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Global Extended Reality (XR) Technology Market Research Report 2024

Global Extended Reality (XR) Technology Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1902257

No of Pages : 95

Synopsis
Extended Reality (XR) Technology is a term that covers a range of immersive technologies that combine physical and digital worlds to create engaging and interactive experiences. These technologies include Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), as well as other emerging technologies that enhance human perception of reality. XR can create realistic simulations, overlay virtual content on real environments, and enable real and digital objects to interact in real-time.
The global Extended Reality (XR) Technology market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Extended Reality (XR) Technology is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Extended Reality (XR) Technology is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Extended Reality (XR) Technology in Game Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Extended Reality (XR) Technology include Dell Technologies, EON Reality, Google, Honeywell International, HTC Corp, Magic Leap, Manus Machinae, Microsoft and Nokia, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Extended Reality (XR) Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Extended Reality (XR) Technology.
Report Scope
The Extended Reality (XR) Technology market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Extended Reality (XR) Technology market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Extended Reality (XR) Technology companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Dell Technologies
EON Reality
Google
Honeywell International
HTC Corp
Magic Leap
Manus Machinae
Microsoft
Nokia
Oculus VR
Qualcomm Incorporated
Samsung Electronics
Semcon
Sony Interactive Entertainment
Varjo Technologies
VirZOOM
Vuzix Corporation
Atheer
Segment by Type
VR
AR
MR
Segment by Application
Game Entertainment
Education and Training
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Extended Reality (XR) Technology companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Extended Reality (XR) Technology Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 VR
1.2.3 AR
1.2.4 MR
1.3 Market by Application
1.3.1 Global Extended Reality (XR) Technology Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Game Entertainment
1.3.3 Education and Training
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Extended Reality (XR) Technology Market Perspective (2019-2030)
2.2 Extended Reality (XR) Technology Growth Trends by Region
2.2.1 Global Extended Reality (XR) Technology Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Extended Reality (XR) Technology Historic Market Size by Region (2019-2024)
2.2.3 Extended Reality (XR) Technology Forecasted Market Size by Region (2025-2030)
2.3 Extended Reality (XR) Technology Market Dynamics
2.3.1 Extended Reality (XR) Technology Industry Trends
2.3.2 Extended Reality (XR) Technology Market Drivers
2.3.3 Extended Reality (XR) Technology Market Challenges
2.3.4 Extended Reality (XR) Technology Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Extended Reality (XR) Technology Players by Revenue
3.1.1 Global Top Extended Reality (XR) Technology Players by Revenue (2019-2024)
3.1.2 Global Extended Reality (XR) Technology Revenue Market Share by Players (2019-2024)
3.2 Global Extended Reality (XR) Technology Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Extended Reality (XR) Technology Revenue
3.4 Global Extended Reality (XR) Technology Market Concentration Ratio
3.4.1 Global Extended Reality (XR) Technology Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Extended Reality (XR) Technology Revenue in 2023
3.5 Extended Reality (XR) Technology Key Players Head office and Area Served
3.6 Key Players Extended Reality (XR) Technology Product Solution and Service
3.7 Date of Enter into Extended Reality (XR) Technology Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Extended Reality (XR) Technology Breakdown Data by Type
4.1 Global Extended Reality (XR) Technology Historic Market Size by Type (2019-2024)
4.2 Global Extended Reality (XR) Technology Forecasted Market Size by Type (2025-2030)
5 Extended Reality (XR) Technology Breakdown Data by Application
5.1 Global Extended Reality (XR) Technology Historic Market Size by Application (2019-2024)
5.2 Global Extended Reality (XR) Technology Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Extended Reality (XR) Technology Market Size (2019-2030)
6.2 North America Extended Reality (XR) Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Extended Reality (XR) Technology Market Size by Country (2019-2024)
6.4 North America Extended Reality (XR) Technology Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Extended Reality (XR) Technology Market Size (2019-2030)
7.2 Europe Extended Reality (XR) Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Extended Reality (XR) Technology Market Size by Country (2019-2024)
7.4 Europe Extended Reality (XR) Technology Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Extended Reality (XR) Technology Market Size (2019-2030)
8.2 Asia-Pacific Extended Reality (XR) Technology Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Extended Reality (XR) Technology Market Size by Region (2019-2024)
8.4 Asia-Pacific Extended Reality (XR) Technology Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Extended Reality (XR) Technology Market Size (2019-2030)
9.2 Latin America Extended Reality (XR) Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Extended Reality (XR) Technology Market Size by Country (2019-2024)
9.4 Latin America Extended Reality (XR) Technology Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Extended Reality (XR) Technology Market Size (2019-2030)
10.2 Middle East & Africa Extended Reality (XR) Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Extended Reality (XR) Technology Market Size by Country (2019-2024)
10.4 Middle East & Africa Extended Reality (XR) Technology Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Dell Technologies
11.1.1 Dell Technologies Company Detail
11.1.2 Dell Technologies Business Overview
11.1.3 Dell Technologies Extended Reality (XR) Technology Introduction
11.1.4 Dell Technologies Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.1.5 Dell Technologies Recent Development
11.2 EON Reality
11.2.1 EON Reality Company Detail
11.2.2 EON Reality Business Overview
11.2.3 EON Reality Extended Reality (XR) Technology Introduction
11.2.4 EON Reality Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.2.5 EON Reality Recent Development
11.3 Google
11.3.1 Google Company Detail
11.3.2 Google Business Overview
11.3.3 Google Extended Reality (XR) Technology Introduction
11.3.4 Google Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.3.5 Google Recent Development
11.4 Honeywell International
11.4.1 Honeywell International Company Detail
11.4.2 Honeywell International Business Overview
11.4.3 Honeywell International Extended Reality (XR) Technology Introduction
11.4.4 Honeywell International Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.4.5 Honeywell International Recent Development
11.5 HTC Corp
11.5.1 HTC Corp Company Detail
11.5.2 HTC Corp Business Overview
11.5.3 HTC Corp Extended Reality (XR) Technology Introduction
11.5.4 HTC Corp Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.5.5 HTC Corp Recent Development
11.6 Magic Leap
11.6.1 Magic Leap Company Detail
11.6.2 Magic Leap Business Overview
11.6.3 Magic Leap Extended Reality (XR) Technology Introduction
11.6.4 Magic Leap Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.6.5 Magic Leap Recent Development
11.7 Manus Machinae
11.7.1 Manus Machinae Company Detail
11.7.2 Manus Machinae Business Overview
11.7.3 Manus Machinae Extended Reality (XR) Technology Introduction
11.7.4 Manus Machinae Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.7.5 Manus Machinae Recent Development
11.8 Microsoft
11.8.1 Microsoft Company Detail
11.8.2 Microsoft Business Overview
11.8.3 Microsoft Extended Reality (XR) Technology Introduction
11.8.4 Microsoft Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.8.5 Microsoft Recent Development
11.9 Nokia
11.9.1 Nokia Company Detail
11.9.2 Nokia Business Overview
11.9.3 Nokia Extended Reality (XR) Technology Introduction
11.9.4 Nokia Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.9.5 Nokia Recent Development
11.10 Oculus VR
11.10.1 Oculus VR Company Detail
11.10.2 Oculus VR Business Overview
11.10.3 Oculus VR Extended Reality (XR) Technology Introduction
11.10.4 Oculus VR Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.10.5 Oculus VR Recent Development
11.11 Qualcomm Incorporated
11.11.1 Qualcomm Incorporated Company Detail
11.11.2 Qualcomm Incorporated Business Overview
11.11.3 Qualcomm Incorporated Extended Reality (XR) Technology Introduction
11.11.4 Qualcomm Incorporated Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.11.5 Qualcomm Incorporated Recent Development
11.12 Samsung Electronics
11.12.1 Samsung Electronics Company Detail
11.12.2 Samsung Electronics Business Overview
11.12.3 Samsung Electronics Extended Reality (XR) Technology Introduction
11.12.4 Samsung Electronics Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.12.5 Samsung Electronics Recent Development
11.13 Semcon
11.13.1 Semcon Company Detail
11.13.2 Semcon Business Overview
11.13.3 Semcon Extended Reality (XR) Technology Introduction
11.13.4 Semcon Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.13.5 Semcon Recent Development
11.14 Sony Interactive Entertainment
11.14.1 Sony Interactive Entertainment Company Detail
11.14.2 Sony Interactive Entertainment Business Overview
11.14.3 Sony Interactive Entertainment Extended Reality (XR) Technology Introduction
11.14.4 Sony Interactive Entertainment Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.14.5 Sony Interactive Entertainment Recent Development
11.15 Varjo Technologies
11.15.1 Varjo Technologies Company Detail
11.15.2 Varjo Technologies Business Overview
11.15.3 Varjo Technologies Extended Reality (XR) Technology Introduction
11.15.4 Varjo Technologies Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.15.5 Varjo Technologies Recent Development
11.16 VirZOOM
11.16.1 VirZOOM Company Detail
11.16.2 VirZOOM Business Overview
11.16.3 VirZOOM Extended Reality (XR) Technology Introduction
11.16.4 VirZOOM Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.16.5 VirZOOM Recent Development
11.17 Vuzix Corporation
11.17.1 Vuzix Corporation Company Detail
11.17.2 Vuzix Corporation Business Overview
11.17.3 Vuzix Corporation Extended Reality (XR) Technology Introduction
11.17.4 Vuzix Corporation Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.17.5 Vuzix Corporation Recent Development
11.18 Atheer
11.18.1 Atheer Company Detail
11.18.2 Atheer Business Overview
11.18.3 Atheer Extended Reality (XR) Technology Introduction
11.18.4 Atheer Revenue in Extended Reality (XR) Technology Business (2019-2024)
11.18.5 Atheer Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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