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Global Fighting Games Market Research Report 2025

Global Fighting Games Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1917251

No of Pages : 76

Synopsis
A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.

The global Fighting Games market was valued at US$ 1426.4 million in 2023 and is anticipated to reach US$ 1909 million by 2030, witnessing a CAGR of 4.2% during the forecast period 2024-2030.

North America has the largest global consumption quantity in Fighting Games market, while the Europe is the second sales volume market for Fighting Games in 2019.
In the industry, Nintendo profits most in 2019, while Namco and WB Games ranked 2 and 3. The market share of them is about 50%, about 15% and about 10% in 2019.
There are two mainly types of Fighting Games, including 2D Fighting Games, 3D Fighting Games. And 2D Fighting Games is the main type for Fighting Games, in 2019, the 2D Fighting Games reached with over 77% of global sales value.

This report aims to provide a comprehensive presentation of the global market for Fighting Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Fighting Games.

Report Scope

The Fighting Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Fighting Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Fighting Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

Nintendo

Namco

WB Games

Sega

Capcom

Koei Tecmo

SNK Playmore

Autumn Games

Arc System Works

Segment by Type

2D Fighting Games

3D Fighting Games

Segment by Application

PC

Mobile

Tablet

Gaming Console

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Fighting Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview

1.1 Study Scope

1.2 Market Analysis by Type

1.2.1 Global Fighting Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030

1.2.2 2D Fighting Games

1.2.3 3D Fighting Games

1.3 Market by Application

1.3.1 Global Fighting Games Market Growth by Application: 2019 VS 2023 VS 2030

1.3.2 PC

1.3.3 Mobile

1.3.4 Tablet

1.3.5 Gaming Console

1.4 Study Objectives

1.5 Years Considered

1.6 Years Considered

2 Global Growth Trends

2.1 Global Fighting Games Market Perspective (2019-2030)

2.2 Fighting Games Growth Trends by Region

2.2.1 Global Fighting Games Market Size by Region: 2019 VS 2023 VS 2030

2.2.2 Fighting Games Historic Market Size by Region (2019-2024)

2.2.3 Fighting Games Forecasted Market Size by Region (2025-2030)

2.3 Fighting Games Market Dynamics

2.3.1 Fighting Games Industry Trends

2.3.2 Fighting Games Market Drivers

2.3.3 Fighting Games Market Challenges

2.3.4 Fighting Games Market Restraints

3 Competition Landscape by Key Players

3.1 Global Top Fighting Games Players by Revenue

3.1.1 Global Top Fighting Games Players by Revenue (2019-2024)

3.1.2 Global Fighting Games Revenue Market Share by Players (2019-2024)

3.2 Global Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)

3.3 Players Covered: Ranking by Fighting Games Revenue

3.4 Global Fighting Games Market Concentration Ratio

3.4.1 Global Fighting Games Market Concentration Ratio (CR5 and HHI)

3.4.2 Global Top 10 and Top 5 Companies by Fighting Games Revenue in 2023

3.5 Fighting Games Key Players Head office and Area Served

3.6 Key Players Fighting Games Product Solution and Service

3.7 Date of Enter into Fighting Games Market

3.8 Mergers & Acquisitions, Expansion Plans

4 Fighting Games Breakdown Data by Type

4.1 Global Fighting Games Historic Market Size by Type (2019-2024)

4.2 Global Fighting Games Forecasted Market Size by Type (2025-2030)

5 Fighting Games Breakdown Data by Application

5.1 Global Fighting Games Historic Market Size by Application (2019-2024)

5.2 Global Fighting Games Forecasted Market Size by Application (2025-2030)

6 North America

6.1 North America Fighting Games Market Size (2019-2030)

6.2 North America Fighting Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

6.3 North America Fighting Games Market Size by Country (2019-2024)

6.4 North America Fighting Games Market Size by Country (2025-2030)

6.5 United States

6.6 Canada

7 Europe

7.1 Europe Fighting Games Market Size (2019-2030)

7.2 Europe Fighting Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

7.3 Europe Fighting Games Market Size by Country (2019-2024)

7.4 Europe Fighting Games Market Size by Country (2025-2030)

7.5 Germany

7.6 France

7.7 U.K.

7.8 Italy

7.9 Russia

7.10 Nordic Countries

8 Asia-Pacific

8.1 Asia-Pacific Fighting Games Market Size (2019-2030)

8.2 Asia-Pacific Fighting Games Market Growth Rate by Region: 2019 VS 2023 VS 2030

8.3 Asia-Pacific Fighting Games Market Size by Region (2019-2024)

8.4 Asia-Pacific Fighting Games Market Size by Region (2025-2030)

8.5 China

8.6 Japan

8.7 South Korea

8.8 Southeast Asia

8.9 India

8.10 Australia

9 Latin America

9.1 Latin America Fighting Games Market Size (2019-2030)

9.2 Latin America Fighting Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

9.3 Latin America Fighting Games Market Size by Country (2019-2024)

9.4 Latin America Fighting Games Market Size by Country (2025-2030)

9.5 Mexico

9.6 Brazil

10 Middle East & Africa

10.1 Middle East & Africa Fighting Games Market Size (2019-2030)

10.2 Middle East & Africa Fighting Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

10.3 Middle East & Africa Fighting Games Market Size by Country (2019-2024)

10.4 Middle East & Africa Fighting Games Market Size by Country (2025-2030)

10.5 Turkey

10.6 Saudi Arabia

10.7 UAE

11 Key Players Profiles

11.1 Nintendo

11.1.1 Nintendo Company Detail

11.1.2 Nintendo Business Overview

11.1.3 Nintendo Fighting Games Introduction

11.1.4 Nintendo Revenue in Fighting Games Business (2019-2024)

11.1.5 Nintendo Recent Development

11.2 Namco

11.2.1 Namco Company Detail

11.2.2 Namco Business Overview

11.2.3 Namco Fighting Games Introduction

11.2.4 Namco Revenue in Fighting Games Business (2019-2024)

11.2.5 Namco Recent Development

11.3 WB Games

11.3.1 WB Games Company Detail

11.3.2 WB Games Business Overview

11.3.3 WB Games Fighting Games Introduction

11.3.4 WB Games Revenue in Fighting Games Business (2019-2024)

11.3.5 WB Games Recent Development

11.4 Sega

11.4.1 Sega Company Detail

11.4.2 Sega Business Overview

11.4.3 Sega Fighting Games Introduction

11.4.4 Sega Revenue in Fighting Games Business (2019-2024)

11.4.5 Sega Recent Development

11.5 Capcom

11.5.1 Capcom Company Detail

11.5.2 Capcom Business Overview

11.5.3 Capcom Fighting Games Introduction

11.5.4 Capcom Revenue in Fighting Games Business (2019-2024)

11.5.5 Capcom Recent Development

11.6 Koei Tecmo

11.6.1 Koei Tecmo Company Detail

11.6.2 Koei Tecmo Business Overview

11.6.3 Koei Tecmo Fighting Games Introduction

11.6.4 Koei Tecmo Revenue in Fighting Games Business (2019-2024)

11.6.5 Koei Tecmo Recent Development

11.7 SNK Playmore

11.7.1 SNK Playmore Company Detail

11.7.2 SNK Playmore Business Overview

11.7.3 SNK Playmore Fighting Games Introduction

11.7.4 SNK Playmore Revenue in Fighting Games Business (2019-2024)

11.7.5 SNK Playmore Recent Development

11.8 Autumn Games

11.8.1 Autumn Games Company Detail

11.8.2 Autumn Games Business Overview

11.8.3 Autumn Games Fighting Games Introduction

11.8.4 Autumn Games Revenue in Fighting Games Business (2019-2024)

11.8.5 Autumn Games Recent Development

11.9 Arc System Works

11.9.1 Arc System Works Company Detail

11.9.2 Arc System Works Business Overview

11.9.3 Arc System Works Fighting Games Introduction

11.9.4 Arc System Works Revenue in Fighting Games Business (2019-2024)

11.9.5 Arc System Works Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix

13.1 Research Methodology

13.1.1 Methodology/Research Approach

13.1.2 Data Source

13.2 Disclaimer

13.3 Author Details
List of Tables
List of Tables

Table 1. Global Fighting Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030

Table 2. Key Players of 2D Fighting Games

Table 3. Key Players of 3D Fighting Games

Table 4. Global Fighting Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030

Table 5. Global Fighting Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030

Table 6. Global Fighting Games Market Size by Region (2019-2024) & (US$ Million)

Table 7. Global Fighting Games Market Share by Region (2019-2024)

Table 8. Global Fighting Games Forecasted Market Size by Region (2025-2030) & (US$ Million)

Table 9. Global Fighting Games Market Share by Region (2025-2030)

Table 10. Fighting Games Market Trends

Table 11. Fighting Games Market Drivers

Table 12. Fighting Games Market Challenges

Table 13. Fighting Games Market Restraints

Table 14. Global Fighting Games Revenue by Players (2019-2024) & (US$ Million)

Table 15. Global Fighting Games Market Share by Players (2019-2024)

Table 16. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Games as of 2023)

Table 17. Ranking of Global Top Fighting Games Companies by Revenue (US$ Million) in 2023

Table 18. Global 5 Largest Players Market Share by Fighting Games Revenue (CR5 and HHI) & (2019-2024)

Table 19. Key Players Headquarters and Area Served

Table 20. Key Players Fighting Games Product Solution and Service

Table 21. Date of Enter into Fighting Games Market

Table 22. Mergers & Acquisitions, Expansion Plans

Table 23. Global Fighting Games Market Size by Type (2019-2024) & (US$ Million)

Table 24. Global Fighting Games Revenue Market Share by Type (2019-2024)

Table 25. Global Fighting Games Forecasted Market Size by Type (2025-2030) & (US$ Million)

Table 26. Global Fighting Games Revenue Market Share by Type (2025-2030)

Table 27. Global Fighting Games Market Size by Application (2019-2024) & (US$ Million)

Table 28. Global Fighting Games Revenue Market Share by Application (2019-2024)

Table 29. Global Fighting Games Forecasted Market Size by Application (2025-2030) & (US$ Million)

Table 30. Global Fighting Games Revenue Market Share by Application (2025-2030)

Table 31. North America Fighting Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 32. North America Fighting Games Market Size by Country (2019-2024) & (US$ Million)

Table 33. North America Fighting Games Market Size by Country (2025-2030) & (US$ Million)

Table 34. Europe Fighting Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 35. Europe Fighting Games Market Size by Country (2019-2024) & (US$ Million)

Table 36. Europe Fighting Games Market Size by Country (2025-2030) & (US$ Million)

Table 37. Asia-Pacific Fighting Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030

Table 38. Asia-Pacific Fighting Games Market Size by Region (2019-2024) & (US$ Million)

Table 39. Asia-Pacific Fighting Games Market Size by Region (2025-2030) & (US$ Million)

Table 40. Latin America Fighting Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 41. Latin America Fighting Games Market Size by Country (2019-2024) & (US$ Million)

Table 42. Latin America Fighting Games Market Size by Country (2025-2030) & (US$ Million)

Table 43. Middle East & Africa Fighting Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 44. Middle East & Africa Fighting Games Market Size by Country (2019-2024) & (US$ Million)

Table 45. Middle East & Africa Fighting Games Market Size by Country (2025-2030) & (US$ Million)

Table 46. Nintendo Company Detail

Table 47. Nintendo Business Overview

Table 48. Nintendo Fighting Games Product

Table 49. Nintendo Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 50. Nintendo Recent Development

Table 51. Namco Company Detail

Table 52. Namco Business Overview

Table 53. Namco Fighting Games Product

Table 54. Namco Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 55. Namco Recent Development

Table 56. WB Games Company Detail

Table 57. WB Games Business Overview

Table 58. WB Games Fighting Games Product

Table 59. WB Games Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 60. WB Games Recent Development

Table 61. Sega Company Detail

Table 62. Sega Business Overview

Table 63. Sega Fighting Games Product

Table 64. Sega Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 65. Sega Recent Development

Table 66. Capcom Company Detail

Table 67. Capcom Business Overview

Table 68. Capcom Fighting Games Product

Table 69. Capcom Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 70. Capcom Recent Development

Table 71. Koei Tecmo Company Detail

Table 72. Koei Tecmo Business Overview

Table 73. Koei Tecmo Fighting Games Product

Table 74. Koei Tecmo Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 75. Koei Tecmo Recent Development

Table 76. SNK Playmore Company Detail

Table 77. SNK Playmore Business Overview

Table 78. SNK Playmore Fighting Games Product

Table 79. SNK Playmore Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 80. SNK Playmore Recent Development

Table 81. Autumn Games Company Detail

Table 82. Autumn Games Business Overview

Table 83. Autumn Games Fighting Games Product

Table 84. Autumn Games Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 85. Autumn Games Recent Development

Table 86. Arc System Works Company Detail

Table 87. Arc System Works Business Overview

Table 88. Arc System Works Fighting Games Product

Table 89. Arc System Works Revenue in Fighting Games Business (2019-2024) & (US$ Million)

Table 90. Arc System Works Recent Development

Table 91. Research Programs/Design for This Report

Table 92. Key Data Information from Secondary Sources

Table 93. Key Data Information from Primary Sources

List of Figures

Figure 1. Global Fighting Games Market Size Comparison by Type (2024-2030) & (US$ Million)

Figure 2. Global Fighting Games Market Share by Type: 2023 VS 2030

Figure 3. 2D Fighting Games Features

Figure 4. 3D Fighting Games Features

Figure 5. Global Fighting Games Market Size Comparison by Application (2024-2030) & (US$ Million)

Figure 6. Global Fighting Games Market Share by Application: 2023 VS 2030

Figure 7. PC Case Studies

Figure 8. Mobile Case Studies

Figure 9. Tablet Case Studies

Figure 10. Gaming Console Case Studies

Figure 11. Fighting Games Report Years Considered

Figure 12. Global Fighting Games Market Size (US$ Million), Year-over-Year: 2019-2030

Figure 13. Global Fighting Games Market Size, (US$ Million), 2019 VS 2023 VS 2030

Figure 14. Global Fighting Games Market Share by Region: 2023 VS 2030

Figure 15. Global Fighting Games Market Share by Players in 2023

Figure 16. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Games as of 2023)

Figure 17. The Top 10 and 5 Players Market Share by Fighting Games Revenue in 2023

Figure 18. North America Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 19. North America Fighting Games Market Share by Country (2019-2030)

Figure 20. United States Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 21. Canada Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 22. Europe Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 23. Europe Fighting Games Market Share by Country (2019-2030)

Figure 24. Germany Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 25. France Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 26. U.K. Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 27. Italy Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 28. Russia Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 29. Nordic Countries Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 30. Asia-Pacific Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 31. Asia-Pacific Fighting Games Market Share by Region (2019-2030)

Figure 32. China Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 33. Japan Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 34. South Korea Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 35. Southeast Asia Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 36. India Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 37. Australia Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 38. Latin America Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 39. Latin America Fighting Games Market Share by Country (2019-2030)

Figure 40. Mexico Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 41. Brazil Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 42. Middle East & Africa Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 43. Middle East & Africa Fighting Games Market Share by Country (2019-2030)

Figure 44. Turkey Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 45. Saudi Arabia Fighting Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 46. Nintendo Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 47. Namco Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 48. WB Games Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 49. Sega Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 50. Capcom Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 51. Koei Tecmo Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 52. SNK Playmore Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 53. Autumn Games Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 54. Arc System Works Revenue Growth Rate in Fighting Games Business (2019-2024)

Figure 55. Bottom-up and Top-down Approaches for This Report

Figure 56. Data Triangulation

Figure 57. Key Executives Interviewed

Published By : QY Research

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