Tournament Management Platform Revenue in 2022
3.5 Esports Tournament Management Platform Key Players Head office and Area Served
3.6 Key Players Esports Tournament Management Platform Product Solution and Service
3.7 Date of Enter into Esports Tournament Management Platform Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Esports Tournament Management Platform Breakdown Data by Type
4.1 Global Esports Tournament Management Platform Historic Market Size by Type (2018-2023)
4.2 Global Esports Tournament Management Platform Forecasted Market Size by Type (2024-2029)
5 Esports Tournament Management Platform Breakdown Data by Application
5.1 Global Esports Tournament Management Platform Historic Market Size by Application (2018-2023)
5.2 Global Esports Tournament Management Platform Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Esports Tournament Management Platform Market Size (2018-2029)
6.2 North America Esports Tournament Management Platform Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Esports Tournament Management Platform Market Size by Country (2018-2023)
6.4 North America Esports Tournament Management Platform Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Esports Tournament Management Platform Market Size (2018-2029)
7.2 Europe Esports Tournament Management Platform Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Esports Tournament Management Platform Market Size by Country (2018-2023)
7.4 Europe Esports Tournament Management Platform Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Esports Tournament Management Platform Market Size (2018-2029)
8.2 Asia-Pacific Esports Tournament Management Platform Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Esports Tournament Management Platform Market Size by Region (2018-2023)
8.4 Asia-Pacific Esports Tournament Management Platform Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Esports Tournament Management Platform Market Size (2018-2029)
9.2 Latin America Esports Tournament Management Platform Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Esports Tournament Management Platform Market Size by Country (2018-2023)
9.4 Latin America Esports Tournament Management Platform Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Esports Tournament Management Platform Market Size (2018-2029)
10.2 Middle East & Africa Esports Tournament Management Platform Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Esports Tournament Management Platform Market Size by Country (2018-2023)
10.4 Middle East & Africa Esports Tournament Management Platform Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Wellplayed Rizest Co., Ltd.
11.1.1 Wellplayed Rizest Co., Ltd. Company Detail
11.1.2 Wellplayed Rizest Co., Ltd. Business Overview
11.1.3 Wellplayed Rizest Co., Ltd. Esports Tournament Management Platform Introduction
11.1.4 Wellplayed Rizest Co., Ltd. Revenue in Esports Tournament Management Platform Business (2018-2023)
11.1.5 Wellplayed Rizest Co., Ltd. Recent Development
11.2 Toornament
11.2.1 Toornament Company Detail
11.2.2 Toornament Business Overview
11.2.3 Toornament Esports Tournament Management Platform Introduction
11.2.4 Toornament Revenue in Esports Tournament Management Platform Business (2018-2023)
11.2.5 Toornament Recent Development
11.3 Esports Entertainment Group (EEG)
11.3.1 Esports Entertainment Group (EEG) Company Detail
11.3.2 Esports Entertainment Group (EEG) Business Overview
11.3.3 Esports Entertainment Group (EEG) Esports Tournament Management Platform Introduction
11.3.4 Esports Entertainment Group (EEG) Revenue in Esports Tournament Management Platform Business (2018-2023)
11.3.5 Esports Entertainment Group (EEG) Recent Development
11.4 Battlefy
11.4.1 Battlefy Company Detail
11.4.2 Battlefy Business Overview
11.4.3 Battlefy Esports Tournament Management Platform Introduction
11.4.4 Battlefy Revenue in Esports Tournament Management Platform Business (2018-2023)
11.4.5 Battlefy Recent Development
11.5 Community Gaming
11.5.1 Community Gaming Company Detail
11.5.2 Community Gaming Business Overview
11.5.3 Community Gaming Esports Tournament Management Platform Introduction
11.5.4 Community Gaming Revenue in Esports Tournament Management Platform Business (2018-2023)
11.5.5 Community Gaming Recent Development
11.6 Challengermode
11.6.1 Challengermode Company Detail
11.6.2 Challengermode Business Overview
11.6.3 Challengermode Esports Tournament Management Platform Introduction
11.6.4 Challengermode Revenue in Esports Tournament Management Platform Business (2018-2023)
11.6.5 Challengermode Recent Development
11.7 Matcherino
11.7.1 Matcherino Company Detail
11.7.2 Matcherino Business Overview
11.7.3 Matcherino Esports Tournament Management Platform Introduction
11.7.4 Matcherino Revenue in Esports Tournament Management Platform Business (2018-2023)
11.7.5 Matcherino Recent Development
11.8 start.gg
11.8.1 start.gg Company Detail
11.8.2 start.gg Business Overview
11.8.3 start.gg Esports Tournament Management Platform Introduction
11.8.4 start.gg Revenue in Esports Tournament Management Platform Business (2018-2023)
11.8.5 start.gg Recent Development
11.9 SENET
11.9.1 SENET Company Detail
11.9.2 SENET Business Overview
11.9.3 SENET Esports Tournament Management Platform Introduction
11.9.4 SENET Revenue in Esports Tournament Management Platform Business (2018-2023)
11.9.5 SENET Recent Development
11.10 Award Pool
11.10.1 Award Pool Company Detail
11.10.2 Award Pool Business Overview
11.10.3 Award Pool Esports Tournament Management Platform Introduction
11.10.4 Award Pool Revenue in Esports Tournament Management Platform Business (2018-2023)
11.10.5 Award Pool Recent Development
11.11 Go Gamers Tech
11.11.1 Go Gamers Tech Company Detail
11.11.2 Go Gamers Tech Business Overview
11.11.3 Go Gamers Tech Esports Tournament Management Platform Introduction
11.11.4 Go Gamers Tech Revenue in Esports Tournament Management Platform Business (2018-2023)
11.11.5 Go Gamers Tech Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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